/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { void aiPlayerInit(AIEntity *e) { g_hdb->_ai->clearInventory(); e->aiAction = aiPlayerAction; e->draw = g_hdb->_ai->getStandFrameDir(e); switch (e->dir) { case DIR_UP: e->state = STATE_STANDUP; break; case DIR_DOWN: e->state = STATE_STANDDOWN; break; case DIR_LEFT: e->state = STATE_STANDLEFT; break; case DIR_RIGHT: e->state = STATE_STANDRIGHT; break; case DIR_NONE: warning("AI-PLAYER: aiPlayerInit: DIR_NONE found"); break; } e->moveSpeed = kPlayerMoveSpeed; strcpy(e->entityName, "player"); g_hdb->_ai->assignPlayer(e); } void aiPlayerInit2(AIEntity *e) { if (!g_hdb->_ai->_clubUpGfx[0]) { warning("STUB: weapon_sel_gfx uninitialized"); g_hdb->_ai->_clubUpGfx[0] = new Picture; g_hdb->_ai->_clubUpGfx[0]->load(g_hdb->_fileMan->findFirstData("clubup1", TYPE_PIC)); g_hdb->_ai->_clubUpGfx[1] = new Picture; g_hdb->_ai->_clubUpGfx[1]->load(g_hdb->_fileMan->findFirstData("clubup2", TYPE_PIC)); g_hdb->_ai->_clubUpGfx[2] = new Picture; g_hdb->_ai->_clubUpGfx[2]->load(g_hdb->_fileMan->findFirstData("clubup3", TYPE_PIC)); g_hdb->_ai->_clubUpGfx[3] = new Picture; g_hdb->_ai->_clubUpGfx[3]->load(g_hdb->_fileMan->findFirstData("clubup3", TYPE_PIC)); g_hdb->_ai->_clubDownGfx[0] = new Picture; g_hdb->_ai->_clubDownGfx[0]->load(g_hdb->_fileMan->findFirstData("clubdown1", TYPE_PIC)); g_hdb->_ai->_clubDownGfx[1] = new Picture; g_hdb->_ai->_clubDownGfx[1]->load(g_hdb->_fileMan->findFirstData("clubdown2", TYPE_PIC)); g_hdb->_ai->_clubDownGfx[2] = new Picture; g_hdb->_ai->_clubDownGfx[2]->load(g_hdb->_fileMan->findFirstData("clubdown3", TYPE_PIC)); g_hdb->_ai->_clubDownGfx[3] = new Picture; g_hdb->_ai->_clubDownGfx[3]->load(g_hdb->_fileMan->findFirstData("clubdown3", TYPE_PIC)); g_hdb->_ai->_clubLeftGfx[0] = new Picture; g_hdb->_ai->_clubLeftGfx[0]->load(g_hdb->_fileMan->findFirstData("clubleft1", TYPE_PIC)); g_hdb->_ai->_clubLeftGfx[1] = new Picture; g_hdb->_ai->_clubLeftGfx[1]->load(g_hdb->_fileMan->findFirstData("clubleft2", TYPE_PIC)); g_hdb->_ai->_clubLeftGfx[2] = new Picture; g_hdb->_ai->_clubLeftGfx[2]->load(g_hdb->_fileMan->findFirstData("clubleft3", TYPE_PIC)); g_hdb->_ai->_clubLeftGfx[3] = new Picture; g_hdb->_ai->_clubLeftGfx[3]->load(g_hdb->_fileMan->findFirstData("clubleft3", TYPE_PIC)); g_hdb->_ai->_clubRightGfx[0] = new Picture; g_hdb->_ai->_clubRightGfx[0]->load(g_hdb->_fileMan->findFirstData("clubright1", TYPE_PIC)); g_hdb->_ai->_clubRightGfx[1] = new Picture; g_hdb->_ai->_clubRightGfx[1]->load(g_hdb->_fileMan->findFirstData("clubright2", TYPE_PIC)); g_hdb->_ai->_clubRightGfx[2] = new Picture; g_hdb->_ai->_clubRightGfx[2]->load(g_hdb->_fileMan->findFirstData("clubright3", TYPE_PIC)); g_hdb->_ai->_clubRightGfx[3] = new Picture; g_hdb->_ai->_clubRightGfx[3]->load(g_hdb->_fileMan->findFirstData("clubright3", TYPE_PIC)); g_hdb->_ai->_clubUpFrames = 4; g_hdb->_ai->_clubDownFrames = 4; g_hdb->_ai->_clubLeftFrames = 4; g_hdb->_ai->_clubRightFrames = 4; g_hdb->_ai->_slugAttackGfx[0] = new Picture; g_hdb->_ai->_slugAttackGfx[0]->load(g_hdb->_fileMan->findFirstData("slug_shot1", TYPE_PIC)); g_hdb->_ai->_slugAttackGfx[1] = new Picture; g_hdb->_ai->_slugAttackGfx[1]->load(g_hdb->_fileMan->findFirstData("slug_shot2", TYPE_PIC)); g_hdb->_ai->_slugAttackGfx[2] = new Picture; g_hdb->_ai->_slugAttackGfx[2]->load(g_hdb->_fileMan->findFirstData("slug_shot3", TYPE_PIC)); g_hdb->_ai->_slugAttackGfx[3] = new Picture; g_hdb->_ai->_slugAttackGfx[3]->load(g_hdb->_fileMan->findFirstData("slug_shot4", TYPE_PIC)); int32 size = g_hdb->_fileMan->getLength("shock_spark_sit01", TYPE_TILE32); g_hdb->_ai->_stunLightningGfx[0] = g_hdb->_drawMan->getTileGfx("shock_spark_sit01", size); size = g_hdb->_fileMan->getLength("shock_spark_sit02", TYPE_TILE32); g_hdb->_ai->_stunLightningGfx[1] = g_hdb->_drawMan->getTileGfx("shock_spark_sit02", size); size = g_hdb->_fileMan->getLength("shock_spark_sit03", TYPE_TILE32); g_hdb->_ai->_stunLightningGfx[2] = g_hdb->_drawMan->getTileGfx("shock_spark_sit03", size); size = g_hdb->_fileMan->getLength("shock_spark_sit04", TYPE_TILE32); g_hdb->_ai->_stunLightningGfx[3] = g_hdb->_drawMan->getTileGfx("shock_spark_sit04", size); size = g_hdb->_fileMan->getLength("starstun_sit01", TYPE_TILE32); g_hdb->_ai->_stunnedGfx[0] = g_hdb->_drawMan->getTileGfx("starstun_sit01", size); size = g_hdb->_fileMan->getLength("starstun_sit02", TYPE_TILE32); g_hdb->_ai->_stunnedGfx[1] = g_hdb->_drawMan->getTileGfx("starstun_sit02", size); size = g_hdb->_fileMan->getLength("starstun_sit03", TYPE_TILE32); g_hdb->_ai->_stunnedGfx[2] = g_hdb->_drawMan->getTileGfx("starstun_sit03", size); size = g_hdb->_fileMan->getLength("starstun_sit04", TYPE_TILE32); g_hdb->_ai->_stunnedGfx[3] = g_hdb->_drawMan->getTileGfx("starstun_sit04", size); } e->draw = g_hdb->_ai->getStandFrameDir(e); } void aiPlayerAction(AIEntity *e) { debug(9, "STUB: AI: aiPlayerAction required"); } void aiPlayerDraw(AIEntity *e, int mx, int my) { switch (e->state) { case STATE_ATK_CLUB_UP: g_hdb->_ai->_clubUpGfx[e->animFrame]->drawMasked(e->x + e->drawXOff - mx, e->y + e->drawYOff - my); break; case STATE_ATK_CLUB_DOWN: g_hdb->_ai->_clubDownGfx[e->animFrame]->drawMasked(e->x + e->drawXOff - mx, e->y + e->drawYOff - my); break; case STATE_ATK_CLUB_LEFT: g_hdb->_ai->_clubLeftGfx[e->animFrame]->drawMasked(e->x + e->drawXOff - mx, e->y + e->drawYOff - my); break; case STATE_ATK_CLUB_RIGHT: g_hdb->_ai->_clubRightGfx[e->animFrame]->drawMasked(e->x + e->drawXOff - mx, e->y + e->drawYOff - my); break; default: warning("AI-PLAYER: aiPlayerDraw: Unintended State"); break; } if (e->sequence) { static int frame = 0; switch (e->dir) { case DIR_UP: g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - mx, e->y - 32 - my); g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - mx, e->y - 64 - my); break; case DIR_DOWN: g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - mx, e->y + 32 - my); g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - mx, e->y + 64 - my); break; case DIR_LEFT: g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - 32 - mx, e->y - my); g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - 64 - mx, e->y - my); break; case DIR_RIGHT: g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x + 32 - mx, e->y - my); g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x + 64 - mx, e->y - my); break; case DIR_NONE: warning("AI-PLAYER: aiPlayerDraw: DIR_NONE found"); break; } frame = (frame + 1) & 3; } } void aiGemAttackInit(AIEntity *e) { warning("STUB: AI: aiGemAttackInit required"); } void aiGemAttackInit2(AIEntity *e) { warning("STUB: AI: aiGemAttackInit2 required"); } void aiGemAttackAction(AIEntity *e) { warning("STUB: AI: aiGemAttackAction required"); } void aiChickenAction(AIEntity *e) { warning("STUB: AI: aiChickenAction required"); } void aiChickenUse(AIEntity *e) { warning("STUB: AI: aiChickenUse required"); } void aiChickenInit(AIEntity *e) { warning("STUB: AI: aiChickenInit required"); } void aiChickenInit2(AIEntity *e) { warning("STUB: AI: aiChickenInit2 required"); } void aiDollyInit(AIEntity *e) { warning("STUB: AI: aiDollyInit required"); } void aiDollyInit2(AIEntity *e) { warning("STUB: AI: aiDollyInit2 required"); } void aiSergeantInit(AIEntity *e) { e->moveSpeed = kPlayerMoveSpeed >> 1; if (e->value1) e->aiAction = aiSergeantAction; } void aiSergeantInit2(AIEntity *e) { e->draw = g_hdb->_ai->getStandFrameDir(e); } void aiSergeantAction(AIEntity *e) { if (e->goalX) { debug(9, "STUB: AI-PLAYER: aiSergeantAction: Play SND_FOOTSTEPS sounds"); g_hdb->_ai->animateEntity(e); } else g_hdb->_ai->animEntFrames(e); } void aiSpacedudeInit(AIEntity *e) { warning("STUB: AI: aiSpacedudeInit required"); } void aiSpacedudeInit2(AIEntity *e) { warning("STUB: AI: aiSpacedudeInit2 required"); } void aiCrateAction(AIEntity *e) { warning("STUB: AI: aiCrateAction required"); } void aiCrateInit2(AIEntity *e) { warning("STUB: AI: aiCrateInit2 required"); } void aiCrateInit(AIEntity *e) { warning("STUB: AI: aiCrateInit required"); } void aiBarrelLightAction(AIEntity *e) { warning("STUB: AI: aiBarrelLightAction required"); } void aiBarrelLightInit2(AIEntity *e) { warning("STUB: AI: aiBarrelLightInit2 required"); } void aiBarrelLightInit(AIEntity *e) { warning("STUB: AI: aiBarrelLightInit required"); } void aiBarrelHeavyAction(AIEntity *e) { warning("STUB: AI: aiBarrelHeavyAction required"); } void aiBarrelHeavyInit2(AIEntity *e) { warning("STUB: AI: aiBarrelHeavyInit2 required"); } void aiBarrelHeavyInit(AIEntity *e) { warning("STUB: AI: aiBarrelHeavyInit required"); } void aiBarrelExplosionEnd(AIEntity *e) { warning("STUB: AI: aiBarrelExplosionEnd required"); } void aiBarrelExplosionAction(AIEntity *e) { warning("STUB: AI: aiBarrelExplosionAction required"); } void aiBarrelExplode(AIEntity *e) { warning("STUB: AI: aiBarrelExplode