/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { AI::AI() { _cine = new Common::Array; } AI::~AI() { delete _cine; } void AI::cineStart(bool abortable, char *abortFunc) { warning("STUB: AI::cineStart"); } void AI::cineSetCamera(int x, int y) { CineCommand *cmd = new CineCommand; cmd->x = x * kTileWidth; cmd->y = y * kTileHeight; cmd->cmdType = C_SETCAMERA; _cine->push_back(cmd); } void AI::cineResetCamera() { CineCommand *cmd = new CineCommand; cmd->cmdType = C_RESETCAMERA; _cine->push_back(cmd); } void AI::cineMoveCamera(int x, int y, int speed) { CineCommand *cmd = new CineCommand; cmd->start = 0; cmd->x = x * kTileWidth; cmd->y = y * kTileHeight; cmd->cmdType = C_MOVECAMERA; _cine->push_back(cmd); } } // End of Namespace