/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "groovie/music.h" #include "groovie/groovie.h" #include "groovie/resource.h" #include "common/config-manager.h" #include "common/macresman.h" #include "sound/audiocd.h" #include "sound/midiparser.h" namespace Groovie { // MusicPlayer MusicPlayer::MusicPlayer(GroovieEngine *vm) : _vm(vm), _isPlaying(false), _backgroundFileRef(0), _gameVolume(100), _prevCDtrack(0), _backgroundDelay(0) { } MusicPlayer::~MusicPlayer() { AudioCD.stop(); } void MusicPlayer::playSong(uint32 fileref) { Common::StackLock lock(_mutex); // Set the volumes _fadingEndVolume = 100; _gameVolume = 100; // Play the referenced file once play(fileref, false); } void MusicPlayer::setBackgroundSong(uint32 fileref) { Common::StackLock lock(_mutex); debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Changing the background song: %04X", fileref); _backgroundFileRef = fileref; } void MusicPlayer::frameTick() { if (_backgroundDelay > 0) { _backgroundDelay--; if (_backgroundDelay == 0) playSong(_backgroundFileRef); } } void MusicPlayer::setBackgroundDelay(uint16 delay) { _backgroundDelay = delay; } void MusicPlayer::playCD(uint8 track) { int startms = 0; // Stop the MIDI playback unload(); debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Playing CD track %d", track); if (track == 3) { // This is the credits song, start at 23:20 startms = 1400000; // TODO: If we want to play it directly from the CD, we should decrement // the song number (it's track 2 on the 2nd CD) } else if ((track == 98) && (_prevCDtrack == 3)) { // Track 98 is used as a hack to stop the credits song AudioCD.stop(); return; } // Save the playing track in order to be able to stop the credits song _prevCDtrack = track; // Wait until the CD stops playing the current song // It was in the original interpreter, but it introduces a big delay // in the middle of the introduction, so it's disabled right now /* AudioCD.updateCD(); while (AudioCD.isPlaying()) { // Wait a bit and try again _vm->_system->delayMillis(100); AudioCD.updateCD(); } */ // Play the track starting at the requested offset (1000ms = 75 frames) AudioCD.play(track - 1, 1, startms * 75 / 1000, 0); } void MusicPlayer::startBackground() { debugC(3, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: startBackground()"); if (!_isPlaying && _backgroundFileRef) { debugC(3, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Starting the background song (0x%4X)", _backgroundFileRef); play(_backgroundFileRef, true); } } void MusicPlayer::setUserVolume(uint16 volume) { Common::StackLock lock(_mutex); // Save the new user volume _userVolume = volume; if (_userVolume > 0x100) _userVolume = 0x100; // Apply it updateVolume(); } void MusicPlayer::setGameVolume(uint16 volume, uint16 time) { Common::StackLock lock(_mutex); debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Setting game volume from %d to %d in %dms", _gameVolume, volume, time); // Save the start parameters of the fade _fadingStartTime = _vm->_system->getMillis(); _fadingStartVolume = _gameVolume; _fadingDuration = time; // Save the new game volume _fadingEndVolume = volume; if (_fadingEndVolume > 100) _fadingEndVolume = 100; } bool MusicPlayer::play(uint32 fileref, bool loop) { // Unload the previous song unload(); // Set the new state _isPlaying = true; // Load the new file return load(fileref, loop); } void MusicPlayer::applyFading() { debugC(6, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: applyFading() _fadingStartTime = %d, _fadingDuration = %d, _fadingStartVolume = %d, _fadingEndVolume = %d", _fadingStartTime, _fadingDuration, _fadingStartVolume, _fadingEndVolume); Common::StackLock lock(_mutex); // Calculate the passed time uint32 time = _vm->_system->getMillis() - _fadingStartTime; debugC(6, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: time = %d, _gameVolume = %d", time, _gameVolume); if (time >= _fadingDuration) { // Set the end volume _gameVolume = _fadingEndVolume; } else { // Calculate the interpolated volume for the current time _gameVolume = (_fadingStartVolume * (_fadingDuration - time) + _fadingEndVolume * time) / _fadingDuration; } if (_gameVolume == _fadingEndVolume) { // If we were fading to 0, stop the playback and restore the volume if (_fadingEndVolume == 0) { debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Faded to zero: end of song. _fadingEndVolume set to 100"); unload(); } } // Apply it updateVolume(); } void MusicPlayer::onTimer(void *refCon) { debugC(9, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: onTimer()"); MusicPlayer *music = (MusicPlayer *)refCon; Common::StackLock lock(music->_mutex); // Apply the game volume fading if (music->_gameVolume != music->_fadingEndVolume) { // Apply the next step of the fading music->applyFading(); } // Handle internal timed events music->onTimerInternal(); } void MusicPlayer::unload() { debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Stopping the playback"); // Set the new state _isPlaying = false; } // MusicPlayerMidi MusicPlayerMidi::MusicPlayerMidi(GroovieEngine *vm) : MusicPlayer(vm), _midiParser(NULL), _data(NULL), _driver(NULL) { // Initialize the channel volumes for (int i = 0; i < 0x10; i++) { _chanVolumes[i] = 0x7F; } } MusicPlayerMidi::~MusicPlayerMidi() { // Stop the callback if (_driver) _driver->setTimerCallback(NULL, NULL); Common::StackLock lock(_mutex); // Unload the parser unload(); delete _midiParser; // Unload the MIDI Driver if (_driver) _driver->close(); delete _driver; } int MusicPlayerMidi::open() { // Don't ever call open without first setting the output driver! if (!_driver) return 255; int ret = _driver->open(); if (ret) return ret; return 0; } void MusicPlayerMidi::close() {} void MusicPlayerMidi::send(uint32 b) { if ((b & 0xFFF0) == 0x07B0) { // Volume change // Save the specific channel volume byte chan = b & 0xF; _chanVolumes[chan] = (b >> 16) & 0x7F; // Send the updated value updateChanVolume(chan); return; } if (_driver) _driver->send(b); } void MusicPlayerMidi::metaEvent(byte type, byte *data, uint16 length) { switch (type) { case 0x2F: // End of Track, play the background song endTrack(); break; default: if (_driver) _driver->metaEvent(type, data, length); break; } } void MusicPlayerMidi::setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc) { if (_driver) _driver->setTimerCallback(timer_param, timer_proc); } uint32 MusicPlayerMidi::getBaseTempo() { if (_driver) return _driver->getBaseTempo(); else return 0; } MidiChannel *MusicPlayerMidi::allocateChannel() { if (_driver) return _driver->allocateChannel(); else return 0; } MidiChannel *MusicPlayerMidi::getPercussionChannel() { if (_driver) return _driver->getPercussionChannel(); else return 0; } void MusicPlayerMidi::updateChanVolume(byte channel) { // Generate a MIDI Control change message for the volume uint32 b = 0x7B0; // Specify the channel b |= (channel & 0xF); // Scale by the user and game volumes uint32 val = (_chanVolumes[channel] * _userVolume * _gameVolume) / 0x100 / 100; val &= 0x7F; // Send it to the driver if (_driver) _driver->send(b | (val << 16)); } void MusicPlayerMidi::endTrack() { debugC(3, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: endTrack()"); unload(); } void MusicPlayerMidi::onTimerInternal() { // TODO: We really only need to call this while music is playing. if (_midiParser) _midiParser->onTimer(); } void MusicPlayerMidi::updateVolume() { // Apply it to all the channels for (int i = 0; i < 0x10; i++) { updateChanVolume(i); } } void MusicPlayerMidi::unload() { MusicPlayer::unload(); // Unload the parser data if (_midiParser) _midiParser->unloadMusic(); // Unload the data delete[] _data; _data = NULL; } bool MusicPlayerMidi::loadParser(Common::SeekableReadStream *stream, bool loop) { if (!