/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "groovie/debug.h" #include "groovie/music.h" #include "groovie/script.h" #include "groovie/groovie.h" #include "groovie/cell.h" #include "groovie/saveload.h" #include "common/config-manager.h" #include "common/endian.h" #include "common/events.h" #include "common/EventRecorder.h" #define NUM_OPCODES 90 namespace Groovie { static void debugScript(int level, bool nl, const char *s, ...) GCC_PRINTF(3, 4); static void debugScript(int level, bool nl, const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; if (!DebugMan.isDebugChannelEnabled(kGroovieDebugScript) && !DebugMan.isDebugChannelEnabled(kGroovieDebugAll)) return; va_start(va, s); vsnprintf(buf, STRINGBUFLEN, s, va); va_end(va); if (nl) debug(level, "%s", buf); else debugN(level, "%s", buf); } Script::Script(GroovieEngine *vm, EngineVersion version) : _code(NULL), _savedCode(NULL), _stacktop(0), _debugger(NULL), _vm(vm), _videoFile(NULL), _videoRef(0), _font(NULL), _staufsMove(NULL) { // Initialize the opcode set depending on the engine version switch (version) { case kGroovieT7G: _opcodes = _opcodesT7G; break; case kGroovieV2: _opcodes = _opcodesV2; break; } // Initialize the random source g_eventRec.registerRandomSource(_random, "GroovieScripts"); // Prepare the variables _bitflags = 0; for (int i = 0; i < 0x400; i++) { setVariable(i, 0); } // Initialize the music type variable int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI); if (midiDriver == MD_ADLIB) { // MIDI through AdLib setVariable(0x100, 0); } else if ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")) { // MT-32 setVariable(0x100, 2); } else { // GM setVariable(0x100, 1); } _hotspotTopAction = 0; _hotspotBottomAction = 0; _hotspotRightAction = 0; _hotspotLeftAction = 0; _hotspotSlot = (uint16)-1; _oldInstruction = (uint16)-1; _videoSkipAddress = 0; } Script::~Script() { delete[] _code; delete[] _savedCode; delete _font; delete _videoFile; } void Script::setVariable(uint16 variablenum, byte value) { _variables[variablenum] = value; debugC(1, kGroovieDebugScriptvars | kGroovieDebugAll, "script variable[0x%03X] = %d (0x%04X)", variablenum, value, value); } void Script::setDebugger(Debugger *debugger) { _debugger = debugger; } void Script::timerTick() { setVariable(0x103, _variables[0x103] + 1); } bool Script::loadScript(Common::String filename) { // Try to open the script file Common::File scriptfile; if (!scriptfile.open(filename)) { return false; } // Save the script filename _scriptFile = filename; // Load the code _codeSize = scriptfile.size(); _code = new byte[_codeSize]; if (!_code) return false; scriptfile.read(_code, _codeSize); scriptfile.close(); // Patch the loaded code for known script bugs if (filename.equals("dr.grv")) { // WORKAROUND for the cake puzzle glitch (bug #2458322): Lowering the // piece on the first column and second row updates the wrong script // variable assert(_codeSize == 5546); _code[0x03C2] = 0x38; } else if (filename.equals("maze.grv")) { // GRAPHICS ENHANCEMENT - Leave a skeleton in the maze. // Replaces one normal T intersection with the unused(?) // skeleton T intersection graphics. assert(_codeSize == 3652); // Terminating T branch _code[0x0769] = 0x46; _code[0x0774] = 0x3E; _code[0x077A] = 0x42; // T with branch on right _code[0x08E2] = 0x43; _code[0x08D7] = 0x44; _code[0x08E8] = 0x45; // T with branch on left _code[0x0795] = 0x41; _code[0x078A] = 0x40; _code[0x079B] = 0x3F; } // Initialize the script _currentInstruction = 0; return true; } void Script::directGameLoad(int slot) { // Reject invalid slots if (slot < 0 || slot > 9) { return; } // TODO: Return to the main script, likely reusing most of o_returnscript() // HACK: We set variable 0x19 to the slot to load, and set the current // instruction to the one that actually loads the saved game specified // in that variable. This will change in other versions of the game and // in other games. setVariable(0x19, slot); _currentInstruction = 0x287; // TODO: We'll probably need to start by running the beginning of the // script to let it do the soundcard initialization and then do the // actual loading. // Due to HACK above, the call to check valid save slots is not run. // As this is where we load save names, manually call it here. o_checkvalidsaves(); } void Script::step() { // Prepare the base debug string _debugString = _scriptFile + Common::String::printf("@0x%04X: ", _currentInstruction); // Get the current opcode byte opcode = readScript8bits(); _firstbit = ((opcode & 0x80) != 0); opcode = opcode & 0x7F; // Show the opcode debug string _debugString += Common::String::printf("op 0x%02X: ", opcode); // Only output if we're not re-doing the previous instruction if (_currentInstruction != _oldInstruction) { debugScript(1, false, "%s", _debugString.c_str()); _oldInstruction = _currentInstruction; } // Detect invalid opcodes if (opcode >= NUM_OPCODES) { o_invalid(); return; } // Execute the current opcode OpcodeFunc op = _opcodes[opcode]; (this->*op)(); } void Script::setMouseClick(uint8 button) { _eventMouseClicked = button; } void Script::setKbdChar(uint8 c) { _eventKbdChar = c; } Common::String &Script::getContext() { return _debugString; } uint8 Script::getCodeByte(uint16 address) { if (address >= _codeSize) error("Trying to read a script byte at address 0x%04X, while the " "script is just 0x%04X bytes long", address, _codeSize); return _code[address]; } uint8 Script::readScript8bits() { uint8 data = getCodeByte(_currentInstruction); _currentInstruction++; return data; } uint8 Script::readScriptVar() { uint8 data = _variables[readScript8or16bits()]; return data; } uint16 Script::readScript16bits() { uint8 lower = readScript8bits(); uint8 upper = readScript8bits(); return lower | (upper << 8); } uint32 Script::readScript32bits() { uint16 lower = readScript16bits(); uint16 upper = readScript16bits(); return lower | (upper << 16); } uint16 Script::readScript8or16bits() { if (_firstbit) { return readScript8bits(); } else { return readScript16bits(); } } uint8 Script::readScriptChar(bool allow7C, bool limitVal, bool limitVar) { uint8 result; uint8 data = readScript8bits(); if (limitVal) { data &= 0x7F; } if (allow7C && (data == 0x7C)) { // Index a bidimensional array uint8 parta, partb; parta = readScriptChar(false, false, false); partb = readScriptChar(false, true, true); result = _variables[0x0A * parta + partb + 0x19]; } else if (data == 0x23) { // Index an array data = readScript8bits(); if (limitVar) { data &= 0x7F; } result = _variables[data - 0x61]; } else { // Immediate value result = data - 0x30; } return result; } uint16 Script::getVideoRefString() { Common::String str; byte c; while ((c = readScript8bits())) { switch (c) { case 0x23: c = readScript8bits(); c = _variables[c - 0x61] + 0x30; if (c >= 0x41 && c <= 0x5A) { c += 0x20; } break; case 0x7C: uint8 parta, partb; parta = readScriptChar(false, false, false); partb = readScriptChar(false, false, false); c = _variables[0x0A * parta + partb + 0x19] + 0x30; break; default: if (c >= 0x41 && c <= 0x5A) { c += 0x20; } } // Append the current character at the end of the string str += c; } // Add a trailing dot str += 0x2E; debugScript(0, false, "%s", str.c_str()); // Extract the script name. Common::String scriptname(_scriptFile.c_str(), _scriptFile.size() - 4); // Get the fileref of the resource return _vm->_resMan->getRef(str, scriptname); } bool Script::hotspot(Common::Rect rect, uint16 address, uint8 cursor) { // Test if the current mouse position is contained in the specified rectangle Common::Point mousepos = _vm->_system->getEventManager()->getMousePos(); bool contained = rect.contains(mousepos); // Show hotspots when debugging if (DebugMan.isDebugChannelEnabled(kGroovieDebugHotspots) || DebugMan.isDebugChannelEnabled(kGroovieDebugAll)) { rect.translate(0, -80); _vm->_graphicsMan->_foreground.frameRect(rect, 250); _vm->_system->copyRectToScreen((byte*)_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_foreground.pitch, 0, 80, 640, 320); _vm->_system->updateScreen(); } // If there's an already planned action, do nothing if (_inputAction != -1) { return false; } if (contained) { // Change the mouse cursor if (_newCursorStyle == 5) { _newCursorStyle = cursor; } // If clicked with the mouse, jump to the specified address if (_mouseClicked) { _inputAction = address; } } return contained; } void Script::loadgame(uint slot) { Common::InSaveFile *file = SaveLoad::openForLoading(ConfMan.getActiveDomainName(), slot); // Loading the variables. It is endian safe because they're byte variables file->read(_variables, 0x400); delete file; // Hide the mouse cursor _vm->_grvCursorMan->show(false); } void Script::savegame(uint slot) { char save[15]; char newchar; Common::OutSaveFile *file = SaveLoad::openForSaving(ConfMan.getActiveDomainName(), slot); // Saving the variables. It is endian safe because they're byte variables file->write(_variables, 0x400); delete file; // Cache the saved name for (int i = 0; i < 15; i++) { newchar = _variables[i] + 0x30; if ((newchar < 0x30 || newchar > 0x39) && (newchar < 0x41 || newchar > 0x7A)) { save[i] = '\0'; break; } else { save[i] = newchar; } } _saveNames[slot] = save; } // OPCODES void Script::o_invalid() { error("Invalid opcode"); } void Script::o_nop() { debugScript(1, true, "NOP"); } void Script::o_nop8() { uint8 tmp = readScript8bits(); debugScript(1, true, "NOP8: 0x%02X", tmp); } void Script::o_nop16() { uint16 tmp = readScript16bits(); debugScript(1, true, "NOP16: 0x%04X", tmp); } void Script::o_nop32() { uint32 tmp = readScript32bits(); debugScript(1, true, "NOP32: 0x%08X", tmp); } void Script::o_nop8or16() { uint16 tmp = readScript8or16bits(); debugScript(1, true, "NOP8OR16: 0x%04X", tmp); } void Script::o_playsong() { // 0x02 uint16 fileref = readScript16bits(); debugScript(1, true, "PlaySong(0x%04X): Play xmidi file", fileref); if (fileref == 0x4C17) { warning("this song is special somehow"); // don't save the reference? } _vm->_musicPlayer->playSong(fileref); } void Script::o_bf9on() { // 0x03 debugScript(1, true, "BF9ON: bitflag 9 turned on"); _bitflags |= 1 << 9; } void Script::o_palfadeout() { debugScript(1, true, "PALFADEOUT"); _vm->_graphicsMan->fadeOut(); } void Script::o_bf8on() { // 0x05 debugScript(1, true, "BF8ON: bitflag 8 turned on"); _bitflags |= 1 << 8; } void Script::o_bf6on() { // 0x06 debugScript(1, true, "BF6ON: bitflag 6 turned on"); _bitflags |= 1 << 6; } void Script::o_bf7on() { // 0x07 debugScript(1, true, "BF7ON: bitflag 7 turned on"); _bitflags |= 1 << 7; } void Script::o_setbackgroundsong() { // 0x08 uint16 fileref = readScript16bits(); debugScript(1, true, "SetBackgroundSong(0x%04X)", fileref); _vm->_musicPlayer->setBackgroundSong(fileref); } void Script::o_videofromref() { // 0x09 uint16 fileref = readScript16bits(); // Show the debug information just when starting the playback if (fileref != _videoRef) { debugScript(1, false, "VIDEOFROMREF(0x%04X) (Not fully imp): Play video file from ref", fileref); debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Playing video 0x%04X via 0x09", fileref); } switch (fileref) { case 0x1C03: // Trilobyte logo case 0x1C04: // Virgin logo case 0x1C05: // Credits if (fileref != _videoRef) { debugScript(1, true, "Use external file if available"); } break; case 0x400D: // floating objects in music room case 0x5060: // a sound from gamwav? case 0x5098: // a sound from gamwav? case 0x2402: // House becomes book in intro? case 0x1426: // Turn to face front in hall: played after intro case 0x206D: // Cards on table puzzle (bedroom) case 0x2001: // Coins on table puzzle (bedroom) if (fileref != _videoRef) { debugScript(1, false, " (This video is special somehow!)"); warning("(This video (0x%04X) is special somehow!)", fileref); } } if (fileref != _videoRef) { debugScript(1, false, "\n"); } // Play the video if (!playvideofromref(fileref)) { // Move _currentInstruction back _currentInstruction -= 3; } } bool Script::playvideofromref(uint32 fileref) { // It isn't the current video, open it if (fileref != _videoRef) { // Debug bitflags debugScript(1, false, "Play video 0x%04X (bitflags:", fileref); for (int i = 15; i >= 0; i--) { debugScript(1, false, "%d", _bitflags & (1 << i)? 1 : 0); if (i % 4 == 0) { debugScript(1, false, " "); } } debugScript(1, true, " <- 0)"); // Close the previous video file if (_videoFile) { _videoRef = 0; delete _videoFile; } // Try to open the new file _videoFile = _vm->_resMan->open(fileref); if (_videoFile) { _videoRef = fileref; _vm->_videoPlayer->load(_videoFile, _bitflags); } else { error("Couldn't open file"); return true; } _bitflags = 0; // Reset the clicked mouse events _eventMouseClicked = 0; } // Check if the user wants to skip the video if ((_eventMouseClicked == 2) && (_videoSkipAddress != 0)) { // Jump to the given address _currentInstruction = _videoSkipAddress; // Reset the skip address _videoSkipAddress = 0; // End the playback return true; } // Video available, play one frame if (_videoFile) { bool endVideo = _vm->_videoPlayer->playFrame(); _vm->_musicPlayer->frameTick(); if (endVideo) { // Close the file delete _videoFile; _videoFile = NULL; _videoRef = 0; // Clear the input events while playing the video _eventMouseClicked = 0; _eventKbdChar = 0; // Newline debugScript(1, false, "\n"); } // Let the caller know if the video has ended return endVideo; } // If the file is closed, finish the playback return true; } void Script::o_bf5on() { // 0x0A debugScript(1, true, "BF5ON: bitflag 5 turned on"); _bitflags |= 1 << 5; } void Script::o_inputloopstart() { //0x0B debugScript(5, true, "Input loop start"); // Reset the input action and the mouse cursor _inputAction = -1; _newCursorStyle = 5; // Save the input loop address _inputLoopAddress = _currentInstruction - 1; // Save the current mouse state for the whole loop _mouseClicked = (_eventMouseClicked == 1); _eventMouseClicked = 0; // Save the current pressed character for the whole loop _kbdChar = _eventKbdChar; _eventKbdChar = 0; _vm->_musicPlayer->startBackground(); } void Script::o_keyboardaction() { uint8 val = readScript8bits(); uint16 address = readScript16bits(); debugScript(5, true, "Test key == 0x%02X @0x%04X", val, address); // If there's an already planned action, do nothing if (_inputAction != -1) { return; } // Check the typed key if (_kbdChar == val) { // Exit the input loop _inputLoopAddress = 0; // Save the action address _inputAction = address; } } void Script::o_hotspot_rect() { uint16 left = readScript16bits(); uint16 top = readScript16bits(); uint16 right = readScript16bits(); uint16 bottom = readScript16bits(); uint16 address = readScript16bits(); uint8 cursor = readScript8bits(); debugScript(5, true, "HOTSPOT-RECT(%d,%d,%d,%d) @0x%04X cursor=%d", left, top, right, bottom, address, cursor); // Mark the specified rectangle Common::Rect rect(left, top, right, bottom); hotspot(rect, address, cursor); } void Script::o_hotspot_left() { uint16 address = readScript16bits(); debugScript(5, true, "HOTSPOT-LEFT @0x%04X", address); // Mark the leftmost 100 pixels of the game area Common::Rect rect(0, 80, 100, 400); hotspot(rect, address, 1); } void Script::o_hotspot_right() { uint16 address = readScript16bits(); debugScript(5, true, "HOTSPOT-RIGHT @0x%04X", address); // Mark the rightmost 100 pixels of the game area Common::Rect rect(540, 80, 640, 400); hotspot(rect, address, 2); } void Script::o_hotspot_center() { uint16 address = readScript16bits(); debugScript(5, true, "HOTSPOT-CENTER @0x%04X", address); // Mark the centremost 240 pixels of the game area Common::Rect rect(200, 80, 440, 400); hotspot(rect, address, 0); } void Script::o_hotspot_current() { uint16 address = readScript16bits(); debugScript(5, true, "HOTSPOT-CURRENT @0x%04X", address); // The original interpreter doesn't