/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_INPUT_H #define HDB_INPUT_H #include "common/events.h" namespace HDB { enum Button { kButtonUp = 2 << 0, kButtonDown = 2 << 1, kButtonLeft = 2 << 2, kButtonRight = 2 << 3, kButtonA = 2 << 4, kButtonB = 2 << 5, kButtonC = 2 << 6, kButtonD = 2 << 7, kButtonExit = 2 << 8 }; class Input { public: void init(); void setButtons(uint16 b); uint16 getButtons(); void stylusDown(int x, int y); void stylusUp(int x, int y); void stylusMove(int x, int y); void updateMouse(int newX, int newY); void updateMouseButtons(int l, int m, int r); void updateKeys(Common::Event event, bool keyDown); int getMouseX() { return _mouseX; } int getMouseY() { return _mouseY; } void assignKey(int whichKey, Common::KeyCode keyPressed) { switch (whichKey) { case 0: _keyUp = keyPressed; return; case 1: _keyDown = keyPressed; return; case 2: _keyLeft = keyPressed; return; case 3: _keyRight = keyPressed; return; case 4: _keyUse = keyPressed; return; } } private: uint16 _buttons; // Flags for buttons bool _stylusDown; int _stylusDownX, _stylusDownY; int _mouseX, _mouseY; int _mouseLButton, _mouseMButton, _mouseRButton; // Definable Keys Common::KeyCode _keyUp, _keyDown, _keyLeft, _keyRight; Common::KeyCode _keyInv, _keyUse, _keyMenu, _keyDebug; Common::KeyCode _keyQuit; }; } // End of Namespace #endif // !HDB_INPUT_H