/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { /* Comment from Original: these arrays list each of the game's actor's possible states and which graphics to load for them. */ AIStateDef none[] = { { STATE_ENDSTATES, "" } }; AIStateDef guy[] = { { STATE_BLINK, GROUP_ENT_GUY_BLINK }, { STATE_STANDDOWN, GROUP_ENT_GUY_STANDDOWN }, { STATE_STANDUP, GROUP_ENT_GUY_STANDUP }, { STATE_STANDLEFT, GROUP_ENT_GUY_STANDLEFT }, { STATE_STANDRIGHT, GROUP_ENT_GUY_STANDRIGHT }, { STATE_MOVEDOWN, GROUP_ENT_GUY_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_GUY_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_GUY_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_GUY_WALKRIGHT }, { STATE_PUSHDOWN, GROUP_ENT_GUY_PUSHDOWN }, { STATE_PUSHUP, GROUP_ENT_GUY_PUSHUP }, { STATE_PUSHLEFT, GROUP_ENT_GUY_PUSHLEFT }, { STATE_PUSHRIGHT, GROUP_ENT_GUY_PUSHRIGHT }, { STATE_GRABDOWN, GROUP_ENT_GUY_GETDOWN }, { STATE_GRABUP, GROUP_ENT_GUY_GETUP }, { STATE_GRABLEFT, GROUP_ENT_GUY_GETLEFT }, { STATE_GRABRIGHT, GROUP_ENT_GUY_GETRIGHT }, { STATE_PLUMMET, GROUP_ENT_GUY_PLUMMET }, { STATE_ATK_STUN_DOWN, GROUP_ENT_GUY_STUNDOWN }, { STATE_ATK_STUN_UP, GROUP_ENT_GUY_STUNUP }, { STATE_ATK_STUN_LEFT, GROUP_ENT_GUY_STUNLEFT }, { STATE_ATK_STUN_RIGHT, GROUP_ENT_GUY_STUNRIGHT }, { STATE_ATK_SLUG_DOWN, GROUP_ENT_GUY_SLINGDOWN }, { STATE_ATK_SLUG_UP, GROUP_ENT_GUY_SLINGUP }, { STATE_ATK_SLUG_LEFT, GROUP_ENT_GUY_SLINGLEFT }, { STATE_ATK_SLUG_RIGHT, GROUP_ENT_GUY_SLINGRIGHT }, { STATE_DYING, GROUP_ENT_GUY_DIE }, { STATE_HORRIBLE1, GROUP_ENT_GUY_HORRIBLE1 }, { STATE_HORRIBLE2, GROUP_ENT_GUY_HORRIBLE2 }, { STATE_HORRIBLE3, GROUP_ENT_GUY_HORRIBLE3 }, { STATE_HORRIBLE4, GROUP_ENT_GUY_HORRIBLE4 }, { STATE_GOODJOB, GROUP_ENT_GUY_GOODJOB }, { STATE_ENDSTATES, "" } // end of list indicator }; AIStateDef gemAttack[] = { { STATE_MOVEDOWN, GROUP_ENT_GEM_WHITE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef slugAttack[] = { { STATE_ENDSTATES, "" } }; AIStateDef dolly[] = { { STATE_MOVEDOWN, GROUP_ENT_DOLLY_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_DOLLY_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_DOLLY_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_DOLLY_WALKRIGHT }, { STATE_DOLLYUSERIGHT, GROUP_ENT_DOLLY_USERIGHT }, { STATE_KISSRIGHT, GROUP_ENT_DOLLY_KISSRIGHT }, { STATE_KISSLEFT, GROUP_ENT_DOLLY_KISSLEFT }, { STATE_ANGRY, GROUP_ENT_DOLLY_ANGRY }, { STATE_LAUGH, GROUP_ENT_DOLLY_LAUGH }, { STATE_PANIC, GROUP_ENT_DOLLY_PANIC }, { STATE_ENDSTATES, "" } }; AIStateDef sergeant[] = { { STATE_STANDDOWN, GROUP_ENT_SERGEANT_STANDDOWN }, { STATE_STANDUP, GROUP_ENT_SERGEANT_STANDUP }, { STATE_STANDLEFT, GROUP_ENT_SERGEANT_STANDLEFT }, { STATE_STANDRIGHT, GROUP_ENT_SERGEANT_STANDRIGHT }, { STATE_YELL, GROUP_ENT_SERGEANT_YELL }, { STATE_MOVEDOWN, GROUP_ENT_SERGEANT_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_SERGEANT_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_SERGEANT_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_SERGEANT_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef spacedude[] = { { STATE_MOVEDOWN, GROUP_ENT_SPACEDUDE_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_SPACEDUDE_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_SPACEDUDE_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_SPACEDUDE_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef chicken[] = { { STATE_STANDDOWN, GROUP_ENT_CHICKEN_STANDDOWN }, { STATE_STANDUP, GROUP_ENT_CHICKEN_STANDUP }, { STATE_STANDLEFT, GROUP_ENT_CHICKEN_STANDLEFT }, { STATE_STANDRIGHT, GROUP_ENT_CHICKEN_STANDRIGHT }, { STATE_MOVEDOWN, GROUP_ENT_CHICKEN_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_CHICKEN_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_CHICKEN_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_CHICKEN_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef vortexian[] = { { STATE_STANDDOWN, GROUP_ENT_VORTEXIAN_STANDDOWN }, { STATE_ENDSTATES, "" } }; AIStateDef maintBot[] = { { STATE_STANDDOWN, GROUP_ENT_MAINTBOT_STANDDOWN }, { STATE_STANDUP, GROUP_ENT_MAINTBOT_STANDUP }, { STATE_STANDLEFT, GROUP_ENT_MAINTBOT_STANDLEFT }, { STATE_STANDRIGHT, GROUP_ENT_MAINTBOT_STANDRIGHT }, { STATE_MOVEDOWN, GROUP_ENT_MAINTBOT_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_MAINTBOT_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_MAINTBOT_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_MAINTBOT_WALKRIGHT }, { STATE_USEDOWN, GROUP_ENT_MAINTBOT_USEDOWN }, { STATE_USEUP, GROUP_ENT_MAINTBOT_USEUP }, { STATE_USELEFT, GROUP_ENT_MAINTBOT_USELEFT }, { STATE_USERIGHT, GROUP_ENT_MAINTBOT_USERIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef scientist[] = { { STATE_BLINK, GROUP_ENT_SCIENTIST_BLINK }, { STATE_STANDDOWN, GROUP_ENT_SCIENTIST_STANDDOWN }, { STATE_STANDUP, GROUP_ENT_SCIENTIST_STANDUP }, { STATE_STANDLEFT, GROUP_ENT_SCIENTIST_STANDLEFT }, { STATE_STANDRIGHT, GROUP_ENT_SCIENTIST_STANDRIGHT }, { STATE_MOVEDOWN, GROUP_ENT_SCIENTIST_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_SCIENTIST_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_SCIENTIST_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_SCIENTIST_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef worker[] = { { STATE_BLINK, GROUP_ENT_WORKER_BLINK }, { STATE_STANDDOWN, GROUP_ENT_WORKER_STANDDOWN }, { STATE_STANDUP, GROUP_ENT_WORKER_STANDUP }, { STATE_STANDLEFT, GROUP_ENT_WORKER_STANDLEFT }, { STATE_STANDRIGHT, GROUP_ENT_WORKER_STANDRIGHT }, { STATE_MOVEDOWN, GROUP_ENT_WORKER_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_WORKER_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_WORKER_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_WORKER_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef deadWorker[] = { { STATE_STANDDOWN, GROUP_ENT_DEAD_WORKER_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef accountant[] = { { STATE_STANDDOWN, GROUP_ENT_ACCOUNTANT_STANDDOWN }, { STATE_STANDUP, GROUP_ENT_ACCOUNTANT_STANDUP }, { STATE_STANDLEFT, GROUP_ENT_ACCOUNTANT_STANDLEFT }, { STATE_STANDRIGHT, GROUP_ENT_ACCOUNTANT_STANDRIGHT }, { STATE_ENDSTATES, "" } }; // Enemies AIStateDef pushBot[] = { { STATE_MOVEDOWN, GROUP_ENT_PUSHBOT_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_PUSHBOT_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_PUSHBOT_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_PUSHBOT_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef rightBot[] = { { STATE_MOVEDOWN, GROUP_ENT_RIGHTBOT_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_RIGHTBOT_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_RIGHTBOT_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_RIGHTBOT_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef omniBot[] = { { STATE_MOVEDOWN, GROUP_ENT_OMNIBOT_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_OMNIBOT_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_OMNIBOT_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_OMNIBOT_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef laser[] = { { STATE_STANDRIGHT, GROUP_ENT_LASER_RIGHT }, { STATE_STANDLEFT, GROUP_ENT_LASER_LEFT }, { STATE_STANDUP, GROUP_ENT_LASER_UP }, { STATE_STANDDOWN, GROUP_ENT_LASER_DOWN }, { STATE_ENDSTATES, "" } }; AIStateDef diverter[] = { { STATE_DIVERTER_BL, GROUP_ENT_DEFLECTORBL_SIT }, { STATE_DIVERTER_BR, GROUP_ENT_DEFLECTORBR_SIT }, { STATE_DIVERTER_TL, GROUP_ENT_DEFLECTORTL_SIT }, { STATE_DIVERTER_TR, GROUP_ENT_DEFLECTORTR_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef turnBot[] = { { STATE_MOVEDOWN, GROUP_ENT_TURNBOT_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_TURNBOT_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_TURNBOT_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_TURNBOT_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef deadEye[] = { { STATE_MOVEDOWN, GROUP_ENT_DEADEYE_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_DEADEYE_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_DEADEYE_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_DEADEYE_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef meerkat[] = { { STATE_MEER_MOVE, GROUP_ENT_MEERKAT_DIRTMOVE }, { STATE_MEER_APPEAR, GROUP_ENT_MEERKAT_APPEAR }, { STATE_MEER_BITE, GROUP_ENT_MEERKAT_BITE }, { STATE_MEER_DISAPPEAR, GROUP_ENT_MEERKAT_DISAPPEAR }, { STATE_MEER_LOOK, GROUP_ENT_MEERKAT_LOOK }, { STATE_ENDSTATES, "" } }; AIStateDef goodFairy[] = { { STATE_MOVEDOWN, GROUP_ENT_GOODFAIRY_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_GOODFAIRY_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_GOODFAIRY_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_GOODFAIRY_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef badFairy[] = { { STATE_MOVEDOWN, GROUP_ENT_BADFAIRY_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_BADFAIRY_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_BADFAIRY_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_BADFAIRY_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef gatePuddle[] = { { STATE_MOVEDOWN, GROUP_ENT_GATEPUDDLE_STANDDOWN }, { STATE_ENDSTATES, "" } }; AIStateDef icePuff[] = { { STATE_ICEP_PEEK, GROUP_ENT_ICEPUFF_PEEK }, { STATE_ICEP_APPEAR, GROUP_ENT_ICEPUFF_APPEAR }, { STATE_ICEP_THROWDOWN, GROUP_ENT_ICEPUFF_THROWDOWN }, { STATE_ICEP_THROWRIGHT,GROUP_ENT_ICEPUFF_THROWRIGHT }, { STATE_ICEP_THROWLEFT, GROUP_ENT_ICEPUFF_THROWLEFT }, { STATE_ICEP_DISAPPEAR, GROUP_ENT_ICEPUFF_DISAPPEAR }, { STATE_ENDSTATES, "" } }; AIStateDef buzzfly[] = { { STATE_MOVEDOWN, GROUP_ENT_BUZZFLY_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_BUZZFLY_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_BUZZFLY_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_BUZZFLY_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef fatFrog[] = { { STATE_STANDDOWN, GROUP_ENT_FATFROG_STANDDOWN }, { STATE_STANDLEFT, GROUP_ENT_FATFROG_STANDLEFT }, { STATE_STANDRIGHT, GROUP_ENT_FATFROG_STANDRIGHT }, { STATE_LICKDOWN, GROUP_ENT_FATFROG_LICKDOWN }, { STATE_LICKLEFT, GROUP_ENT_FATFROG_LICKLEFT }, { STATE_LICKRIGHT, GROUP_ENT_FATFROG_LICKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef dragon[] = { { STATE_ENDSTATES, "" } }; // These are in the demo AIStateDef omniBotMissile[] = { { STATE_MOVEDOWN, GROUP_ENT_OMNIBOT_MISSILE }, { STATE_ENDSTATES, "" } }; AIStateDef fourFirer[] = { { STATE_STANDDOWN, GROUP_ENT_FOUR_LASER_DOWN }, { STATE_STANDUP, GROUP_ENT_FOUR_LASER_UP }, { STATE_STANDLEFT, GROUP_ENT_FOUR_LASER_LEFT }, { STATE_STANDRIGHT, GROUP_ENT_FOUR_LASER_RIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef railRider[] = { { STATE_STANDDOWN, GROUP_ENT_RAILRIDER_STANDDOWN }, { STATE_STANDUP, GROUP_ENT_RAILRIDER_STANDUP }, { STATE_MOVEDOWN, GROUP_ENT_RAILRIDER_WALKDOWN }, { STATE_MOVEUP, GROUP_ENT_RAILRIDER_WALKUP }, { STATE_MOVELEFT, GROUP_ENT_RAILRIDER_WALKLEFT }, { STATE_MOVERIGHT, GROUP_ENT_RAILRIDER_WALKRIGHT }, { STATE_ENDSTATES, "" } }; AIStateDef shockBot[] = { { STATE_MOVEDOWN, GROUP_ENT_SHOCKBOT_WALK }, { STATE_SHOCKING, GROUP_SHOCK_SPARK_SIT }, { STATE_ENDSTATES, "" } }; // Pushables AIStateDef crate[] = { { STATE_STANDDOWN, GROUP_ENT_CRATE_SIT }, { STATE_FLOATING, GROUP_ENT_CRATE_FLOAT }, { STATE_ENDSTATES, "" } }; AIStateDef barrelLight[] = { { STATE_FLOATING, GROUP_ENT_BARREL_LIGHT_FLOAT }, { STATE_MELTED, GROUP_ENT_BARREL_LIGHT_MELT }, { STATE_STANDDOWN, GROUP_ENT_BARREL_LIGHT_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef barrelHeavy[] = { { STATE_FLOATING, GROUP_ENT_BARREL_HEAVY_FLOAT }, { STATE_MELTED, GROUP_ENT_BARREL_HEAVY_MELT }, { STATE_STANDDOWN, GROUP_ENT_BARREL_HEAVY_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef barrelExplode[] = { { STATE_EXPLODING, GROUP_EXPLOSION_BOOM_SIT }, { STATE_STANDDOWN, GROUP_ENT_BARREL_EXPLODE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef frogStatue[] = { { STATE_STANDDOWN, GROUP_ENT_FROGSTATUE_SIT }, { STATE_ENDSTATES, "" } }; // Weapons AIStateDef club[] = { { STATE_STANDDOWN, GROUP_ENT_CLUB_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef roboStunner[] = { { STATE_STANDDOWN, GROUP_ENT_ROBOSTUNNER_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef slugSlinger[] = { { STATE_STANDDOWN, GROUP_ENT_SLUGSLINGER_SIT }, { STATE_ENDSTATES, "" } }; // Items AIStateDef itemChicken[] = { { STATE_STANDDOWN, GROUP_ENT_CHICKEN_STANDDOWN }, { STATE_ENDSTATES, "" } }; AIStateDef envelopeWhite[] = { { STATE_STANDDOWN, GROUP_ENT_ENVELOPE_WHITE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef envelopeBlue[] = { { STATE_STANDDOWN, GROUP_ENT_ENVELOPE_BLUE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef envelopeRed[] = { { STATE_STANDDOWN, GROUP_ENT_ENVELOPE_RED_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef transceiver[] = { { STATE_STANDDOWN, GROUP_ENT_TRANSCEIVER_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef cell[] = { { STATE_STANDDOWN, GROUP_ENT_CELL_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef gooCup[] = { { STATE_STANDDOWN, GROUP_ENT_GOO_CUP_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef gemWhite[] = { { STATE_STANDDOWN, GROUP_ENT_GEM_WHITE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef cabKey[] = { { STATE_STANDDOWN, "ent_cabkey_sit" }, { STATE_ENDSTATES, "" } }; AIStateDef envelopeGreen[] = { { STATE_STANDDOWN, GROUP_ENT_ENVELOPE_GREEN_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef teaCup[] = { { STATE_STANDDOWN, GROUP_ENT_TEACUP_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef cookie[] = { { STATE_STANDDOWN, GROUP_ENT_COOKIE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef burger[] = { { STATE_STANDDOWN, GROUP_ENT_BURGER_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef pda[] = { { STATE_STANDDOWN, GROUP_ENT_PDA_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef book[] = { { STATE_STANDDOWN, GROUP_ENT_BOOK_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef clipboard[] = { { STATE_STANDDOWN, GROUP_ENT_CLIPBOARD_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef note[] = { { STATE_STANDDOWN, GROUP_ENT_NOTE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef keycardWhite[] = { { STATE_STANDDOWN, GROUP_ENT_KEYCARD_WHITE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef keycardBlue[] = { { STATE_STANDDOWN, GROUP_ENT_KEYCARD_BLUE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef keycardRed[] = { { STATE_STANDDOWN, GROUP_ENT_KEYCARD_RED_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef keycardGreen[] = { { STATE_STANDDOWN, GROUP_ENT_KEYCARD_GREEN_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef keycardPurple[] = { { STATE_STANDDOWN, GROUP_ENT_KEYCARD_PURPLE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef keycardBlack[] = { { STATE_STANDDOWN, GROUP_ENT_KEYCARD_BLACK_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef magicEgg[] = { { STATE_STANDDOWN, GROUP_ENT_MAGIC_EGG_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef iceBlock[] = { { STATE_STANDDOWN, GROUP_ENT_ICE_BLOCK_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef gemBlue[] = { { STATE_STANDDOWN, GROUP_ENT_GEM_BLUE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef gemRed[] = { { STATE_STANDDOWN, GROUP_ENT_GEM_RED_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef gemGreen[] = { { STATE_STANDDOWN, GROUP_ENT_GEM_GREEN_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef dollyTool1[] = { { STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL1_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef dollyTool2[] = { { STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL2_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef dollyTool3[] = { { STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL3_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef dollyTool4[] = { { STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL4_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef seed[] = { { STATE_STANDDOWN, GROUP_ENT_SEED_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef soda[] = { { STATE_STANDDOWN, GROUP_ENT_SODA_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef router[] = { { STATE_STANDDOWN, GROUP_ENT_ROUTER_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef slicer[] = { { STATE_STANDDOWN, GROUP_ENT_SLICER_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef package[] = { { STATE_STANDDOWN, GROUP_ENT_PACKAGE_SIT }, { STATE_ENDSTATES, "" } }; AIStateDef monkeystone[] = { { STATE_STANDDOWN, GROUP_ENT_MONKEYSTONE_SIT }, { STATE_ENDSTATES, "" } }; AIEntTypeInfo aiEntList[] = { // AI.H enum name lua name list of gfx for states name of init function //-------------------------------------------------------------------------------------------- { AI_NONE, "AI_NONE", &none[0], aiNoneInit, NULL }, { AI_GUY, "AI_GUY", &guy[0], aiPlayerInit, aiPlayerInit2 }, { AI_DOLLY, "AI_DOLLY", &dolly[0], aiDollyInit, aiDollyInit2 }, { AI_SERGEANT, "AI_SERGEANT", &sergeant[0], aiSergeantInit, aiSergeantInit2 }, { AI_SPACEDUDE, "AI_SPACEDUDE", &spacedude[0], aiSpacedudeInit, aiSpacedudeInit2 }, { AI_CHICKEN, "AI_CHICKEN", &chicken[0], aiChickenInit, aiChickenInit2 }, { AI_VORTEXIAN, "AI_VORTEXIAN", &vortexian[0], aiVortexianInit, aiVortexianInit2 }, { AI_MAINTBOT, "AI_MAINTBOT", &maintBot[0], aiMaintBotInit, aiMaintBotInit2 }, { AI_SCIENTIST, "AI_SCIENTIST", &scientist[0], aiScientistInit, aiScientistInit2 }, { AI_RAILRIDER, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 }, { AI_RAILRIDER_ON, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 }, { AI_SHOCKBOT, "AI_SHOCKBOT", &shockBot[0], aiShockBotInit, aiShockBotInit2 }, { AI_FOURFIRER, "AI_FOURFIRER", &fourFirer[0], aiFourFirerInit, aiFourFirerInit2 }, { AI_OMNIBOT_MISSILE, "AI_OMNIBOT_MISSILE", &omniBotMissile[0], aiOmniBotMissileInit, aiOmniBotMissileInit2 }, { AI_GEM_ATTACK, "AI_GEM_ATTACK", &gemAttack[0], aiGemAttackInit, NULL }, { AI_WORKER, "AI_WORKER", &worker[0], aiWorkerInit, aiWorkerInit2 }, { AI_ACCOUNTANT, "AI_ACCOUNTANT", &accountant[0], aiAccountantInit, aiAccountantInit2 }, { AI_SLUG_ATTACK, "AI_SLUG_ATTACK", &slugAttack[0], aiSlugAttackInit, aiSlugAttackInit2 }, { AI_DEADWORKER, "AI_DEADWORKER", &deadWorker[0], aiDeadWorkerInit, aiDeadWorkerInit2 }, { AI_LASER, "AI_LASER", &laser[0], aiLaserInit, aiLaserInit2 }, { AI_DIVERTER, "AI_DIVERTER", &diverter[0], aiDiverterInit, aiDiverterInit2 }, { AI_OMNIBOT, "AI_OMNIBOT", &omniBot[0], aiOmniBotInit, aiOmniBotInit2 }, { AI_TURNBOT, "AI_TURNBOT", &turnBot[0], aiTurnBotInit, aiTurnBotInit2 }, { AI_RIGHTBOT, "AI_RIGHTBOT", &rightBot[0], aiRightBotInit, aiRightBotInit2 }, { AI_PUSHBOT, "AI_PUSHBOT", &pushBot[0], aiPushBotInit, aiPushBotInit2 }, { AI_DEADEYE, "AI_DEADEYE", &deadEye[0], aiDeadEyeInit, aiDeadEyeInit2 }, { AI_MEERKAT, "AI_MEERKAT", &meerkat[0], aiMeerkatInit, aiMeerkatInit2 }, { AI_FATFROG, "AI_FATFROG", &fatFrog[0], aiFatFrogInit, aiFatFrogInit2 }, { AI_GOODFAIRY, "AI_GOODFAIRY", &goodFairy[0], aiGoodFairyInit, aiGoodFairyInit2 }, { AI_BADFAIRY, "AI_BADFAIRY", &badFairy[0], aiBadFairyInit, aiBadFairyInit2 }, { AI_GATEPUDDLE, "AI_GATEPUDDLE", &gatePuddle[0], aiGatePuddleInit, aiGatePuddleInit2 }, { AI_ICEPUFF, "AI_ICEPUFF", &icePuff[0], aiIcePuffInit, aiIcePuffInit2 }, { AI_DRAGON, "AI_DRAGON", &dragon[0], aiDragonInit, aiDragonInit2 }, { AI_BUZZFLY, "AI_BUZZFLY", &buzzfly[0], aiBuzzflyInit, aiBuzzflyInit2 }, { AI_BOOMBARREL, "AI_BOOMBARREL", &barrelExplode[0], aiBarrelExplodeInit, aiBarrelExplodeInit2 }, { AI_FROGSTATUE, "AI_FROGSTATUE", &frogStatue[0], aiFrogStatueInit, aiFrogStatueInit2 }, { AI_MAGIC_EGG, "AI_MAGIC_EGG", &magicEgg[0], aiMagicEggInit, aiMagicEggInit2 }, { AI_ICE_BLOCK, "AI_ICE_BLOCK", &iceBlock[0], aiIceBlockInit, aiIceBlockInit2 }, { AI_CRATE, "AI_CRATE", &crate[0], aiCrateInit, aiCrateInit2 }, { AI_LIGHTBARREL, "AI_LIGHTBARREL", &barrelLight[0], aiBarrelLightInit, aiBarrelLightInit2 }, { AI_HEAVYBARREL, "AI_HEAVYBARREL", &barrelHeavy[0], aiBarrelHeavyInit, aiBarrelHeavyInit2 }, { ITEM_CELL, "ITEM_CELL", &cell[0], aiCellInit, aiCellInit2 }, { ITEM_ENV_WHITE, "ITEM_ENV_WHITE", &envelopeWhite[0], aiEnvelopeWhiteInit, aiEnvelopeWhiteInit2 }, { ITEM_TRANSCEIVER, "ITEM_TRANSCEIVER", &transceiver[0], aiTransceiverInit, aiTransceiverInit2 }, { ITEM_MONKEYSTONE, "ITEM_MONKEYSTONE", &monkeystone[0], aiMonkeystoneInit, aiMonkeystoneInit2 }, { ITEM_GEM_WHITE, "ITEM_GEM_WHITE", &gemWhite[0], aiGemWhiteInit, aiGemWhiteInit2 }, { ITEM_CHICKEN, "ITEM_CHICKEN", &itemChicken[0], aiItemChickenInit, aiItemChickenInit2 }, { ITEM_GOO_CUP, "ITEM_GOO_CUP", &gooCup[0], aiGooCupInit, aiGooCupInit2 }, { ITEM_CABKEY, "ITEM_CABKEY", &cabKey[0], aiCabKeyInit, aiCabKeyInit2 }, { ITEM_ENV_BLUE, "ITEM_ENV_BLUE", &envelopeBlue[0], aiEnvelopeBlueInit, aiEnvelopeBlueInit2 }, { ITEM_ENV_RED, "ITEM_ENV_RED", &envelopeRed[0], aiEnvelopeRedInit, aiEnvelopeRedInit2 }, { ITEM_CLUB, "ITEM_CLUB", &club[0], aiClubInit, aiClubInit2 }, { ITEM_ROBOSTUNNER, "ITEM_ROBOSTUNNER", &roboStunner[0], aiRoboStunnerInit, aiRoboStunnerInit2 }, { ITEM_SLUGSLINGER, "ITEM_SLUGSLINGER", &slugSlinger[0], aiSlugSlingerInit, aiSlugSlingerInit2 }, { ITEM_ENV_GREEN, "ITEM_ENV_GREEN", &envelopeGreen[0], aiEnvelopeGreenInit, aiEnvelopeGreenInit2 }, { ITEM_GEM_BLUE, "ITEM_GEM_BLUE", &gemBlue[0], aiGemBlueInit, aiGemBlueInit2 }, { ITEM_GEM_RED, "ITEM_GEM_RED", &gemRed[0], aiGemRedInit, aiGemRedInit2 }, { ITEM_GEM_GREEN, "ITEM_GEM_GREEN", &gemGreen[0], aiGemGreenInit, aiGemGreenInit2 }, { ITEM_TEACUP, "ITEM_TEACUP", &teaCup[0], aiTeaCupInit, aiTeaCupInit2 }, { ITEM_COOKIE, "ITEM_COOKIE", &cookie[0], aiCookieInit, aiCookieInit2 }, { ITEM_BURGER, "ITEM_BURGER", &burger[0], aiBurgerInit, aiBurgerInit2 }, { ITEM_PDA, "ITEM_PDA", &pda[0], aiPdaInit, aiPdaInit2 }, { ITEM_BOOK, "ITEM_BOOK", &book[0], aiBookInit, aiBookInit2 }, { ITEM_CLIPBOARD, "ITEM_CLIPBOARD", &clipboard[0], aiClipboardInit, aiClipboardInit2 }, { ITEM_NOTE, "ITEM_NOTE", ¬e[0], aiNoteInit, aiNoteInit2 }, { ITEM_KEYCARD_WHITE, "ITEM_KEYCARD_WHITE", &keycardWhite[0], aiKeycardWhiteInit, aiKeycardWhiteInit2 }, { ITEM_KEYCARD_BLUE, "ITEM_KEYCARD_BLUE", &keycardBlue[0], aiKeycardBlueInit, aiKeycardBlueInit2 }, { ITEM_KEYCARD_RED, "ITEM_KEYCARD_RED", &keycardRed[0], aiKeycardRedInit, aiKeycardRedInit2 }, { ITEM_KEYCARD_GREEN, "ITEM_KEYCARD_GREEN", &keycardGreen[0], aiKeycardGreenInit, aiKeycardGreenInit2 }, { ITEM_KEYCARD_PURPLE, "ITEM_KEYCARD_PURPLE", &keycardPurple[0], aiKeycardPurpleInit, aiKeycardPurpleInit2 }, { ITEM_KEYCARD_BLACK, "ITEM_KEYCARD_BLACK", &keycardBlack[0], aiKeycardBlackInit, aiKeycardBlackInit2 }, { ITEM_DOLLYTOOL1, "ITEM_DOLLYTOOL1", &dollyTool1[0], aiDollyTool1Init, aiDollyTool1Init2 }, { ITEM_DOLLYTOOL2, "ITEM_DOLLYTOOL2", &dollyTool2[0], aiDollyTool2Init, aiDollyTool2Init2 }, { ITEM_DOLLYTOOL3, "ITEM_DOLLYTOOL3", &dollyTool3[0], aiDollyTool3Init, aiDollyTool3Init2 }, { ITEM_DOLLYTOOL4, "ITEM_DOLLYTOOL4", &dollyTool4[0], aiDollyTool4Init, aiDollyTool4Init2 }, { ITEM_SEED, "ITEM_SEED", &seed[0], aiSeedInit, aiSeedInit2 }, { ITEM_SODA, "ITEM_SODA", &soda[0], aiSodaInit, aiSodaInit2 }, { ITEM_ROUTER, "ITEM_ROUTER", &router[0], aiRouterInit, aiRouterInit2 }, { ITEM_SLICER, "ITEM_SLICER", &slicer[0], aiSlicerInit, aiSlicerInit2 }, { ITEM_PACKAGE, "ITEM_PACKAGE", &package[0], aiPackageInit, aiPackageInit2 }, { END_AI_TYPES, NULL, NULL, NULL, NULL } }; FuncLookUp aiFuncList[] = { {aiPlayerInit, "aiPlayerInit"}, {aiPlayerInit2, "aiPlayerInit2"}, {aiPlayerAction, "aiPlayerAction"}, {(FuncPtr)aiPlayerDraw, "aiPlayerDraw"}, {aiGemAttackInit, "aiGemAttackInit"}, {aiGemAttackAction, "aiGemAttackAction"}, {aiDollyInit, "aiDollyInit"}, {aiDollyInit2, "aiDollyInit2"}, {aiSergeantInit, "aiSergeantInit"}, {aiSergeantInit2, "aiSergeantInit2"}, {aiSergeantAction, "aiSergeantAction"}, {aiSpacedudeInit, "aiSpacedudeInit"}, {aiSpacedudeInit2, "aiSpacedudeInit2"}, {aiChickenInit, "aiChickenInit"}, {aiChickenInit2, "aiChickenInit2"}, {aiChickenAction, "aiChickenAction"}, {aiChickenUse, "aiChickenUse"}, {aiCrateInit, "aiCrateInit"}, {aiCrateInit2, "aiCrateInit2"}, {aiCrateAction, "aiCrateAction"}, {aiBarrelLightInit, "aiBarrelLightInit"}, {aiBarrelLightInit2, "aiBarrelLightInit2"}, {aiBarrelLightAction, "aiBarrelLightAction"}, {aiBarrelHeavyInit, "aiBarrelHeavyInit"}, {aiBarrelHeavyInit2, "aiBarrelHeavyInit2"}, {aiBarrelHeavyAction, "aiBarrelHeavyAction"}, {aiBarrelExplode, "aiBarrelExplode"}, {aiBarrelExplodeInit, "aiBarrelExplodeInit"}, {aiBarrelExplodeInit2, "aiBarrelExplodeInit2"}, {aiBarrelExplodeSpread, "aiBarrelExplodeSpread"}, {aiBarrelExplodeAction, "aiBarrelExplodeAction"}, {aiCellInit, "aiCellInit"}, {aiCellInit2, "aiCellInit2"}, {aiMaintBotInit, "aiMaintBotInit"}, {aiMaintBotInit2, "aiMaintBotInit2"}, {aiMaintBotAction, "aiMaintBotAction"}, {aiPdaInit, "aiPdaInit"}, {aiPdaInit2, "aiPdaInit2"}, {aiCabKeyInit, "aiCabKeyInit"}, {aiCabKeyInit2, "aiCabKeyInit2"}, {aiItemChickenInit, "aiItemChickenInit"}, {aiItemChickenInit2, "aiItemChickenInit2"}, {aiEnvelopeWhiteInit, "aiEnvelopeWhiteInit"}, {aiEnvelopeWhiteInit2, "aiEnvelopeWhiteInit2"}, {aiEnvelopeBlueInit, "aiEnvelopeBlueInit"}, {aiEnvelopeBlueInit2, "aiEnvelopeBlueInit2"}, {aiEnvelopeRedInit, "aiEnvelopeRedInit"}, {aiEnvelopeRedInit2, "aiEnvelopeRedInit2"}, {aiTransceiverInit, "aiTransceiverInit"}, {aiTransceiverInit2, "aiTransceiverInit2"}, {aiTransceiverAction, "aiTransceiverAction"}, {aiMonkeystoneInit, "aiMonkeystoneInit"}, {aiMonkeystoneInit2, "aiMonkeystoneInit2"}, {aiMonkeystoneUse, "aiMonkeystoneUse"}, {aiMonkeystoneAction, "aiMonkeystoneAction"}, {aiGemAction, "aiGemAction"}, {aiGemWhiteInit, "aiGemWhiteInit"}, {aiGemWhiteInit2, "aiGemWhiteInit2"}, {aiGooCupInit, "aiGooCupInit"}, {aiGooCupInit2, "aiGooCupInit2"}, {aiGooCupUse, "aiGooCupUse"}, {aiVortexianInit, "aiVortexianInit"}, {aiVortexianInit2, "aiVortexianInit2"}, {aiVortexianAction, "aiVortexianAction"}, {aiVortexianUse, "aiVortexianUse"}, {aiNoneInit, "aiNoneInit"}, {aiGenericAction, "aiGenericAction"}, {aiGetItemAction, "aiGetItemAction"}, {aiScientistInit, "aiScientistInit"}, {aiScientistInit2, "aiScientistInit2"}, {aiFourFirerInit, "aiFourFirerInit"}, {aiFourFirerInit2, "aiFourFirerInit2"}, {aiFourFirerAction, "aiFourFirerAction"}, {aiRailRiderInit, "aiRailRiderInit"}, {aiRailRiderInit2, "aiRailRiderInit2"}, {aiRailRiderAction, "aiRailRiderAction"}, {aiRailRiderUse, "aiRailRiderUse"}, {aiRailRiderOnUse, "aiRailRiderOnUse"}, {aiRailRiderOnAction, "aiRailRiderOnAction"}, {aiShockBotInit, "aiShockBotInit"}, {aiShockBotInit2, "aiShockBotInit2"}, {aiShockBotAction, "aiShockBotAction"}, {(FuncPtr)aiShockBotShock, "aiShockBotShock"}, {aiOmniBotMissileInit, "aiOmniBotMissileInit"}, {aiOmniBotMissileInit2, "aiOmniBotMissileInit2"}, {aiOmniBotMissileAction, "aiOmniBotMissileAction"}, {aiSlugAttackInit, "aiSlugAttackInit"}, {aiSlugAttackInit2, "aiSlugAttackInit2"}, {aiSlugAttackAction, "aiSlugAttackAction"}, {(FuncPtr)aiSlugAttackDraw, "aiSlugAttackDraw"}, {aiDeadWorkerInit, "aiDeadWorkerInit"}, {aiDeadWorkerInit2, "aiDeadWorkerInit2"}, {aiWorkerInit, "aiWorkerInit"}, {aiWorkerInit2, "aiWorkerInit2"}, {aiAccountantInit, "aiAccountantInit"}, {aiAccountantInit2, "aiAccountantInit2"}, {aiFrogStatueInit, "aiFrogStatueInit"}, {aiFrogStatueInit2, "aiFrogStatueInit2"}, {aiFrogStatueAction, "aiFrogStatueAction"}, {aiClubInit, "aiClubInit"}, {aiClubInit2, "aiClubInit2"}, {aiRoboStunnerInit, "aiRoboStunnerInit"}, {aiRoboStunnerInit2, "aiRoboStunnerInit2"}, {aiRoboStunnerAction, "aiRoboStunnerAction"}, {aiSlugSlingerInit2, "aiSlugSlingerInit2"}, {aiSlugSlingerInit, "aiSlugSlingerInit"}, {aiTurnBotAction, "aiTurnBotAction"}, {aiTurnBotInit, "aiTurnBotInit"}, {aiTurnBotInit2, "aiTurnBotInit2"}, {aiPushBotInit, "aiPushBotInit"}, {aiPushBotInit2, "aiPushBotInit2"}, {aiPushBotAction, "aiPushBotAction"}, {aiOmniBotInit, "aiOmniBotInit"}, {aiOmniBotInit2, "aiOmniBotInit2"}, {aiOmniBotAction, "aiOmniBotAction"}, {aiOmniBotMove, "aiOmniBotMove"}, {aiLaserAction, "aiLaserAction"}, {(FuncPtr)aiLaserDraw, "aiLaserDraw"}, {aiLaserInit, "aiLaserInit"}, {aiLaserInit2, "aiLaserInit2"}, {aiDiverterInit, "aiDiverterInit"}, {aiDiverterInit2, "aiDiverterInit2"}, {aiDiverterAction, "aiDiverterAction"}, {(FuncPtr)aiDiverterDraw, "aiDiverterDraw"}, {aiRightBotInit, "aiRightBotInit"}, {aiRightBotInit2, "aiRightBotInit2"}, {aiRightBotAction, "aiRightBotAction"}, {aiPushBotInit, "aiPushBotInit"}, {aiPushBotInit2, "aiPushBotInit2"}, {aiPushBotAction, "aiPushBotAction"}, {aiDeadEyeWalkInPlace, "aiDeadEyeWalkInPlace" }, {aiDeadEyeInit, "aiDeadEyeInit"}, {aiDeadEyeInit2, "aiDeadEyeInit2"}, {aiDeadEyeAction, "aiDeadEyeAction"}, {aiMeerkatLookAround, "aiMeerkatLookAround" }, {aiMeerkatInit, "aiMeerkatInit"}, {aiMeerkatInit2, "aiMeerkatInit2"}, {(FuncPtr)aiMeerkatDraw, "aiMeerkatDraw"}, {aiMeerkatAction, "aiMeerkatAction"}, {aiFatFrogInit, "aiFatFrogInit"}, {aiFatFrogInit2, "aiFatFrogInit2"}, {aiFatFrogAction, "aiFatFrogAction"}, {(FuncPtr)aiFatFrogTongueDraw, "aiFatFrogTongueDraw"}, {aiGoodFairyInit, "aiGoodFairyInit"}, {aiGoodFairyInit2, "aiGoodFairyInit2"}, {aiGoodFairyAction, "aiGoodFairyAction"}, {aiBadFairyInit, "aiBadFairyInit"}, {aiBadFairyInit2, "aiBadFairyInit2"}, {aiBadFairyAction, "aiBadFairyAction"}, {aiGatePuddleInit, "aiGatePuddleInit"}, {aiGatePuddleInit2, "aiGatePuddleInit2"}, {aiGatePuddleAction, "aiGatePuddleAction"}, {aiIcePuffSnowballAction, "aiIcePuffSnowballAction" }, {(FuncPtr)aiIcePuffSnowballDraw, "aiIcePuffSnowballDraw"}, {aiIcePuffInit, "aiIcePuffInit"}, {aiIcePuffInit2, "aiIcePuffInit2"}, {aiIcePuffAction, "aiIcePuffAction"}, {aiBuzzflyInit, "aiBuzzflyInit"}, {aiBuzzflyInit2, "aiBuzzflyInit2"}, {aiBuzzflyAction, "aiBuzzflyAction"}, {aiDragonInit, "aiDragonInit"}, {aiDragonInit2, "aiDragonInit2"}, {aiDragonAction, "aiDragonAction"}, {aiDragonUse, "aiDragonUse" }, {aiDragonWake, "aiDragonWake"}, {(FuncPtr)aiDragonDraw, "aiDragonDraw"}, {aiEnvelopeGreenInit, "aiEnvelopeGreenInit"}, {aiEnvelopeGreenInit2, "aiEnvelopeGreenInit2"}, {aiGemBlueInit, "aiGemBlueInit"}, {aiGemBlueInit2, "aiGemBlueInit2"}, {aiGemRedInit, "aiGemRedInit"}, {aiGemRedInit2, "aiGemRedInit2"}, {aiGemGreenInit, "aiGemGreenInit"}, {aiGemGreenInit2, "aiGemGreenInit2"}, {aiTeaCupInit, "aiTeaCupInit"}, {aiTeaCupInit2, "aiTeaCupInit2"}, {aiCookieInit, "aiCookieInit"}, {aiCookieInit2, "aiCookieInit2"}, {aiBurgerInit, "aiBurgerInit"}, {aiBurgerInit2, "aiBurgerInit2"}, {aiBookInit, "aiBookInit"}, {aiBookInit2, "aiBookInit2"}, {aiClipboardInit, "aiClipboardInit"}, {aiClipboardInit2, "aiClipboardInit2"}, {aiNoteInit, "aiNoteInit"}, {aiNoteInit2, "aiNoteInit2"}, {aiKeycardWhiteInit, "aiKeycardWhiteInit"}, {aiKeycardWhiteInit2, "aiKeycardWhiteInit2"}, {aiKeycardBlueInit, "aiKeycardBlueInit"}, {aiKeycardBlueInit2, "aiKeycardBlueInit2"}, {aiKeycardRedInit, "aiKeycardRedInit"}, {aiKeycardRedInit2, "aiKeycardRedInit2"}, {aiKeycardGreenInit, "aiKeycardGreenInit"}, {aiKeycardGreenInit2, "aiKeycardGreenInit2"}, {aiKeycardPurpleInit, "aiKeycardPurpleInit"}, {aiKeycardPurpleInit2, "aiKeycardPurpleInit2"}, {aiKeycardBlackInit, "aiKeycardBlackInit"}, {aiKeycardBlackInit2, "aiKeycardBlackInit2"}, {aiSeedInit, "aiSeedInit"}, {aiSeedInit2, "aiSeedInit2"}, {aiSodaInit, "aiSodaInit"}, {aiSodaInit2, "aiSodaInit2"}, {aiDollyTool1Init, "aiDollyTool1Init"}, {aiDollyTool1Init2, "aiDollyTool1Init2"}, {aiDollyTool2Init, "aiDollyTool2Init"}, {aiDollyTool2Init2, "aiDollyTool2Init2"}, {aiDollyTool3Init, "aiDollyTool3Init"}, {aiDollyTool3Init2, "aiDollyTool3Init2"}, {aiDollyTool4Init, "aiDollyTool4Init"}, {aiDollyTool4Init2, "aiDollyTool4Init2"}, {aiRouterInit, "aiRouterInit"}, {aiRouterInit2, "aiRouterInit2"}, {aiSlicerInit, "aiSlicerInit"}, {aiSlicerInit2, "aiSlicerInit2"}, {aiPackageInit, "aiPackageInit"}, {aiPackageInit2, "aiPackageInit2"}, {aiMagicEggInit, "aiMagicEggInit"}, {aiMagicEggInit2, "aiMagicEggInit2"}, {aiMagicEggAction, "aiMagicEggAction"}, {aiMagicEggUse, "aiMagicEggUse"}, {aiIceBlockInit, "aiIceBlockInit"}, {aiIceBlockInit2, "aiIceBlockInit2"}, {aiIceBlockAction, "aiIceBlockAction"}, {NULL, NULL} }; AI::AI() { _ents = new Common::Array; _floats = new Common::Array; _arrowPaths = new Common::Array; _triggerList = new Common::Array; _hereList = new Common::Array; _stunAnim = 0; _stunTimer = g_system->getMillis(); _clubDownFrames = 0; _clubUpFrames = 0; _clubLeftFrames = 0; _clubRightFrames = 0; memset(&_inventory, 0, sizeof(InvEnt) * kMaxInventory); // Free Player Graphics for (int i = 0; i < 8; i++) _slugAttackGfx[i] = NULL; _weaponSelGfx = NULL; _weaponGfx = NULL; memset(_clubDownGfx, 0, sizeof(_clubDownGfx)); memset(_clubUpGfx, 0, sizeof(_clubUpGfx)); memset(_clubLeftGfx, 0, sizeof(_clubLeftGfx)); memset(_clubRightGfx, 0, sizeof(_clubRightGfx)); memset(_slugAttackGfx, 0, sizeof(_slugAttackGfx)); memset(_pushdownGfx, 0, sizeof(_pushdownGfx)); memset(_pushupGfx, 0, sizeof(_pushupGfx)); memset(_pushleftGfx, 0, sizeof(_pushleftGfx)); memset(_pushrightGfx, 0, sizeof(_pushrightGfx)); memset(_stunDownGfx, 0, sizeof(_stunDownGfx)); memset(_stunUpGfx, 0, sizeof(_stunUpGfx)); memset(_stunLeftGfx, 0, sizeof(_stunLeftGfx)); memset(_stunRightGfx, 0, sizeof(_stunRightGfx)); memset(_slugDownGfx, 0, sizeof(_slugDownGfx)); memset(_slugUpGfx, 0, sizeof(_slugUpGfx)); memset(_slugLeftGfx, 0, sizeof(_slugLeftGfx)); memset(_slugRightGfx, 0, sizeof(_slugRightGfx)); memset(_horrible1Gfx, 0, sizeof(_horrible1Gfx)); memset(_horrible2Gfx, 