check the position, so accept the // whole screen Common::Rect rect(0, 0, 640, 480); hotspot(rect, address, 0); } void Script::o_inputloopend() { debugScript(5, true, "Input loop end"); // Handle the predefined hotspots if (_hotspotTopAction) { Common::Rect rect(0, 0, 640, 80); hotspot(rect, _hotspotTopAction, _hotspotTopCursor); } if (_hotspotBottomAction) { Common::Rect rect(0, 400, 640, 480); hotspot(rect, _hotspotBottomAction, _hotspotBottomCursor); } if (_hotspotRightAction) { Common::Rect rect(560, 0, 640, 480); hotspot(rect, _hotspotRightAction, 2); } if (_hotspotLeftAction) { Common::Rect rect(0, 0, 80, 480); hotspot(rect, _hotspotLeftAction, 1); } // Actually execute the planned action if (_inputAction != -1) { // Jump to the planned address _currentInstruction = _inputAction; // Exit the input loop _inputLoopAddress = 0; _vm->_grvCursorMan->show(false); // Force immediate hiding of the mouse cursor (required when the next // video just contains audio) _vm->_graphicsMan->change(); } // Nothing to do if (_inputLoopAddress) { if (_newCursorStyle != _vm->_grvCursorMan->getStyle()) { _vm->_grvCursorMan->setStyle(_newCursorStyle); } _vm->_grvCursorMan->show(true); // Go back to the begining of the loop _currentInstruction = _inputLoopAddress; // There's nothing to do until we get some input _vm->waitForInput(); } } void Script::o_random() { uint16 varnum = readScript8or16bits(); uint8 maxnum = readScript8bits(); debugScript(1, true, "RANDOM: var[0x%04X] = rand(%d)", varnum, maxnum); setVariable(varnum, _random.getRandomNumber(maxnum)); } void Script::o_jmp() { uint16 address = readScript16bits(); debugScript(1, true, "JMP @0x%04X", address); // Set the current address _currentInstruction = address; } void Script::o_loadstring() { uint16 varnum = readScript8or16bits(); debugScript(1, false, "LOADSTRING var[0x%04X..] =", varnum); do { setVariable(varnum++, readScriptChar(true, true, true)); debugScript(1, false, " 0x%02X", _variables[varnum - 1]); } while (!(getCodeByte(_currentInstruction - 1) & 0x80)); debugScript(1, false, "\n"); } void Script::o_ret() { uint8 val = readScript8bits(); debugScript(1, true, "RET %d", val); // Set the return value setVariable(0x102, val); // Get the return address if (_stacktop > 0) { _stacktop--; _currentInstruction = _stack[_stacktop]; } else { error("Return: Stack is empty"); } } void Script::o_call() { uint16 address = readScript16bits(); debugScript(1, true, "CALL @0x%04X", address); // Save return address in the call stack _stack[_stacktop] = _currentInstruction; _stacktop++; // Change the current instruction _currentInstruction = address; } void Script::o_sleep() { uint16 time = readScript16bits(); debugScript(1, true, "SLEEP 0x%04X", time); _vm->_system->delayMillis(time * 3); } void Script::o_strcmpnejmp() { // 0x1A uint16 varnum = readScript8or16bits(); uint8 result = 1; debugScript(1, false, "STRCMP-NEJMP: var[0x%04X..],", varnum); do { uint8 val = readScriptChar(true, true, true); if (_variables[varnum] != val) { result = 0; } varnum++; debugScript(1, false, " 0x%02X", val); } while (!(getCodeByte(_currentInstruction - 1) & 0x80)); uint16 address = readScript16bits(); if (!result) { debugScript(1, true, " jumping to @0x%04X", address); _currentInstruction = address; } else { debugScript(1, true, " not jumping"); } } void Script::o_xor_obfuscate() { uint16 varnum = readScript8or16bits(); debugScript(1, false, "XOR OBFUSCATE: var[0x%04X..] = ", varnum); do { uint8 val = readScript8bits(); _firstbit = ((val & 0x80) != 0); val &= 0x4F; setVariable(varnum, _variables[varnum] ^ val); debugScript(1, false, "%c", _variables[varnum]); varnum++; } while (!_firstbit); debugScript(1, false, "\n"); } void Script::o_vdxtransition() { // 0x1C uint16 fileref = readScript16bits(); // Show the debug information just when starting the playback if (fileref != _videoRef) { debugScript(1, true, "VDX transition fileref = 0x%04X", fileref); debugC(1, kGroovieDebugVideo | kGroovieDebugAll, "Playing video 0x%04X with transition", fileref); } // Set bit 1 _bitflags |= 1 << 1; // Clear bit 7 _bitflags &= ~(1 << 7); // Set bit 2 if _firstbit if (_firstbit) { _bitflags |= 1 << 2; } // Play the video if (!playvideofromref(fileref)) { // Move _currentInstruction back _currentInstruction -= 3; } } void Script::o_swap() { uint16 varnum1 = readScript8or16bits(); uint16 varnum2 = readScript16bits(); debugScript(1, true, "SWAP var[0x%04X] <-> var[0x%04X]", varnum1, varnum2); uint8 tmp = _variables[varnum1]; setVariable(varnum1, _variables[varnum2]); setVariable(varnum2, tmp); } void Script::o_inc() { uint16 varnum = readScript8or16bits(); debugScript(1, true, "INC var[0x%04X]", varnum); setVariable(varnum, _variables[varnum] + 1); } void Script::o_dec() { uint16 varnum = readScript8or16bits(); debugScript(1, true, "DEC var[0x%04X]", varnum); setVariable(varnum, _variables[varnum] - 1); } void Script::o_strcmpnejmp_var() { // 0x21 uint16 data = readScriptVar(); if (data > 9) { data -= 7; } data = _variables[data + 0x19]; bool stringsmatch = 1; do { if (_variables[data++] != readScriptChar(true, true, true)) { stringsmatch = 0; } } while (!