/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/lua/lua.h" #include "common/lua/lauxlib.h" #include "common/lua/lualib.h" #include "common/debug.h" #include "hdb/lua-script.h" namespace HDB { struct ScriptPatch { const char *scriptName; const char *search; const char *replace; } scriptPatches[] = { {"GLOBAL.LUA", "for i,npc in npcs do", "for i,npc in pairs(npcs) do"}, {"GLOBAL.LUA", "setglobal( npcdef.codename..\"_init\", function() return NPC_Init( %npcdef ) end )", "_G[npcdef.codename .. \"_init\"] = function() return NPC_Init( npcdef ) end"}, {"GLOBAL.LUA", "setglobal( npcdef.codename..\"_use\", function(x, y, v1, v2) return NPC_Use( %npcdef, x, y, v1, v2 ) end )", "_G[npcdef.codename .. \"_use\"] = function(x, y, v1, v2) return NPC_Use( npcdef, x, y, v1, v2 ) end"}, {"GLOBAL.LUA", "if( dtable.counter < getn(dtable) ) then", "if( dtable.counter < #dtable ) then"}, {"GLOBAL.LUA", "if( getglobal( \"map\"..tostring(v1)..\"_complete\" ) ) then", "if( _G[\"map\"..tostring(v1)..\"_complete\"] ) then"}, {"GLOBAL.LUA", "closefunc = getglobal( npcdef.codename..\"_use\" )", "closefunc = _G[npcdef.codename..\"_use\"]"}, {"GLOBAL.LUA", "strsub(", "string.sub("}, // line 15 {"MAP00.LUA", "tempfunc = function() emptybed_use( %x, %y, %v1, %v2 ) end", "tempfunc = function() emptybed_use(x, y, v1, v2) end"}, {"MAP00.LUA", "if( getn( beds ) == 0 ) then", "if( #beds == 0 ) then"}, {"MAP01.LUA", "if( covert_index < getn(covert_dialog) ) then", "if( covert_index < #covert_dialog ) then"}, {"MAP01.LUA", "if( chiste_index < getn( chiste_dialog ) )then", "if( covert_index < #covert_dialog ) then"}, {"MAP01.LUA", "strsub(", "string.sub("}, // line 23 {NULL, NULL, NULL}, }; LuaScript::LuaScript() { _state = NULL; _systemInit = false; } LuaScript::~LuaScript() { if (_state) { lua_close(_state); } } bool LuaScript::init() { // Load Global Lua Code _globalLuaStream = g_hdb->_fileMan->findFirstData("GLOBAL.LUA", TYPE_BINARY); _globalLuaLength = g_hdb->_fileMan->getLength("GLOBAL.LUA", TYPE_BINARY); if (_globalLuaStream == NULL || _globalLuaLength == 0) { error("LuaScript::initScript: 'global code' failed to load"); return false; } return true; } bool LuaScript::loadLua(const char *name) { Common::SeekableReadStream *luaStream = g_hdb->_fileMan->findFirstData(name, TYPE_BINARY); int32 luaLength = g_hdb->_fileMan->getLength(name, TYPE_BINARY); if (luaStream == NULL) { warning("The %s MPC entry can't be found", name); return false; } initScript(luaStream, name, luaLength); return true; } void LuaScript::setLuaGlobalValue(const char *name, int value) { if (!_state) return; lua_pushnumber(_state, value); lua_setglobal(_state, name); } /* Called from Lua, this will pop into the menu */ static int cineStart(lua_State *L) { double abortable = lua_tonumber(L, 1); const char *abortFunc = lua_tostring(L, 2); g_hdb->_lua->checkParameters("cineStart", 2); lua_pop(L, 2); g_hdb->_ai->cineStart((bool)abortable, abortFunc); return 0; } static int cineStop(lua_State *L) { const char *funcNext = NULL; int stackTop = lua_gettop(L); if (stackTop) { funcNext = lua_tostring(L, 1); lua_pop(L, 1); } g_hdb->_ai->cineStop(funcNext); return 0; } static int cineFadeInBlack(lua_State *L) { double steps = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineFadeInBlack", 1); lua_pop(L, 1); g_hdb->_ai->cineFadeIn(false, (int) steps); return 0; } static int cineFadeOutBlack(lua_State *L) { double steps = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineFadeOutBlack", 1); lua_pop(L, 1); g_hdb->_ai->cineFadeOut(false, (int)steps); return 0; } static int cineFadeInWhite(lua_State *L) { double steps = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineFadeInWhite", 1); lua_pop(L, 1); g_hdb->_ai->cineFadeIn(true, (int)steps); return 0; } static int cineFadeOutWhite(lua_State *L) { double steps = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineFadeOutWhite", 1); lua_pop(L, 1); g_hdb->_ai->cineFadeOut(true, (int)steps); return 0; } static int cineStartMap(lua_State *L) { warning("STUB: CINE START MAP"); return 0; } static int cineLockPlayer(lua_State *L) { g_hdb->_ai->cineLockPlayer(); return 0; } static int cineUnlockPlayer(lua_State *L) { g_hdb->_ai->cineUnlockPlayer(); return 0; } static int cineSetCamera(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("cineSetCamera", 2); lua_pop(L, 2); g_hdb->_ai->cineSetCamera((int) x, (int) y); return 0; } static int cineResetCamera(lua_State *L) { g_hdb->_ai->cineResetCamera(); return 0; } static int cineMoveCamera(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); double speed = lua_tonumber(L, 3); g_hdb->_lua->checkParameters("cineMoveCamera", 3); lua_pop(L, 3); g_hdb->_ai->cineMoveCamera((int) x, (int) y, (int) speed); return 0; } static int cineWait(lua_State *L) { double seconds = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineWait", 1); lua_pop(L, 1); g_hdb->_ai->cineWait((int) seconds); return 0; } static int cineWaitUntilDone(lua_State *L) { g_hdb->_ai->cineWaitUntilDone(); return 0; } static int