/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_FILE_MANAGER_H #define HDB_FILE_MANAGER_H #include "common/array.h" #include "common/file.h" #include "common/error.h" #include "common/stream.h" #include "common/memstream.h" #define MPCIterator Common::Array::iterator namespace HDB { // Each entry in a MSD file is of the following types enum DataType { TYPE_ERROR, TYPE_BINARY, TYPE_TILE32, TYPE_FONT, TYPE_ICON32, TYPE_PIC, ENDOFTYPES }; struct MPCEntry { char filename[64]; // filename int32 offset; // offset in MSD file of data int32 length; // compressed length of data int32 ulength; // uncompressed length DataType type; // type of data }; // data structure for a TILE32 // the actual 16-bit "565" PocketPC-formatted // gfx data follows the structure in the .msd // The imagesize will always be 2048 bytes (32*32*2) struct Tile32Type { int32 flags; // bit flags char name[64]; // name of graphic }; // data structure for a PIC // the actual 16-bit "565" PocketPC-formatted // gfx data follows the structure in the .msd struct PicType { int width, height; // width & height of pic char name[64]; // name of pic }; // data structure for a FONT // the actual 16-bit "565" PocketPC-formatted // gfx data follows the structure in the .msd struct FontType { int type; // 0 = mono, 1 = proportional int numChars; // how many characters in font int height; // height of entire font int kerning; // space between chars int leading; // space between lines }; // each character in a font has width info and // an offset from the beginning of the font chunk struct CharInfo { int16 width; // in pixels, of the character int32 offset; // from the start of the font charInfo chunk }; class FileMan { private: Common::File *_mpcFile; Common::Array _dir; bool _compressed; public: FileMan(); struct { uint32 id; uint32 dirSize; } dataHeader; uint32 readOffset; bool openMPC(const Common::String &filename); void closeMPC(); /* TODO: Implement the loadData functions for the various DataTypes as they are encountered. void loadData(char *string, uint32 *length); */ MPCEntry *findFirstData(const char *string, DataType type); MPCEntry **findNextData(MPCIterator it); //int findAmount(char *string, DataType type); }; } // End of Namespace HDB #endif // !HDB_FILE_MANAGER_H