required"); } void aiBarrelExplodeInit(AIEntity *e) { warning("STUB: AI: aiBarrelExplodeInit required"); } void aiBarrelExplodeInit2(AIEntity *e) { warning("STUB: AI: aiBarrelExplodeInit2 required"); } void aiBarrelExplodeAction(AIEntity *e) { warning("STUB: AI: aiBarrelExplodeAction required"); } void aiBarrelExplodeSpread(AIEntity *e) { warning("STUB: AI: aiBarrelExplodeSpread required"); } void aiBarrelExplosionEnd(int x, int y) { warning("STUB: AI: aiBarrelExplosionEnd(int, int) required"); } void aiBarrelBlowup(AIEntity *e, int x, int y) { warning("STUB: AI: aiBarrelBlowup required"); } void aiScientistInit(AIEntity *e) { warning("STUB: AI: aiScientistInit required"); } void aiScientistInit2(AIEntity *e) { warning("STUB: AI: aiScientistInit2 required"); } void aiSlugAttackAction(AIEntity *e) { warning("STUB: AI: aiSlugAttackAction required"); } void aiSlugAttackDraw(AIEntity *e, int mx, int my) { warning("STUB: AI: aiSlugAttackDraw required"); } void aiSlugAttackInit(AIEntity *e) { warning("STUB: AI: aiSlugAttackInit required"); } void aiSlugAttackInit2(AIEntity *e) { warning("STUB: AI: aiSlugAttackInit2 required"); } void aiDeadWorkerInit(AIEntity *e) { warning("STUB: AI: aiDeadWorkerInit required"); } void aiDeadWorkerInit2(AIEntity *e) { warning("STUB: AI: aiDeadWorkerInit2 required"); } void aiWorkerInit(AIEntity *e) { warning("STUB: AI: aiWorkerInit required"); } void aiWorkerInit2(AIEntity *e) { warning("STUB: AI: aiWorkerInit2 required"); } void aiAccountantInit(AIEntity *e) { warning("STUB: AI: aiAccountantInit required"); } void aiAccountantInit2(AIEntity *e) { warning("STUB: AI: aiAccountantInit2 required"); } void aiFrogStatueInit(AIEntity *e) { warning("STUB: AI: aiFrogStatueInit required"); } void aiFrogStatueInit2(AIEntity *e) { warning("STUB: AI: aiFrogStatueInit2 required"); } void aiFrogStatueAction(AIEntity *e) { warning("STUB: AI: aiFrogStatueAction required"); } void aiRoboStunnerAction(AIEntity *e) { warning("STUB: AI: aiRoboStunnerAction required"); } void aiRoboStunnerInit(AIEntity *e) { warning("STUB: AI: aiRoboStunnerInit required"); } void aiRoboStunnerInit2(AIEntity *e) { warning("STUB: AI: aiRoboStunnerInit2 required"); } void aiClubInit(AIEntity *e) { warning("STUB: AI: aiClubInit required"); } void aiClubInit2(AIEntity *e) { warning("STUB: AI: aiClubInit2 required"); } void aiSlugSlingerInit(AIEntity *e) { warning("STUB: AI: aiSlugSlingerInit required"); } void aiSlugSlingerInit2(AIEntity *e) { warning("STUB: AI: aiSlugSlingerInit2 required"); } void aiLaserAction(AIEntity *e) { warning("STUB: AI: aiLaserAction required"); } void aiLaserDraw(AIEntity *e, int mx, int my) { warning("STUB: AI: aiLaserDraw required"); } void aiDiverterAction(AIEntity *e) { warning("STUB: AI: aiDiverterAction required"); } void aiDiverterDraw(AIEntity *e, int mx, int my) { warning("STUB: AI: aiDiverterDraw required"); } void aiMeerkatDraw(AIEntity *e, int