/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "groovie/graphics.h" #include "groovie/groovie.h" #include "common/system.h" namespace Groovie { GraphicsMan::GraphicsMan(GroovieEngine *vm) : _vm(vm), _changed(false), _fading(0) { // Create the game surfaces _foreground.create(640, 320, _vm->_pixelFormat.bytesPerPixel); _background.create(640, 320, _vm->_pixelFormat.bytesPerPixel); } GraphicsMan::~GraphicsMan() { // Free the game surfaces _foreground.free(); _background.free(); } void GraphicsMan::update() { if (_fading) { // Set the start time uint32 time = _vm->_system->getMillis() - _fadeStartTime; // Scale the time int step = (time * 15 << 3) / 1000; if (step > 256) { step = 256; } // Apply the current fading applyFading(step); // Check for the end if (step == 256) { _fading = 0; // Clear the buffer when ending the fade out if (_fading == 2) _foreground.fillRect(Common::Rect(640, 320), 0); } } // Update the screen if needed and reset the status if (_changed) { _vm->_system->updateScreen(); _changed = false; } } void GraphicsMan::change() { _changed = true; } void GraphicsMan::mergeFgAndBg() { uint32 i; byte *countf, *countb; countf = (byte *)_foreground.getBasePtr(0, 0); countb = (byte *)_background.getBasePtr(0, 0); for (i = 640 * 320; i; i--) { if (255 == *(countf)) { *(countf) = *(countb); } countf++; countb++; } } void GraphicsMan::updateScreen(Graphics::Surface *source) { _vm->_system->copyRectToScreen((byte *)source->getBasePtr(0, 0), 640, 0, 80, 640, 320); change(); } bool GraphicsMan::isFading() { return _fading; } void GraphicsMan::fadeIn(byte *pal) { // Set the start time _fadeStartTime = _vm->_system->getMillis(); // Copy the target palette memcpy(_paletteFull, pal, 3*256); // Set the current fading _fading = 1; // Apply a black palette right now applyFading(0); } void GraphicsMan::fadeOut() { // Set the start time _fadeStartTime = _vm->_system->getMillis(); // Get the current palette _vm->_system->getPaletteManager()->grabPalette(_paletteFull, 0, 256); // Set the current fading _fading = 2; } void GraphicsMan::applyFading(int step) { // Calculate the fade factor for the given step int factorR = 0, factorG = 0, factorB = 0; if (_fading == 1) { // Fading in factorR = (step << 2); factorG = (step << 1); factorB = step; if (factorR > 256) factorR = 256; if (factorG > 256) factorG = 256; if (factorB > 256) factorB = 256; } else if (_fading == 2) { // Fading out factorR = 256 - step; factorG = 256 - (step << 1); if (factorR < 0) factorR = 0; if (factorG < 0) factorG = 0; factorB = factorG; } // Calculate the new palette byte newpal[256 * 3]; for (int i = 0; i < 256; i++) { newpal[(i * 3) + 0] = (_paletteFull[(i * 3) + 0] * factorR) / 256; newpal[(i * 3) + 1] = (_paletteFull[(i * 3) + 1] * factorG) / 256; newpal[(i * 3) + 2] = (_paletteFull[(i * 3) + 2] * factorB) / 256; } // Set the screen palette _vm->_system->getPaletteManager()->setPalette(newpal, 0, 256); // Request a screen update change(); } } // End of Groovie namespace