/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { Gfx::Gfx() { _tLookupArray = NULL; _starsInfo.active = false; _gfxCache = new Common::Array; _globalSurface.create(kScreenWidth, kScreenHeight, g_hdb->_format); _pointerDisplayable = 1; _sines = new Common::SineTable(360); _cosines = new Common::CosineTable(360); _systemInit = false; _numTiles = 0; memset(&_fadeInfo, 0, sizeof(_fadeInfo)); memset(&_snowInfo, 0, sizeof(_snowInfo)); memset(&_skyTiles, 0, sizeof(_skyTiles)); } Gfx::~Gfx() { for (uint i = 0; i < _gfxCache->size(); i++) delete _gfxCache->operator[](i); delete _gfxCache; for (uint i = 0; i < _charInfoBlocks.size(); i++) delete _charInfoBlocks[i]; delete _sines; delete _cosines; for (int i = 0; i < _fontHeader.numChars; i++) _fontSurfaces[i].free(); _globalSurface.free(); } bool Gfx::init() { // Set the default cursor pos & char clipping setCursor(0, 0); _eLeft = 0; _eRight = kScreenWidth; _eTop = 0; _eBottom = kScreenHeight; // Load Game Font if (!loadFont("normalprop")) return false; // Read total number of tiles in game _numTiles = g_hdb->_fileMan->getCount("t32_", TYPE_TILE32); if (!_numTiles) { return false; } // Setup Tile Lookup Array _tLookupArray = new TileLookup[_numTiles]; Common::Array *tileData = g_hdb->_fileMan->findFiles("t32_", TYPE_TILE32); assert((uint)_numTiles == tileData->size()); int index = 0, skyIndex = 0; for (; index < _numTiles; index++) { _tLookupArray[index].filename = tileData->operator[](index); _tLookupArray[index].tData = NULL; _tLookupArray[index].skyIndex = 0; _tLookupArray[index].animIndex = index; // Check if the loaded Tile is a Sky Tile if (strstr(tileData->operator[](index), "sky") && (skyIndex < kMaxSkies)) { _tLookupArray[index].skyIndex = skyIndex + 1; _skyTiles[skyIndex] = index; skyIndex++; } } delete tileData; // Add Animating Tile Info int found = -1; char search[32]; strcpy(search, "anim_"); for (index = 0; index < _numTiles; index++) { // IF we have not found a start, look for it // ELSE IF we have found a start and are in the middle of an anim group // ELSE IF we're in an anim group and have just reached the end if (!strncmp(_tLookupArray[index].filename, search, strlen(search)) && found == -1) { found = index; memset(search, 0, sizeof(search)); strncpy(search, _tLookupArray[index].filename, strlen(_tLookupArray[index].filename) - 2); } else if (!strncmp(_tLookupArray[index].filename, search, strlen(search)) && found >= 0) _tLookupArray[index - 1].animIndex = index; else if (strncmp(_tLookupArray[index].filename, search, strlen(search)) && found >= 0) { _tLookupArray[index - 1].animIndex = found; strcpy(search, "anim_"); found = -1; if (!strncmp(_tLookupArray[index].filename, search, strlen(search))) index--; } } // Init Sky Data _currentSky = 0; _tileSkyStars = getTileIndex(TILE_SKY_STARS); _tileSkyStarsLeft = getTileIndex(TILE_SKY_STARS_LEFT_SLOW); _tileSkyClouds = getTileIndex(TILE_SKY_CLOUDS); // Not completely sure about this filename. _skyClouds = NULL; /* TODO: Setup Gamma Table */ warning("STUB: Gfx::init() gamma missing"); // Load Mouse Pointer and Display Cursor _mousePointer[0] = loadPic(PIC_MOUSE_CURSOR1); _mousePointer[1] = loadPic(PIC_MOUSE_CURSOR2); _mousePointer[2] = loadPic(PIC_MOUSE_CURSOR3); _mousePointer[3] = loadPic(PIC_MOUSE_CURSOR4); _mousePointer[4] = loadPic(PIC_MOUSE_CURSOR5); _mousePointer[5] = loadPic(PIC_MOUSE_CURSOR6); _mousePointer[6] = loadPic(PIC_MOUSE_CURSOR7); _mousePointer[7] = loadPic(PIC_MOUSE_CURSOR8); _showCursor = true; // Load all 4 levels of star colors _starField[0] = getPicture(PIC_STAR64); _starField[1] = getPicture(PIC_STAR128); _starField[2] = getPicture(PIC_STAR192); _starField[3] = getPicture(PIC_STAR256); _snowflake = getPicture(PIC_SNOWFLAKE); _systemInit = true; return true; } void Gfx::save(Common::OutSaveFile *out) { int i; out->writeSint32LE(_currentSky); out->writeByte(_fadeInfo.active); out->writeByte(_fadeInfo.stayFaded); out->writeByte(_fadeInfo.isBlack); out->writeSint32LE(_fadeInfo.speed); out->writeByte(_fadeInfo.isFadeIn); out->writeSint32LE(_fadeInfo.curStep); out->writeByte(_snowInfo.active); for (i = 0; i < MAX_SNOW; i++) out->writeDoubleLE(_snowInfo.x[i]); for (i = 0; i < MAX_SNOW; i++) out->writeDoubleLE(_snowInfo.y[i]); for (i = 0; i < MAX_SNOW; i++) out->writeDoubleLE(_snowInfo.yv[i]); for (i = 0; i < MAX_SNOW; i++) out->writeSint32LE(_snowInfo.xvindex[i]); } void Gfx::loadSaveFile(Common::InSaveFile *in) { int i; _currentSky = in->readSint32LE(); _fadeInfo.active = in->readByte(); _fadeInfo.stayFaded = in->readByte(); _fadeInfo.isBlack = in->readByte(); _fadeInfo.speed = in->readSint32LE(); _fadeInfo.isFadeIn = in->readByte(); _fadeInfo.curStep = in->readSint32LE(); _snowInfo.active = in->readByte(); for (i = 0; i < MAX_SNOW; i++) _snowInfo.x[i] = in->readDoubleLE(); for (i = 0; i < MAX_SNOW; i++) _snowInfo.y[i] = in->readDoubleLE(); for (i = 0; i < MAX_SNOW; i++) _snowInfo.yv[i] = in->readDoubleLE(); for (i = 0; i < MAX_SNOW; i++) _snowInfo.xvindex[i] = in->readSint32LE(); setSky(_currentSky); turnOffSnow(); if (_snowInfo.active) turnOnSnow(); } void Gfx::fillScreen(uint32 color) { _globalSurface.fillRect(Common::Rect(kScreenWidth, kScreenHeight), color); g_system->fillScreen(color); } void Gfx::updateVideo() { updateFade(); if (!g_hdb->_progressGfx) return; g_hdb->checkProgress(); int left = kScreenWidth / 2 - g_hdb->_progressGfx->_width / 2; Common::Rect clip(g_hdb->_progressGfx->getSurface()->getBounds()); clip.moveTo(left, kProgressY); clip.clip(g_hdb->_gfx->_globalSurface.getBounds()); if (!clip.isEmpty()) { g_system->copyRectToScreen(g_hdb->_gfx->_globalSurface.getBasePtr(clip.left, clip.top), g_hdb->_gfx->_globalSurface.pitch, clip.left, clip.top, clip.width(), clip.height()); } } void Gfx::drawPointer() { static int anim = 0; static uint32 animTime = 0; if (animTime < g_system->getMillis()) { animTime = g_system->getMillis() + 50; anim = (anim + 1) & 7; } // If pointer is not displayable and we are in game, exit if (!_pointerDisplayable && g_hdb->getGameState() == GAME_PLAY) return; // If we are in game and the cursor should be displayed, draw it if (_showCursor || g_hdb->getGameState() != GAME_PLAY) _mousePointer[anim]->drawMasked(g_hdb->_input->getMouseX() - 16, g_hdb->_input->getMouseY() - 16); } void Gfx::setPointerState(int value) { _pointerDisplayable = value; } void Gfx::setFade(bool fadeIn, bool black, int steps) { _fadeInfo.isFadeIn = fadeIn; _fadeInfo.isBlack = black; if (!steps) { steps = 1; } _fadeInfo.speed = steps; if (fadeIn) { _fadeInfo.curStep = 0; } else { _fadeInfo.curStep = 255; } _fadeInfo.active = true; } void Gfx::updateFade() { uint8 r, g, b; static int waitAFrame = 0; if (!_fadeInfo.active && !_fadeInfo.stayFaded) return; Graphics::ManagedSurface fadeBuffer1, fadeBuffer2; fadeBuffer1.create(kScreenWidth, kScreenHeight, g_hdb->_format); fadeBuffer2.create(kScreenWidth, kScreenHeight, g_hdb->_format); fadeBuffer2.blitFrom(_globalSurface); do { // Copy pristine copy of background to modification buffer fadeBuffer1.blitFrom(fadeBuffer2); // do the actual alphablending uint16 *ptr, value; if (!