/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_GFX_H #define HDB_GFX_H #include "graphics/managed_surface.h" namespace Common { class SineTable; class CosineTable; } namespace HDB { #define HDB_FONT "normalprop" struct TileLookup { const char *filename; Tile *tData; uint16 skyIndex; uint16 animIndex; TileLookup() : filename(NULL), tData(NULL), skyIndex(0), animIndex(0) {} }; struct GfxCache { char name[32]; bool status; // false = tileGfx, true = picGfx union { Tile *tileGfx; Picture *picGfx; }; uint32 size; int16 loaded; GfxCache() : status(false), tileGfx(NULL), size(0), loaded(0) { name[0] = 0; } }; struct FontInfo { int type; // 0 = mono, 1 = proportional int numChars; // how many characters in font int height; // height of entire font int kerning; // space between chars int leading; // space between lines }; struct CharInfo { int16 width; // Character width in pixels int32 offset; // From the start of the font charInfo chunk }; class Gfx { public: Gfx(); ~Gfx(); Graphics::ManagedSurface _globalSurface; bool init(); void save(Common::OutSaveFile *out); void loadSaveFile(Common::InSaveFile *in); void fillScreen(uint32 color); void updateVideo(); void setPointerState(int value); void drawPointer(); void showPointer(bool status) { _showCursor = status; } bool getPointer() { return _showCursor; } void setFade(bool fadeIn, bool black, int steps); void updateFade(); bool isFadeActive() { return _fadeInfo.active; } bool isFadeStaying() { return _fadeInfo.stayFaded; } void turnOffFade() { _fadeInfo.active = _fadeInfo.stayFaded = false; } void turnOnSnow(); void turnOffSnow() { _snowInfo.active = false; } Picture *loadPic(const char *picName); Tile *loadTile(const char *tileName); Tile *loadIcon(const char *tileName); void setPixel(int x, int y, uint16 color); Tile *getTile(int index); void cacheTileSequence(int index, int count); int getTileIndex(const char *name); Picture *getPicture(const char *name); void emptyGfxCaches(); void markTileCacheFreeable(); void markGfxCacheFreeable(); // Returns: true->Tile, false->Pic bool selectGfxType(const char *name); Tile *getTileGfx(const char *name, int32 size); Picture *getPicGfx(const char *name, int32 size); int isSky(int skyIndex); void setSky(int skyIndex); void setup3DStars(); void setup3DStarsLeft(); void draw3DStars(); void draw3DStarsLeft(); void drawSky(); void drawSnow(); int animateTile(int tileIndex); // Font Functions bool loadFont(const char *string); void drawText(const char *string); void getDimensions(const char *string, int *pixelsWide, int *lines); int stringLength(const char *string); void centerPrint(const char *string); void setTextEdges(int left, int right, int top, int bottom); void getTextEdges(int *left, int *right, int *top, int *bottom); void setKernLead(int kern, int lead); void getKernLead(int *kern, int *lead); void setCursor(int x, int y); void getCursor(int *x, int *y); // Trig Functions double getSin(int index); double getCos(int index); // Bonus star functions void turnOnBonusStars(int which); void drawBonusStars(); void drawDebugInfo(Tile *_debugLogo, int fps); private: int _numTiles; TileLookup *_tLookupArray; uint16 _skyTiles[kMaxSkies]; Graphics::ManagedSurface _fadeBuffer1, _fadeBuffer2; Common::Array *_gfxCache; int _currentSky; // 0 if no Sky, 1+ for which Sky to use struct { bool active; bool stayFaded; bool isBlack; int speed; bool isFadeIn; int curStep; } _fadeInfo; #define MAX_SNOW 50 // how many snowflakes onscreen #define MAX_SNOW_XV 12 struct { bool active; double x[MAX_SNOW]; double y[MAX_SNOW]; double yv[MAX_SNOW]; int xvindex[MAX_SNOW]; } _snowInfo; struct { int x, y, speed; uint16 color; } _stars3D[kNum3DStars]; struct { double x, y, speed; uint16 color; } _stars3DSlow[kNum3DStars]; int _tileSkyStars; // Index of sky_stars tile int _tileSkyStarsLeft; // Left-scrolling stars, slow int _tileSkyClouds; // Index of sky_stars tile Picture *_starField[4]; Picture *_snowflake; Picture *_skyClouds; struct { bool active; int starAngle[10]; Picture *gfx[2]; uint32 timer; int anim, radius; double angleSpeed; uint32 totalTime; } _starsInfo; // Cursor int _cursorX, _cursorY; Picture *_mousePointer[8]; // Gfx for screen pointer (4 Animations) int _pointerDisplayable; bool _showCursor; // Font Data FontInfo _fontHeader; Common::Array _charInfoBlocks; Graphics::Surface _fontSurfaces[256]; uint16 _fontGfx; int _eLeft, _eRight, _eTop, _eBottom; bool _systemInit; Common::SineTable *_sines; Common::CosineTable *_cosines; }; class Picture { public: Picture(); ~Picture(); Graphics::Surface load(Common::SeekableReadStream *stream); int draw(int x, int y); int drawMasked(int x, int y, int alpha = 0xff); int _width, _height; char *getName() { return _name; } Graphics::ManagedSurface *getSurface() { return &_surface; } private: char _name[64]; Graphics::ManagedSurface _surface; }; class Tile { public: Tile(); ~Tile(); Graphics::Surface load(Common::SeekableReadStream *stream); int draw(int x, int y); int drawMasked(int x, int y, int alpha = 0xff); uint32 _flags; char *getName() { return _name; } private: char _name[64]; Graphics::ManagedSurface _surface; }; } // End of Namespace HDB #endif // !HDB_GFX_H