/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" #include "hdb/ai.h" #include "hdb/gfx.h" #include "hdb/lua-script.h" #include "hdb/map.h" #include "hdb/sound.h" #include "hdb/window.h" namespace HDB { static const char *cineTypeStr[] = { "C_NO_COMMAND", "C_STOPCINE", "C_LOCKPLAYER", "C_UNLOCKPLAYER", "C_SETCAMERA", "C_MOVECAMERA", "C_WAIT", "C_WAITUNTILDONE", "C_MOVEENTITY", "C_DIALOG", "C_ANIMENTITY", "C_RESETCAMERA", "C_SETENTITY", "C_STARTMAP", "C_MOVEPIC", "C_MOVEMASKEDPIC", "C_DRAWPIC", "C_DRAWMASKEDPIC", "C_FADEIN", "C_FADEOUT", "C_SPAWNENTITY", "C_PLAYSOUND", "C_CLEAR_FG", "C_SET_FG", "C_SET_BG", "C_FUNCTION", "C_ENTITYFACE", "C_USEENTITY", "C_REMOVEENTITY", "C_SETANIMFRAME", "C_TEXTOUT", "C_CENTERTEXTOUT", "C_PLAYVOICE", "C_ENDLIST" }; void AI::processCines() { if (!_cineActive) return; // Make sure Dialogs are timing out g_hdb->_window->checkDialogClose(0, 0); // Make sure Cine Pics are drawing for (int i = 0; i < _numCineBlitList; i++) { if (_cineBlitList[i]->masked == false) _cineBlitList[i]->pic->draw(_cineBlitList[i]->x, _cineBlitList[i]->y); else _cineBlitList[i]->pic->drawMasked(_cineBlitList[i]->x, _cineBlitList[i]->y); } // Check for Game Pause if (g_hdb->getPause()) return; bool bailOut = false; bool complete = false; for (uint i = 0; i < _cine.size(); i++) { debug(3, "processCines: [%d] %s now: %d start: %d delay: %d", i, cineTypeStr[_cine[i]->cmdType], g_system->getMillis(), _cine[i]->start, _cine[i]->delay); switch (_cine[i]->cmdType) { case C_STOPCINE: { char func[64]; memset(func, 0, 64); if (_cine[i]->title) strcpy(func, _cine[i]->title); cineCleanup(); if (func[0]) g_hdb->_lua->callFunction(func, 0); } break; case C_STARTMAP: { const char *title = _cine[i]->title; // free all gfx alloc'ed during cine cineFreeGfx(); _cineActive = false; _playerLock = false; _cameraLock = false; g_hdb->_window->setInfobarDark(0); g_hdb->_gfx->setPointerState(1); _cine.resize(0); _numCineFreeList = 0; _numCineBlitList = 0; // if cine is aborted and an abort function was specified, call it if (_cineAborted && _cineAbortFunc) g_hdb->_lua->callFunction(_cineAbortFunc, 0); g_hdb->changeMap(title); return; } break; case C_LOCKPLAYER: _playerLock = true; complete = true; if (_player) stopEntity(_player); clearWaypoints(); break; case C_UNLOCKPLAYER: _playerLock = false; complete = true; break; case C_SETCAMERA: _cameraX = _cine[i]->x; _cameraY = _cine[i]->y; g_hdb->_map->centerMapXY((int)_cameraX + 16, (int)_cameraY + 16); _cameraLock = true; complete = true; break; case C_RESETCAMERA: { _cameraLock = false; int px, py; g_hdb->_ai->getPlayerXY(&px, &py); g_hdb->_map->centerMapXY(px + 16, py + 16); complete = true; } break; case C_MOVECAMERA: _cameraLock = true; if (!