_fadeInfo.isBlack) { // Black Fade for (int y = 0; y < kScreenHeight; y++) { ptr = (uint16 *)fadeBuffer1.getBasePtr(0, y); for (int x = 0; x < kScreenWidth; x++) { value = *ptr; if (value) { g_hdb->_format.colorToRGB(value, r, g, b); r = (r * _fadeInfo.curStep) >> 8; g = (g * _fadeInfo.curStep) >> 8; b = (b * _fadeInfo.curStep) >> 8; *ptr = g_hdb->_format.RGBToColor(r, g, b); } ptr++; } } } else { // White Fade for (int y = 0; y < kScreenHeight; y++) { ptr = (uint16 *)fadeBuffer1.getBasePtr(0, y); for (int x = 0; x < kScreenWidth; x++) { value = *ptr; g_hdb->_format.colorToRGB(value, r, g, b); r += (255 - r) * (256 - _fadeInfo.curStep) / 256; g += (255 - g) * (256 - _fadeInfo.curStep) / 256; b += (255 - b) * (256 - _fadeInfo.curStep) / 256; *ptr = g_hdb->_format.RGBToColor(r, g, b); ptr++; } } } _globalSurface.blitFrom(fadeBuffer1); // step the fading values to the next one and // see if we're done yet if (_fadeInfo.isFadeIn) { if (_fadeInfo.active) _fadeInfo.curStep += _fadeInfo.speed; if (_fadeInfo.curStep > 255) { _fadeInfo.curStep = 255; _fadeInfo.active = false; _fadeInfo.stayFaded = false; } } else { if (_fadeInfo.active == true) _fadeInfo.curStep -= _fadeInfo.speed; if (_fadeInfo.curStep < 1) { _fadeInfo.curStep = 0; _fadeInfo.active = false; _fadeInfo.stayFaded = false; } } // make sure we wait one frame at least - some logic in the game // doesn't draw the frame immediately if (!waitAFrame) { waitAFrame++; return; } g_system->copyRectToScreen(_globalSurface.getBasePtr(0, 0), _globalSurface.pitch, 0, 0, _globalSurface.w, _globalSurface.h); g_system->updateScreen(); if (g_hdb->getDebug()) { g_hdb->_frames.push_back(g_system->getMillis()); while (g_hdb->_frames[0] < g_system->getMillis() - 1000) g_hdb->_frames.remove_at(0); } g_system->delayMillis(1000 / kGameFPS); } while (_fadeInfo.active); waitAFrame = 0; // reset counter } void Gfx::turnOnSnow() { int i; _snowInfo.active = true; for (i = 0; i < MAX_SNOW; i++) { _snowInfo.x[i] = g_hdb->_rnd->getRandomNumber(kScreenWidth - 1); _snowInfo.y[i] = g_hdb->_rnd->getRandomNumber(kScreenHeight - 1); _snowInfo.yv[i] = g_hdb->_rnd->getRandomNumber(2) + 1; _snowInfo.xvindex[i] = g_hdb->_rnd->getRandomNumber(MAX_SNOW_XV - 1); } } Picture *Gfx::loadPic(const char *picName) { Picture *pic = new Picture; Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(picName, TYPE_PIC); if (!stream) return NULL; pic->load(stream); return pic; } Tile *Gfx::loadTile(const char *tileName) { Tile *tile = new Tile; Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(tileName, TYPE_TILE32); if (!stream) return NULL; tile->load(stream); return tile; } Tile *Gfx::loadIcon(const char *tileName) { Tile *tile = new Tile; Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(tileName, TYPE_ICON32); if (!stream) return NULL; tile->load(stream); return tile; } Tile *Gfx::getTile(int index) { if (index < 0 || index > _numTiles) { if (index != 0xFFFF) debug(6, "getTile(%d): wrong index > %d", index, _numTiles); return NULL; } if (_tLookupArray[index].skyIndex) { debug(6, "getTile(%d): sky tile (%d)", index, _tLookupArray[index].skyIndex); // We don't draw Sky Tiles, so return NULL return NULL; } if (_tLookupArray[index].tData == NULL) { Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(_tLookupArray[index].filename, TYPE_TILE32); Tile *tile = new Tile; tile->load(stream); _tLookupArray[index].tData = tile; } return _tLookupArray[index].tData; } void Gfx::emptyGfxCaches() { // We have plenty of memory, so do not do it } void Gfx::cacheTileSequence(int tileIndex, int count) { for (int i = tileIndex; i < tileIndex + count; i++) getTile(i); } int Gfx::getTileIndex(const char *name) { if (!name) { return -1; } for (int i = 0; i < _numTiles; i++) { if (Common::matchString(_tLookupArray[i].filename, name)) { return i; } } return -1; } Picture *Gfx::getPicture(const char *name) { Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(name, TYPE_PIC); Picture *picture = new Picture; picture->load(stream); return picture; } // Returns: true->Tile, false->Pic bool Gfx::selectGfxType(const char *name) { // Check for Pic types if (Common::matchString(name, "clubup1")) return false; if (Common::matchString(name, "clubup2")) return false; if (Common::matchString(name, "clubup3")) return false; if (Common::matchString(name, "clubup4")) return false; if (Common::matchString(name, "clubdown1")) return false; if (Common::matchString(name, "clubdown2")) return false; if (Common::matchString(name, "clubdown3")) return false; if (Common::matchString(name, "clubdown4")) return false; if (Common::matchString(name, "clubleft1")) return false; if (Common::matchString(name, "clubleft2")) return false; if (Common::matchString(name, "clubleft3")) return false; if (Common::matchString(name, "clubleft4")) return false; if (Common::matchString(name, "clubright1")) return false; if (Common::matchString(name, "clubright2")) return false; if (Common::matchString(name, "clubright3")) return false; if (Common::matchString(name, "clubright4")) return false; if (Common::matchString(name, "slug_shot1")) return false; if (Common::matchString(name, "slug_shot2")) return false; if (Common::matchString(name, "slug_shot3")) return false; if (Common::matchString(name, "slug_shot4")) return false; return true; } Tile *Gfx::getTileGfx(const char *name, int32 size) { // Try to find graphic for (Common::Array::iterator it = _gfxCache->begin(); it != _gfxCache->end(); it++) { if (Common::matchString((*it)->name, name)) { if ((*it)->loaded == -1) { // Marked for Deletetion? (*it)->loaded = 1; // Reactivate it return (*it)->tileGfx; } } } GfxCache *gc = new GfxCache; strcpy(gc->name, name); Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(name, TYPE_TILE32); Tile *gfxTile = new Tile; gfxTile->load(stream); gc->tileGfx = gfxTile; if (size == -1) size = g_hdb->_fileMan->getLength(name, TYPE_TILE32); gc->size = size; gc->loaded = 1; _gfxCache->push_back(gc); return gc->tileGfx; } void Gfx::markGfxCacheFreeable() { for (Common::Array::iterator it = _gfxCache->begin(); it != _gfxCache->end(); it++) (*it)->loaded = -1; } void Gfx::markTileCacheFreeable() { // we have plenty of memory, so do not do it } Picture *Gfx::getPicGfx(const char *name, int32 size) { // Try to find graphic for (Common::Array::iterator it = _gfxCache->begin(); it != _gfxCache->end(); it++) { if (Common::matchString((*it)->name, name)) { if ((*it)->loaded == -1) { // Marked for Deletetion? (*it)->loaded = 1; // Reactivate it return (*it)->picGfx; } } } GfxCache *gc = new GfxCache; strcpy(gc->name, name); Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(name, TYPE_TILE32); Picture *gfxPic = new Picture; gfxPic->load(stream); gc->picGfx = gfxPic; if (size == -1) size = g_hdb->_fileMan->getLength(name, TYPE_PIC); gc->size = size; gc->loaded = 1; _gfxCache->push_back(gc); return gc->picGfx; } int Gfx::isSky(int index) { if (!index) { return 0; } for (int i = 0; i < kMaxSkies; i++) { if (_skyTiles[i] == index) { return i + 1; // The skyTiles are indexed from 1. 