cinePlaySound(lua_State *L) { warning("STUB: CINE PLAY SOUND"); return 0; } static int cinePlayVoice(lua_State *L) { warning("STUB: CINE PLAY VOICE"); return 0; } static int cineUseEntity(lua_State *L) { const char *string = lua_tostring(L, 1); g_hdb->_lua->checkParameters("cineUseEntity", 1); lua_pop(L, 1); g_hdb->_ai->cineUse(string); return 0; } static int cineSetEntity(lua_State *L) { const char *entName = lua_tostring(L, 1); double x = lua_tonumber(L, 2); double y = lua_tonumber(L, 3); double level = lua_tonumber(L, 4); g_hdb->_lua->checkParameters("cineSetEntity", 4); lua_pop(L, 4); g_hdb->_ai->cineSetEntity(entName, (int)x, (int)y, (int)level); return 0; } static int cineRemoveEntity(lua_State *L) { warning("STUB: CINE REMOVE ENTITY"); return 0; } static int cineMoveEntity(lua_State *L) { const char *entName = lua_tostring(L, 1); double x = lua_tonumber(L, 2); double y = lua_tonumber(L, 3); double level = lua_tonumber(L, 4); double speed = lua_tonumber(L, 5); g_hdb->_lua->checkParameters("cineMoveEntity", 5); lua_pop(L, 5); g_hdb->_ai->cineMoveEntity(entName, (int)x, (int)y, (int)level, (int)speed); return 0; } static int cineAnimEntity(lua_State *L) { const char *entName = lua_tostring(L, 1); double state = lua_tonumber(L, 2); double loop = lua_tonumber(L, 3); g_hdb->_lua->checkParameters("cineAnimEntity", 3); lua_pop(L, 3); int s = (int)state; g_hdb->_ai->cineAnimEntity(entName, (AIState)s, (int)loop); return 0; } static int cineSetAnimFrame(lua_State *L) { const char *entName = lua_tostring(L, 1); double state = lua_tonumber(L, 2); double frame = lua_tonumber(L, 3); g_hdb->_lua->checkParameters("cineSetAnimFrame", 3); lua_pop(L, 3); int s = (int)state; g_hdb->_ai->cineSetAnimFrame(entName, (AIState)s, (int)frame); return 0; } static int cineDialog(lua_State *L) { const char *title = lua_tostring(L, 1); const char *string = lua_tostring(L, 2); double seconds = lua_tonumber(L, 3); g_hdb->_lua->checkParameters("cineDialog", 3); lua_pop(L, 3); g_hdb->_ai->cineDialog(title, string, (int)seconds); return 0; } static int cineDrawPic(lua_State *L) { warning("STUB: CINE DRAW PIC"); return 0; } static int cineDrawMaskedPic(lua_State *L) { warning("STUB: CINE DRAW MASKED PIC"); return 0; } static int cineMovePic(lua_State *L) { warning("STUB: CINE MOVE PIC"); return 0; } static int cineMoveMaskedPic(lua_State *L) { const char *id = lua_tostring(L, 1); const char *pic = lua_tostring(L, 2); double x1 = lua_tonumber(L, 3); double y1 = lua_tonumber(L, 4); double x2 = lua_tonumber(L, 5); double y2 = lua_tonumber(L, 6); double speed = lua_tonumber(L, 7); g_hdb->_lua->checkParameters("cineMoveMaskedPic", 7); x1 += kCameraXOff; y1 += kCameraYOff; x2 += kCameraXOff; y2 += kCameraYOff; lua_pop(L, 7); g_hdb->_ai->cineMoveMaskedPic(id, pic, (int)x1, (int)y1, (int)x2, (int)y2, (int)speed); return 0; } static int cineSpawnEntity(lua_State *L) { warning("STUB: CINE SPAWN ENTITY"); return 0; } static int cineClearForeground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("cineClearForeground", 2); lua_pop(L, 2); g_hdb->_ai->cineClearForeground((int)x, (int)y); return 0; } static int cineSetForeground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); const char *tileName = lua_tostring(L, 3); g_hdb->_lua->checkParameters("cineSetForeground", 3); lua_pop(L, 3); int index = g_hdb->_gfx->getTileIndex(tileName); g_hdb->_gfx->getTile(index); g_hdb->_ai->cineSetForeground((int)x, (int)y, index); return 0; } static int cineSetBackground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); const char *tileName = lua_tostring(L, 3); g_hdb->_lua->checkParameters("cineSetBackground", 3); lua_pop(L, 3); int index = g_hdb->_gfx->getTileIndex(tileName); g_hdb->_gfx->getTile(index); g_hdb->_ai->cineSetBackground((int)x, (int)y, index); return 0; } static int cineFunction(lua_State *L) { warning("STUB: CINE FUNCTION"); return 0; } static int cineEntityFace(lua_State *L) { const char *luaName = lua_tostring(L, 1); double dir = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("CineEntityFace", 2); lua_pop(L, 2); g_hdb->_ai->cineEntityFace(luaName, dir); return 0; } static int cineTextOut(lua_State *L) { const char *string = lua_tostring(L, 1); double x = lua_tonumber(L, 2); double y = lua_tonumber(L, 3); double timer = lua_tonumber(L, 4); g_hdb->_lua->checkParameters("cineTextOut", 4); x += kCameraXOff; y += kCameraYOff; lua_pop(L, 4); g_hdb->_ai->cineTextOut(string, (int)x, (int)y, (int)timer); return 0; } static int cineCenterTextOut(lua_State *L) { const char *string = lua_tostring(L, 1); double y = lua_tonumber(L, 2); double timer = lua_tonumber(L, 3); g_hdb->_lua->checkParameters("cineCenterTextOut", 3); y += kCameraYOff; lua_pop(L, 3); g_hdb->_ai->cineCenterTextOut(string, (int)y, (int)timer); return 0; } static int newDelivery(lua_State *L) { const char *itemTextName, *itemGfxName; const char *destTextName, *destGfxName, *id; itemTextName = lua_tostring(L, 1); itemGfxName = lua_tostring(L, 2); destTextName = lua_tostring(L, 3); destGfxName = lua_tostring(L, 4); id = lua_tostring(L, 5); g_hdb->_lua->checkParameters("newDelivery", 5); lua_pop(L, 5); g_hdb->_ai->newDelivery(itemTextName, itemGfxName, destTextName, destGfxName, id); return 0; } static int completeDelivery(lua_State *L) { const char *id = lua_tostring(L, 1); double rtn = g_hdb->_ai->completeDelivery(id); g_hdb->_lua->checkParameters("completeDelivery", 1); lua_pop(L, 1); lua_pushnumber(L, rtn); return 1; } static int deliveriesLeft(lua_State *L) { double value = (double)g_hdb->_ai->getDeliveriesAmount(); lua_pushnumber(L, value); return 1; } static int getEntityXY(lua_State *L) { int x, y; const char *initName = lua_tostring(L, 1); g_hdb->_lua->checkParameters("getEntityXY", 1); lua_pop(L, 1); g_hdb->_ai->getEntityXY(initName, &x, &y); lua_pushnumber(L, x); lua_pushnumber(L, y); return 2; } static int setEntity(lua_State *L) { AIEntity *e = NULL; const char *entName = lua_tostring(L, 1); double x = lua_tonumber(L, 2); double y = lua_tonumber(L, 3); double level = lua_tonumber(L, 4); g_hdb->_lua->checkParameters("setEntity", 4); lua_pop(L, 4); e = g_hdb->_ai->locateEntity(entName); if (e) { e->x = (int)x * kTileWidth; e->tileX = (int)x; e->y = (int)y * kTileHeight; e->tileY = (int)y; e->level = (int)level; e->goalX = e->goalY = e->xVel = e->yVel = 0; e->state = STATE_STANDDOWN; } else { warning("Couldn't SetEntity on '%s'", entName); } return 0; } static int setEntDir(lua_State *L) { AIEntity *e; char buff[64]; const char *entName = lua_tostring(L, 1); double d = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("setEntDir", 2); lua_pop(L, 2); e = g_hdb->_ai->locateEntity(entName); if (e) { int dd = (int)d; e->dir = (AIDir)dd; } else { sprintf(buff, "Could not SetEntDir on '%s'", entName); g_hdb->_window->openMessageBar(buff, 10); } return 0; } static int removeEntity(lua_State *L) { const char *entName = lua_tostring(L, 1); g_hdb->_lua->checkParameters("removeEntity", 1); lua_pop(L, 1); g_hdb->_ai->removeLuaEntity(entName); return 0; } static int animEntity(lua_State *L) { const char *entName = lua_tostring(L, 1); double state = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("animEntity", 2); lua_pop(L, 2); int s = (int)state; g_hdb->_ai->animLuaEntity(entName, (AIState)s); return 0; } static int setAnimFrame(lua_State *L) { const char *entName = lua_tostring(L, 1); double state = lua_tonumber(L, 2); double frame = lua_tonumber(L, 3); g_hdb->_lua->checkParameters("setAnimFrame", 3); lua_pop(L, 3); int s = (int)state; g_hdb->_ai->setLuaAnimFrame(entName, (AIState)s, (int)frame); return 0; } static int useEntity(lua_State *L) { const char *initName = lua_tostring(L, 1); g_hdb->_lua->checkParameters("useEntity", 1); lua_pop(L, 1); g_hdb->_ai->useLuaEntity(initName); return 0; } static int entityFace(lua_State *L) { const char *initName = lua_tostring(L, 1); double dir = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("entityFace", 2); lua_pop(L, 2); g_hdb->_ai->entityFace(initName, (int)dir); return 0; } static int clearForeground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("clearForegnd", 2); lua_pop(L, 2); g_hdb->_map->setMapFGTileIndex((int)x, (int)y, -1); g_hdb->_map->removeFGTileAnimation((int)x, (int)y); return 0; } static int setForeground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); const char *tileName = lua_tostring(L, 3); g_hdb->_lua->checkParameters("setForeground", 3); lua_pop(L, 3); int index = g_hdb->_gfx->getTileIndex(tileName); g_hdb->_gfx->getTile(index); g_hdb->_map->setMapFGTileIndex((int)x, (int)y, index); g_hdb->_map->addFGTileAnimation((int)x, (int)y); return 0; } static int setBackground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); const char *tileName = lua_tostring(L, 3); g_hdb->_lua->checkParameters("setBackground", 3); lua_pop(L, 3); int index = g_hdb->_gfx->getTileIndex(tileName); g_hdb->_gfx->getTile(index); g_hdb->_map->setMapBGTileIndex((int)x, (int)y, index); g_hdb->_map->addBGTileAnimation((int)x, (int)y); return 0; } static int dialog(lua_State *L) { const char *title, *string, *more; double tileIndex; title = lua_tostring(L, 1); tileIndex = lua_tonumber(L, 2); string = lua_tostring(L, 3); more = lua_tostring(L, 4); if (!more || more[0] == '0') more = NULL; g_hdb->_lua->checkParameters("dialog", 4); lua_pop(L, 4); if (string) g_hdb->_window->openDialog(title, (int)tileIndex, string, more ? 