(_cine[i]->start)) { debug(3, "C_MOVECAMERA: [%d] now: x: %f, y: %f, speed: %d", i, _cine[i]->x, _cine[i]->y, _cine[i]->speed); _cine[i]->xv = (((double)_cine[i]->x) - _cameraX) / (double)_cine[i]->speed; _cine[i]->yv = (((double)_cine[i]->y) - _cameraY) / (double)_cine[i]->speed; _cine[i]->start = 1; } _cameraX += _cine[i]->xv; _cameraY += _cine[i]->yv; debug(3, "C_MOVECAMERA: _cine[%d]->xv: %f, _cine[%d]->yv: %f", i, _cine[i]->xv, i, _cine[i]->yv); debug(3, "C_MOVECAMERA: abs(_cameraX - _cine[i]->x): %f, abs(_cameraY - _cine[i]->y): %f", abs(_cameraX - _cine[i]->x), abs(_cameraY - _cine[i]->y)); if (abs(_cameraX - _cine[i]->x) <= 1 && abs(_cameraY - _cine[i]->y) <= 1) { _cameraX = _cine[i]->x; _cameraY = _cine[i]->y; complete = true; } g_hdb->_map->centerMapXY((int)_cameraX + 16, (int)_cameraY + 16); break; case C_WAIT: if (!(_cine[i]->start)) { _cine[i]->start = 1; _cine[i]->delay = g_system->getMillis() + _cine[i]->delay * 1000; } else if (_cine[i]->delay < g_system->getMillis()) complete = true; else bailOut = true; break; case C_WAITUNTILDONE: if (!i) complete = true; else bailOut = true; break; case C_SETENTITY: _cine[i]->e = locateEntity(_cine[i]->string); if (_cine[i]->e) { _cine[i]->e->tileX = (int)_cine[i]->x / kTileWidth; _cine[i]->e->x = (int)_cine[i]->x; _cine[i]->e->tileY = (int)_cine[i]->y / kTileHeight; _cine[i]->e->y = (int)_cine[i]->y; _cine[i]->e->level = (int)_cine[i]->x2; debug(2, "Found '%s' in setEntity", _cine[i]->string); } else warning("Can't locate '%s' in setEntity", _cine[i]->string); complete = true; break; case C_MOVEENTITY: if (!_cine[i]->start) { AIEntity *e = locateEntity(_cine[i]->title); if (e) { _cine[i]->e = e; _cine[i]->e->moveSpeed = _cine[i]->speed; _cine[i]->e->level = (int)_cine[i]->x2; setEntityGoal(_cine[i]->e, (int)_cine[i]->x, (int)_cine[i]->y); _cine[i]->start = 1; } else warning("Can't locate '%s' in moveEntity", _cine[i]->title); } else { debug(3, "C_MOVEENTITY: %d, %s tileX: %d, goalX: %d tileY %d, goalY: %d", i, AIType2Str(_cine[i]->e->type), _cine[i]->e->tileX, _cine[i]->e->goalX, _cine[i]->e->tileY, _cine[i]->e->goalY); if (!_cine[i]->e->goalX) complete = true; } break; case C_ANIMENTITY: if (!_cine[i]->start) { AIEntity *e = locateEntity(_cine[i]->title); if (e) { _cine[i]->e = e; e->state = (AIState)_cine[i]->speed; _cine[i]->start = 1; if (_cine[i]->end) // Loop ? complete = true; e->animFrame = 0; e->animDelay = e->animCycle; animEntFrames(e); } else { warning("Can't locate '%s' in animEntity", _cine[i]->title); complete = true; } } else { AIEntity *e = _cine[i]->e; if (!e->animFrame && e->animDelay == e->animCycle) { e->state = STATE_STANDDOWN; e->animFrame = 0; e->animDelay = e->animCycle; complete = true; } } break; case C_SETANIMFRAME: { AIEntity *e = locateEntity(_cine[i]->title); if (e) { e->state = (AIState)_cine[i]->start; e->animFrame = _cine[i]->end; e->animDelay = e->animCycle; animEntFrames(e); e->state = STATE_NONE; complete = true; } } break; case C_ENTITYFACE: { AIEntity *e = locateEntity(_cine[i]->title); if (e) { int d = (int)_cine[i]->x; e->dir = (AIDir)d; switch (e->dir) { case DIR_UP: e->state = STATE_STANDUP; break; case