0 => No Sky tile } } return 0; } void Gfx::setSky(int skyIndex) { int tileIndex = _skyTiles[skyIndex - 1]; _currentSky = skyIndex; // Clear memory used by last sky if (tileIndex != _tileSkyClouds && _skyClouds) { delete _skyClouds; _skyClouds = NULL; } // Setup current sky if (tileIndex == _tileSkyStars) { setup3DStars(); return; } else if (tileIndex == _tileSkyStarsLeft) { setup3DStarsLeft(); return; } else if (tileIndex == _tileSkyClouds) { _skyClouds = getPicture(CLOUDY_SKIES); return; } } void Gfx::setup3DStars() { for (int i = 0; i < kNum3DStars; i++) { _stars3D[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth - 1); _stars3D[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight - 1); _stars3D[i].speed = g_hdb->_rnd->getRandomNumber(255); _stars3D[i].speed >>= 1; _stars3D[i].color = _stars3D[i].speed / 64; } } void Gfx::setup3DStarsLeft() { for (int i = 0; i < kNum3DStars; i++) { _stars3DSlow[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth - 1); _stars3DSlow[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight - 1); _stars3DSlow[i].speed = ((double) (1 + g_hdb->_rnd->getRandomNumber(4))) / 6.0; _stars3DSlow[i].color = (int) (_stars3DSlow[i].speed * 4.00); } } void Gfx::draw3DStars() { fillScreen(0); for (int i = 0; i < kNum3DStars; i++) { _starField[_stars3D[i].color]->drawMasked((int)_stars3D[i].x, (int)_stars3D[i].y); _stars3D[i].y += (_stars3D[i].speed >> 5) + 1; if (_stars3D[i].y > kScreenHeight) { _stars3D[i].y = 0; } } } void Gfx::draw3DStarsLeft() { fillScreen(0); for (int i = 0; i < kNum3DStars; i++) { _starField[_stars3DSlow[i].color]->drawMasked((int)_stars3DSlow[i].x, (int)_stars3DSlow[i].y); _stars3DSlow[i].x -= _stars3DSlow[i].speed; if (_stars3DSlow[i].x < 0) { _stars3DSlow[i].x = kScreenWidth - 1; } } } void Gfx::drawSky() { int tile = _skyTiles[_currentSky - 1]; if (tile == _tileSkyStars) { draw3DStars(); } else if (tile == _tileSkyStarsLeft) { draw3DStarsLeft(); } else if (tile == _tileSkyClouds) { static int offset = 0, wait = 0; for (int j = -64; j < kScreenHeight; j += 64) { for (int i = -64; i < kScreenWidth; i += 64) { if (_skyClouds) _skyClouds->draw(i + offset, j + offset); } } wait--; if (wait < 1) { offset = (offset + 1) & 63; wait = 5; } } } static const int snowXVList[13] = {0, -1, -1, -2, -2, -1, 0, 0, 0, -1, -2, -1, 0}; void Gfx::drawSnow() { int i; if (_snowInfo.active == false) return; for (i = 0; i < MAX_SNOW; i++) { _snowflake->drawMasked((int)_snowInfo.x[i], (int)_snowInfo.y[i]); _snowInfo.x[i] += snowXVList[_snowInfo.xvindex[i]++]; _snowInfo.y[i] += _snowInfo.yv[i]; if (_snowInfo.xvindex[i] == MAX_SNOW_XV) _snowInfo.xvindex[i] = 0; if (_snowInfo.x[i] < 0) _snowInfo.x[i] = kScreenWidth - 1; if (_snowInfo.y[i] > kScreenHeight - 1) _snowInfo.y[i] = 0; } } int Gfx::animateTile(int tileIndex) { return _tLookupArray[tileIndex].animIndex; } bool Gfx::loadFont(const char *string) { Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(string, TYPE_FONT); if (!stream) return false; // Loading _fontHeader _fontHeader.type = (int)stream->readUint32LE(); _fontHeader.numChars = (int)stream->readUint32LE(); _fontHeader.height = (int)stream->readUint32LE(); _fontHeader.kerning = (int)stream->readUint32LE(); _fontHeader.leading = (int)stream->readUint32LE(); debug(3, "Loaded _fontHeader with following data"); debug(3, "type: %d", _fontHeader.type); debug(3, "numChars: %d", _fontHeader.numChars); debug(3, "height: %d", _fontHeader.height); debug(3, "kerning: %d", _fontHeader.kerning); debug(3, "leading: %d", _fontHeader.leading); // Loading _charInfoBlocks & creating character surfaces CharInfo *cInfo; int startPos = stream->pos(); // Position after _fontHeader int curPos; // Position after reading cInfo uint16 *ptr; for (int i = 0; i < _fontHeader.numChars; i++) { cInfo = new CharInfo; cInfo->width = (int16)stream->readUint32LE(); cInfo->offset = (int32)stream->readUint32LE(); debug(3, "Loaded _charInfoBlocks[%d]: width: %d, offset: %d", i, cInfo->width, cInfo->offset); curPos = stream->pos(); _fontSurfaces[i].create(cInfo->width, _fontHeader.height, g_hdb->_format); // Go to character location stream->seek(startPos+cInfo->offset); for (int y = 0; y < _fontHeader.height; y++) { ptr = (uint16 *)_fontSurfaces[i].getBasePtr(0, y); for (int x = 0; x < cInfo->width; x++) { *ptr = TO_LE_16(stream->readUint16LE()); ptr++; } } stream->seek(curPos); _charInfoBlocks.push_back(cInfo); } // Loading _fontGfx _fontGfx = stream->readUint16LE(); return true; } void Gfx::drawText(const char *string) { if (!_systemInit) return; if (_cursorX < _eLeft) _cursorX = _eLeft; if (_cursorY < _eTop) _cursorY = _eTop; // Word Wrapping int width = _eLeft; unsigned char c; char cr[256]; // Carriage Return Array for (int i = 0; i < (int)strlen(string); i++) { c = string[i]; width += _charInfoBlocks[c]->width + _fontHeader.kerning + kFontIncrement; if (c == ' ') width += kFontSpace; cr[i] = 0; if (c == '\n') { cr[i] = 1; width = _eLeft; } else if (width > _eRight) { i--; while (string[i] != ' ' && i > 0) i--; cr[i] = 1; width = _eLeft; } } // Draw the characters for (int j = 0; j < (int)strlen(string); j++) { c = string[j]; if (c == '\n' || cr[j]) { _cursorX = _eLeft; _cursorY += _fontHeader.height + _fontHeader.leading; if (_cursorY + _fontHeader.height > _eBottom) _cursorY = _eTop; continue; } width = _charInfoBlocks[c]->width; if (c == ' ') width = kFontSpace; // Blit the character g_hdb->_gfx->_globalSurface.transBlitFrom(_fontSurfaces[c], Common::Point(_cursorX, _cursorY), 0xf81f); Common::Rect clip(0, 0, width, _fontHeader.height); clip.moveTo(_cursorX, _cursorY); clip.clip(_globalSurface.getBounds()); if (!clip.isEmpty()) { g_system->copyRectToScreen(g_hdb->_gfx->_globalSurface.getBasePtr(clip.left, clip.top), g_hdb->_gfx->_globalSurface.pitch, clip.left, clip.top, clip.width(), clip.height()); } // Advance the cursor _cursorX += width + _fontHeader.kerning + kFontIncrement; if (_cursorX > kScreenWidth) { _cursorX = 0; _cursorY += _fontHeader.height + _fontHeader.leading; if (_cursorY + _fontHeader.height > kScreenHeight) _cursorY = 0; } } } // Calculates pixel width of a string void Gfx::getDimensions(const char *string, int *pixelsWide, int *lines) { if (!string) { *pixelsWide = kFontSpace; *lines = 1; return; } int width, maxWidth, height; unsigned char c; maxWidth = 0; width = _eLeft; height = 1; for (int i = 0; i < (int)strlen(string); i++) { c = string[i]; width += _charInfoBlocks[c]->width + _fontHeader.kerning + kFontIncrement; if (c == ' ') width += kFontSpace; if (c == '\n') { height++; if (width > maxWidth) maxWidth = width; width = _eLeft; } else if (width > _eRight) { int oldWidth = width; i--; while (string[i] != ' ' && i > 0) { c = string[i]; width -= _charInfoBlocks[c]->width + _fontHeader.kerning + kFontIncrement; i--; } if (!i) { maxWidth = oldWidth; break; } height++; if (width > maxWidth) maxWidth = width; width = _eLeft; } } if (width > maxWidth) maxWidth = width; // If its one line, add 8 pixels if (height == 1) maxWidth += 8; *pixelsWide = maxWidth - _eLeft; *lines = height; } int Gfx::stringLength(const char *string) { int w, h; getDimensions(string, &w, &h); return w; } void Gfx::centerPrint(const char *string) { int totalWidth = 0, i; for (i = 0; i < (int)strlen(string); i++) { if (string[i] == ' ') totalWidth += kFontSpace; else if (string[i] != '\n') totalWidth += _charInfoBlocks[string[i]]->width; } setCursor(kScreenWidth / 2 - totalWidth / 2, _cursorX); drawText(string); } void Gfx::setTextEdges(int left, int right, int top, int bottom) { _eLeft = left; _eRight = right; _eTop = top; _eBottom = bottom; } void Gfx::getTextEdges(int *left, int *right, int *top, int *bottom) { *left = _eLeft; *right = _eRight; *top = _eTop; *bottom = _eBottom; } void Gfx::setKernLead(int kern, int lead) { _fontHeader.kerning = kern; _fontHeader.leading = lead; } void Gfx::getKernLead(int *kern, int *lead) { *kern = _fontHeader.kerning; *lead = _fontHeader.leading; } void Gfx::setCursor(int x, int y) { _cursorX = x; _cursorY = y; } void Gfx::getCursor(int *x, int *y) { *x = _cursorX; *y = _cursorY; } void Gfx::turnOnBonusStars(int which) { int i; _starsInfo.active = true; for (i = 0; i < 10; i++) _starsInfo.starAngle[i] = (36 * (i + 1)) - 10; if (!_starsInfo.gfx[0]) { switch (which) { case 0: // Red Star _starsInfo.gfx[0] = loadPic(SECRETSTAR_RED1); _starsInfo.gfx[1] = loadPic(SECRETSTAR_RED2); break; case 1: // Green Star _starsInfo.gfx[0] = loadPic(SECRETSTAR_GREEN1); _starsInfo.gfx[1] = loadPic(SECRETSTAR_GREEN2); break; case 2: // Blue Star _starsInfo.gfx[0] = loadPic(SECRETSTAR_BLUE1); _starsInfo.gfx[1] = loadPic(SECRETSTAR_BLUE2); break; } } _starsInfo.radius = 0; _starsInfo.angleSpeed = 25; _starsInfo.timer = g_hdb->getTimeSlice() + 500; _starsInfo.anim = 0; _starsInfo.totalTime = g_hdb->getTimeSlice() + 5000; // 5 seconds long g_hdb->_sound->playSound(SND_MONKEYSTONE_SECRET_STAR); } void Gfx::drawBonusStars() { int i, w, h; if (!_starsInfo.active) return; if (_starsInfo.timer < g_hdb->getTimeSlice()) { _starsInfo.timer = g_hdb->getTimeSlice() + 500; _starsInfo.anim = 1 - _starsInfo.anim; } w = _starsInfo.gfx[0]->_width / 2; h = _starsInfo.gfx[0]->_height / 2; for (i = 0; i < 10; i++) { _starsInfo.gfx[_starsInfo.anim]->drawMasked( (int)(480 / 2 + ((float)_starsInfo.radius / 2)) + (int)((double)_starsInfo.radius * _cosines->at(_starsInfo.starAngle[i]) - w), (480 / 2) + (int)((double)_starsInfo.radius * _sines->at(_starsInfo.starAngle[i]) - h) ); int angle = (int)(_starsInfo.starAngle[i] + _starsInfo.angleSpeed); if (angle >= 360) angle = 0; _starsInfo.starAngle[i] = angle; } _starsInfo.radius++; _starsInfo.angleSpeed -= 0.25; if (_starsInfo.angleSpeed < 15) _starsInfo.angleSpeed = 15; // timed out? if (_starsInfo.totalTime < g_hdb->getTimeSlice()) { _starsInfo.active = false; delete _starsInfo.gfx[0]; delete _starsInfo.gfx[1]; _starsInfo.gfx[0] = _starsInfo.gfx[1] = 0; } } void Gfx::drawDebugInfo(Tile *_debugLogo, int fps) { int x, y; AIEntity *p; char buff[64]; _debugLogo->drawMasked(kScreenWidth - 32, 0); // Draw FPS setCursor(0, 0); sprintf(buff, "FPS: %d", fps); drawText(buff); // Draw