/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/system.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/file.h" #include "common/error.h" #include "common/stream.h" #include "common/memstream.h" #include "hdb/hdb.h" #include "hdb/console.h" namespace HDB { HDBGame* g_hdb; HDBGame::HDBGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { _console = nullptr; _format = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); _systemInit = false; g_hdb = this; _fileMan = new FileMan; _drawMan = new DrawMan; _lua = new LuaScript; _map = new Map; _ai = new AI; _rnd = new Common::RandomSource("hdb"); DebugMan.addDebugChannel(kDebugExample1, "Example1", "This is just an example to test"); DebugMan.addDebugChannel(kDebugExample2, "Example2", "This is also an example"); } HDBGame::~HDBGame() { delete _console; delete _fileMan; delete _drawMan; delete _lua; delete _map; delete _ai; delete _rnd; DebugMan.clearAllDebugChannels(); } bool HDBGame::init() { /* Game Subsystem Initializations */ // Init fileMan if (!_fileMan->openMPC(getGameFile())) { error("FileMan::openMPC: Cannot find the hyperspace.mpc data file."); } if (!_ai->init()) { error("AI::init: Couldn't initialize AI"); } if (!_drawMan->init()) { error("DrawMan::init: Couldn't initialize DrawMan"); } if (!_lua->init()) { error("LuaScript::init: Couldn't load the GLOBAL_LUA code."); } _gameShutdown = false; _systemInit = true; return true; } void HDBGame::start() { _gameState = GAME_TITLE; } /* Changes the current GameState to the next one. Game State Transitions are deterministic: each state can only a particular state. The next state is held in gameState. TODO: All the functionality hasn't been implemented yet since their subsystems are incomplete. This section needs to be periodically updated as soon as the subsytems are improved. */ void HDBGame::changeGameState() { switch (_gameState) { case GAME_TITLE: _gameState = GAME_MENU; break; case GAME_MENU: _gameState = GAME_PLAY; break; case GAME_PLAY: _gameState = GAME_MENU; break; case GAME_LOADING: break; } } void HDBGame::paint() { switch (_gameState) { case GAME_TITLE: warning("STUB: MENU::DrawTitle required"); break; case GAME_MENU: warning("STUB: MENU::DrawMenu required"); break; case GAME_PLAY: warning("STUB: DrawMan::DrawPointer required"); break; case GAME_LOADING: warning("STUB: DrawMan::DrawLoadingScreen required"); break; } _drawMan->updateVideo(); } // PLAYER is trying to use this entity void HDBGame::useEntity(AIEntity *e) { warning("STUB: HDBGame::useEntity required"); } Common::Error HDBGame::run() { // Initialize System if (!_systemInit) { init(); } // Initializes Graphics initGraphics(kScreenWidth, kScreenHeight, &_format); _console = new Console(); Common::SeekableReadStream *titleStream = _fileMan->findFirstData("monkeylogoscreen", TYPE_PIC); if (titleStream == NULL) { debug("The TitleScreen MPC entry can't be found."); return Common::kReadingFailed; } Picture *titlePic = new Picture; titlePic->load(titleStream); Common::SeekableReadStream *tileStream = _fileMan->findFirstData("t32_ground1", TYPE_TILE32); if (tileStream == NULL) { debug("The t32_shipwindow_lr MPC entry can't be found."); return Common::kReadingFailed; } Tile *tile = new Tile; tile->load(tileStream); Common::SeekableReadStream *luaStream = _fileMan->findFirstData("MAP00_LUA", TYPE_BINARY); int32 luaLength = _fileMan->getLength("MAP00_LUA", TYPE_BINARY); if (luaStream == NULL) { debug("The MAP00_LUA MPC entry can't be found."); return Common::kReadingFailed; } _lua->initScript(luaStream, "MAP00_LUA", luaLength); _lua->callFunction("level_loaded", 0); Common::SeekableReadStream *mapStream = _fileMan->findFirstData("MAP00_MSM", TYPE_BINARY); if (mapStream == NULL) { debug("The MAP00_MSM MPC entry can't be found."); return Common::kReadingFailed; } _map->load(mapStream); #if 0 lua->executeFile("test.lua"); #endif while (!shouldQuit()) { Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RTL: break; case Common::EVENT_KEYDOWN: debug("Key was pressed."); break; default: break; } } _drawMan->drawSky(); _map->draw(); _ai->processCines(); paint(); g_system->updateScreen(); g_system->delayMillis(10); } return Common::kNoError; } } // End of namespace HDB