1 : 0, more); return 0; } static int dialogChoice(lua_State *L) { const char *title = lua_tostring(L, 1); const char *text = lua_tostring(L, 2); const char *func = lua_tostring(L, 3); const char *choice[10] = {0,0,0,0,0,0,0,0,0,0}; int i, amount = lua_gettop(L) - 3; if (amount > 9) amount = 9; for (i = 0; i < amount; i++) choice[i] = lua_tostring(L, 4 + i); lua_pop(L, amount + 3); g_hdb->_window->openDialogChoice(title, text, func, amount, &choice[0]); return 0; } static int message(lua_State *L) { const char *title; double delay; title = lua_tostring(L, 1); delay = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("message", 2); lua_pop(L, 2); g_hdb->_window->openMessageBar(title, (int)delay); return 0; } static int animation(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); double which = lua_tonumber(L, 3); double playsnd = lua_tonumber(L, 4); g_hdb->_lua->checkParameters("animation", 4); x *= kTileWidth; y *= kTileHeight; switch ((int)which) { case 0: g_hdb->_ai->addAnimateTarget((int)x, (int)y, 0, 3, ANIM_NORMAL, false, false, GROUP_WATER_SPLASH_SIT); if (playsnd) g_hdb->_sound->playSound(SND_SPLASH); break; case 1: g_hdb->_ai->addAnimateTarget((int)x, (int)y, 0, 3, ANIM_NORMAL, false, false, GROUP_EXPLOSION_BOOM_SIT); if (playsnd) g_hdb->_sound->playSound(SND_BARREL_EXPLODE); break; case 2: g_hdb->_ai->addAnimateTarget((int)x, (int)y, 0, 3, ANIM_FAST, false, false, GROUP_STEAM_PUFF_SIT); if (playsnd) g_hdb->_sound->playSound(SND_BARREL_MELTING); break; case 3: g_hdb->_ai->addAnimateTarget((int)x, (int)y, 0, 7, ANIM_NORMAL, false, false, TELEPORT_FLASH); if (playsnd) g_hdb->_sound->playSound(SND_TELEPORT); break; case 4: g_hdb->_ai->addAnimateTarget((int)x, (int)y, 0, 3, ANIM_NORMAL, false, false, GEM_FLASH); if (playsnd) g_hdb->_sound->playSound(SND_GET_GEM); break; case 5: g_hdb->_ai->addAnimateTarget((int)x, (int)y, 0, 2, ANIM_NORMAL, false, false, GROUP_ENT_CHICKEN_DIE); if (playsnd) g_hdb->_sound->playSound(SND_CHICKEN_DEATH); break; } lua_pop(L, 3); return 0; } static int spawnEntity(lua_State *L) { double type = lua_tonumber(L, 1); double dir = lua_tonumber(L, 2); double x = lua_tonumber(L, 3); double y = lua_tonumber(L, 4); const char *funcInit = lua_tostring(L, 5); const char *funcAction = lua_tostring(L, 6); const char *funcUse = lua_tostring(L, 7); double dir2 = lua_tonumber(L, 8); double level = lua_tonumber(L, 9); double value1 = lua_tonumber(L, 10); double value2 = lua_tonumber(L, 11); int t = (int)type; int d = (int)dir; int d2 = (int)dir2; g_hdb->_lua->checkParameters("spawnEntity", 11); lua_pop(L, 11); g_hdb->_ai->spawn((AIType)t, (AIDir)d, (int)x, (int)y, funcInit, funcAction, funcUse, (AIDir)d2, (int)level, (int)value1, (int)value2, 1); return 0; } static int addInvItem(lua_State *L) { double type = lua_tonumber(L, 1); double amount = lua_tonumber(L, 2); const char *funcInit = lua_tostring(L, 3); const char *funcAction = lua_tostring(L, 4); const char *funcUse = lua_tostring(L, 5); int t = (int)type; g_hdb->_lua->checkParameters("addInvItem", 5); lua_pop(L, 5); bool rtn = g_hdb->_ai->addItemToInventory((AIType)t, (int)amount, funcInit, funcAction, funcUse); lua_pushnumber(L, rtn); return 1; } static int keepInvItem(lua_State *L) { double type = lua_tonumber(L, 1); int t = (int)type; g_hdb->_lua->checkParameters("keepInvItem", 1); lua_pop(L, 1); g_hdb->_ai->keepInvItem((AIType)t); return 0; } static int queryInv(lua_State *L) { const char *search; int result; search = lua_tostring(L, 1); // get the passed-in search string g_hdb->_lua->checkParameters("queryInv", 1); lua_pop(L, 1); result = g_hdb->_ai->queryInventory(search); // call the function & get return value lua_pushnumber(L, result); // send the return value back to Lua return 1; } static int purgeInv(lua_State *L) { g_hdb->_ai->purgeInventory(); return 0; } static int queryInvItem(lua_State *L) { double search; int result, s1; search = lua_tonumber(L, 1); // get the passed-in search string s1 = (int)search; g_hdb->_lua->checkParameters("queryInvItem", 1); lua_pop(L, 1); result = g_hdb->_ai->queryInventoryType((AIType)s1); // call the function & get return value lua_pushnumber(L, result); // send the return value back to Lua return 1; } static int removeInv(lua_State *L) { const char *search; int result; search = lua_tostring(L, 1); // get the passed-in search string double number = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("removeInv", 2); lua_pop(L, 2); result = (int)g_hdb->_ai->removeInvItem(search, (int)number); // call the function & get return value lua_pushnumber(L, result); // send the return value back to Lua return 1; } static int removeInvItem(lua_State *L) { int result; double search = lua_tonumber(L, 1); // get the passed-in type value double number = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("removeInvItem", 2); lua_pop(L, 2); int s = (int)search; result = (int)g_hdb->_ai->removeInvItemType((AIType)s, (int)number); // call the function & get return value lua_pushnumber(L, result); // send the return value back to Lua return 1; } static int killTrigger(lua_State *L) { const char *id = lua_tostring(L, 1); g_hdb->_lua->checkParameters("killTrigger", 1); lua_pop(L, 1); g_hdb->_ai->killTrigger(id); return 0; } static int startMusic(lua_State *L) { warning("STUB: START MUSIC"); return 0; } static int fadeInMusic(lua_State *L) { warning("STUB: FADE IN MUSIC"); return 0; } static int stopMusic(lua_State *L) { warning("STUB: STOP MUSIC"); return 0; } static int fadeOutMusic(lua_State *L) { warning("STUB: FADE OUT MUSIC"); return 0; } static int registerSound(lua_State *L) { warning("STUB: REGISTER SOUND"); return 0; } static int playSound(lua_State *L) { warning("STUB: PLAY SOUND"); return 0; } static int freeSound(lua_State *L) { warning("STUB: FREE SOUND"); return 0; } static int startMap(lua_State *L) { const char *string = lua_tostring(L, 1); g_hdb->_lua->checkParameters("startMap", 1); lua_pop(L, 1); g_hdb->changeLevel((char *)string); return 0; } static int saveGlobal(lua_State *L) { warning("STUB: SAVE GLOBAL"); return 0; } static int loadGlobal(lua_State *L) { warning("STUB: LOAD GLOBAL"); return 0; } static int purgeGlobals(lua_State *L) { warning("STUB: PURGE GLOBALS"); return 0; } static int textOut(lua_State *L) { const char *string = lua_tostring(L, 1); double x = lua_tonumber(L, 2); double y = lua_tonumber(L, 3); double timer = lua_tonumber(L, 4); g_hdb->_lua->checkParameters("textOut", 4); lua_pop(L, 4); g_hdb->_window->textOut(string, (int)x, (int)y, (int)timer); return 0; } static int centerTextOut(lua_State *L) { const char *string = lua_tostring(L, 1); double y = lua_tonumber(L, 2); double timer = lua_tonumber(L, 3); g_hdb->_lua->checkParameters("centerTextOut", 3); lua_pop(L, 3); g_hdb->_window->centerTextOut(string, (int)y, (int)timer); return 0; } static int turnOnSnow(lua_State *L) { warning("STUB: TURN ON SNOW"); return 0; } static int turnOffSnow(lua_State *L) { warning("STUB: TURN OFF SNOW"); return 0; } static int gotoMenu(lua_State *L) { g_hdb->changeGameState(); return 0; } static int setInfobarDark(lua_State *L) { double value = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("setInfobarDark", 1); lua_pop(L, 1); g_hdb->_window->setInfobarDark((int)value); return 0; } static int setPointerState(lua_State *L) { double value = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("setPointerState", 1); lua_pop(L, 1); g_hdb->_gfx->setPointerState((int)value); return 0; } static int playVoice(lua_State *L) { warning("STUB: PLAY VOICE"); return 0; } /* Lua Initialization Code */ struct VarInit { const char *realName; const char *luaName; } luaGlobalStrings[] = { { "Map00", "MAP00"}, { TILE_TELEPORT1, "TILE_TELEPORT1" }, { TILE_SKY_STARS, "TILE_SKY_STARS" }, { TILE_HOLDER1, "TILE_HOLDER1" }, { TILE_HOLDERFULL, "TILE_HOLDERFULL" }, { TILE_SWITCH1, "TILE_SWITCH1" }, { TILE_1SWITCH1, "TILE_1SWITCH1" }, { TILE_DOOR_N, "TILE_DOOR_N" }, { TILE_DOOR_P, "TILE_DOOR_P" }, { TILE_DOOR_S, "TILE_DOOR_S" }, { TILE_ASKCOMP1, "TILE_ASKCOMP1" }, { TILE_SWITCH_ON, "TILE_SWITCH_ON" }, { TILE_1SWITCH_ON, "TILE_1SWITCH_ON" }, { TILE_FLOORSHOCK, "TILE_FLOORSHOCK" }, { TILE_DOOR_NV, "TILE_DOOR_NV" }, { TILE_DOOR_PV, "TILE_DOOR_PV" }, { TILE_DOOR_SV, "TILE_DOOR_SV" }, { TILE_MAILSORT, "TILE_MAILSORT" }, { TILE_BEDR_OPEN, "TILE_BEDR_OPEN" }, { TILE_BEDL_OPEN, "TILE_BEDL_OPEN" }, { TILE_BEDR_CLOSED, "TILE_BEDR_CLOSED" }, { TILE_BEDL_CLOSED, "TILE_BEDL_CLOSED" }, { TILE_FERRET, "TILE_FERRET" }, { TILE_CABOPEN_T, "TILE_CABOPEN_T" }, { TILE_CABOPEN_B, "TILE_CABOPEN_B" }, { GROUP_ENT_ENVELOPE_WHITE_SIT"01", "TILE_ENV_WHITE" }, { GROUP_ENT_ENVELOPE_BLUE_SIT"01", "TILE_ENV_BLUE" }, { GROUP_ENT_ENVELOPE_RED_SIT"01", "TILE_ENV_RED" }, { GROUP_ENT_ENVELOPE_GREEN_SIT"01", "TILE_ENV_GREEN" }, { GROUP_ENT_TRANSCEIVER_SIT"01", "TILE_TRANSCEIVER" }, { TILE_HEAD_SCIENTIST, "TILE_HEAD_SCIENTIST" }, { TILE_HEAD_SPACEDUDE, "TILE_HEAD_SPACEDUDE" }, { TILE_HEAD_WORKER, "TILE_HEAD_WORKER" }, { TILE_HEAD_ACCOUNTANT, "TILE_HEAD_ACCOUNTANT" }, { TILE_HEAD_DOLLY, "TILE_HEAD_DOLLY" }, { TILE_HEAD_SARGE, "TILE_HEAD_SARGE" }, { TILE_BTUNNEL_BLOCK_B, "TILE_BTUNNEL_BLOCK_B" }, { TILE_BTUNNEL_BLOCK_L, "TILE_BTUNNEL_BLOCK_L" }, { TILE_BTUNNEL_BLOCK_R, "TILE_BTUNNEL_BLOCK_R" }, { TILE_BTUNNEL_BLOCK_T, "TILE_BTUNNEL_BLOCK_T" }, { TILE_BTUNNEL_DONE_B, "TILE_BTUNNEL_DONE_B" }, { TILE_BTUNNEL_DONE_L, "TILE_BTUNNEL_DONE_L" }, { TILE_BTUNNEL_DONE_R, "TILE_BTUNNEL_DONE_R" }, { TILE_BTUNNEL_DONE_T, "TILE_BTUNNEL_DONE_T" }, { GROUP_ENT_ROUTER_SIT"01", "TILE_ROUTER" }, { GROUP_ENT_NOTE_SIT"01", "TILE_NOTE" }, { TILE_INBOX, "TILE_INBOX" }, { TILE_MEMOS, "TILE_MEMOS" }, { TILE_A, "TILE_A" }, { TILE_B, "TILE_B" }, { TILE_C, "TILE_C" }, { TILE_D, "TILE_D" }, { TILE_E, "TILE_E" }, { TILE_F, "TILE_F" }, { TILE_G, "TILE_G" }, { TILE_H, "TILE_H" }, { TILE_I, "TILE_I" }, { TILE_J, "TILE_J" }, { TILE_K, "TILE_K" }, { TILE_L, "TILE_L" }, { TILE_M, "TILE_M" }, { TILE_N, "TILE_N" }, { TILE_O, "TILE_O" }, { TILE_P, "TILE_P" }, { TILE_Q, "TILE_Q" }, { TILE_R, "TILE_R" }, { TILE_S, "TILE_S" }, { TILE_T, "TILE_T" }, { TILE_U, "TILE_U" }, { TILE_V, "TILE_V" }, { TILE_W, "TILE_W" }, { TILE_X, "TILE_X" }, { TILE_Y, "TILE_Y" }, { TILE_Z, "TILE_Z" }, { TILE_SNOWDOOR_B, "TILE_SNOWDOOR_B" }, { TILE_PACKAGE, "TILE_PACKAGE" }, { TILE_TYRANIUM, "TILE_TYRANIUM" }, { TILE_CHAIR, "TILE_CHAIR" }, { TILE_ROUTER_HOLDER, "TILE_ROUTER_HOLDER" }, { TILE_PHAR_CARPET, "TILE_PHAR_CARPET" }, { TILE_WASTEBASKET, "TILE_WASTEBASKET" }, { TILE_PIZZA, "TILE_PIZZA" }, { TILE_HEADSTATUE, "TILE_HEADSTATUE" }, { TILE_SLOT_GOOD1, "TILE_SLOT_GOOD1" }, { TILE_SLOT_GOOD2, "TILE_SLOT_GOOD2" }, { TILE_SLOT_GOOD3, "TILE_SLOT_GOOD3" }, { TILE_SLOT_GOOD4, "TILE_SLOT_GOOD4" }, { TILE_SLOT_GOOD5, "TILE_SLOT_GOOD5" }, { TILE_SLOT_GOOD6, "TILE_SLOT_GOOD6" }, { TILE_SLOT_BAD, "TILE_SLOT_BAD" }, { GEM_BLUE_GFX, "TILE_GEM_BLUE" }, { GEM_RED_GFX, "TILE_GEM_RED" }, { GEM_GREEN_GFX, "TILE_GEM_GREEN" }, { TITLE_EPISODE1, "PIC_TITLE_EPISODE1" }, { TITLE_EPISODE2, "PIC_TITLE_EPISODE2" }, { TITLE_EPISODE3, "PIC_TITLE_EPISODE3" }, { PIC_FROG_STATUE, "PIC_FROG_STATUE" }, { PIC_JENKINS, "PIC_JENKINS" }, { GEM_WHITE, "TILE_GEM_WHITE" }, { CINE_INTROSHIP, "PIC_CINE_INTROSHIP" }, { CINE_LITTLE_MBOT, "PIC_CINE_LITTLE_MBOT" }, { CINE_CLOCK, "PIC_CINE_CLOCK" }, { MONKEYLOGOSCREEN, "PIC_MONKEYLOGOSCREEN" }, { MONKEYLOGO_OOHOOH, "PIC_MONKEYLOGO_OOHOOH" }, { MONKEYLOGO_SMILE, "PIC_MONKEYLOGO_SMILE" }, { PIC_ENV_WHITE, "PIC_ENV_WHITE" }, { PIC_TEAM_BRIAN, "PIC_TEAM_BRIAN" }, { PIC_TEAM_STEVIE, "PIC_TEAM_STEVIE" }, { PIC_TEAM_JOSH, "PIC_TEAM_JOSH" }, { PIC_TEAM_TOM, "PIC_TEAM_TOM" }, { PIC_TEAM_JOHN, "PIC_TEAM_JOHN" }, { PIC_TEAM_LUCAS, "PIC_TEAM_LUCAS" }, { PIC_RANK1, "PIC_RANK1" }, { PIC_RANK2, "PIC_RANK2" }, { PIC_RANK3, "PIC_RANK3" }, { PIC_RANK4, "PIC_RANK4" }, { PIC_RANK5, "PIC_RANK5" }, {NULL, NULL} }; // For AI States, to be implemented struct NumberInit { int value; const char *luaName; } luaGlobalValues[] = { { DIR_NONE, "DIR_NONE" }, { DIR_DOWN, "DIR_DOWN" }, { DIR_UP, "DIR_UP" }, { DIR_LEFT, "DIR_LEFT" }, { DIR_RIGHT, "DIR_RIGHT" }, { STATE_NONE, "STATE_NONE" }, { STATE_STANDDOWN, "STATE_STANDDOWN" }, { STATE_STANDUP, "STATE_STANDUP" }, { STATE_STANDLEFT, "STATE_STANDLEFT" }, { STATE_STANDRIGHT, "STATE_STANDRIGHT" }, { STATE_BLINK, "STATE_BLINK" }, { STATE_MOVEUP, "STATE_MOVEUP" }, { STATE_MOVEDOWN, "STATE_MOVEDOWN" }, { STATE_MOVELEFT, "STATE_MOVELEFT" }, { STATE_MOVERIGHT, "STATE_MOVERIGHT" }, { STATE_DYING, "STATE_DYING" }, { STATE_DEAD, "STATE_DEAD" }, { STATE_GOODJOB, "STATE_GOODJOB" }, { STATE_HORRIBLE1, "STATE_HORRIBLE1" }, { STATE_HORRIBLE2, "STATE_HORRIBLE2" }, { STATE_HORRIBLE3, "STATE_HORRIBLE3" }, { STATE_HORRIBLE4, "STATE_HORRIBLE4" }, { STATE_PUSHUP, "STATE_PUSHUP" }, { STATE_PUSHDOWN, "STATE_PUSHDOWN" }, { STATE_PUSHLEFT, "STATE_PUSHLEFT" }, { STATE_PUSHRIGHT, "STATE_PUSHRIGHT" }, { STATE_GRABUP, "STATE_GRABUP" }, { STATE_GRABDOWN, "STATE_GRABDOWN" }, { STATE_GRABLEFT, "STATE_GRABLEFT" }, { STATE_GRABRIGHT, "STATE_GRABRIGHT" }, { STATE_ATK_CLUB_UP, "STATE_ATK_CLUB_UP" }, { STATE_ATK_CLUB_DOWN, "STATE_ATK_CLUB_DOWN" }, { STATE_ATK_CLUB_LEFT, "STATE_ATK_CLUB_LEFT" }, { STATE_ATK_CLUB_RIGHT, "STATE_ATK_CLUB_RIGHT" }, { STATE_ATK_STUN_DOWN, "STATE_ATK_STUN_DOWN" }, { STATE_ATK_STUN_UP, "STATE_ATK_STUN_UP" }, { STATE_ATK_STUN_LEFT, "STATE_ATK_STUN_LEFT" }, { STATE_ATK_STUN_RIGHT, "STATE_ATK_STUN_RIGHT" }, { STATE_ATK_SLUG_DOWN, "STATE_ATK_SLUG_DOWN" }, { STATE_ATK_SLUG_UP, "STATE_ATK_SLUG_UP" }, { STATE_ATK_SLUG_LEFT, "STATE_ATK_SLUG_LEFT" }, { STATE_ATK_SLUG_RIGHT, "STATE_ATK_SLUG_RIGHT" }, { STATE_FLOATING, "STATE_FLOATING" }, { STATE_FLOATDOWN, "STATE_FLOATDOWN" }, { STATE_FLOATUP, "STATE_FLOATUP" }, { STATE_FLOATLEFT, "STATE_FLOATLEFT" }, { STATE_FLOATRIGHT, "STATE_FLOATRIGHT" }, { STATE_MELTED, "STATE_MELTED" }, { STATE_SLIDING, "STATE_SLIDING" }, { STATE_SHOCKING, "STATE_SHOCKING" }, { STATE_EXPLODING, "STATE_EXPLODING" }, { STATE_USEDOWN, "STATE_USEDOWN" }, { STATE_USEUP, "STATE_USEUP" }, { STATE_USELEFT, "STATE_USELEFT" }, { STATE_USERIGHT, "STATE_USERIGHT" }, { STATE_MEER_MOVE, "STATE_MEER_MOVE" }, { STATE_MEER_APPEAR, "STATE_MEER_APPEAR" }, { STATE_MEER_BITE, "STATE_MEER_BITE" }, { STATE_MEER_DISAPPEAR, "STATE_MEER_DISAPPEAR" }, { STATE_MEER_LOOK, "STATE_MEER_LOOK" }, { STATE_ICEP_PEEK, "STATE_ICEP_PEEK" }, { STATE_ICEP_APPEAR, "STATE_ICEP_APPEAR" }, { STATE_ICEP_THROWDOWN, "STATE_ICEP_THROWDOWN" }, { STATE_ICEP_THROWRIGHT,"STATE_ICEP_THROWRIGHT" }, { STATE_ICEP_THROWLEFT, "STATE_ICEP_THROWLEFT" }, { STATE_ICEP_DISAPPEAR, "STATE_ICEP_DISAPPEAR" }, { STATE_ANGRY, "STATE_ANGRY" }, { STATE_PANIC, "STATE_PANIC" }, { STATE_LAUGH, "STATE_LAUGH" }, { STATE_KISSLEFT, "STATE_KISSLEFT" }, { STATE_KISSRIGHT, "STATE_KISSRIGHT" }, { STATE_DOLLYUSERIGHT, "STATE_DOLLYUSERIGHT" }, { STATE_YELL, "STATE_YELL" }, { NULL, NULL } }; struct FuncInit { const char *luaName; int (*function) (lua_State *L); } luaFuncs[] = { { "Dialog", dialog }, { "DialogChoice", dialogChoice }, { "Message", message }, { "QueryInv", queryInv }, { "QueryInvItem", queryInvItem }, { "RemoveInv", removeInv }, { "RemoveInvItem", removeInvItem }, { "AddInvItem", addInvItem }, { "KeepInvItem", keepInvItem }, { "PurgeInv", purgeInv }, { "StartMusic", startMusic }, { "StopMusic", stopMusic }, { "FadeInMusic", fadeInMusic }, { "FadeOutMusic", fadeOutMusic }, { "RegisterSound", registerSound }, { "PlaySound", playSound }, { "FreeSound", freeSound }, { "StartMap", startMap }, { "Tile_ClearFG", clearForeground }, { "Tile_SetFG", setForeground }, { "Tile_SetBG", setBackground }, { "GetEntityXY", getEntityXY }, { "UseEntity", useEntity }, { "SetEntity", setEntity }, { "SetEntDir", setEntDir }, { "RemoveEntity", removeEntity }, { "AnimEntity", animEntity }, { "SetAnimFrame", setAnimFrame }, { "EntityFace", entityFace }, { "KillTrigger", killTrigger }, { "SpawnEntity", spawnEntity }, { "Animation", animation }, { "NewDelivery", newDelivery }, { "CompleteDelivery", completeDelivery }, { "DeliveriesLeft", deliveriesLeft }, { "SaveGlobal", saveGlobal }, { "LoadGlobal", loadGlobal }, { "PurgeGlobals", purgeGlobals }, { "TextOut", textOut }, { "CenterTextOut", centerTextOut }, { "SnowOn", turnOnSnow }, { "SnowOff", turnOffSnow }, { "GotoMenu", gotoMenu }, { "SetInfobarDark", setInfobarDark }, { "SetPointerState", setPointerState }, { "PlayVoice", playVoice }, { "Cine_StartCine", cineStart }, { "Cine_StopCine", cineStop }, { "Cine_StartMap", cineStartMap }, { "Cine_LockPlayer", cineLockPlayer }, { "Cine_UnlockPlayer", cineUnlockPlayer }, { "Cine_SetCamera", cineSetCamera }, { "Cine_ResetCamera", cineResetCamera }, { "Cine_MoveCamera", cineMoveCamera }, { "Cine_Wait", cineWait }, { "Cine_WaitUntilDone", cineWaitUntilDone }, { "Cine_UseEntity", cineUseEntity }, { "Cine_SetEntity", cineSetEntity }, { "Cine_RemoveEntity", cineRemoveEntity }, { "Cine_EntityFace", cineEntityFace }, { "Cine_MoveEntity", cineMoveEntity }, { "Cine_AnimEntity", cineAnimEntity }, { "Cine_SetAnimFrame", cineSetAnimFrame }, { "Cine_Dialog", cineDialog }, { "Cine_DrawPic", cineDrawPic }, { "Cine_DrawMaskedPic", cineDrawMaskedPic }, { "Cine_MovePic", cineMovePic }, { "Cine_MoveMaskedPic", cineMoveMaskedPic }, { "Cine_FadeOutBlack", cineFadeOutBlack }, { "Cine_FadeInBlack", cineFadeInBlack }, { "Cine_FadeOutWhite", cineFadeOutWhite }, { "Cine_FadeInWhite", cineFadeInWhite }, { "Cine_SpawnEntity", cineSpawnEntity }, { "Cine_PlaySound", cinePlaySound }, { "Cine_Tile_ClearFG", cineClearForeground }, { "Cine_Tile_SetFG", cineSetForeground }, { "Cine_Tile_SetBG", cineSetBackground }, { "Cine_Function", cineFunction }, { "Cine_TextOut", cineTextOut }, { "Cine_CenterTextOut", cineCenterTextOut }, { "Cine_PlayVoice", cinePlayVoice }, { NULL, NULL } }; namespace { int panicCB(lua_State *L) { error("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1)); return 0; } void debugHook(lua_State *L, lua_Debug *ar) { if (!lua_getinfo(L, "Sn", ar)) return; debug("LUA: %s %s: %s %d", ar->namewhat, ar->name, ar->short_src, ar->currentline); } } bool LuaScript::initScript(Common::SeekableReadStream *stream, const char *scriptName, int32 length) { if (_systemInit) { return false; } // Initialize Lua Environment _state = lua_open(); if (_state == NULL) { error("Couldn't initialize Lua script."); return false; } luaL_openlibs(_state); _systemInit = true; // Register Extensions for (int i = 0; luaFuncs[i].luaName; i++) { lua_register(_state, luaFuncs[i].luaName, luaFuncs[i].function); } // Register Lua Globals for (int i = 0; luaGlobalStrings[i].realName; i++) { lua_pushstring(_state, luaGlobalStrings[i].realName); lua_setglobal(_state, luaGlobalStrings[i].luaName); } for (int j = 0; luaGlobalValues[j].luaName; j++) { lua_pushnumber(_state, luaGlobalValues[j].value); lua_setglobal(_state, luaGlobalValues[j].luaName); } // set the last mapname as a global lua_pushstring(_state, g_hdb->lastMapname()); lua_setglobal(_state, "LASTMAP"); // Set the lowest printable line lua_pushnumber(_state, 480 - 14); lua_setglobal(_state, "BOTTOM_Y"); /* TODO: Load the sound names and entity spawn names into Lua once they are implemented. */ // Set the Entity Spawn Names in Lua int j = 0; while (aiEntList[j].luaName) { lua_pushnumber(_state, aiEntList[j].type); lua_setglobal(_state, aiEntList[j].luaName); j++; } // Register panic callback function lua_atpanic(_state, panicCB); // Error handler for lua_pcall calls // The code below contains a local error handler function const char errorHandlerCode[] = "local function ErrorHandler(message) " " return message .. '\\n' .. debug.traceback('', 2) " "end " "return ErrorHandler"; // Compile the code if (luaL_loadbuffer(_state, errorHandlerCode, strlen(errorHandlerCode), "PCALL ERRORHANDLER") != 0) { // An error occurred, so dislay the reason and exit error("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1)); lua_pop(_state, 1); return false; } // Running the code, the error handler function sets the top of the stack if (lua_pcall(_state, 0, 1, 0) != 0) { // An error occurred, so dislay the reason and exit error("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1)); lua_pop(_state, 1); return false; } // Place the error handler function in the Lua registry, and remember the index _pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX); if (gDebugLevel >= 8) { // Initialize debugging callback lua_sethook(_state, debugHook, LUA_MASKCALL | LUA_MASKLINE, 0); } // Load GLOBAL.LUA and execute it if (!executeMPC(_globalLuaStream, "global code", "GLOBAL.LUA", _globalLuaLength)) { error("LuaScript::initScript: 'global code' failed to execute"); return false; } // Load script and execute it if (!executeMPC(stream, "level code", scriptName, length)) { error("LuaScript::initScript: 'level code' failed to execute"); return false; } lua_getglobal(_state, "level_init"); // Error handling function to be executed after the function is put on the stack lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex); lua_insert(_state, -2); if (lua_pcall(_state, 0, 0, -2)) { error("An error occured while executing \"%s\": %s.", "level_init", lua_tostring(_state, -1)); lua_pop(_state, -1); return false; } // Remove the error handler function from the stack lua_pop(_state, 1); return true; } void LuaScript::pushInt(int value) { if (!