mx, int my) { warning("STUB: AI: aiMeerkatDraw required"); } void aiMeerkatAction(AIEntity *e) { warning("STUB: AI: aiMeerkatAction required"); } void aiMeerkatLookAround(AIEntity *e) { warning("STUB: AI: aiMeerkatLookAround required"); } void aiFatFrogAction(AIEntity *e) { warning("STUB: AI: aiFatFrogAction required"); } void aiFatFrogTongueDraw(AIEntity *e, int mx, int my) { warning("STUB: AI: aiFatFrogTongueDraw required"); } void aiGoodFairyAction(AIEntity *e) { warning("STUB: AI: aiGoodFairyAction required"); } void aiBadFairyAction(AIEntity *e) { warning("STUB: AI: aiBadFairyAction required"); } void aiGatePuddleAction(AIEntity *e) { warning("STUB: AI: aiGatePuddleAction required"); } void aiIcePuffSnowballAction(AIEntity *e) { warning("STUB: AI: aiIcePuffSnowballAction required"); } void aiIcePuffSnowballDraw(AIEntity *e, int mx, int my) { warning("STUB: AI: aiIcePuffSnowballDraw required"); } void aiIcePuffAction(AIEntity *e) { warning("STUB: AI: aiIcePuffAction required"); } void aiBuzzflyAction(AIEntity *e) { warning("STUB: AI: aiBuzzflyAction required"); } void aiDragonAction(AIEntity *e) { warning("STUB: AI: aiDragonAction required"); } void aiDragonDraw(AIEntity *e, int mx, int my) { warning("STUB: AI: aiDragonDraw required"); } void aiListenBotInit(AIEntity *e) { warning("STUB: AI: aiListenBotInit required"); } void aiListenBotInit2(AIEntity *e) { warning("STUB: AI: aiListenBotInit2 required"); } void aiLaserInit(AIEntity *e) { warning("STUB: AI: aiLaserInit required"); } void aiLaserInit2(AIEntity *e) { warning("STUB: AI: aiLaserInit2 required"); } void aiDiverterInit(AIEntity *e) { warning("STUB: AI: aiDiverterInit required"); } void aiDiverterInit2(AIEntity *e) { warning("STUB: AI: aiDiverterInit2 required"); } void aiMeerkatInit(AIEntity *e) { warning("STUB: AI: aiMeerkatInit required"); } void aiMeerkatInit2(AIEntity *e) { warning("STUB: AI: aiMeerkatInit2 required"); } void aiFatFrogInit(AIEntity *e) { warning("STUB: AI: aiFatFrogInit required"); } void aiFatFrogInit2(AIEntity *e) { warning("STUB: AI: aiFatFrogInit2 required"); } void aiGoodFairyInit(AIEntity *e) { warning("STUB: AI: aiGoodFairyInit required"); } void aiGoodFairyInit2(AIEntity *e) { warning("STUB: AI: aiGoodFairyInit2 required"); } void aiGoodFairyMoveaway(AIEntity *e) { warning("STUB: AI: aiGoodFairyMoveaway required"); } void aiBadFairyInit(AIEntity *e) { warning("STUB: AI: aiBadFairyInit required"); } void aiBadFairyInit2(AIEntity *e) { warning("STUB: AI: aiBadFairyInit2 required"); } void aiGatePuddleInit(AIEntity *e) { warning("STUB: AI: aiGatePuddleInit required"); } void aiGatePuddleInit2(AIEntity *e) { warning("STUB: AI: aiGatePuddleInit2 required"); } void aiIcePuffInit(AIEntity *e) { warning("STUB: AI: aiIcePuffInit required"); } void aiIcePuffInit2(AIEntity *e) { warning("STUB: AI: aiIcePuffInit2 required"); } void aiBuzzflyInit(AIEntity *e) { warning("STUB: AI: aiBuzzflyInit