0, sizeof(_horrible2Gfx)); memset(_horrible3Gfx, 0, sizeof(_horrible3Gfx)); memset(_horrible4Gfx, 0, sizeof(_horrible4Gfx)); memset(_plummetGfx, 0, sizeof(_plummetGfx)); memset(_dyingGfx, 0, sizeof(_dyingGfx)); memset(_waypointGfx, 0, sizeof(_waypointGfx)); _debugQMark = NULL; } AI::~AI() { for (uint i = 0; i < _ents->size(); i++) { delete _ents->operator[](i); } delete _ents; for (uint i = 0; i < _floats->size(); i++) { delete _floats->operator[](i); } delete _floats; for (uint i = 0; i < _arrowPaths->size(); i++) { delete _arrowPaths->operator[](i); } delete _arrowPaths; for (uint i = 0; i < _triggerList->size(); i++) { delete _triggerList->operator[](i); } delete _triggerList; for (uint i = 0; i < _hereList->size(); i++) { delete _hereList->operator[](i); } delete _hereList; memset(&_inventory, 0, sizeof(InvEnt) * kMaxInventory); // Free Player Graphics for (int i = 0; i < 8; i++) { delete _slugAttackGfx[i]; _slugAttackGfx[i] = NULL; } if (_weaponSelGfx) { delete _weaponSelGfx; _weaponSelGfx = NULL; } if (_weaponGfx) { delete _weaponGfx; _weaponGfx = NULL; } for (int i = 0; i < 4; i++) delete _waypointGfx[i]; memset(_waypointGfx, 0, sizeof(_waypointGfx)); delete _debugQMark; _debugQMark = NULL; // Free AnimTargets for (uint i = 0; i < _animTargets.size(); i++) { delete _animTargets[i]; } } bool AI::init() { _debugQMark = g_hdb->_gfx->loadIcon("icon_question_mark"); // Clear Waypoint list and load Waypoint graphics _numWaypoints = 0; _waypointGfx[0] = g_hdb->_gfx->loadIcon("icon_waypoint_select1"); _waypointGfx[1] = g_hdb->_gfx->loadIcon("icon_waypoint_select2"); _waypointGfx[2] = g_hdb->_gfx->loadIcon("icon_waypoint_select3"); _waypointGfx[3] = g_hdb->_gfx->loadIcon("icon_waypoint_select4"); // Setup Vars to reference SPECIAL Map Tiles _useSwitchOff = g_hdb->_gfx->getTileIndex("anim_t32_switch_off01"); _useSwitchOn = g_hdb->_gfx->getTileIndex("t32_switch_on"); _useSwitch2Off = g_hdb->_gfx->getTileIndex("anim_t32_1switch_off01"); _useSwitch2On = g_hdb->_gfx->getTileIndex("t32_1switch_on"); _useHandswitchOn = g_hdb->_gfx->getTileIndex("t32_ship_handswitch_on"); _useHandswitchOff = g_hdb->_gfx->getTileIndex("anim_t32_ship_handswitch_off1"); _useHolderEmpty = g_hdb->_gfx->getTileIndex("anim_t32_holder_empty1"); _useHolderFull = g_hdb->_gfx->getTileIndex("t32_holder_full"); _useMailsorter = g_hdb->_gfx->getTileIndex("anim_t32_mailsort1"); _useAskcomp = g_hdb->_gfx->getTileIndex("anim_t32_askcomp1"); _targetDoorN = g_hdb->_gfx->getTileIndex("t32_door_n_1"); _targetDoorP = g_hdb->_gfx->getTileIndex("t32_door_p_1"); _targetDoorS = g_hdb->_gfx->getTileIndex("t32_door_s_1"); _targetDoorNv = g_hdb->_gfx->getTileIndex("t32_door_nv_1"); _targetDoorPv = g_hdb->_gfx->getTileIndex("t32_door_pv_1"); _targetDoorSv = g_hdb->_gfx->getTileIndex("t32_door_sv_1"); _targetDoor2N = g_hdb->_gfx->getTileIndex("t32_door2_n_1"); _targetDoor2P = g_hdb->_gfx->getTileIndex("t32_door2_p_1"); _targetDoor2S = g_hdb->_gfx->getTileIndex("t32_door2_s_1"); _targetDoor2Nv = g_hdb->_gfx->getTileIndex("t32_door2_nv_1"); _targetDoor2Pv = g_hdb->_gfx->getTileIndex("t32_door2_pv_1"); _targetDoor2Sv = g_hdb->_gfx->getTileIndex("t32_door2_sv_1"); _target2DoorN = g_hdb->_gfx->getTileIndex("t32_e2_door_n_1"); _target2DoorP = g_hdb->_gfx->getTileIndex("t32_e2_door_p_1"); _target2DoorS = g_hdb->_gfx->getTileIndex("t32_e2_door_s_1"); _target2DoorNv = g_hdb->_gfx->getTileIndex("t32_e2_door_nv_1"); _target2DoorPv = g_hdb->_gfx->getTileIndex("t32_e2_door_pv_1"); _target2DoorSv = g_hdb->_gfx->getTileIndex("t32_e2_door_sv_1"); _target3DoorN = g_hdb->_gfx->getTileIndex("t32_e3_door_n_1"); _target3DoorP = g_hdb->_gfx->getTileIndex("t32_e3_door_p_1"); _target3DoorS = g_hdb->_gfx->getTileIndex("t32_e3_door_s_1"); _target3DoorNv = g_hdb->_gfx->getTileIndex("t32_e3_door_nv_1"); _target3DoorPv = g_hdb->_gfx->getTileIndex("t32_e3_door_pv_1"); _target3DoorSv = g_hdb->_gfx->getTileIndex("t32_e3_door_sv_1"); _targetBridgeU = g_hdb->_gfx->getTileIndex("t32_bridgeup1"); _targetBridgeD = g_hdb->_gfx->getTileIndex("t32_bridgedown1"); _targetBridgeL = g_hdb->_gfx->getTileIndex("t32_bridgeleft1"); _targetBridgeR = g_hdb->_gfx->getTileIndex("t32_bridgeright1"); _targetBridgeMidLR = g_hdb->_gfx->getTileIndex("t32_mgrate_mid"); _targetBridgeMidUD = g_hdb->_gfx->getTileIndex("t32_mgrate_tbmid"); _touchplateOn = g_hdb->_gfx->getTileIndex("t32_touchplateon"); _touchplateOff = g_hdb->_gfx->getTileIndex("t32_touchplateoff"); _blockpole = g_hdb->_gfx->getTileIndex("t32_blockpole_1"); _useTeleporter = g_hdb->_gfx->getTileIndex("anim_t32_teleporter1"); _templeTouchpOn = g_hdb->_gfx->getTileIndex("t32_temple_touchplate_on"); _templeTouchpOff = g_hdb->_gfx->getTileIndex("t32_temple_touchplate_off"); _kcHolderWhiteOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_white_off1"); _kcHolderWhiteOn = g_hdb->_gfx->getTileIndex("t32_kcholder_white_on"); _kcHolderBlueOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_blue_off1"); _kcHolderBlueOn = g_hdb->_gfx->getTileIndex("t32_kcholder_blue_on"); _kcHolderRedOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_red_off1"); _kcHolderRedOn = g_hdb->_gfx->getTileIndex("t32_kcholder_red_on"); _kcHolderGreenOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_green_off1"); _kcHolderGreenOn = g_hdb->_gfx->getTileIndex("t32_kcholder_green_on"); _kcHolderPurpleOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_purple_off1"); _kcHolderPurpleOn = g_hdb->_gfx->getTileIndex("t32_kcholder_purple_on"); _kcHolderBlackOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_black_off1"); _kcHolderBlackOn = g_hdb->_gfx->getTileIndex("t32_kcholder_black_on"); // icepuff snowball _icepSnowballGfxDown = _icepSnowballGfxLeft = _icepSnowballGfxRight = NULL; // Frogglick _tileFroglickMiddleUD = _tileFroglickMiddleLR = NULL; _tileFroglickWiggleUD[0] = _tileFroglickWiggleLeft[0] = _tileFroglickWiggleRight[0] = NULL; // Dragon _gfxDragonAsleep = NULL; // laser beam _gfxLaserbeamUD[0] = _gfxLaserbeamUD[1] = _gfxLaserbeamLR[0] = _gfxLaserbeamLR[1] = NULL; _laserRescan = false; _laserOnScreen = false; _dummyPlayer.type = AI_GUY; _dummyLaser.type = AI_LASERBEAM; strcpy(_dummyPlayer.entityName, "Virtual Player"); _numDeliveries = 0; _playerRunning = false; _weaponSelGfx = NULL; restartSystem(); return true; } void AI::clearPersistent() { _numGems = _numGooCups = _numMonkeystones = _numInventory = _numDeliveries = 0; } const char *AI::funcLookUp(void(*function)(AIEntity *e)) { if (!function) return NULL; int i = 0; while (aiFuncList[i].funcName) { if (aiFuncList[i].function == function) return aiFuncList[i].funcName; i++; } return NULL; } FuncPtr AI::funcLookUp(const char *function) { if (!function) return NULL; int i = 0; while (aiFuncList[i].funcName) { if (!scumm_stricmp(aiFuncList[i].funcName, function)) return aiFuncList[i].function; i++; } return NULL; } void AI::restartSystem() { // init special player vars _player = NULL; // Clear the Action list memset(_actions, 0, sizeof(_actions)); // Clear Teleporter list memset(_teleporters, 0, sizeof(_teleporters)); _numTeleporters = 0; // Clear the Auto-Action list memset(_autoActions, 0, sizeof(_autoActions)); // Clear the Callback List memset(_callbacks, 0, sizeof(_callbacks)); // Clear the Entity List _ents->clear(); // Clear the Floats List _floats->clear(); // Clear the Lua List memset(_luaList, 0, sizeof(_luaList)); _numLuaList = 0; // Clear Anim Targets List _animTargets.clear(); // Clear ArrowPath List _arrowPaths->clear(); // Clear Trigger List _triggerList->clear(); // Clear Here List _hereList->clear(); // Clear Bridges memset(&_bridges[0], 0, sizeof(_bridges)); _numBridges = 0; // Clear waypoints memset(&_waypoints[0], 0, sizeof(_waypoints)); _numWaypoints = 0; // Clean up Player Graphics Storage memset(_horrible1Gfx, 0, sizeof(_horrible1Gfx)); memset(_horrible2Gfx, 0, sizeof(_horrible2Gfx)); memset(_horrible3Gfx, 0, sizeof(_horrible3Gfx)); memset(_horrible4Gfx, 0, sizeof(_horrible4Gfx)); memset(_plummetGfx, 0, sizeof(_plummetGfx)); memset(_dyingGfx, 0, sizeof(_dyingGfx)); memset(_pushdownGfx, 0, sizeof(_pushdownGfx)); memset(_pushupGfx, 0, sizeof(_pushupGfx)); memset(_pushleftGfx, 0, sizeof(_pushleftGfx)); memset(_pushrightGfx, 0, sizeof(_pushrightGfx)); memset(_stunDownGfx, 0, sizeof(_stunDownGfx)); memset(_stunUpGfx, 0, sizeof(_stunUpGfx)); memset(_stunLeftGfx, 