/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_DRAW_MANAGER_H #define HDB_DRAW_MANAGER_H #include "graphics/managed_surface.h" #include "hdb/hdb.h" namespace HDB { enum { kTileWidth = 32, kTileHeight = 32, kMaxSkies = 10, kNum3DStars = 300 }; class Tile; class Picture; struct TileLookup { const char *filename; Tile *tData; uint16 skyIndex; uint16 animIndex; TileLookup() : filename(NULL), tData(NULL), skyIndex(0), animIndex(0) {} }; struct GfxCache { char name[32]; Tile *gfx; uint32 size; uint16 loaded; GfxCache() : name(""), gfx(NULL), size(0), loaded(0) {} }; class DrawMan { public: DrawMan(); ~DrawMan(); Graphics::ManagedSurface _globalSurface; bool init(); void fillScreen(uint32 color); void updateVideo(); void setFade(bool fadeIn, bool black, int steps); void updateFade(); bool isFadeActive() { return _fadeInfo.active; } bool isFadeStaying() { return _fadeInfo.stayFaded; } void turnOffFade() { _fadeInfo.active = _fadeInfo.stayFaded = false; } Tile *getTile(int index); int getTileIndex(const char *name); Picture *getPicture(const char *name); Tile *getGfx(const char *name, uint32 size); int isSky(int skyIndex); void setSky(int skyIndex); void setup3DStars(); void setup3DStarsLeft(); void draw3DStars(); void draw3DStarsLeft(); void drawSky(); private: int _numTiles; TileLookup *_tLookupArray; uint16 _skyTiles[kMaxSkies]; Common::Array *_gfxCache; int _currentSky; // 0 if no Sky, 1+ for which Sky to use struct { bool active; bool stayFaded; bool isBlack; int speed; bool isFadeIn; int curStep; } _fadeInfo; struct { int x, y, speed; uint16 color; } _stars3D[kNum3DStars]; struct { double x, y, speed; uint16 color; } _stars3DSlow[kNum3DStars]; int _tileSkyStars; // Index of sky_stars tile int _tileSkyStarsLeft; // Left-scrolling stars, slow int _tileSkyClouds; // Index of sky_stars tile Picture *_starField[4]; Picture *_skyClouds; bool _systemInit; }; class Picture { public: ~Picture(); Graphics::Surface load(Common::SeekableReadStream *stream); void draw(int x, int y); void drawMasked(int x, int y); private: uint _width, _height; char _name[64]; Graphics::ManagedSurface _surface; }; class Tile { public: ~Tile(); Graphics::Surface load(Common::SeekableReadStream *stream); void draw(int x, int y); void drawMasked(int x, int y); uint32 _flags; private: char _name[64]; Graphics::ManagedSurface _surface; }; } // End of Namespace HDB #endif // !HDB_DRAW_MANAGER_H