/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { void AI::clearWaypoints() { memset(&_waypoints[0], 0, sizeof(_waypoints)); _numWaypoints = 0; } Tile *AI::getStandFrameDir(AIEntity *e) { switch (e->dir) { case DIR_DOWN: if (e->standdownFrames) return e->standdownGfx[0]; else if (e->movedownFrames) return e->movedownGfx[0]; break; case DIR_UP: if (e->standupFrames) return e->standupGfx[0]; else if (e->moveupFrames) return e->moveupGfx[0]; break; case DIR_LEFT: if (e->standleftFrames) return e->standleftGfx[0]; else if (e->moveleftFrames) return e->moveleftGfx[0]; break; case DIR_RIGHT: if (e->standrightFrames) return e->standrightGfx[0]; else if (e->moverightFrames) return e->moverightGfx[0]; break; case DIR_NONE: warning("AI-WAYPOINT: getStandFrameDir: DIR_NONE found"); break; } return e->standdownGfx[0]; } } // End of Namespace