_midiParser) return false; // Read the whole file to memory int length = stream->size(); _data = new byte[length]; stream->read(_data, length); delete stream; // Set the looping option _midiParser->property(MidiParser::mpAutoLoop, loop); // Start parsing the data if (!_midiParser->loadMusic(_data, length)) { error("Groovie::Music: Couldn't parse the data"); return false; } // Activate the timer source if (_driver) _driver->setTimerCallback(this, &onTimer); return true; } // MusicPlayerXMI MusicPlayerXMI::MusicPlayerXMI(GroovieEngine *vm, const Common::String >lName) : MusicPlayerMidi(vm) { // Create the parser _midiParser = MidiParser::createParser_XMIDI(); // Create the driver MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); _driver = createMidi(dev); this->open(); // Set the parser's driver _midiParser->setMidiDriver(this); // Set the timer rate _midiParser->setTimerRate(_driver->getBaseTempo()); // Initialize the channel banks for (int i = 0; i < 0x10; i++) { _chanBanks[i] = 0; } // Load the Global Timbre Library if (MidiDriver::getMusicType(dev) == MT_ADLIB) { // MIDI through AdLib _musicType = MT_ADLIB; loadTimbres(gtlName + ".ad"); // Setup the percussion channel for (uint i = 0; i < _timbres.size(); i++) { if (_timbres[i].bank == 0x7F) setTimbreAD(9, _timbres[i]); } } else if ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32")) { // MT-32 _musicType = MT_MT32; loadTimbres(gtlName + ".mt"); } else { // GM _musicType = 0; } } MusicPlayerXMI::~MusicPlayerXMI() { //~MusicPlayer(); // Unload the timbres clearTimbres(); } void MusicPlayerXMI::send(uint32 b) { if ((b & 0xFFF0) == 0x72B0) { // XMIDI Patch Bank Select 114 // From AIL2's documentation: XMIDI Patch Bank Select controller (114) // selects a bank to be used when searching the next patches byte chan = b & 0xF; byte bank = (b >> 16) & 0xFF; debugC(5, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Selecting bank %X for channel %X", bank, chan); _chanBanks[chan] = bank; return; } else if ((b & 0xF0) == 0xC0) { // Program change // We intercept the program change when using AdLib or MT32 drivers, // since we have custom timbres for them. The command is sent // unchanged to GM drivers. if (_musicType != 0) { byte chan = b & 0xF; byte patch = (b >> 8) & 0xFF; debugC(5, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Setting custom patch %X from bank %X to channel %X", patch, _chanBanks[chan], chan); // Try to find the requested patch from the previously // specified bank int numTimbres = _timbres.size(); for (int i = 0; i < numTimbres; i++) { if ((_timbres[i].bank == _chanBanks[chan]) && (_timbres[i].patch == patch)) { if (_musicType == MT_ADLIB) { setTimbreAD(chan, _timbres[i]); } else if (_musicType == MT_MT32) { setTimbreMT(chan, _timbres[i]); } return; } } // If we got here we couldn't find the patch, and the // received message will be sent unchanged. } } MusicPlayerMidi::send(b); } bool MusicPlayerXMI::load(uint32 fileref, bool loop) { debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Starting the playback of song: %04X", fileref); // Open the song resource Common::SeekableReadStream *file = _vm->_resMan->open(fileref); if (!file) { error("Groovie::Music: Couldn't find resource 0x%04X", fileref); return false; } return loadParser(file, loop); } void MusicPlayerXMI::loadTimbres(const Common::String &filename) { // Load the Global Timbre Library format as documented in AIL2 debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Loading the GTL file %s", filename.c_str()); // Does it exist? if (!Common::File::exists(filename)) { error("Groovie::Music: %s not found", filename.c_str()); return; } // Open the GTL Common::File *gtl = new Common::File(); if (!gtl->open(filename.c_str())) { delete gtl; error("Groovie::Music: Couldn't open %s", filename.c_str()); return; } // Clear the old timbres before loading the new ones clearTimbres(); // Get the list of timbres while (true) { Timbre t; t.patch = gtl->readByte(); t.bank = gtl->readByte(); if ((t.patch == 0xFF) && (t.bank == 0xFF)) { // End of list break; } // We temporarily use the size field to store the offset t.size = gtl->readUint32LE(); // Add it to the list _timbres.push_back(t); } // Read the timbres for (unsigned int i = 0; i < _timbres.size(); i++) { // Seek to the start of the timbre gtl->seek(_timbres[i].size); // Read the size _timbres[i].size = gtl->readUint16LE() - 2; // Allocate memory for the timbre data _timbres[i].data = new byte[_timbres[i].size]; // Read the timbre data gtl->read(_timbres[i].data, _timbres[i].size); debugC(5, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Loaded patch %x in bank %x with size %d", _timbres[i].patch, _timbres[i].bank, _timbres[i].size); } // Close the file delete gtl; } void MusicPlayerXMI::clearTimbres() { // Delete the allocated data int num = _timbres.size(); for (int i = 0; i < num; i++) { delete[] _timbres[i].data; } // Erase the array entries _timbres.clear(); } void MusicPlayerXMI::setTimbreAD(byte channel, const Timbre &timbre) { // Verify the timbre size if (timbre.size != 12) { error("Groovie::Music: Invalid size for an AdLib timbre: %d", timbre.size); } // Prepare the AdLib Instrument array from the GTL entry // // struct AdLibInstrument used by our AdLib MIDI synth is 30 bytes. // Since we pass data + 2 for non percussion instruments we need to // have a buffer of size 32, so there are no invalid memory reads, // when setting up an AdLib instrument. byte data[32]; memset(data, 0, sizeof(data)); data[2] = timbre.data[1]; // mod_characteristic data[3] = timbre.data[2] ^ 0x3F; // mod_scalingOutputLevel data[4] = ~timbre.data[3]; // mod_attackDecay data[5] = ~timbre.data[4]; // mod_sustainRelease data[6] = timbre.data[5]; // mod_waveformSelect data[7] = timbre.data[7]; // car_characteristic data[8] = timbre.data[8] ^ 0x3F; // car_scalingOutputLevel data[9] = ~timbre.data[9]; // car_attackDecay data[10] = ~timbre.data[10]; // car_sustainRelease data[11] = timbre.data[11]; // car_waveformSelect data[12] = timbre.data[6]; // feedback // Send the instrument to the driver if (timbre.bank == 0x7F) { // This is a Percussion instrument, this will always be set on the same note data[0] = timbre.patch; // From AIL2's documentation: If the instrument is to be played in MIDI // channel 10, num specifies its desired absolute MIDI note number. data[1] = timbre.data[0]; _driver->getPercussionChannel()->sysEx_customInstrument('ADLP', data); } else { // Some tweaks for non-percussion instruments byte mult1 = timbre.data[1] & 0xF; if (mult1 < 4) mult1 = 1 << mult1; data[2] = (timbre.data[1] & 0xF0) + (mult1 & 0xF); byte mult2 = timbre.data[7] & 0xF; if (mult2 < 4) mult2 = 1 << mult2; data[7] = (timbre.data[7] & 0xF0) + (mult2 & 0xF); // TODO: Fix CHARACTERISTIC: 0xF0: pitch_vib, amp_vib, sustain_sound, env_scaling 0xF: freq_mult // TODO: Fix KSL_TL: 0xC: key_scale_lvl 0x3F: out_lvl // From AIL2's documentation: num specifies the number of semitones // by which to transpose notes played with the instrument. if (timbre.data[0] != 0) warning("Groovie::Music: AdLib instrument's transposing not supported"); _driver->sysEx_customInstrument(channel, 'ADL ', data + 2); } } #include "common/pack-start.h" // START STRUCT PACKING struct RolandInstrumentSysex { byte roland_id; byte device_id; byte model_id; byte command; byte