required"); } void aiBuzzflyInit2(AIEntity *e) { warning("STUB: AI: aiBuzzflyInit2 required"); } void aiDragonInit(AIEntity *e) { warning("STUB: AI: aiDragonInit required"); } void aiDragonInit2(AIEntity *e) { warning("STUB: AI: aiDragonInit2 required"); } void aiDragonWake(AIEntity *e) { warning("STUB: AI: aiDragonWake required"); } void aiDragonUse(AIEntity *e) { warning("STUB: AI: aiDragonUse required"); } void aiEnvelopeGreenInit(AIEntity *e) { warning("STUB: AI: aiEnvelopeGreenInit required"); } void aiEnvelopeGreenInit2(AIEntity *e) { warning("STUB: AI: aiEnvelopeGreenInit2 required"); } void aiGemBlueInit(AIEntity *e) { warning("STUB: AI: aiGemBlueInit required"); } void aiGemBlueInit2(AIEntity *e) { warning("STUB: AI: aiGemBlueInit2 required"); } void aiGemRedInit(AIEntity *e) { warning("STUB: AI: aiGemRedInit required"); } void aiGemRedInit2(AIEntity *e) { warning("STUB: AI: aiGemRedInit2 required"); } void aiGemGreenInit(AIEntity *e) { warning("STUB: AI: aiGemGreenInit required"); } void aiGemGreenInit2(AIEntity *e) { warning("STUB: AI: aiGemGreenInit2 required"); } void aiTeaCupInit(AIEntity *e) { warning("STUB: AI: aiTeaCupInit required"); } void aiTeaCupInit2(AIEntity *e) { warning("STUB: AI: aiTeaCupInit2 required"); } void aiCookieInit(AIEntity *e) { warning("STUB: AI: aiCookieInit required"); } void aiCookieInit2(AIEntity *e) { warning("STUB: AI: aiCookieInit2 required"); } void aiBurgerInit(AIEntity *e) { warning("STUB: AI: aiBurgerInit required"); } void aiBurgerInit2(AIEntity *e) { warning("STUB: AI: aiBurgerInit2 required"); } void aiBookInit(AIEntity *e) { warning("STUB: AI: aiBookInit required"); } void aiBookInit2(AIEntity *e) { warning("STUB: AI: aiBookInit2 required"); } void aiClipboardInit(AIEntity *e) { warning("STUB: AI: aiClipboardInit required"); } void aiClipboardInit2(AIEntity *e) { warning("STUB: AI: aiClipboardInit2 required"); } void aiNoteInit(AIEntity *e) { warning("STUB: AI: aiNoteInit required"); } void aiNoteInit2(AIEntity *e) { warning("STUB: AI: aiNoteInit2 required"); } void aiKeycardWhiteInit(AIEntity *e) { warning("STUB: AI: aiKeycardWhiteInit required"); } void aiKeycardWhiteInit2(AIEntity *e) { warning("STUB: AI: aiKeycardWhiteInit2 required"); } void aiKeycardBlueInit(AIEntity *e) { warning("STUB: AI: aiKeycardBlueInit required"); } void aiKeycardBlueInit2(AIEntity *e) { warning("STUB: AI: aiKeycardBlueInit2 required"); } void aiKeycardRedInit(AIEntity *e) { warning("STUB: AI: aiKeycardRedInit required"); } void aiKeycardRedInit2(AIEntity *e) { warning("STUB: AI: aiKeycardRedInit2 required"); } void aiKeycardGreenInit(AIEntity *e) { warning("STUB: AI: aiKeycardGreenInit required"); } void aiKeycardGreenInit2(AIEntity *e) { warning("STUB: AI: aiKeycardGreenInit2 required"); } void aiKeycardPurpleInit(AIEntity *e) { warning("STUB: AI: aiKeycardPurpleInit required"); } void aiKeycardPurpleInit2(AIEntity *e) { warning("STUB: AI: aiKeycardPurpleInit2 required"); } void aiKeycardBlackInit(AIEntity *e) { warning("STUB: AI: aiKeycardBlackInit required"); } void aiKeycardBlackInit2(AIEntity *e) { warning("STUB: AI: aiKeycardBlackInit2 required"); } void aiSeedInit(AIEntity *e) { warning("STUB: AI: aiSeedInit required"); } void aiSeedInit2(AIEntity *e) { warning("STUB: AI: aiSeedInit2 required"); } void aiSodaInit(AIEntity *e) { warning("STUB: AI: aiSodaInit required"); } void aiSodaInit2(AIEntity *e) { warning("STUB: AI: aiSodaInit2 required"); } void aiDollyTool1Init(AIEntity *e) { warning("STUB: AI: aiDollyTool1Init required"); } void aiDollyTool1Init2(AIEntity *e) { warning("STUB: AI: aiDollyTool1Init2 required"); } void aiDollyTool2Init(AIEntity *e) { warning("STUB: AI: aiDollyTool2Init required"); } void aiDollyTool2Init2(AIEntity *e) { warning("STUB: AI: aiDollyTool2Init2 required"); } void aiDollyTool3Init(AIEntity *e) { warning("STUB: AI: aiDollyTool3Init required"); } void aiDollyTool3Init2(AIEntity *e) { warning("STUB: AI: aiDollyTool3Init2 required"); } void aiDollyTool4Init(AIEntity *e) { warning("STUB: AI: aiDollyTool4Init required"); } void aiDollyTool4Init2(AIEntity *e) { warning("STUB: AI: aiDollyTool4Init2 required"); } void aiRouterInit(AIEntity *e) { warning("STUB: AI: aiRouterInit required"); } void aiRouterInit2(AIEntity *e) { warning("STUB: AI: aiRouterInit2 required"); } void aiSlicerInit(AIEntity *e) { warning("STUB: AI: aiSlicerInit required"); } void aiSlicerInit2(AIEntity *e) { warning("STUB: AI: aiSlicerInit2 required"); } void aiPackageInit(AIEntity *e) { warning("STUB: AI: aiPackageInit required"); } void aiPackageInit2(AIEntity *e) { warning("STUB: AI: aiPackageInit2 required"); } void aiMagicEggAction(AIEntity *e) { warning("STUB: AI: aiMagicEggAction required"); } void aiMagicEggInit(AIEntity *e) { warning("STUB: AI: aiMagicEggInit required"); } void aiMagicEggInit2(AIEntity *e) { warning("STUB: AI: aiMagicEggInit2 required"); } void aiMagicEggUse(AIEntity *e) { warning("STUB: AI: aiMagicEggUse required"); } void aiIceBlockAction(AIEntity *e) { warning("STUB: AI: aiIceBlockAction required"); } void aiIceBlockInit(AIEntity *e) { warning("STUB: AI: aiIceBlockInit required"); } void aiIceBlockInit2(AIEntity *e) { warning("STUB: AI: aiIceBlockInit2 required"); } void aiCabKeyInit(AIEntity *e) { warning("STUB: AI: aiCabKeyInit required"); } void aiCabKeyInit2(AIEntity *e) { warning("STUB: AI: aiCabKeyInit2 required"); } void aiItemChickenInit(AIEntity *e) { warning("STUB: AI: aiItemChickenInit required"); } void aiItemChickenInit2(AIEntity *e) { warning("STUB: AI: aiItemChickenInit2 required"); } void aiPdaInit(AIEntity *e) { warning("STUB: AI: aiPdaInit required"); } void aiPdaInit2(AIEntity *e) { warning("STUB: AI: aiPdaInit2 required"); } void aiCellUse(AIEntity *e) { warning("STUB: AI: aiCellUse required"); } void aiCellInit2(AIEntity *e) { warning("STUB: AI: aiCellInit2 