/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_AI_H #define HDB_AI_H #include "common/system.h" namespace HDB { enum CineType { C_NO_COMMAND, C_STOPCINE, C_LOCKPLAYER, C_UNLOCKPLAYER, C_SETCAMERA, C_MOVECAMERA, C_WAIT, C_WAITUNTILDONE, C_MOVEENTITY, C_DIALOG, C_ANIMENTITY, C_RESETCAMERA, C_SETENTITY, C_STARTMAP, C_MOVEPIC, C_MOVEMASKEDPIC, C_DRAWPIC, C_DRAWMASKEDPIC, C_FADEIN, C_FADEOUT, C_SPAWNENTITY, C_PLAYSOUND, C_CLEAR_FG, C_SET_FG, C_SET_BG, C_FUNCTION, C_ENTITYFACE, C_USEENTITY, C_REMOVEENTITY, C_SETANIMFRAME, C_TEXTOUT, C_CENTERTEXTOUT, C_PLAYVOICE, C_ENDLIST }; struct CineCommand { CineType cmdType; double x, y; double x2, y2; double xv, yv; int start, end; uint32 delay; int speed; char *title; char *string; char *id; // AIEntity *entity }; class AI { public: AI(); ~AI(); // Cinematic Functions void cineStart(bool abortable, char *abortFunc); void cineSetCamera(int x, int y); void cineResetCamera(); void cineMoveCamera(int x, int y, int speed); Common::Array *_cine; private: // Cinematics Variables bool _cineAbortable; bool _cineActive; bool _playerLock; bool _cameraLock; double _cameraX, _cameraY; }; } // End of Namespace #endif // !HDB_AI_H