address[3]; byte instrument[0xF6]; byte checksum; } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING void setRolandInstrument(MidiDriver *drv, byte channel, byte *instrument) { RolandInstrumentSysex sysex; memcpy(&sysex.instrument, instrument, 0xF6); // Show the timbre name as extra debug information Common::String name((char *)instrument, 10); debugC(5, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Setting MT32 timbre '%s' to channel %d", name.c_str(), channel); sysex.roland_id = 0x41; sysex.device_id = channel; // Unit# sysex.model_id = 0x16; // MT32 sysex.command = 0x12; // Data set // Remap instrument to appropriate address space. int address = 0x008000; sysex.address[0] = (address >> 14) & 0x7F; sysex.address[1] = (address >> 7) & 0x7F; sysex.address[2] = (address ) & 0x7F; // Compute the checksum. byte checksum = 0; byte *ptr = sysex.address; for (int i = 4; i < (int)sizeof(RolandInstrumentSysex) - 1; ++i) checksum -= *ptr++; sysex.checksum = checksum & 0x7F; // Send sysex drv->sysEx((byte *)&sysex, sizeof(RolandInstrumentSysex)); // Wait the time it takes to send the SysEx data uint32 delay = (sizeof(RolandInstrumentSysex) + 2) * 1000 / 3125; // Plus an additional delay for the MT-32 rev00 delay += 40; g_system->delayMillis(delay); } void MusicPlayerXMI::setTimbreMT(byte channel, const Timbre &timbre) { // Verify the timbre size if (timbre.size != 0xF6) error("Groovie::Music: Invalid size for an MT-32 timbre: %d", timbre.size); setRolandInstrument(_driver, channel, timbre.data); } // MusicPlayerMac MusicPlayerMac::MusicPlayerMac(GroovieEngine *vm) : MusicPlayerMidi(vm) { // Create the parser _midiParser = MidiParser::createParser_SMF(); // Create the driver MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); _driver = createMidi(dev); this->open(); // Set the parser's driver _midiParser->setMidiDriver(this); // Set the timer rate _midiParser->setTimerRate(_driver->getBaseTempo()); // Sanity check assert(_vm->_macResFork); } bool MusicPlayerMac::load(uint32 fileref, bool loop) { debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Starting the playback of song: %04X", fileref); // First try for compressed MIDI Common::SeekableReadStream *file = _vm->_macResFork->getResource(MKID_BE('cmid'), fileref & 0x3FF); if (file) { // Found the resource, decompress it Common::SeekableReadStream *tmp = decompressMidi(file); delete file; file = tmp; } else { // Otherwise, it's uncompressed file = _vm->_macResFork->getResource(MKID_BE('Midi'), fileref & 0x3FF); if (!file) error("Groovie::Music: Couldn't find resource 0x%04X", fileref); } return loadParser(file, loop); } Common::SeekableReadStream *MusicPlayerMac::decompressMidi(Common::SeekableReadStream *stream) { // Initialize an output buffer of the given size uint32 size = stream->readUint32BE(); byte *output = (byte *)malloc(size); byte *current = output; uint32 decompBytes = 0; while ((decompBytes < size) && !stream->eos()) { // 8 flags byte flags = stream->readByte(); for (byte i = 0; (i < 8) && !stream->eos(); i++) { if (flags & 1) { // 1: Next byte is a literal *(current++) = stream->readByte(); if (stream->eos()) continue; decompBytes++; } else { // 0: It's a reference to part of the history uint16 args = stream->readUint16BE(); if (stream->eos()) continue; // Length = 4bit unsigned (3 minimal) uint8 length = (args >> 12) + 3; // Offset = 12bit signed (all values are negative) int16 offset = (args & 0xFFF) | 0xF000; // Copy from the past decompressed bytes decompBytes += length; while (length > 0) { *(current) = *(current + offset); current++; length--; } } flags = flags >> 1; } } // Return the output buffer wrapped in a MemoryReadStream return new Common::MemoryReadStream(output, size, DisposeAfterUse::YES); } } // End of Groovie namespace