/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GROOVIE_H #define GROOVIE_H #include "engines/advancedDetector.h" #include "engines/engine.h" #include "graphics/surface.h" #include "groovie/cursor.h" #include "groovie/debug.h" #include "groovie/graphics.h" #include "groovie/player.h" #include "groovie/resource.h" #include "groovie/script.h" namespace Groovie { class MusicPlayer; enum DebugLevels { kGroovieDebugAll = 1 << 0, kGroovieDebugVideo = 1 << 1, kGroovieDebugResource = 1 << 2, kGroovieDebugScript = 1 << 3, kGroovieDebugUnknown = 1 << 4, kGroovieDebugHotspots = 1 << 5, kGroovieDebugCursor = 1 << 6, kGroovieDebugMIDI = 1 << 7, kGroovieDebugScriptvars = 1 << 8, kGroovieDebugCell = 1 << 9, kGroovieDebugFast = 1 << 10 // the current limitation is 32 debug levels (1 << 31 is the last one) }; struct GroovieGameDescription { ADGameDescription desc; EngineVersion version; // Version of the engine int indexEntry; // The index of the entry in disk.1 for V2 games }; class GroovieEngine : public Engine { public: GroovieEngine(OSystem *syst, const GroovieGameDescription *gd); ~GroovieEngine(); protected: // Engine APIs Common::Error run(); virtual void errorString(const char *buf_input, char *buf_output, int buf_output_size); virtual bool hasFeature(EngineFeature f) const; virtual bool canLoadGameStateCurrently(); virtual Common::Error loadGameState(int slot); virtual void syncSoundSettings(); virtual Debugger *getDebugger() { return _debugger; } public: void waitForInput(); Graphics::PixelFormat _pixelFormat; bool _mode8bit; Script _script; ResMan *_resMan; GrvCursorMan *_grvCursorMan; VideoPlayer *_videoPlayer; MusicPlayer *_musicPlayer; GraphicsMan *_graphicsMan; private: const GroovieGameDescription *_gameDescription; Debugger *_debugger; bool _waitingForInput; }; } // End of namespace Groovie #endif // GROOVIE_H