/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_DRAW_MANAGER_H #define HDB_DRAW_MANAGER_H #include "common/array.h" #include "common/file.h" #include "hdb/hdb.h" #include "hdb/file-manager.h" namespace HDB { class DrawMan { public: DrawMan(); struct Tile { MPCEntry *mpcData; Tile32Type *tileData; uint32 flags; uint16 loaded; uint16 skyIndex; uint16 animIndex; }; bool init(); // void saveToFile(const Common::String &filename); // void loadFromFile(const Common::String &filename); void loadTile32(char *name, uint32 *length); bool cursorDisplay; int cursorX, cursorY; Common::Array tileArray; private: bool _systemInit; }; } // End of Namespace HDB #endif // !HDB_DRAW_MANAGER_H