/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_AI_PLAYER_H #define HDB_AI_PLAYER_H namespace HDB { void aiPlayerInit(AIEntity *e); void aiPlayerInit2(AIEntity *e); void aiPlayerAction(AIEntity *e); void aiPlayerDraw(AIEntity *e, int mx, int my); void aiGemAttackInit(AIEntity *e); void aiGemAttackInit2(AIEntity *e); void aiGemAttackAction(AIEntity *e); void aiChickenAction(AIEntity *e); void aiChickenUse(AIEntity *e); void aiChickenInit(AIEntity *e); void aiChickenInit2(AIEntity *e); void aiDollyInit(AIEntity *e); void aiDollyInit2(AIEntity *e); void aiSergeantInit(AIEntity *e); void aiSergeantInit2(AIEntity *e); void aiSergeantAction(AIEntity *e); void aiSpacedudeInit(AIEntity *e); void aiSpacedudeInit2(AIEntity *e); void aiCrateAction(AIEntity *e); void aiCrateInit2(AIEntity *e); void aiCrateInit(AIEntity *e); void aiBarrelLightAction(AIEntity *e); void aiBarrelLightInit2(AIEntity *e); void aiBarrelLightInit(AIEntity *e); void aiBarrelHeavyAction(AIEntity *e); void aiBarrelHeavyInit(AIEntity *e); void aiBarrelHeavyInit2(AIEntity *e); void aiBarrelExplosionEnd(AIEntity *e); void aiBarrelExplosionAction(AIEntity *e); void aiBarrelExplode(AIEntity *e); void aiBarrelExplodeInit(AIEntity *e); void aiBarrelExplodeInit2(AIEntity *e); void aiBarrelExplodeAction(AIEntity *e); void aiBarrelExplodeSpread(AIEntity *e); void aiBarrelExplosionEnd(int x, int y); void aiBarrelBlowup(AIEntity *e, int x, int y); void aiMaintBotInit(AIEntity *e); void aiMaintBotInit2(AIEntity *e); void aiMaintBotAction(AIEntity *e); void aiShockBotAction(AIEntity *e); void aiShockBotShock(AIEntity *e, int mx, int my); void aiShockBotInit(AIEntity *e); void aiShockBotInit2(AIEntity *e); void aiScientistInit(AIEntity *e); void aiScientistInit2(AIEntity *e); void aiFourFirerInit(AIEntity *e); void aiFourFirerInit2(AIEntity *e); void aiFourFirerAction(AIEntity *e); void aiRailRiderInit(AIEntity *e); void aiRailRiderInit2(AIEntity *e); void aiRailRiderAction(AIEntity *e); void aiRailRiderUse(AIEntity *e); void aiRailRiderOnUse(AIEntity *e); void aiRailRiderOnAction(AIEntity *e); void aiOmniBotMissileAction(AIEntity *e); void aiOmniBotMissileInit(AIEntity *e); void aiOmniBotMissileInit2(AIEntity *e); void aiSlugAttackAction(AIEntity *e); void aiSlugAttackDraw(AIEntity *e, int mx, int my); void aiSlugAttackInit(AIEntity *e); void aiSlugAttackInit2(AIEntity *e); void aiDeadWorkerInit(AIEntity *e); void aiDeadWorkerInit2(AIEntity *e); void aiWorkerInit(AIEntity *e); void aiWorkerInit2(AIEntity *e); void aiAccountantInit(AIEntity *e); void aiAccountantInit2(AIEntity *e); void aiFrogStatueInit(AIEntity *e); void aiFrogStatueInit2(AIEntity *e); void aiFrogStatueAction(AIEntity *e); void aiRoboStunnerAction(AIEntity *e); void aiRoboStunnerInit(AIEntity *e); void aiRoboStunnerInit2(AIEntity *e); void aiClubInit(AIEntity *e); void aiClubInit2(AIEntity *e); void aiSlugSlingerInit(AIEntity *e); void aiSlugSlingerInit2(AIEntity *e); void aiTurnBotAction(AIEntity *e); void aiPushBotAction(AIEntity *e); void aiOmniBotAction(AIEntity *e); void aiOmniBotMove(AIEntity *e); void aiLaserAction(AIEntity *e); void aiLaserDraw(AIEntity *e, int mx, int my); void aiDiverterAction(AIEntity *e); void aiDiverterDraw(AIEntity *e, int mx, int my); void aiRightBotAction(AIEntity *e); void aiDeadEyeAction(AIEntity *e); void aiMeerkatDraw(AIEntity *e, int mx, int my); void aiMeerkatAction(AIEntity *e); void aiMeerkatLookAround(AIEntity *e); void aiDeadEyeWalkInPlace(AIEntity *e); void aiFatFrogAction(AIEntity *e); void aiFatFrogTongueDraw(AIEntity *e, int mx, int my); void aiGoodFairyAction(AIEntity *e); void aiBadFairyAction(AIEntity *e); void aiGatePuddleAction(AIEntity *e); void aiIcePuffSnowballAction(AIEntity *e); void aiIcePuffSnowballDraw(AIEntity *e, int mx, int my); void aiIcePuffAction(AIEntity *e); void aiBuzzflyAction(AIEntity *e); void aiDragonAction(AIEntity *e); void aiDragonDraw(AIEntity *e, int mx, int my); void aiTurnBotInit(AIEntity *e); void aiTurnBotInit2(AIEntity *e); void aiListenBotInit(AIEntity *e); void aiListenBotInit2(AIEntity *e); void aiOmniBotInit(AIEntity *e); void aiOmniBotInit2(AIEntity *e); void aiLaserAction(AIEntity *e); void aiLaserInit(AIEntity *e); void aiLaserInit2(AIEntity *e); void aiDiverterInit(AIEntity *e); void aiDiverterInit2(AIEntity *e); void aiRightBotInit(AIEntity *e); void aiRightBotInit2(AIEntity *e); void aiPushBotInit(AIEntity *e); void aiPushBotInit2(AIEntity *e); void aiDeadEyeInit(AIEntity *e); void aiDeadEyeInit2(AIEntity *e); void aiMeerkatInit(AIEntity *e); void aiMeerkatInit2(AIEntity *e); void aiFatFrogInit(AIEntity *e); void aiFatFrogInit2(AIEntity *e); void aiGoodFairyInit(AIEntity *e); void aiGoodFairyInit2(AIEntity *e); void aiGoodFairyMoveaway(AIEntity *e); void aiBadFairyInit(AIEntity *e); void aiBadFairyInit2(AIEntity *e); void aiGatePuddleInit(AIEntity *e); void aiGatePuddleInit2(AIEntity *e); void aiIcePuffInit(AIEntity *e); void aiIcePuffInit2(AIEntity *e); void aiBuzzflyInit(AIEntity *e); void aiBuzzflyInit2(AIEntity *e); void aiDragonInit(AIEntity *e); void aiDragonInit2(AIEntity *e); void aiDragonWake(AIEntity *e); void aiDragonUse(AIEntity *e); void aiEnvelopeGreenInit(AIEntity *e); void aiEnvelopeGreenInit2(AIEntity *e); void aiGemBlueInit(AIEntity *e); void aiGemBlueInit2(AIEntity *e); void aiGemRedInit(AIEntity *e); void aiGemRedInit2(AIEntity *e); void aiGemGreenInit(AIEntity *e); void aiGemGreenInit2(AIEntity *e); void aiTeaCupInit(AIEntity *e); void aiTeaCupInit2(AIEntity *e); void aiCookieInit(AIEntity *e); void aiCookieInit2(AIEntity *e); void aiBurgerInit(AIEntity *e); void aiBurgerInit2(AIEntity *e); void aiBookInit(AIEntity *e); void aiBookInit2(AIEntity *e); void aiClipboardInit(AIEntity *e); void aiClipboardInit2(AIEntity *e); void aiNoteInit(AIEntity *e); void