DIR_DOWN: e->state = STATE_STANDDOWN; break; case DIR_LEFT: e->state = STATE_STANDLEFT; break; case DIR_RIGHT: e->state = STATE_STANDRIGHT; break; default: warning("AI-CINEMATIC: processCines: DIR_NONE"); } } else warning("Can't find %s to ENTITYFACE", _cine[i]->title); complete = true; } break; case C_DIALOG: if (_cine[i]->start) { g_hdb->_window->openDialog(_cine[i]->title, -1, _cine[i]->string, 0, NULL); g_hdb->_window->setDialogDelay(_cine[i]->delay); _cine[i]->start = 0; } else if (g_hdb->_window->getDialogDelay() < g_hdb->getTimeSlice()) complete = true; break; case C_TEXTOUT: if (!_cine[i]->start) { g_hdb->_window->textOut(_cine[i]->title, _cine[i]->x, _cine[i]->y, _cine[i]->end); _cine[i]->start = 1; } else if (!g_hdb->_window->textOutActive()) complete = true; break; case C_CENTERTEXTOUT: if (!_cine[i]->start) { g_hdb->_window->centerTextOut(_cine[i]->title, _cine[i]->y, _cine[i]->end); _cine[i]->start = 1; } else if (!g_hdb->_window->textOutActive()) complete = true; break; case C_DRAWPIC: { Picture *p = cineFindInBlitList(_cine[i]->id); if (p == NULL) { p = g_hdb->_gfx->loadPic(_cine[i]->string); cineAddToFreeList(p); cineAddToBlitList(_cine[i]->id, p, (int)_cine[i]->x, (int)_cine[i]->y, false); } _cine[i]->pic = p; _cine[i]->pic->draw((int)_cine[i]->x, (int)_cine[i]->y); complete = true; } break; case C_DRAWMASKEDPIC: { Picture *p = cineFindInBlitList(_cine[i]->id); if (p == NULL) { p = g_hdb->_gfx->loadPic(_cine[i]->string); cineAddToFreeList(p); cineAddToBlitList(_cine[i]->id, p, (int)_cine[i]->x, (int)_cine[i]->y, true); } _cine[i]->pic = p; _cine[i]->pic->drawMasked((int)_cine[i]->x, (int)_cine[i]->y); complete = true; } break; case C_MOVEPIC: if (!_cine[i]->start) { Picture *pic = cineFindInBlitList(_cine[i]->id); if (!pic) { pic = g_hdb->_gfx->loadPic(_cine[i]->string); cineAddToFreeList(pic); } else cineRemoveFromBlitList(_cine[i]->id); _cine[i]->pic = pic; _cine[i]->start = 1; } cineRemoveFromBlitList(_cine[i]->id); _cine[i]->x += _cine[i]->xv; _cine[i]->y += _cine[i]->yv; cineAddToBlitList(_cine[i]->id, _cine[i]->pic, (int)_cine[i]->x, (int)_cine[i]->y, false); if (abs((int)(_cine[i]->x - _cine[i]->x2)) <= 1 && abs((int)(_cine[i]->y - _cine[i]->y2)) <= 1) complete = true; break; case C_MOVEMASKEDPIC: if (!_cine[i]->start) { Picture *pic = cineFindInBlitList(_cine[i]->id); if (!pic) { pic = g_hdb->_gfx->loadPic(_cine[i]->string); cineAddToFreeList(pic); } else cineRemoveFromBlitList(_cine[i]->id); _cine[i]->pic = pic; _cine[i]->start = 1; } cineRemoveFromBlitList(_cine[i]->id); _cine[i]->x += _cine[i]->xv; _cine[i]->y += _cine[i]->yv; cineAddToBlitList(_cine[i]->id, _cine[i]->pic, (int)_cine[i]->x, (int)_cine[i]->y, true); if (abs((int)(_cine[i]->x - _cine[i]->x2)) <= 1 && abs((int)(_cine[i]->y - _cine[i]->y2)) <= 1) complete = true; break; case C_USEENTITY: for (Common::Array::iterator it = _ents->begin(); it != _ents->end(); ++it) { if ((*it)->entityName && Common::matchString((*it)->entityName, _cine[i]->string, true)) g_hdb->useEntity((*it)); } for (int k = 0; k < kMaxActions; k++) { if (_actions[k].entityName && Common::matchString(_actions[k].entityName, _cine[i]->string, true)) { checkActionList(&_dummyPlayer, _actions[k].x1, _actions[k].y1, false); checkActionList(&_dummyPlayer, _actions[k].x2, _actions[k].y2, false); } } for (int j = 0; j < kMaxAutoActions; j++) { if (_autoActions[j].entityName && Common::matchString(_autoActions[j].entityName, _cine[i]->string, true) && !_autoActions[j].activated) checkAutoList(&_dummyPlayer, _autoActions[j].x, _autoActions[j].y); } complete = true; break; case C_PLAYSOUND: g_hdb->_sound->playSound((int)_cine[i]->start); complete = true; break; case C_PLAYVOICE: g_hdb->_sound->playVoice((int)_cine[i]->x, (int)_cine[i]->y); complete = true; break; case C_FADEIN: if (!_cine[i]->start) { g_hdb->_gfx->setFade(true, (bool)_cine[i]->end, _cine[i]->speed); _cine[i]->start = 1; } else if (!g_hdb->_gfx->isFadeActive()) complete = true; break; case C_FADEOUT: if (!_cine[i]->start) { g_hdb->_gfx->setFade(false, (bool)_cine[i]->end, _cine[i]->speed); _cine[i]->start = 1; } else if (!g_hdb->_gfx->isFadeActive()) complete = true; break; case C_SPAWNENTITY: { int x2 = (int)_cine[i]->x2; int y2 = (int)_cine[i]->y2; spawn((AIType)x2, (AIDir)y2, (int)_cine[i]->x, (int)_cine[i]->y, _cine[i]->title, _cine[i]->string, _cine[i]->id, (AIDir)_cine[i]->start, (int)_cine[i]->end, (int)_cine[i]->delay, (int)_cine[i]->speed, 1); complete = true; } break; case C_REMOVEENTITY: { AIEntity *e = locateEntity(_cine[i]->string); if (e) removeEntity(e); complete = true; } break; case C_CLEAR_FG: g_hdb->_map->setMapFGTileIndex((int)_cine[i]->x, (int)_cine[i]->y, -1); g_hdb->_map->removeFGTileAnimation((int)_cine[i]->x, (int)_cine[i]->y); complete = true; break; case C_SET_BG: g_hdb->_map->setMapBGTileIndex((int)_cine[i]->x, (int)_cine[i]->y, (int)_cine[i]->start); g_hdb->_map->addBGTileAnimation((int)_cine[i]->x, (int)_cine[i]->y); complete = true; break; case C_SET_FG: g_hdb->_map->setMapFGTileIndex((int)_cine[i]->x, (int)_cine[i]->y, (int)_cine[i]->start); g_hdb->_map->addFGTileAnimation((int)_cine[i]->x, (int)_cine[i]->y); complete = true; break; case C_FUNCTION: g_hdb->_lua->callFunction(_cine[i]->title, 0); complete = true; break; default: break; } if (bailOut) return; if (complete && _cine.size()) { _cine.remove_at(i); i--; complete = false; } } } void AI::cineCleanup() { cineFreeGfx(); _cineActive = false; // If aborted and abort function specified, call it if (_cineAborted && _cineAbortFunc) g_hdb->_lua->callFunction(_cineAbortFunc, 0); _cameraLock = false; _playerLock = false; g_hdb->_window->setInfobarDark(0); g_hdb->_gfx->setPointerState(1); int px, py; getPlayerXY(&px, &py); g_hdb->_map->centerMapXY(px + 16, py + 16); } void AI::cineAbort() { for (uint i = 0; i < _cine.size(); i++) { if (_cine[i]->cmdType == C_STARTMAP || _cine[i]->cmdType == C_STOPCINE) _cine[0] = _cine[i]; } _cine.resize(1); g_hdb->_window->closeAll(); if (_player) stopEntity(_player); _cineAborted = true; } void AI::cineAddToBlitList(const char *id, Picture *pic, int x, int y, bool masked) { _cineBlitList[_numCineBlitList] = new CineBlit; _cineBlitList[_numCineBlitList]->id = id; _cineBlitList[_numCineBlitList]->pic = pic; _cineBlitList[_numCineBlitList]->x = x; _cineBlitList[_numCineBlitList]->y = y; _cineBlitList[_numCineBlitList]->masked = masked; _numCineBlitList++; } Picture *AI::cineFindInBlitList(const char *name) { for (int i = 0; i < _numCineBlitList; i++) { if (Common::matchString(_cineBlitList[i]->id, name, true)) return _cineBlitList[i]->pic; } return NULL; } void AI::cineRemoveFromBlitList(const char *name) { for (int i = 0; i < _numCineBlitList; i++) { if (Common::matchString(_cineBlitList[i]->id, name, true)) { delete _cineBlitList[i]; for (; i < _numCineBlitList - 1; i++) _cineBlitList[i] = _cineBlitList[i + 1]; _numCineBlitList--; _cineBlitList[_numCineBlitList] = NULL; return; } } } void AI::cineAddToFreeList(Picture *pic) { if (_numCineFreeList >= kMaxCineGfx) { warning("cineAddToFreeList: Too many gfx in Cinematic!"); return; } _cineFreeList[_numCineFreeList] = pic; _numCineFreeList++; } void AI::cineFreeGfx() { for (int i = 0; i < _numCineFreeList; i++) delete _cineFreeList[i]; _numCineFreeList = 0; } void AI::cineStart(bool abortable, const char *abortFunc) { _cineAbortable = abortable; _cineAborted = false; _cineAbortFunc = abortFunc; _numCineBlitList = 0; _numCineFreeList = 0; _cineActive = true; _playerLock = false; _cameraLock = false; _cine.clear(); } void AI::cineStop(const char *funcNext) { CineCommand *cmd = new CineCommand; cmd->cmdType = C_STOPCINE; cmd->title = funcNext; _cine.push_back(cmd); } void AI::cineStartMap(const char *mapName) { CineCommand *cmd = new CineCommand; cmd->cmdType = C_STARTMAP; cmd->title = mapName; _cine.push_back(cmd); } void AI::cineLockPlayer() { CineCommand *cmd = new CineCommand; cmd->cmdType = C_LOCKPLAYER; _cine.push_back(cmd); } void AI::cineUnlockPlayer() { CineCommand *cmd = new CineCommand; cmd->cmdType = C_UNLOCKPLAYER; _cine.push_back(cmd); } void AI::cineSetCamera(int x, int y) { CineCommand *cmd = new CineCommand; cmd->x = x * kTileWidth; cmd->y = y * kTileHeight; cmd->cmdType = C_SETCAMERA; _cine.push_back(cmd); } void AI::cineResetCamera() { CineCommand *cmd = new CineCommand; cmd->cmdType = C_RESETCAMERA; _cine.push_back(cmd); } void AI::cineMoveCamera(int x, int y, int speed) { CineCommand *cmd = new CineCommand; cmd->start = 0; cmd->x = x * kTileWidth; cmd->y = y * kTileHeight; cmd->speed = speed; debug(2, "Setting up C_MOVECAMERA: x: %f, y: %f", cmd->x, cmd->y); cmd->cmdType = C_MOVECAMERA; _cine.push_back(cmd); } void AI::cineWait(int seconds) { CineCommand *cmd = new CineCommand; cmd->start = 0; cmd->cmdType = C_WAIT; cmd->delay = seconds; _cine.push_back(cmd); } void