(getCodeByte(_currentInstruction - 1) & 0x80)); uint16 offset = readScript16bits(); if (!stringsmatch) { _currentInstruction = offset; } } void Script::o_copybgtofg() { // 0x22 debugScript(1, true, "COPY_BG_TO_FG"); memcpy(_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_background.getBasePtr(0, 0), 640 * 320); } void Script::o_strcmpeqjmp() { // 0x23 uint16 varnum = readScript8or16bits(); uint8 result = 1; debugScript(1, false, "STRCMP-EQJMP: var[0x%04X..],", varnum); do { uint8 val = readScriptChar(true, true, true); if (_variables[varnum] != val) { result = 0; } varnum++; debugScript(1, false, " 0x%02X", val); } while (!(getCodeByte(_currentInstruction - 1) & 0x80)); uint16 address = readScript16bits(); if (result) { debugScript(1, true, " jumping to @0x%04X", address); _currentInstruction = address; } else { debugScript(1, true, " not jumping"); } } void Script::o_mov() { uint16 varnum1 = readScript8or16bits(); uint16 varnum2 = readScript16bits(); debugScript(1, true, "MOV var[0x%04X] = var[0x%04X]", varnum1, varnum2); setVariable(varnum1, _variables[varnum2]); } void Script::o_add() { uint16 varnum1 = readScript8or16bits(); uint16 varnum2 = readScript16bits(); debugScript(1, true, "ADD var[0x%04X] += var[0x%04X]", varnum1, varnum2); setVariable(varnum1, _variables[varnum1] + _variables[varnum2]); } void Script::o_videofromstring1() { uint16 instStart = _currentInstruction; uint16 fileref = getVideoRefString(); // Show the debug information just when starting the playback if (fileref != _videoRef) { debugScript(0, true, "VIDEOFROMSTRING1 0x%04X", fileref); } // Play the video if (!playvideofromref(fileref)) { // Move _currentInstruction back _currentInstruction = instStart - 1; } } void Script::o_videofromstring2() { uint16 instStart = _currentInstruction; uint16 fileref = getVideoRefString(); // Show the debug information just when starting the playback if (fileref != _videoRef) { debugScript(0, true, "VIDEOFROMSTRING2 0x%04X", fileref); } // Set bit 1 _bitflags |= 1 << 1; // Set bit 2 if _firstbit if (_firstbit) { _bitflags |= 1 << 2; } // Play the video if (!playvideofromref(fileref)) { // Move _currentInstruction back _currentInstruction = instStart - 1; } } void Script::o_stopmidi() { debugScript(1, true, "STOPMIDI (TODO)"); } void Script::o_endscript() { debugScript(1, true, "END OF SCRIPT"); _vm->quitGame(); } void Script::o_sethotspottop() { uint16 address = readScript16bits(); uint8 cursor = readScript8bits(); debugScript(5, true, "SETHOTSPOTTOP @0x%04X cursor=%d", address, cursor); _hotspotTopAction = address; _hotspotTopCursor = cursor; } void Script::o_sethotspotbottom() { uint16 address = readScript16bits(); uint8 cursor = readScript8bits(); debugScript(5, true, "SETHOTSPOTBOTTOM @0x%04X cursor=%d", address, cursor); _hotspotBottomAction = address; _hotspotBottomCursor = cursor; } void Script::o_loadgame() { uint16 varnum = readScript8or16bits(); uint8 slot = _variables[varnum]; debugScript(1, true, "LOADGAME var[0x%04X] -> slot=%d (TODO)", varnum, slot); loadgame(slot); _vm->_system->fillScreen(0); } void Script::o_savegame() { uint16 varnum = readScript8or16bits(); uint8 slot = _variables[varnum]; debugScript(1, true, "SAVEGAME var[0x%04X] -> slot=%d (TODO)", varnum, slot); savegame(slot); } void Script::o_hotspotbottom_4() { //0x30 uint16 address = readScript16bits(); debugScript(5, true, "HOTSPOT-BOTTOM @0x%04X", address); // Mark the 80 pixels under the game area Common::Rect rect(0, 400, 640, 480); hotspot(rect, address, 4); } void Script::o_midivolume() { uint16 arg1 = readScript16bits(); uint16 arg2 = readScript16bits(); debugScript(1, true, "MIDI volume: %d %d", arg1, arg2); _vm->_musicPlayer->setGameVolume(arg1, arg2); } void Script::o_jne() { int16 varnum1 = readScript8or16bits(); uint16 varnum2 = readScript16bits(); uint16 address = readScript16bits(); debugScript(1, false, "JNE: var[var[0x%04X] - 0x31] != var[0x%04X] @0x%04X", varnum1, varnum2, address); if (_variables[_variables[varnum1] - 0x31] != _variables[varnum2]) { _currentInstruction = address; debugScript(1, true, " jumping to @0x%04X", address); } else { debugScript(1, true, " not jumping"); } } void Script::o_loadstringvar() { uint16 varnum = readScript8or16bits(); varnum = _variables[varnum] - 0x31; debugScript(1, false, "LOADSTRINGVAR var[0x%04X..] =", varnum); do { setVariable(varnum++, readScriptChar(true, true, true)); debugScript(1, false, " 0x%02X", _variables[varnum - 1]); } while (!(getCodeByte(_currentInstruction - 1) & 0x80)); debugScript(1, false, "\n"); } void Script::o_chargreatjmp() { uint16 varnum = readScript8or16bits(); uint8 result = 0; debugScript(1, false, "CHARGREAT-JMP: var[0x%04X..],", varnum); do { uint8 val = readScriptChar(true, true, true); if (val < _variables[varnum]) { result = 1; } varnum++; debugScript(1, false, " 0x%02X", val); } while (!(getCodeByte(_currentInstruction - 1) & 0x80)); uint16 address = readScript16bits(); if (result) { debugScript(1, true, " jumping to @0x%04X", address); _currentInstruction = address; } else { debugScript(1, true, " not jumping"); } } void Script::o_bf7off() { debugScript(1, true, "BF7OFF: bitflag 7 turned off"); _bitflags &= ~(1 << 7); } void Script::o_charlessjmp() { uint16 varnum = readScript8or16bits(); uint8 result = 0; debugScript(1, false, "CHARLESS-JMP: var[0x%04X..],", varnum); do { uint8 val = readScriptChar(true, true, true); if (val > _variables[varnum]) { result = 1; } varnum++; debugScript(1, false, " 0x%02X", val); } while (!