aiNoteInit2(AIEntity *e); void aiKeycardWhiteInit(AIEntity *e); void aiKeycardWhiteInit2(AIEntity *e); void aiKeycardBlueInit(AIEntity *e); void aiKeycardBlueInit2(AIEntity *e); void aiKeycardRedInit(AIEntity *e); void aiKeycardRedInit2(AIEntity *e); void aiKeycardGreenInit(AIEntity *e); void aiKeycardGreenInit2(AIEntity *e); void aiKeycardPurpleInit(AIEntity *e); void aiKeycardPurpleInit2(AIEntity *e); void aiKeycardBlackInit(AIEntity *e); void aiKeycardBlackInit2(AIEntity *e); void aiSeedInit(AIEntity *e); void aiSeedInit2(AIEntity *e); void aiSodaInit(AIEntity *e); void aiSodaInit2(AIEntity *e); void aiDollyTool1Init(AIEntity *e); void aiDollyTool1Init2(AIEntity *e); void aiDollyTool2Init(AIEntity *e); void aiDollyTool2Init2(AIEntity *e); void aiDollyTool3Init(AIEntity *e); void aiDollyTool3Init2(AIEntity *e); void aiDollyTool4Init(AIEntity *e); void aiDollyTool4Init2(AIEntity *e); void aiRouterInit(AIEntity *e); void aiRouterInit2(AIEntity *e); void aiSlicerInit(AIEntity *e); void aiSlicerInit2(AIEntity *e); void aiPackageInit(AIEntity *e); void aiPackageInit2(AIEntity *e); void aiMagicEggAction(AIEntity *e); void aiMagicEggInit(AIEntity *e); void aiMagicEggInit2(AIEntity *e); void aiMagicEggUse(AIEntity *e); void aiIceBlockAction(AIEntity *e); void aiIceBlockInit(AIEntity *e); void aiIceBlockInit2(AIEntity *e); void aiCabKeyInit(AIEntity *e); void aiCabKeyInit2(AIEntity *e); void aiItemChickenInit(AIEntity *e); void aiItemChickenInit2(AIEntity *e); void aiPdaInit(AIEntity *e); void aiPdaInit2(AIEntity *e); void aiCellUse(AIEntity *e); void aiCellInit2(AIEntity *e); void aiCellInit(AIEntity *e); void aiEnvelopeWhiteInit(AIEntity *e); void aiEnvelopeWhiteInit2(AIEntity *e); void aiEnvelopeBlueInit(AIEntity *e); void aiEnvelopeBlueInit2(AIEntity *e); void aiEnvelopeRedInit(AIEntity *e); void aiEnvelopeRedInit2(AIEntity *e); void aiTransceiverInit(AIEntity *e); void aiTransceiverInit2(AIEntity *e); void aiTransceiverAction(AIEntity *e); void aiTransceiverUse(AIEntity *e); void aiMonkeystoneInit(AIEntity *e); void aiMonkeystoneAction(AIEntity *e); void aiMonkeystoneInit2(AIEntity *e); void aiMonkeystoneUse(AIEntity *e); void aiMonkeystoneUse2(AIEntity *e); void aiGemAction(AIEntity *e); void aiGemAction2(AIEntity *e); void aiGemWhiteInit(AIEntity *e); void aiGemWhiteInit2(AIEntity *e); void aiGooCupUse(AIEntity *e); void aiGooCupInit(AIEntity *e); void aiGooCupInit2(AIEntity *e); void aiVortexianAction(AIEntity *e); void aiVortexianUse(AIEntity *e); void aiVortexianInit(AIEntity *e); void aiVortexianInit2(AIEntity *e); void aiNoneInit(AIEntity *e); void aiNoneInit2(AIEntity *e); void callbackDoorOpenClose(int x, int y); void callbackAutoDoorOpenClose(int x, int y); // Utility Functions void aiAnimateStanddown(AIEntity *e, int speed); void aiGenericAction(AIEntity *e); void aiGetItemAction(AIEntity *e); } // End of Namespace #endif // !HDB_AI_PLAYER_H