0, sizeof(_stunLeftGfx)); memset(_stunRightGfx, 0, sizeof(_stunRightGfx)); memset(_slugDownGfx, 0, sizeof(_slugDownGfx)); memset(_slugUpGfx, 0, sizeof(_slugUpGfx)); memset(_slugLeftGfx, 0, sizeof(_slugLeftGfx)); memset(_slugRightGfx, 0, sizeof(_slugRightGfx)); _horrible1Frames = _horrible2Frames = _horrible3Frames = _horrible4Frames = 0; _plummetFrames = _dyingFrames = 0; _pushdownFrames = _pushupFrames = _pushleftFrames = _pushrightFrames = 0; _stunDownFrames = _stunUpFrames = _stunLeftFrames = _stunRightFrames = 0; _slugDownFrames = _slugUpFrames = _slugLeftFrames = _slugRightFrames = 0; if (_clubDownFrames) { _clubDownFrames = 3; _clubUpFrames = 3; _clubLeftFrames = 3; _clubRightFrames = 3; } memset(_clubDownGfx, 0, sizeof(_clubDownGfx)); memset(_clubUpGfx, 0, sizeof(_clubUpGfx)); memset(_clubLeftGfx, 0, sizeof(_clubLeftGfx)); memset(_clubRightGfx, 0, sizeof(_clubRightGfx)); if (_weaponSelGfx) delete _weaponSelGfx; _playerDead = false; _playerInvisible = false; _playerOnIce = false; _playerEmerging = false; _weaponSelected = AI_NONE; _weaponGfx = NULL; _weaponSelGfx = NULL; // Clear Cinematic System _cineActive = _cameraLock = _playerLock = _cineAborted = false; int i; if (_icepSnowballGfxDown) { delete _icepSnowballGfxDown; _icepSnowballGfxDown = NULL; } if (_icepSnowballGfxLeft) { delete _icepSnowballGfxLeft; _icepSnowballGfxLeft = NULL; } if (_icepSnowballGfxRight) { delete _icepSnowballGfxRight; _icepSnowballGfxRight = NULL; } if (_tileFroglickMiddleUD) { delete _tileFroglickMiddleUD; _tileFroglickMiddleUD = NULL; } if (_tileFroglickWiggleUD[0]) { for (i = 0; i < 3; i++) { delete _tileFroglickWiggleUD[i]; _tileFroglickWiggleUD[i] = NULL; } } if (_tileFroglickMiddleLR) { delete _tileFroglickMiddleLR; _tileFroglickMiddleLR = NULL; } if (_tileFroglickWiggleLeft[0]) { for (i = 0; i < 3; i++) { delete _tileFroglickWiggleLeft[i]; _tileFroglickWiggleLeft[i] = NULL; } } if (_tileFroglickWiggleRight[0]) { for (i = 0; i < 3; i++) { delete _tileFroglickWiggleRight[i]; _tileFroglickWiggleRight[i] = NULL; } } // dragon! see ya! if (_gfxDragonAsleep) { delete _gfxDragonAsleep; _gfxDragonAsleep = NULL; delete _gfxDragonFlap[0]; delete _gfxDragonFlap[1]; _gfxDragonFlap[0] = _gfxDragonFlap[1] = NULL; delete _gfxDragonBreathe[0]; delete _gfxDragonBreathe[1]; delete _gfxDragonBreathe[2]; _gfxDragonBreathe[0] = _gfxDragonBreathe[1] = _gfxDragonBreathe[2] = NULL; } // PANIC ZONE gfx - see ya! if (g_hdb->_window->_pzInfo.gfxPanic) { delete g_hdb->_window->_pzInfo.gfxPanic; g_hdb->_window->_pzInfo.gfxPanic = NULL; delete g_hdb->_window->_pzInfo.gfxZone; g_hdb->_window->_pzInfo.gfxZone = NULL; delete g_hdb->_window->_pzInfo.gfxFace[0]; g_hdb->_window->_pzInfo.gfxFace[0] = NULL; delete g_hdb->_window->_pzInfo.gfxFace[1]; g_hdb->_window->_pzInfo.gfxFace[1] = NULL; for (i = 0; i < 10; i++) { delete g_hdb->_window->_pzInfo.gfxNumber[i]; g_hdb->_window->_pzInfo.gfxNumber[i] = NULL; } } g_hdb->_window->_pzInfo.active = false; // laser beams if (_gfxLaserbeamUD[0]) { for (i = 0; i < 4; i++) { delete _gfxLaserbeamUD[i]; delete _gfxLaserbeamUDTop[i]; delete _gfxLaserbeamUDBottom[i]; delete _gfxLaserbeamLR[i]; delete _gfxLaserbeamLRLeft[i]; delete _gfxLaserbeamLRRight[i]; _gfxLaserbeamUD[i] = NULL; _gfxLaserbeamUDTop[i] = NULL; _gfxLaserbeamUDBottom[i] = NULL; _gfxLaserbeamLR[i] = NULL; _gfxLaserbeamLRLeft[i] = NULL; _gfxLaserbeamLRRight[i] = NULL; } } // No Gate Puddles _gatePuddles = 0; } void AI::save(Common::OutSaveFile *out) { int i; // Misc Variables out->writeByte(_playerInvisible); out->writeByte(_playerOnIce); out->writeByte(_playerEmerging); out->writeByte(_playerRunning); out->writeSint32LE((int)_weaponSelected); // Save Teleporters for (i = 0; i < kMaxTeleporters; i++) { out->writeUint16LE(_teleporters[i].x1); out->writeUint16LE(_teleporters[i].y1); out->writeUint16LE(_teleporters[i].x2); out->writeUint16LE(_teleporters[i].y2); out->writeUint32LE((int)_teleporters[i].dir1); out->writeUint32LE((int)_teleporters[i].dir2); out->writeUint16LE(_teleporters[i].level1); out->writeUint16LE(_teleporters[i].level2); out->writeUint16LE(_teleporters[i].usable1); out->writeUint16LE(_teleporters[i].usable2); out->writeUint16LE(_teleporters[i].anim1); out->writeUint16LE(_teleporters[i].anim2); out->write(_teleporters[i].luaFuncUse1, 32); out->write(_teleporters[i].luaFuncUse2, 32); } out->writeSint32LE(_numTeleporters); // Save Laser Data out->writeByte(_laserRescan); out->writeByte(_laserOnScreen); // Save Persistent Data out->writeSint32LE(_numGems); out->writeSint32LE(_numGooCups); out->writeSint32LE(_numMonkeystones); // Save Inventory for (i = 0; i < kMaxInventory; i++) { out->writeUint16LE(_inventory[i].keep); _inventory[i].ent.save(out); } out->writeUint32LE(_numInventory); // Save Deliveries for (i = 0; i < kMaxDeliveries; i++) { out->write(_deliveries[i].itemTextName, 32); out->write(_deliveries[i].itemGfxName, 32); out->write(_deliveries[i].destTextName, 32); out->write(_deliveries[i].destGfxName, 32); out->write(_deliveries[i].id, 32); } out->writeUint32LE(_numDeliveries); // Save Waypoints for (i = 0; i < kMaxWaypoints; i++) { out->writeSint32LE(_waypoints[i].x); out->writeSint32LE(_waypoints[i].y); out->writeSint32LE(_waypoints[i].level); } out->writeUint32LE(_numWaypoints); // Save Bridges for (i = 0; i < kMaxBridges; i++) { out->writeUint16LE(_bridges[i].x); out->writeUint16LE(_bridges[i].y); out->writeSint32LE((int)_bridges[i].dir); out->writeUint16LE(_bridges[i].delay); out->writeUint16LE(_bridges[i].anim); } out->writeUint32LE(_numBridges); // Save Lua List for (i = 0; i < kMaxLuaEnts; i++) { out->writeUint16LE(_luaList[i].x); out->writeUint16LE(_luaList[i].y); out->writeUint16LE(_luaList[i].value1); out->writeUint16LE(_luaList[i].value2); out->write(_luaList[i].luaFuncInit, 32); out->write(_luaList[i].luaFuncAction, 32); out->write(_luaList[i].luaFuncUse, 32); } out->writeUint32LE(_numLuaList); // Save Auto Actions for (i = 0; i < kMaxAutoActions; i++) { out->writeUint16LE(_autoActions[i].x); out->writeUint16LE(_autoActions[i].y); out->writeByte(_autoActions[i].activated); out->write(_autoActions[i].luaFuncInit, 32); out->write(_autoActions[i].luaFuncUse, 32); out->write(_autoActions[i].entityName, 32); } // Save Actions for (i = 0; i < kMaxActions; i++) { out->writeUint16LE(_actions[i].x1); out->writeUint16LE(_actions[i].y1); out->writeUint16LE(_actions[i].x2); out->writeUint16LE(_actions[i].y2); out->write(_actions[i].luaFuncInit, 32); out->write(_actions[i].luaFuncUse, 32); out->write(_actions[i].entityName, 32); } // Save Fairystones for (i = 0; i < kMaxFairystones; i++) { out->writeUint16LE(_fairystones[i].srcX); out->writeUint16LE(_fairystones[i].srcY); out->writeUint16LE(_fairystones[i].destX); out->writeUint16LE(_fairystones[i].destY); } // Save Callbacks for (i = 0; i < kMaxCallbacks; i++) { out->writeSint32LE((int)_callbacks[i].type); out->writeUint16LE(_callbacks[i].x); out->writeUint16LE(_callbacks[i].y); out->writeUint16LE(_callbacks[i].delay); } // Save Gatepuddles out->writeSint32LE(_gatePuddles); // Save AnimTargets out->writeUint32LE(_animTargets.size()); for (i = 0; (uint)i < _animTargets.size(); i++) { out->writeUint16LE(_animTargets[i]->x); out->writeUint16LE(_animTargets[i]->y); out->writeUint16LE(_animTargets[i]->start); out->writeUint16LE(_animTargets[i]->end); out->writeSint16LE(_animTargets[i]->vel); out->writeUint16LE(_animTargets[i]->animCycle); out->writeUint16LE(_animTargets[i]->animFrame); out->writeByte(_animTargets[i]->killAuto); out->writeByte(_animTargets[i]->inMap); } // Save ArrowPaths out->writeUint32LE(_arrowPaths->size()); for (i = 0; (uint)i < _arrowPaths->size(); i++) { out->writeUint16LE(_arrowPaths->operator[](i)->type); out->writeSint32LE((int)_arrowPaths->operator[](i)->dir); out->writeUint16LE(_arrowPaths->operator[](i)->tileX); out->writeUint16LE(_arrowPaths->operator[](i)->tileY); } // Save HereT List out->writeUint32LE(_hereList->size()); for (i = 0; (uint)i < _hereList->size(); i++) { out->writeUint16LE(_hereList->operator[](i)->x); out->writeUint16LE(_hereList->operator[](i)->y); out->write(_hereList->operator[](i)->entName, 32); } // Save Triggers out->writeUint32LE(_triggerList->size()); for (i = 0; (uint)i < _triggerList->size(); i++) { out->write(_triggerList->operator[](i)->id, 