required"); } void aiCellInit(AIEntity *e) { warning("STUB: AI: aiCellInit required"); } void aiEnvelopeWhiteInit(AIEntity *e) { warning("STUB: AI: aiEnvelopeWhiteInit required"); } void aiEnvelopeWhiteInit2(AIEntity *e) { warning("STUB: AI: aiEnvelopeWhiteInit2 required"); } void aiEnvelopeBlueInit(AIEntity *e) { warning("STUB: AI: aiEnvelopeBlueInit required"); } void aiEnvelopeBlueInit2(AIEntity *e) { warning("STUB: AI: aiEnvelopeBlueInit2 required"); } void aiEnvelopeRedInit(AIEntity *e) { warning("STUB: AI: aiEnvelopeRedInit required"); } void aiEnvelopeRedInit2(AIEntity *e) { warning("STUB: AI: aiEnvelopeRedInit2 required"); } void aiTransceiverInit(AIEntity *e) { warning("STUB: AI: aiTransceiverInit required"); } void aiTransceiverInit2(AIEntity *e) { warning("STUB: AI: aiTransceiverInit2 required"); } void aiTransceiverAction(AIEntity *e) { warning("STUB: AI: aiTransceiverAction required"); } void aiTransceiverUse(AIEntity *e) { warning("STUB: AI: aiTransceiverUse required"); } void aiMonkeystoneInit(AIEntity *e) { warning("STUB: AI: aiMonkeystoneInit required"); } void aiMonkeystoneAction(AIEntity *e) { warning("STUB: AI: aiMonkeystoneAction required"); } void aiMonkeystoneInit2(AIEntity *e) { warning("STUB: AI: aiMonkeystoneInit2 required"); } void aiMonkeystoneUse(AIEntity *e) { warning("STUB: AI: aiMonkeystoneUse required"); } void aiMonkeystoneUse2(AIEntity *e) { warning("STUB: AI: aiMonkeystoneUse2 required"); } void aiGemAction(AIEntity *e) { warning("STUB: AI: aiGemAction required"); } void aiGemAction2(AIEntity *e) { warning("STUB: AI: aiGemAction2 required"); } void aiGemWhiteInit(AIEntity *e) { warning("STUB: AI: aiGemWhiteInit required"); } void aiGemWhiteInit2(AIEntity *e) { warning("STUB: AI: aiGemWhiteInit2 required"); } void aiGooCupUse(AIEntity *e) { warning("STUB: AI: aiGooCupUse required"); } void aiGooCupInit(AIEntity *e) { warning("STUB: AI: aiGooCupInit required"); } void aiGooCupInit2(AIEntity *e) { warning("STUB: AI: aiGooCupInit2 required"); } void aiVortexianAction(AIEntity *e) { warning("STUB: AI: aiVortexianAction required"); } void aiVortexianUse(AIEntity *e) { warning("STUB: AI: aiVortexianUse required"); } void aiVortexianInit(AIEntity *e) { warning("STUB: AI: aiVortexianInit required"); } void aiVortexianInit2(AIEntity *e) { warning("STUB: AI: aiVortexianInit2 required"); } void aiNoneInit(AIEntity *e) { warning("STUB: AI: aiNoneInit required"); } void aiNoneInit2(AIEntity *e) { warning("STUB: AI: aiNoneInit2 required"); } void callbackDoorOpenClose(int x, int y) { warning("STUB: AI: callbackDoorOpenClose required"); } // Utility Functions void aiAnimateStanddown(AIEntity *e, int speed) { warning("STUB: AI: aiAnimateStanddown required"); } void aiGenericAction(AIEntity *e) { warning("STUB: AI: aiGenericAction required"); } void aiGetItemAction(AIEntity *e) { warning("STUB: AI: aiGetItemAction required"); } } // End of Namespace