(getCodeByte(_currentInstruction - 1) & 0x80)); uint16 address = readScript16bits(); if (result) { debugScript(1, true, " jumping to @0x%04X", address); _currentInstruction = address; } else { debugScript(1, true, " not jumping"); } } void Script::o_copyrecttobg() { // 0x37 uint16 left = readScript16bits(); uint16 top = readScript16bits(); uint16 right = readScript16bits(); uint16 bottom = readScript16bits(); uint16 i, width = right - left, height = bottom - top; uint32 offset = 0; byte *fg, *bg; debugScript(1, true, "COPYRECT((%d,%d)->(%d,%d))", left, top, right, bottom); fg = (byte *)_vm->_graphicsMan->_foreground.getBasePtr(left, top - 80); bg = (byte *)_vm->_graphicsMan->_background.getBasePtr(left, top - 80); for (i = 0; i < height; i++) { memcpy(bg + offset, fg + offset, width); offset += 640; } _vm->_system->copyRectToScreen((byte *)_vm->_graphicsMan->_background.getBasePtr(left, top - 80), 640, left, top, width, height); _vm->_graphicsMan->change(); } void Script::o_restorestkpnt() { debugScript(1, true, "Restore stack pointer from saved (TODO)"); } void Script::o_obscureswap() { uint16 var1, var2, tmp; debugScript(1, true, "OBSCSWAP"); // Read the first variable var1 = readScriptChar(false, true, true) * 10; var1 += readScriptChar(false, true, true) + 0x19; // Read the second variable var2 = readScriptChar(false, true, true) * 10; var2 += readScriptChar(false, true, true) + 0x19; // Swap the values tmp = _variables[var1]; setVariable(var1, _variables[var2]); setVariable(var2, tmp); } void Script::o_printstring() { char stringstorage[15]; uint8 counter = 0; debugScript(1, true, "PRINTSTRING"); memset(stringstorage, 0, 15); do { char newchar = readScriptChar(true, true, true) + 0x30; if (newchar < 0x30 || newchar > 0x39) { // If character is invalid, chuck a space in if (newchar < 0x41 || newchar > 0x7A) { newchar = 0x20; } } stringstorage[counter] = newchar; counter++; } while (!(getCodeByte(_currentInstruction - 1) & 0x80)); stringstorage[counter] = 0; // Load the font if required if (!_font) { _font = new Font(_vm->_system); } _font->printstring(stringstorage); } void Script::o_hotspot_slot() { uint16 slot = readScript8bits(); uint16 left = readScript16bits(); uint16 top = readScript16bits(); uint16 right = readScript16bits(); uint16 bottom = readScript16bits(); uint16 address = readScript16bits(); uint16 cursor = readScript8bits(); debugScript(1, true, "HOTSPOT-SLOT %d (%d,%d,%d,%d) @0x%04X cursor=%d (TODO)", slot, left, top, right, bottom, address, cursor); Common::Rect rect(left, top, right, bottom); if (hotspot(rect, address, cursor)) { if (_hotspotSlot == slot) { return; } // Load the font if required if (!_font) { _font = new Font(_vm->_system); } _font->printstring(_saveNames[slot].c_str()); // Save the currently highlighted slot _hotspotSlot = slot; } else { if (_hotspotSlot == slot) { Common::Rect topbar(640, 80); Graphics::Surface *gamescreen; gamescreen = _vm->_system->lockScreen(); gamescreen->fillRect(topbar, 0); _vm->_system->unlockScreen(); // Removing the slot highlight _hotspotSlot = (uint16)-1; } } } void Script::o_checkvalidsaves() { debugScript(1, true, "CHECKVALIDSAVES"); // Reset the array of valid saves and the savegame names cache for (int i = 0; i < 10; i++) { setVariable(i, 0); _saveNames[i] = "E M P T Y"; } // Get the list of savefiles SaveStateList list = SaveLoad::listValidSaves(ConfMan.getActiveDomainName()); // Mark the existing savefiles as valid uint count = 0; SaveStateList::iterator it = list.begin(); while (it != list.end()) { int8 slot = it->getVal("save_slot").lastChar() - '0'; if (SaveLoad::isSlotValid(slot)) { debugScript(2, true, " Found valid savegame: %s", it->getVal("description").c_str()); // Mark this slot as used setVariable(slot, 1); // Cache this slot's description _saveNames[slot] = it->getVal("description"); count++; } it++; } // Save the number of valid saves setVariable(0x104, count); debugScript(1, true, " Found %d valid savegames", count); } void Script::o_resetvars() { debugScript(1, true, "RESETVARS"); for (int i = 0; i < 0x100; i++) { setVariable(i, 0); } } void Script::o_mod() { uint16 varnum = readScript8or16bits(); uint8 val = readScript8bits(); debugScript(1, true, "MOD var[0x%04X] %%= %d", varnum, val); setVariable(varnum, _variables[varnum] % val); } void Script::o_loadscript() { Common::String filename; char c; while ((c = readScript8bits())) { filename += c; } debugScript(1, true, "LOADSCRIPT %s", filename.c_str()); // Just 1 level of sub-scripts are allowed if (_savedCode) { error("Tried to load a level 2 sub-script"); } // Save the current code _savedCode = _code; _savedCodeSize = _codeSize; _savedInstruction = _currentInstruction; // Save the filename of the current script _savedScriptFile = _scriptFile; // Load the sub-script if (!loadScript(filename)) { error("Couldn't load sub-script %s", filename.c_str()); } // Save the current stack top _savedStacktop = _stacktop; // Save the variables memcpy(_savedVariables, _variables + 0x107, 0x180); } void Script::o_setvideoorigin() { // Read the two offset arguments int16 origX = readScript16bits(); int16 origY = readScript16bits(); // Set bitflag 7 _bitflags |= 1 << 7; debugScript(1, true, "SetVideoOrigin(0x%04X,0x%04X) (%d, %d)", origX, origY, origX, origY); _vm->_videoPlayer->setOrigin(origX, origY); } void Script::o_sub() { uint16 varnum1 = readScript8or16bits(); uint16 varnum2 = readScript16bits(); debugScript(1, true, "SUB var[0x%04X] -= var[0x%04X]", varnum1, varnum2); setVariable(varnum1, _variables[varnum1] - _variables[varnum2]); } void Script::o_cellmove() { uint16 depth = readScript8bits(); byte *scriptBoard = &_variables[0x19]; byte startX, startY, endX, endY; debugScript(1, true, "CELL MOVE var[0x%02X]", depth); if (!