/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GROOVIE_PLAYER_H #define GROOVIE_PLAYER_H #include "common/system.h" #include "sound/audiostream.h" namespace Groovie { class GroovieEngine; class VideoPlayer { public: VideoPlayer(GroovieEngine *vm); virtual ~VideoPlayer() {} bool load(Common::SeekableReadStream *file, uint16 flags); bool playFrame(); virtual void setOrigin(int16 x, int16 y) {}; protected: // To be implemented by subclasses virtual uint16 loadInternal() = 0; virtual bool playFrameInternal() = 0; GroovieEngine *_vm; OSystem *_syst; Common::SeekableReadStream *_file; uint16 _flags; Audio::AppendableAudioStream *_audioStream; private: // Synchronization stuff bool _begunPlaying; uint16 _millisBetweenFrames; uint32 _lastFrameTime; protected: void waitFrame(); }; } // End of Groovie namespace #endif // GROOVIE_PLAYER_H