Player Info setCursor(0, 16); g_hdb->_ai->getPlayerXY(&x, &y); sprintf(buff, "Player X: %d, Y: %d", x / kTileWidth, y / kTileHeight); drawText(buff); setCursor(0, 32); p = g_hdb->_ai->getPlayer(); if (p) { sprintf(buff, "Player height level: %d", p->level); drawText(buff); } } Picture::Picture() : _width(0), _height(0), _name("") { _surface = NULL; } Picture::~Picture() { if (_surface) _surface->free(); _surface = NULL; } Graphics::ManagedSurface *Picture::load(Common::SeekableReadStream *stream) { _width = stream->readUint32LE(); _height = stream->readUint32LE(); stream->read(_name, 64); debug(8, "Picture: _width: %d, _height: %d", _width, _height); debug(8, "Picture: _name: %s", _name); _surface = new Graphics::ManagedSurface; _surface->create(_width, _height, g_hdb->_format); stream->readUint32LE(); // Skip Win32 Surface uint16 *ptr; for (int y = 0; y < _height; y++) { ptr = (uint16 *)_surface->getBasePtr(0, y); for (int x = 0; x < _width; x++) { *ptr = TO_LE_16(stream->readUint16LE()); ptr++; } } return _surface; } int Picture::draw(int x, int y) { g_hdb->_gfx->_globalSurface.blitFrom(*_surface, Common::Point(x, y)); Common::Rect clip(_surface->getBounds()); clip.moveTo(x, y); clip.clip(g_hdb->_gfx->_globalSurface.getBounds()); if (!clip.isEmpty()) { g_system->copyRectToScreen(g_hdb->_gfx->_globalSurface.getBasePtr(clip.left, clip.top), g_hdb->_gfx->_globalSurface.pitch, clip.left, clip.top, clip.width(), clip.height()); return 1; } return 0; } int Picture::drawMasked(int x, int y, int alpha) { g_hdb->_gfx->_globalSurface.transBlitFrom(*_surface, Common::Point(x, y), 0xf81f, false, 0, alpha & 0xff); Common::Rect clip(_surface->getBounds()); clip.moveTo(x, y); clip.clip(g_hdb->_gfx->_globalSurface.getBounds()); if (!clip.isEmpty()) { g_system->copyRectToScreen(g_hdb->_gfx->_globalSurface.getBasePtr(clip.left, clip.top), g_hdb->_gfx->_globalSurface.pitch, clip.left, clip.top, clip.width(), clip.height()); return 1; } return 0; } Tile::Tile() : _flags(0), _name(""), _surface(NULL) {} Tile::~Tile() { if (_surface) _surface->free(); _surface = NULL; } Graphics::ManagedSurface *Tile::load(Common::SeekableReadStream *stream) { _flags = stream->readUint32LE(); stream->read(_name, 64); _surface = new Graphics::ManagedSurface; _surface->create(32, 32, g_hdb->_format); stream->readUint32LE(); // Skip Win32 Surface uint16 *ptr; for (uint y = 0; y < 32; y++) { ptr = (uint16 *)_surface->getBasePtr(0, y); for (uint x = 0; x < 32; x++) { *ptr = TO_LE_16(stream->readUint16LE()); ptr++; } } return _surface; } int Tile::draw(int x, int y) { g_hdb->_gfx->_globalSurface.blitFrom(*_surface, Common::Point(x, y)); Common::Rect clip(_surface->getBounds()); clip.moveTo(x, y); clip.clip(g_hdb->_gfx->_globalSurface.getBounds()); if (!clip.isEmpty()) { g_system->copyRectToScreen(g_hdb->_gfx->_globalSurface.getBasePtr(clip.left, clip.top), g_hdb->_gfx->_globalSurface.pitch, clip.left, clip.top, clip.width(), clip.height()); return 1; } return 0; } int Tile::drawMasked(int x, int y, int alpha) { g_hdb->_gfx->_globalSurface.transBlitFrom(*_surface, Common::Point(x, y), 0xf81f, false, 0, alpha & 0xff); Common::Rect clip(_surface->getBounds()); clip.moveTo(x, y); clip.clip(g_hdb->_gfx->_globalSurface.getBounds()); if (!clip.isEmpty()) { g_system->copyRectToScreen(g_hdb->_gfx->_globalSurface.getBasePtr(clip.left, clip.top), g_hdb->_gfx->_globalSurface.pitch, clip.left, clip.top, clip.width(), clip.height()); return 1; } return 0; } }