AI::cineWaitUntilDone() { CineCommand *cmd = new CineCommand; cmd->cmdType = C_WAITUNTILDONE; _cine.push_back(cmd); } void AI::cineSetEntity(const char *entName, int x, int y, int level) { CineCommand *cmd = new CineCommand; cmd->string = entName; cmd->x = x * kTileWidth; cmd->y = y * kTileHeight; cmd->x2 = level; cmd->cmdType = C_SETENTITY; _cine.push_back(cmd); } void AI::cineMoveEntity(const char *entName, int x, int y, int level, int speed) { CineCommand *cmd = new CineCommand; cmd->x = x; cmd->y = y; cmd->x2 = level; cmd->start = 0; cmd->speed = speed; cmd->title = entName; cmd->cmdType = C_MOVEENTITY; _cine.push_back(cmd); } void AI::cineAnimEntity(const char *entName, AIState state, int loop) { CineCommand *cmd = new CineCommand; cmd->start = 0; cmd->title = entName; cmd->speed = state; cmd->end = loop; cmd->cmdType = C_ANIMENTITY; _cine.push_back(cmd); } void AI::cineSetAnimFrame(const char *entName, AIState state, int frame) { CineCommand *cmd = new CineCommand; cmd->start = state; cmd->title = entName; cmd->end = frame; cmd->cmdType = C_SETANIMFRAME; _cine.push_back(cmd); } void AI::cineEntityFace(const char *luaName, double dir) { CineCommand *cmd = new CineCommand; cmd->title = luaName; cmd->x = dir; cmd->cmdType = C_ENTITYFACE; _cine.push_back(cmd); } void AI::cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_action, const char *func_use, AIDir d2, int level, int value1, int value2) { CineCommand *cmd = new CineCommand; cmd->cmdType = C_SPAWNENTITY; cmd->x2 = (double)t; cmd->y2 = (double)d; cmd->x = (double)x; cmd->y = (double)y; cmd->title = func_init; cmd->string = func_action; cmd->id = func_use; cmd->start = (int)d2; cmd->end = level; cmd->delay = value1; cmd->speed = value2; _cine.push_back(cmd); } void AI::cineRemoveEntity(const char *entName) { CineCommand *cmd = new CineCommand; cmd->string = entName; cmd->cmdType = C_REMOVEENTITY; _cine.push_back(cmd); } void AI::cineDialog(const char *title, const char *string, int seconds) { CineCommand *cmd = new CineCommand; cmd->title = title; cmd->string = string; cmd->delay = seconds; cmd->start = 1; if (!title || !string) warning("cineDialog: Missing Title or Text"); cmd->cmdType = C_DIALOG; debug(6, "In cineDialog: C_DIALOG created. cmd->start: %d, cmd->title: %s", cmd->start, cmd->title); _cine.push_back(cmd); } void AI::cineTextOut(const char *text, int x, int y, int timer) { CineCommand *cmd = new CineCommand; cmd->title = text; cmd->x = x; cmd->y = y; cmd->end = timer; cmd->start = 0; cmd->cmdType = C_TEXTOUT; _cine.push_back(cmd); } void AI::cineCenterTextOut(const char *text, int y, int timer) { CineCommand *cmd = new CineCommand; cmd->title = text; cmd->y = y; cmd->end = timer; cmd->start = 0; cmd->cmdType = C_CENTERTEXTOUT; _cine.push_back(cmd); } void AI::cineDrawPic(const char *id, const char *pic, int x, int y) { if (!pic || !id) { warning("cineDrawPic: Missing ID or PIC"); return; } CineCommand *cmd = new CineCommand; cmd->x = x; cmd->y = y; cmd->string = pic; cmd->id = id; cmd->cmdType = C_DRAWPIC; _cine.push_back(cmd); } void AI::cineDrawMaskedPic(const char *id, const char *pic, int x, int y) { if (!pic || !id) { warning("cineDrawMaskedPic: Missing ID or PIC"); return; } CineCommand *cmd = new CineCommand; cmd->x = x; cmd->y = y; cmd->string = pic; cmd->id = id; cmd->cmdType = C_DRAWMASKEDPIC; _cine.push_back(cmd); } void AI::cineMovePic(const char *id, const char *pic, int x1, int y1, int x2, int y2, int speed) { if (!pic || !id) { warning("cineMovePic: Missing ID or PIC"); return; } CineCommand *cmd = new CineCommand; cmd->x = x1; cmd->y = y1; cmd->x2 = x2; cmd->y2 = y2; cmd->speed = speed; cmd->xv = ((double)(x2-x1)) / (double)speed; cmd->yv = ((double)(y2-y1)) / (double)speed; cmd->start = 0; cmd->string = pic; cmd->id = id; cmd->cmdType = C_MOVEPIC; _cine.push_back(cmd); } void AI::cineMoveMaskedPic(const char *id, const char *pic, int x1, int y1, int x2, int y2, int speed) { if (!pic || !id) { warning("cineMoveMaskedPic: Missing ID or PIC"); return; } CineCommand *cmd = new CineCommand; cmd->x = x1; cmd->y = y1; cmd->x2 = x2; cmd->y2 = y2; cmd->speed = speed; cmd->xv = ((double)(x2-x1)) / (double)speed; cmd->yv = ((double)(y2-y1)) / (double)speed; cmd->start = 0; cmd->string = pic; cmd->id = id; cmd->cmdType = C_MOVEMASKEDPIC; _cine.push_back(cmd); } void AI::cineUse(const char *entName) { CineCommand *cmd = new CineCommand; cmd->string = entName; cmd->cmdType = C_USEENTITY; _cine.push_back(cmd); } void AI::cinePlaySound(int index) { CineCommand *cmd = new CineCommand; cmd->start = index; cmd->cmdType = C_PLAYSOUND; _cine.push_back(cmd); } void AI::cinePlayVoice(int index, int actor) { CineCommand *cmd = new CineCommand; cmd->x = index; cmd->y = actor; cmd->cmdType = C_PLAYVOICE; _cine.push_back(cmd); } void AI::cineFadeIn(bool isBlack, int steps) { CineCommand *cmd = new CineCommand; cmd->speed = steps; cmd->end = (int)isBlack; cmd->start = 0; cmd->cmdType = C_FADEIN; _cine.push_back(cmd); } void AI::cineFadeOut(bool isBlack, int steps) { CineCommand *cmd = new CineCommand; cmd->speed = steps; cmd->end = (int)isBlack; cmd->start = 0; cmd->cmdType = C_FADEOUT; _cine.push_back(cmd); } void AI::cineClearForeground(int x, int y) { CineCommand *cmd = new CineCommand; cmd->x = x; cmd->y = y; cmd->cmdType = C_CLEAR_FG; _cine.push_back(cmd); } void AI::cineSetBackground(int x, int y, int index) { CineCommand *cmd = new CineCommand; cmd->x = x; cmd->y = y; cmd->start = index; cmd->cmdType = C_SET_BG; _cine.push_back(cmd); } void AI::cineSetForeground(int x, int y, int index) { CineCommand *cmd = new CineCommand; cmd->x = x; cmd->y = y; cmd->start = index; cmd->cmdType = C_SET_FG; _cine.push_back(cmd); } void AI::cineFunction(const char *func) { CineCommand *cmd = new CineCommand; cmd->title = func; cmd->cmdType = C_FUNCTION; _cine.push_back(cmd); } } // End of Namespace