_staufsMove) _staufsMove = new CellGame; _staufsMove->playStauf(2, depth, scriptBoard); startX = _staufsMove->getStartX(); startY = _staufsMove->getStartY(); endX = _staufsMove->getEndX(); endY = _staufsMove->getEndY(); // Set the movement origin setVariable(0, startY); // y setVariable(1, startX); // x // Set the movement destination setVariable(2, endY); setVariable(3, endX); } void Script::o_returnscript() { uint8 val = readScript8bits(); debugScript(1, true, "RETURNSCRIPT @0x%02X", val); // Are we returning from a sub-script? if (!_savedCode) { error("Tried to return from the main script"); } // Set the return value setVariable(0x102, val); // Restore the code delete[] _code; _code = _savedCode; _codeSize = _savedCodeSize; _savedCode = NULL; _currentInstruction = _savedInstruction; // Restore the stack _stacktop = _savedStacktop; // Restore the variables memcpy(_variables + 0x107, _savedVariables, 0x180); // Restore the filename of the script _scriptFile = _savedScriptFile; _vm->_videoPlayer->resetFlags(); _vm->_videoPlayer->setOrigin(0, 0); } void Script::o_sethotspotright() { uint16 address = readScript16bits(); debugScript(1, true, "SETHOTSPOTRIGHT @0x%04X", address); _hotspotRightAction = address; } void Script::o_sethotspotleft() { uint16 address = readScript16bits(); debugScript(1, true, "SETHOTSPOTLEFT @0x%04X", address); _hotspotLeftAction = address; } void Script::o_getcd() { debugScript(1, true, "GETCD"); // By default set it to no CD available int8 cd = -1; // Try to open one file from each CD Common::File cdfile; if (cdfile.open("b.gjd")) { cdfile.close(); cd = 1; } if (cdfile.open("at.gjd")) { cdfile.close(); if (cd == 1) { // Both CDs are available cd = 0; } else { cd = 2; } } setVariable(0x106, cd); } void Script::o_playcd() { uint8 val = readScript8bits(); debugScript(1, true, "PLAYCD %d", val); if (val == 2) { // TODO: Play the alternative logo } _vm->_musicPlayer->playCD(val); } void Script::o_musicdelay() { uint16 delay = readScript16bits(); debugScript(1, true, "MUSICDELAY %d", delay); _vm->_musicPlayer->setBackgroundDelay(delay); } void Script::o_hotspot_outrect() { uint16 left = readScript16bits(); uint16 top = readScript16bits(); uint16 right = readScript16bits(); uint16 bottom = readScript16bits(); uint16 address = readScript16bits(); debugScript(1, true, "HOTSPOT-OUTRECT(%d,%d,%d,%d) @0x%04X (TODO)", left, top, right, bottom, address); // Test if the current mouse position is outside the specified rectangle Common::Rect rect(left, top, right, bottom); Common::Point mousepos = _vm->_system->getEventManager()->getMousePos(); bool contained = rect.contains(mousepos); if (!contained) { error("hotspot-outrect unimplemented"); // TODO: what to do with address? } } void Script::o_stub56() { uint32 val1 = readScript32bits(); uint8 val2 = readScript8bits(); uint8 val3 = readScript8bits(); debugScript(1, true, "STUB56: 0x%08X 0x%02X 0x%02X", val1, val2, val3); } void Script::o_stub59() { uint16 val1 = readScript8or16bits(); uint8 val2 = readScript8bits(); debugScript(1, true, "STUB59: 0x%04X 0x%02X", val1, val2); } void Script::o2_playsong() { uint32 fileref = readScript32bits(); debugScript(1, true, "PlaySong(0x%08X): Play xmidi file", fileref); _vm->_musicPlayer->playSong(fileref); } void Script::o2_setbackgroundsong() { uint32 fileref = readScript32bits(); debugScript(1, true, "SetBackgroundSong(0x%08X)", fileref); _vm->_musicPlayer->setBackgroundSong(fileref); } void Script::o2_videofromref() { uint32 fileref = readScript32bits(); // Show the debug information just when starting the playback if (fileref != _videoRef) { debugScript(1, true, "VIDEOFROMREF(0x%08X) (Not fully imp): Play video file from ref", fileref); debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Playing video 0x%08X via 0x09", fileref); } // Play the video if (!playvideofromref(fileref)) { // Move _currentInstruction back _currentInstruction -= 5; } } void Script::o2_vdxtransition() { uint32 fileref = readScript32bits(); // Show the debug information just when starting the playback if (fileref != _videoRef) { debugScript(1, true, "VDX transition fileref = 0x%08X", fileref); debugC(1, kGroovieDebugVideo | kGroovieDebugAll, "Playing video 0x%08X with transition", fileref); } // Set bit 1 _bitflags |= 1 << 1; // Set bit 2 if _firstbit if (_firstbit) { _bitflags |= 1 << 2; } // Play the video if (!playvideofromref(fileref)) { // Move _currentInstruction back _currentInstruction -= 5; } } void Script::o2_copyscreentobg() { uint16 val = readScript16bits(); debugScript(1, true, "CopyScreenToBG3: 0x%04X", val); error("Unimplemented Opcode 0x4F"); } void Script::o2_copybgtoscreen() { uint16 val = readScript16bits(); debugScript(1, true, "CopyBG3ToScreen: 0x%04X", val); error("Unimplemented Opcode 0x50"); } void Script::o2_setvideoskip() { _videoSkipAddress = readScript16bits(); debugScript(1, true, "SetVideoSkip (0x%04X)", _videoSkipAddress); } void Script::o2_stub52() { uint8 arg = readScript8bits(); debugScript(1, true, "STUB52 (0x%02X)", arg); } void Script::o2_setscriptend() { uint16 arg = readScript16bits(); debugScript(1, true, "SetScriptEnd (0x%04X)", arg); } Script::OpcodeFunc Script::_opcodesT7G[NUM_OPCODES] = { &Script::o_nop, // 0x00 &Script::o_nop, &Script::o_playsong, &Script::o_bf9on, &Script::o_palfadeout, // 0x04 &Script::o_bf8on, &Script::o_bf6on, &Script::o_bf7on, &Script::o_setbackgroundsong, // 0x08 &Script::o_videofromref, &Script::o_bf5on, &Script::o_inputloopstart, &Script::o_keyboardaction, // 0x0C &Script::o_hotspot_rect, &Script::o_hotspot_left, &Script::o_hotspot_right, &Script::o_hotspot_center, // 0x10 &Script::o_hotspot_center, &Script::o_hotspot_current, &Script::o_inputloopend, &Script::o_random, // 0x14 &Script::o_jmp, &Script::o_loadstring, &Script::o_ret, &Script::o_call, // 0x18 &Script::o_sleep, &Script::o_strcmpnejmp, &Script::o_xor_obfuscate, &Script::o_vdxtransition, // 0x1C &Script::o_swap, &Script::o_nop8, &Script::o_inc, &Script::o_dec, // 0x20 &Script::o_strcmpnejmp_var, &Script::o_copybgtofg, &Script::o_strcmpeqjmp, &Script::o_mov, // 0x24 &Script::o_add, &Script::o_videofromstring1, // Reads a string and then does stuff: used by book in library &Script::o_videofromstring2, // play vdx file from string, after setting 1 (and 2 if firstbit) &Script::o_nop16, // 0x28 &Script::o_stopmidi, &Script::o_endscript, &Script::o_nop, &Script::o_sethotspottop, // 0x2C &Script::o_sethotspotbottom, &Script::o_loadgame, &Script::o_savegame, &Script::o_hotspotbottom_4, // 0x30 &Script::o_midivolume, &Script::o_jne, &Script::o_loadstringvar, &Script::o_chargreatjmp, // 0x34 &Script::o_bf7off, &Script::o_charlessjmp, &Script::o_copyrecttobg, &Script::o_restorestkpnt, // 0x38 &Script::o_obscureswap, &Script::o_printstring, &Script::o_hotspot_slot, &Script::o_checkvalidsaves, // 0x3C &Script::o_resetvars, &Script::o_mod, &Script::o_loadscript, &Script::o_setvideoorigin, // 0x40 &Script::o_sub, &Script::o_cellmove, &Script::o_returnscript, &Script::o_sethotspotright, // 0x44 &Script::o_sethotspotleft, &Script::o_nop, &Script::o_nop, &Script::o_nop8, // 0x48 &Script::o_nop, &Script::o_nop16, &Script::o_nop8, &Script::o_getcd, // 0x4C &Script::o_playcd, &Script::o_musicdelay, &Script::o_nop16, &Script::o_nop16, // 0x50 &Script::o_nop16, //&Script::o_nop8, &Script::o_invalid, // Do loads with game area, maybe draw dirty areas? &Script::o_hotspot_outrect, &Script::o_nop, // 0x54 &Script::o_nop16, &Script::o_stub56, //&Script::o_nop32, &Script::o_invalid, // completely unimplemented, plays vdx in some way //&Script::o_nop, // 0x58 &Script::o_invalid, // 0x58 // like above, but plays from string not ref &Script::o_stub59 }; Script::OpcodeFunc Script::_opcodesV2[NUM_OPCODES] = { &Script::o_invalid, // 0x00 &Script::o_nop, &Script::o2_playsong, &Script::o_nop, &Script::o_nop, // 0x04 &Script::o_nop, &Script::o_nop, &Script::o_nop, &Script::o2_setbackgroundsong, // 0x08 &Script::o2_videofromref, &Script::o_bf5on, &Script::o_inputloopstart, &Script::o_keyboardaction, // 0x0C &Script::o_hotspot_rect, &Script::o_hotspot_left, &Script::o_hotspot_right, &Script::o_hotspot_center, // 0x10 &Script::o_hotspot_center, &Script::o_hotspot_current, &Script::o_inputloopend, &Script::o_random, // 0x14 &Script::o_jmp, &Script::o_loadstring, &Script::o_ret, &Script::o_call, // 0x18 &Script::o_sleep, &Script::o_strcmpnejmp, &Script::o_xor_obfuscate, &Script::o2_vdxtransition, // 0x1C &Script::o_swap, &Script::o_invalid, &Script::o_inc, &Script::o_dec, // 0x20 &Script::o_strcmpnejmp_var, &Script::o_copybgtofg, &Script::o_strcmpeqjmp, &Script::o_mov, // 0x24 &Script::o_add, &Script::o_videofromstring1, &Script::o_videofromstring2, &Script::o_invalid, // 0x28 &Script::o_nop, &Script::o_endscript, &Script::o_invalid, &Script::o_sethotspottop, // 0x2C &Script::o_sethotspotbottom, &Script::o_loadgame, &Script::o_savegame, &Script::o_hotspotbottom_4, // 0x30 &Script::o_midivolume, &Script::o_jne, &Script::o_loadstringvar, &Script::o_chargreatjmp, // 0x34 &Script::o_bf7off, &Script::o_charlessjmp, &Script::o_copyrecttobg, &Script::o_restorestkpnt, // 0x38 &Script::o_obscureswap, &Script::o_printstring, &Script::o_hotspot_slot, &Script::o_checkvalidsaves, // 0x3C &Script::o_resetvars, &Script::o_mod, &Script::o_loadscript, &Script::o_setvideoorigin, // 0x40 &Script::o_sub, &Script::o_cellmove, &Script::o_returnscript, &Script::o_sethotspotright, // 0x44 &Script::o_sethotspotleft, &Script::o_invalid, &Script::o_invalid, &Script::o_invalid, // 0x48 &Script::o_invalid, &Script::o_nop16, &Script::o_invalid, &Script::o_invalid, // 0x4C &Script::o_invalid, &Script::o_invalid, &Script::o2_copyscreentobg, &Script::o2_copybgtoscreen, // 0x50 &Script::o2_setvideoskip, &Script::o2_stub52, &Script::o_hotspot_outrect, &Script::o_invalid, // 0x54 &Script::o2_setscriptend, &Script::o_stub56, &Script::o_invalid, &Script::o_invalid, // 0x58 &Script::o_stub59 }; } // End of Groovie namespace