/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GROOVIE_GROOVIE_H #define GROOVIE_GROOVIE_H #include "groovie/debug.h" #include "groovie/font.h" #include "engines/engine.h" #include "graphics/pixelformat.h" namespace Common { class MacResManager; } /** * This is the namespace of the Groovie engine. * * Status of this engine: This engine supports both versions of the Groovie * game engine. The 7th Guest uses the first revision of Groovie, and is * now fully completable. All remaining Groovie games use V2 of the engine, * which is under slow development. * * Games using this engine: * - The 7th Guest (completable) * - The 11th Hour * - Clandestiny * - Uncle Henry's Playhouse * - Tender Loving Care */ namespace Groovie { class GraphicsMan; class GrvCursorMan; class MusicPlayer; class ResMan; class Script; class VideoPlayer; enum DebugLevels { kDebugVideo = 1 << 0, kDebugResource = 1 << 1, kDebugScript = 1 << 2, kDebugUnknown = 1 << 3, kDebugHotspots = 1 << 4, kDebugCursor = 1 << 5, kDebugMIDI = 1 << 6, kDebugScriptvars = 1 << 7, kDebugCell = 1 << 8, kDebugFast = 1 << 9 // the current limitation is 32 debug levels (1 << 31 is the last one) // but some are used by system, so avoid high values. }; /** * This enum reflects the available movie speed settings: * - Normal: play videos at a normal speed * - Fast: play videos with audio at a fast speed. Videos without audio, * like teeth animations, are played at their regular speed to avoid * audio sync issues */ enum GameSpeed { kGroovieSpeedNormal, kGroovieSpeedFast }; #define MAX_SAVES 25 struct GroovieGameDescription; class GroovieEngine : public Engine { public: GroovieEngine(OSystem *syst, const GroovieGameDescription *gd); ~GroovieEngine(); Common::Platform getPlatform() const; protected: // Engine APIs Common::Error run(); virtual bool hasFeature(EngineFeature f) const; virtual bool canLoadGameStateCurrently(); virtual bool canSaveGameStateCurrently(); virtual Common::Error loadGameState(int slot); virtual Common::Error saveGameState(int slot, const Common::String &desc); virtual void syncSoundSettings(); virtual Debugger *getDebugger() { return _debugger; } public: void waitForInput(); Graphics::PixelFormat _pixelFormat; bool _spookyMode; Script *_script; ResMan *_resMan; GrvCursorMan *_grvCursorMan; VideoPlayer *_videoPlayer; MusicPlayer *_musicPlayer; GraphicsMan *_graphicsMan; const Graphics::Font *_font; Common::MacResManager *_macResFork; GameSpeed _modeSpeed; private: const GroovieGameDescription *_gameDescription; Debugger *_debugger; bool _waitingForInput; T7GFont _sphinxFont; }; } // End of namespace Groovie #endif // GROOVIE_GROOVIE_H