/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GROOVIE_GRAPHICS_H #define GROOVIE_GRAPHICS_H #include "graphics/surface.h" namespace Groovie { class GroovieEngine; class GraphicsMan { public: GraphicsMan(GroovieEngine *vm); ~GraphicsMan(); // Buffers void update(); void change(); void mergeFgAndBg(); void switchToFullScreen(bool fullScreen); bool isFullScreen() { return (_foreground.h == 480); } void updateScreen(Graphics::Surface *source); Graphics::Surface _foreground; // The main surface that most things are drawn to Graphics::Surface _background; // Used occasionally, mostly (only?) in puzzles // Palette fading bool isFading(); void fadeIn(byte *pal); void fadeOut(); private: GroovieEngine *_vm; bool _changed; // Palette fading void applyFading(int step); int _fading; byte _paletteFull[256 * 3]; uint32 _fadeStartTime; }; } // End of Groovie namespace #endif // GROOVIE_GRAPHICS_H