/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be AI::useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { // Black Door Switch bool AI::useSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile) { warning("STUB: Define useSwitch"); return false; } bool AI::useSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile) { warning("STUB: Define useSwitchOn"); return false; } bool AI::useSwitch2(AIEntity *e, int x, int y, int targetX, int targetY) { warning("STUB: Define useSwitch2"); return false; } // Colored Keycard Switch bool AI::useLockedSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile, AIType item, const char *keyerror) { warning("STUB: Define useLockedSwitch"); return false; } bool AI::useLockedSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile, AIType item) { warning("STUB: Define useLockedSwitchOn"); return false; } // Purple Cell Holder Switch bool AI::useCellHolder(AIEntity *e, int x, int y, int targetX, int targetY) { warning("STUB: Define useCellHolder"); return false; } // Touchplate bool AI::useTouchplate(AIEntity *e, int x, int y, int targetX, int targetY, int type) { warning("STUB: Define useTouchplate"); return false; } bool AI::useTouchplateOn(AIEntity *e, int x, int y, int targetX, int targetY, int type) { warning("STUB: Define useTouchplateOn"); return false; } // Normal Door bool AI::useDoorOpenClose(AIEntity *e, int x, int y) { warning("STUB: Define useDoorOpenClose"); return false; } bool AI::useAutoDoorOpenClose(AIEntity *e, int x, int y) { warning("STUB: Define useAutoDoorOpenClose"); return false; } // Any Type Door bool AI::useDoorOpenCloseBot(AIEntity *e, int x, int y) { warning("STUB: Define useDoorOpenCloseBot"); return false; } } // End of Namespace