/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GROOVIE_VDX_H #define GROOVIE_VDX_H #include "groovie/player.h" namespace Common { class ReadStream; } namespace Groovie { class VDXPlayer : public VideoPlayer { public: VDXPlayer(GroovieEngine *vm); ~VDXPlayer(); void resetFlags(); void setOrigin(int16 x, int16 y); protected: uint16 loadInternal(); bool playFrameInternal(); private: Graphics::Surface *_fg, *_bg; uint8 _palBuf[3 * 256]; // Origin int16 _origX, _origY; // Video flags bool _flagZero; bool _flagOne; bool _flagOnePrev; byte _flag2Byte; bool _flagThree; bool _flagFour; bool _flagFive; bool _flagSix; bool _flagSeven; bool _flagEight; bool _flagNine; bool _flagSkipStill; bool _flagSkipPalette; bool _flagFirstFrame; bool _flagTransparent; bool _flagUpdateStill; void getStill(Common::ReadStream *in); void getDelta(Common::ReadStream *in); void expandColorMap(byte *out, uint16 colorMap, uint8 color1, uint8 color0); void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask); void decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth); void chunkSound(Common::ReadStream *in); void setPalette(uint8 *palette); void fadeIn(uint8 *palette); }; } // End of Groovie namespace #endif // GROOVIE_VDX_H