32); out->writeUint16LE(_triggerList->operator[](i)->x); out->writeUint16LE(_triggerList->operator[](i)->y); out->writeUint16LE(_triggerList->operator[](i)->value1); out->writeUint16LE(_triggerList->operator[](i)->value2); out->write(_triggerList->operator[](i)->luaFuncInit, 32); out->write(_triggerList->operator[](i)->luaFuncUse, 32); } AIEntity *e; // Save Floats out->writeUint32LE(_floats->size()); for (i = 0; (uint)i < _floats->size(); i++) { e = _floats->operator[](i); e->save(out); } // Save Ents out->writeUint32LE(_ents->size()); for (i = 0; (uint)i < _ents->size(); i++) { e = _ents->operator[](i); e->save(out); } } void AI::loadSaveFile(Common::InSaveFile *in) { int i; // Clean everything out restartSystem(); // Misc Variables _playerInvisible = in->readByte(); _playerOnIce = in->readByte(); _playerEmerging = in->readByte(); _playerRunning = in->readByte(); _weaponSelected = (AIType)in->readSint32LE(); // Load Teleporters for (i = 0; i < kMaxTeleporters; i++) { _teleporters[i].x1 = in->readUint16LE(); _teleporters[i].y1 = in->readUint16LE(); _teleporters[i].x2 = in->readUint16LE(); _teleporters[i].y2 = in->readUint16LE(); _teleporters[i].dir1 = (AIDir)in->readUint32LE(); _teleporters[i].dir2 = (AIDir)in->readUint32LE(); _teleporters[i].level1 = in->readUint16LE(); _teleporters[i].level2 = in->readUint16LE(); _teleporters[i].usable1 = in->readUint16LE(); _teleporters[i].usable2 = in->readUint16LE(); _teleporters[i].anim1 = in->readUint16LE(); _teleporters[i].anim2 = in->readUint16LE(); in->read(_teleporters[i].luaFuncUse1, 32); in->read(_teleporters[i].luaFuncUse2, 32); } _numTeleporters = in->readSint32LE(); // Load Laser Data _laserRescan = in->readByte(); _laserOnScreen = in->readByte(); // Load Persistent Data _numGems = in->readSint32LE(); _numGooCups = in->readSint32LE(); _numMonkeystones = in->readSint32LE(); // Load Inventory for (i = 0; i < kMaxInventory; i++) { _inventory[i].keep = in->readUint16LE(); _inventory[i].ent.load(in); } _numInventory = in->readUint32LE(); // Load Deliveries for (i = 0; i < kMaxDeliveries; i++) { in->read(_deliveries[i].itemTextName, 32); in->read(_deliveries[i].itemGfxName, 32); in->read(_deliveries[i].destTextName, 32); in->read(_deliveries[i].destGfxName, 32); in->read(_deliveries[i].id, 32); } _numDeliveries = in->readUint32LE(); // Load Waypoints for (i = 0; i < kMaxWaypoints; i++) { _waypoints[i].x = in->readSint32LE(); _waypoints[i].y = in->readSint32LE(); _waypoints[i].level = in->readSint32LE(); } _numWaypoints = in->readUint32LE(); // Load Bridges for (i = 0; i < kMaxBridges; i++) { _bridges[i].x = in->readUint16LE(); _bridges[i].y = in->readUint16LE(); _bridges[i].dir = (AIDir)in->readSint32LE(); _bridges[i].delay = in->readUint16LE(); _bridges[i].anim = in->readUint16LE(); } _numBridges = in->readUint32LE(); // Load Lua List for (i = 0; i < kMaxLuaEnts; i++) { _luaList[i].x = in->readUint16LE(); _luaList[i].y = in->readUint16LE(); _luaList[i].value1 = in->readUint16LE(); _luaList[i].value2 = in->readUint16LE(); in->read(_luaList[i].luaFuncInit, 32); in->read(_luaList[i].luaFuncAction, 32); in->read(_luaList[i].luaFuncUse, 32); } _numLuaList = in->readUint32LE(); // Load Auto Actions for (i = 0; i < kMaxAutoActions; i++) { _autoActions[i].x = in->readUint16LE(); _autoActions[i].y = in->readUint16LE(); _autoActions[i].activated = in->readByte(); in->read(_autoActions[i].luaFuncInit, 32); in->read(_autoActions[i].luaFuncUse, 32); in->read(_autoActions[i].entityName, 32); } // Load Actions for (i = 0; i < kMaxActions; i++) { _actions[i].x1 = in->readUint16LE(); _actions[i].y1 = in->readUint16LE(); _actions[i].x2 = in->readUint16LE(); _actions[i].y2 = in->readUint16LE(); in->read(_actions[i].luaFuncInit, 32); in->read(_actions[i].luaFuncUse, 32); in->read(_actions[i].entityName, 32); } // Load Fairystones for (i = 0; i < kMaxFairystones; i++) { _fairystones[i].srcX = in->readUint16LE(); _fairystones[i].srcY = in->readUint16LE(); _fairystones[i].destX = in->readUint16LE(); _fairystones[i].destY = in->readUint16LE(); } // Load Callbacks for (i = 0; i < kMaxCallbacks; i++) { _callbacks[i].type = (CallbackType)in->readSint32LE(); _callbacks[i].x = in->readUint16LE(); _callbacks[i].y = in->readUint16LE(); _callbacks[i].delay = in->readUint16LE(); } // Load Gatepuddles _gatePuddles = in->readSint32LE(); // Cache Gfx for Panic Zone, if needed for (i = 0; i < _numTeleporters; i++) if (((_teleporters[i].anim1 == 2) || (_teleporters[i].anim2 == 2)) && !g_hdb->_window->_pzInfo.gfxPanic) { g_hdb->_window->loadPanicZoneGfx(); break; } // Cache Graphics for Inventory and Deliveries for (i = 0; i < _numInventory; i++) { AIEntity *temp = &_inventory[i].ent; // Clear out all ptrs in entity before writing out for (int j = 0; j < kMaxAnimFrames; j++) temp->blinkGfx[j] = temp->movedownGfx[j] = temp->moveupGfx[j] = temp->moveleftGfx[j] = temp->moverightGfx[j] = temp->standdownGfx[j] = temp->standupGfx[j] = temp->standleftGfx[j] = temp->standrightGfx[j] = temp->special1Gfx[j] = NULL; temp->blinkFrames = temp->movedownFrames = temp->moveupFrames = temp->moveleftFrames = temp->moverightFrames = temp->standdownFrames = temp->standupFrames = temp->standleftFrames = temp->standrightFrames = 0; temp->draw = NULL; temp->aiDraw = NULL; temp->aiAction = temp->aiInit = temp->aiUse = NULL; cacheEntGfx(temp, false); } for (i = 0; i < _numDeliveries; i++) { _deliveries[i].itemGfx = g_hdb->_gfx->getTileGfx(_deliveries[i].itemGfxName, -1); _deliveries[i].destGfx = g_hdb->_gfx->getTileGfx(_deliveries[i].destGfxName, -1); } // Load AnimTargets uint32 animTsize = in->readUint32LE(); _animTargets.clear(); for (uint32 j = 0; j < animTsize; j++) { AnimTarget *a = new AnimTarget; a->x = in->readUint16LE(); a->y = in->readUint16LE(); a->start = in->readUint16LE(); a->end = in->readUint16LE(); a->vel = in->readSint16LE(); a->animCycle = in->readUint16LE(); a->animFrame = in->readUint16LE(); a->killAuto = in->readByte(); a->inMap = in->readByte(); memset(a->gfxList, 0, kMaxAnimTFrames * sizeof(Tile *)); _animTargets.push_back(a); } // Load ArrowPaths uint32 arrowPathSize = in->readUint32LE(); for (i = 0; (uint)i < arrowPathSize; i++) { ArrowPath *arrowPath = new ArrowPath; arrowPath->type = in->readUint16LE(); arrowPath->dir = (AIDir)in->readSint32LE(); arrowPath->tileX = in->readUint16LE(); arrowPath->tileY = in->readUint16LE(); _arrowPaths->push_back(arrowPath); } // Load HereT List uint32 hereSize = in->readUint32LE(); _hereList->clear(); for (uint32 j = 0; j < hereSize; j++) { HereT *h = new HereT; h->x = in->readUint16LE(); h->y = in->readUint16LE(); in->read(h->entName, 32); _hereList->push_back(h); } // Load Triggers uint32 tsize = in->readUint32LE(); for (i = 0; (uint)i < tsize; i++) { Trigger *t = new Trigger; in->read(t->id, 32); t->x = in->readUint16LE(); t->y = in->readUint16LE(); t->value1 = in->readUint16LE(); t->value2 = in->readUint16LE(); in->read(t->luaFuncInit, 32); in->read(t->luaFuncUse, 32); _triggerList->push_back(t); } AIEntity *e; // Load Floats uint32 fsize = in->readUint32LE(); for (i = 0; (uint)i < fsize; i++) { e = new AIEntity; e->load(in); // Cache All Entity Graphics cacheEntGfx(e, false); // Push Float _floats->push_back(e); } // Load Ents uint32 esize = in->readUint32LE(); for (i = 0; (uint)i < esize; i++) { e = new AIEntity; e->load(in); // Cache All Entity Graphics cacheEntGfx(e, false); // Push Entity _ents->push_back(e); if (e->type == AI_GUY) _player = e; } // Cache-in all animating tiles initAnimInfo(); // Set the Player weapon if (_weaponSelected != AI_NONE) { int slot = queryInventoryTypeSlot(_weaponSelected); if (slot != -1) { Tile *gfx = getInvItemGfx(slot); setPlayerWeapon(_weaponSelected, gfx); } } } void AI::initAnimInfo() { if (g_hdb->_map->checkOneTileExistInRange(_useSwitchOff, 2)) g_hdb->_gfx->getTile(_useSwitchOn); if (g_hdb->_map->checkOneTileExistInRange(_useSwitch2Off, 2)) g_hdb->_gfx->getTile(_useSwitch2On); if (g_hdb->_map->checkOneTileExistInRange(_useHolderEmpty, 2)) g_hdb->_gfx->getTile(_useHolderFull); if (g_hdb->_map->checkOneTileExistInRange(_useHandswitchOff, 2)) g_hdb->_gfx->getTile(_useHandswitchOn); if (g_hdb->_map->checkOneTileExistInRange(_targetDoorN, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoorN, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoorP, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoorP, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoorS, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoorS, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoorNv, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoorNv, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoorPv, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoorPv, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoorSv, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoorSv, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2N, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoor2N, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2P, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoor2P, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2S, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoor2S, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Nv, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoor2Nv, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Pv, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoor2Pv, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Sv, 4)) g_hdb->_gfx->cacheTileSequence(_targetDoor2Sv, 4); if (g_hdb->_map->checkOneTileExistInRange(_target2DoorN, 4)) g_hdb->_gfx->cacheTileSequence(_target2DoorN, 4); if (g_hdb->_map->checkOneTileExistInRange(_target2DoorP, 4)) g_hdb->_gfx->cacheTileSequence(_target2DoorP, 4); if (g_hdb->_map->checkOneTileExistInRange(_target2DoorS, 4)) g_hdb->_gfx->cacheTileSequence(_target2DoorS, 4); if (g_hdb->_map->checkOneTileExistInRange(_target2DoorNv, 4)) g_hdb->_gfx->cacheTileSequence(_target2DoorNv, 4); if (g_hdb->_map->checkOneTileExistInRange(_target2DoorPv, 4)) g_hdb->_gfx->cacheTileSequence(_target2DoorPv, 4); if (g_hdb->_map->checkOneTileExistInRange(_target2DoorSv, 4)) g_hdb->_gfx->cacheTileSequence(_target2DoorSv, 4); if (g_hdb->_map->checkOneTileExistInRange(_target3DoorN, 4)) g_hdb->_gfx->cacheTileSequence(_target3DoorN, 4); if (g_hdb->_map->checkOneTileExistInRange(_target3DoorP, 4)) g_hdb->_gfx->cacheTileSequence(_target3DoorP, 4); if (g_hdb->_map->checkOneTileExistInRange(_target3DoorS, 4)) g_hdb->_gfx->cacheTileSequence(_target3DoorS, 4); if (g_hdb->_map->checkOneTileExistInRange(_target3DoorNv, 4)) g_hdb->_gfx->cacheTileSequence(_target3DoorNv, 4); if (g_hdb->_map->checkOneTileExistInRange(_target3DoorPv, 4)) g_hdb->_gfx->cacheTileSequence(_target3DoorPv, 4); if (g_hdb->_map->checkOneTileExistInRange(_target3DoorSv, 4)) g_hdb->_gfx->cacheTileSequence(_target3DoorSv, 4); if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeU, 3)) g_hdb->_gfx->cacheTileSequence(_targetBridgeU, 3); if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeD, 3)) g_hdb->_gfx->cacheTileSequence(_targetBridgeD, 3); if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeL, 3)) g_hdb->_gfx->cacheTileSequence(_targetBridgeL, 3); if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeR, 3)) g_hdb->_gfx->cacheTileSequence(_targetBridgeR, 3); g_hdb->_gfx->cacheTileSequence(_targetBridgeMidLR, 1); g_hdb->_gfx->cacheTileSequence(_targetBridgeMidUD, 1); if (g_hdb->_map->checkOneTileExistInRange(_touchplateOff, 2)) g_hdb->_gfx->cacheTileSequence(_touchplateOff, 2); if (g_hdb->_map->checkOneTileExistInRange(_templeTouchpOff, 2)) g_hdb->_gfx->cacheTileSequence(_templeTouchpOff, 2); if (g_hdb->_map->checkOneTileExistInRange(_blockpole, 4)) g_hdb->_gfx->cacheTileSequence(_blockpole, 4); if (g_hdb->_map->checkOneTileExistInRange(_kcHolderWhiteOff, 2)) g_hdb->_gfx->getTile(_kcHolderWhiteOn); if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlueOff, 2)) g_hdb->_gfx->getTile(_kcHolderBlueOn); if (g_hdb->_map->checkOneTileExistInRange(_kcHolderRedOff, 2)) g_hdb->_gfx->getTile(_kcHolderRedOn); if (g_hdb->_map->checkOneTileExistInRange(_kcHolderGreenOff, 2)) g_hdb->_gfx->getTile(_kcHolderGreenOn); if (g_hdb->_map->checkOneTileExistInRange(_kcHolderPurpleOff, 2)) g_hdb->_gfx->getTile(_kcHolderPurpleOn); if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlackOff, 2)) g_hdb->_gfx->getTile(_kcHolderBlackOn); } const char *AITypeStr[] = { "AI_NONE", "AI_GUY", "AI_DOLLY", "AI_SPACEDUDE", "AI_SERGEANT", "AI_SCIENTIST", "AI_WORKER", "AI_DEADWORKER", "AI_ACCOUNTANT", "AI_RAILRIDER", "AI_RAILRIDER_ON", "AI_VORTEXIAN", "AI_CHICKEN", "AI_GEM_ATTACK", "AI_SLUG_ATTACK", "AI_LASER", "AI_LASERBEAM", "AI_DIVERTER", "AI_FOURFIRER", "AI_OMNIBOT", "AI_TURNBOT", "AI_SHOCKBOT", "AI_RIGHTBOT", "AI_PUSHBOT", "AI_LISTENBOT", "AI_MAINTBOT", "AI_OMNIBOT_MISSILE", "AI_DEADEYE", "AI_MEERKAT", "AI_FATFROG", "AI_GOODFAIRY", "AI_BADFAIRY", "AI_ICEPUFF", "AI_BUZZFLY", "AI_DRAGON", "AI_GATEPUDDLE", "AI_CRATE", "AI_LIGHTBARREL", "AI_HEAVYBARREL", "AI_BOOMBARREL", "AI_FROGSTATUE", "AI_MAGIC_EGG", "AI_ICE_BLOCK", "ITEM_CELL", "ITEM_ENV_WHITE", "ITEM_ENV_RED", "ITEM_ENV_BLUE", "ITEM_ENV_GREEN", "ITEM_TRANSCEIVER", "ITEM_CLUB", "ITEM_ROBOSTUNNER", "ITEM_SLUGSLINGER", "ITEM_MONKEYSTONE", "ITEM_GEM_WHITE", "ITEM_GEM_BLUE", "ITEM_GEM_RED", "ITEM_GEM_GREEN", "ITEM_GOO_CUP", "ITEM_TEACUP", "ITEM_COOKIE", "ITEM_BURGER", "ITEM_PDA", "ITEM_BOOK", "ITEM_CLIPBOARD", "ITEM_NOTE", "ITEM_KEYCARD_WHITE", "ITEM_KEYCARD_BLUE", "ITEM_KEYCARD_RED", "ITEM_KEYCARD_GREEN", "ITEM_KEYCARD_PURPLE", "ITEM_KEYCARD_BLACK", "ITEM_CABKEY", "ITEM_DOLLYTOOL1", "ITEM_DOLLYTOOL2", "ITEM_DOLLYTOOL3", "ITEM_DOLLYTOOL4", "ITEM_SEED", "ITEM_SODA", "ITEM_ROUTER", "ITEM_SLICER", "ITEM_CHICKEN", "ITEM_PACKAGE", "INFO_FAIRY_SRC", "INFO_FAIRY_SRC2", "INFO_FAIRY_SRC3", "INFO_FAIRY_SRC4", "INFO_FAIRY_SRC5", "INFO_FAIRY_DEST", "INFO_FAIRY_DEST2", "INFO_FAIRY_DEST3", "INFO_FAIRY_DEST4", "INFO_FAIRY_DEST5", "INFO_TRIGGER", "INFO_SET_MUSIC", "INFO_PROMOTE", "INFO_DEMOTE", "INFO_LUA", "INFO_HERE", "INFO_ARROW_TURN", "INFO_ARROW_STOP", "INFO_ARROW_4WAY", "INFO_TELEPORTER1", "INFO_TELEPORTER2", "INFO_TELEPORTER3", "INFO_TELEPORTER4", "INFO_TELEPORTER5", "INFO_TELEPORTER6", "INFO_TELEPORTER7", "INFO_TELEPORTER8", "INFO_TELEPORTER9", "INFO_TELEPORTER10", "INFO_TELEPORTER11", "INFO_TELEPORTER12", "INFO_TELEPORTER13", "INFO_TELEPORTER14", "INFO_TELEPORTER15", "INFO_TELEPORTER16", "INFO_TELEPORTER17", "INFO_TELEPORTER18", "INFO_TELEPORTER19", "INFO_TELEPORTER20", "INFO_LEVELEXIT", "INFO_ACTION1", "INFO_ACTION2", "INFO_ACTION3", "INFO_ACTION4", "INFO_ACTION5", "INFO_ACTION6", "INFO_ACTION7", "INFO_ACTION8", "INFO_ACTION9", "INFO_ACTION10", "INFO_ACTION11", "INFO_ACTION12", "INFO_ACTION13", "INFO_ACTION14", "INFO_ACTION15", "INFO_ACTION16", "INFO_ACTION17", "INFO_ACTION18", "INFO_ACTION19", "INFO_ACTION20", "INFO_ACTION_AUTO", "INFO_QMARK", "INFO_DEBUG", "END_AI_TYPES" }; const char *AIType2Str(AIType v) { return AITypeStr[v]; } const char *AIStateStr[] = { "STATE_NONE", "STATE_STANDDOWN", "STATE_STANDUP", "STATE_STANDLEFT", "STATE_STANDRIGHT", "STATE_BLINK", "STATE_MOVEUP", "STATE_MOVEDOWN", "STATE_MOVELEFT", "STATE_MOVERIGHT", "STATE_DYING", "STATE_DEAD", "STATE_HORRIBLE1", "STATE_HORRIBLE2", "STATE_HORRIBLE3", "STATE_HORRIBLE4", "STATE_GOODJOB", "STATE_PLUMMET", "STATE_PUSHUP", "STATE_PUSHDOWN", "STATE_PUSHLEFT", "STATE_PUSHRIGHT", "STATE_GRABUP", "STATE_GRABDOWN", "STATE_GRABLEFT", "STATE_GRABRIGHT", "STATE_ATK_CLUB_UP", "STATE_ATK_CLUB_DOWN", "STATE_ATK_CLUB_LEFT", "STATE_ATK_CLUB_RIGHT", "STATE_ATK_STUN_DOWN", "STATE_ATK_STUN_UP", "STATE_ATK_STUN_LEFT", "STATE_ATK_STUN_RIGHT", "STATE_ATK_SLUG_DOWN", "STATE_ATK_SLUG_UP", "STATE_ATK_SLUG_LEFT", "STATE_ATK_SLUG_RIGHT", "STATE_FLOATING", "STATE_FLOATDOWN", "STATE_FLOATUP", "STATE_FLOATLEFT", "STATE_FLOATRIGHT", "STATE_MELTED", "STATE_SLIDING", "STATE_SHOCKING", "STATE_EXPLODING", "STATE_USEDOWN", "STATE_USEUP", "STATE_USELEFT", "STATE_USERIGHT", "STATE_MEER_MOVE", "STATE_MEER_APPEAR", "STATE_MEER_BITE", "STATE_MEER_DISAPPEAR", "STATE_MEER_LOOK", "STATE_ICEP_PEEK", "STATE_ICEP_APPEAR", "STATE_ICEP_THROWDOWN", "STATE_ICEP_THROWRIGHT", "STATE_ICEP_THROWLEFT", "STATE_ICEP_DISAPPEAR", "STATE_LICKDOWN", "STATE_LICKLEFT", "STATE_LICKRIGHT", "STATE_DIVERTER_BL", "STATE_DIVERTER_BR", "STATE_DIVERTER_TL", "STATE_DIVERTER_TR", "STATE_KISSRIGHT", "STATE_KISSLEFT", "STATE_ANGRY", "STATE_PANIC", "STATE_LAUGH", "STATE_DOLLYUSERIGHT", "STATE_YELL", "STATE_ENDSTATES" }; const char *AIState2Str(AIState v) { return AIStateStr[v]; } } // End of Namespace