_systemInit) return; lua_pushnumber(_state, (double)value); } void LuaScript::pushString(char *string) { if (!_systemInit) return; lua_pushstring(_state, string); } void LuaScript::pushFunction(char *func) { int type; if (!_systemInit) return; lua_getglobal(_state, func); type = lua_type(_state, 1); if (type != LUA_TFUNCTION && type != LUA_TNUMBER) { warning("pushFunction: Function '%s' doesn't exists", func); } } void LuaScript::call(int args, int returns) { if (!_systemInit) return; if (lua_pcall(_state, args, returns, -2)) { error("An error occured while executing: %s.", lua_tostring(_state, -1)); lua_pop(_state, -1); } } bool LuaScript::callFunction(const char *name, int returns) { if (!_systemInit) { return false; } lua_getglobal(_state, name); if (lua_pcall(_state, 0, returns, -2)) { error("An error occured while executing \"%s\": %s.", name, lua_tostring(_state, -1)); lua_pop(_state, -1); return false; } return true; } void LuaScript::invokeLuaFunction(char *luaFunc, int x, int y, int value1, int value2) { int type; if (!_systemInit) return; lua_getglobal(_state, luaFunc); type = lua_type(_state, 1); if (type != LUA_TFUNCTION) { warning("Function '%s' doesn't exist", luaFunc); } else { lua_pushnumber(_state, x); lua_pushnumber(_state, y); lua_pushnumber(_state, value1); lua_pushnumber(_state, value2); lua_call(_state, 4, 0); } } bool LuaScript::executeMPC(Common::SeekableReadStream *stream, const char *name, const char *scriptName, int32 length) { if (!_systemInit) { return false; } char *chunk = new char[length + 1]; stream->read((void *)chunk, length); chunk[length] = '\0'; // be on the safe side stripComments(chunk); /* Remove C-style comments from the script and update the upvalue syntax for Lua 5.1.3 */ Common::String chunkString(chunk, length); addPatches(chunkString, scriptName); if (!executeChunk(chunkString, chunkString.size(), name)) { delete[] chunk; return false; } delete[] chunk; return true; } bool LuaScript::executeFile(const Common::String &filename) { if (!_systemInit) { return false; } Common::File *file = new Common::File; if (!file->open(filename)) { error("Cannot find \"%s\"", filename.c_str()); } uint fileSize = file->size(); char *fileData = new char[fileSize + 1]; file->read((void *)fileData, fileSize); fileData[fileSize] = '\0'; // be on the safe side stripComments(fileData); Common::String fileDataString(fileData); addPatches(fileDataString, filename.c_str()); if (!executeChunk(fileDataString, fileDataString.size(), filename)) { delete[] fileData; delete file; return false; } delete[] fileData; delete file; return true; } bool LuaScript::executeChunk(Common::String &chunk, uint chunkSize, const Common::String &chunkName) const { if (!_systemInit) { return false; } // Compile Chunk if (luaL_loadbuffer(_state, chunk.c_str(), chunkSize, chunkName.c_str())) { error("Couldn't compile \"%s\": %s", chunkName.c_str(), lua_tostring(_state, -1)); lua_pop(_state, -1); return false; } // Error handling function to be executed after the function is put on the stack lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex); lua_insert(_state, -2); // Execute Chunk if (lua_pcall(_state, 0, 0, -2)) { error("An error occured while executing \"%s\": %s.", chunkName.c_str(), lua_tostring(_state, -1)); lua_pop(_state, -1); return false; } // Remove the error handler function from the stack lua_pop(_state, 1); return true; } void LuaScript::stripComments(char *chunk) { uint32 offset = 0; while (chunk[offset]) { // Strip C-Style comments if (chunk[offset] == '/' && chunk[offset + 1] == '/') { while (chunk[offset] != 0x0d) { chunk[offset++] = ' '; } } offset++; } } void LuaScript::addPatches(Common::String &chunk, const char *scriptName) { ScriptPatch *patch = scriptPatches; int applied = 0; while (patch->scriptName) { if (!strcmp(scriptName, patch->scriptName)) { Common::String searchString(patch->search); Common::String replaceString(patch->replace); Common::replace(chunk, searchString, replaceString); applied++; } patch++; } if (applied) debug(1, "Applied %d patches to %s", applied, scriptName); } void LuaScript::checkParameters(const char *func, int params) { int stackTop = lua_gettop(_state); if (stackTop < params) { warning("%s: Not Enough Parameters", func); } else if (stackTop > params) { warning("%s: Too Many Parameters", func); } } void lua_printstack(lua_State *L) { int n = lua_gettop(L); for (int i = 1; i <= n; i++) { debug(1, "STACK %d %s %s", i, lua_tostring(L, i), luaL_typename(L, i)); } } const char *LuaScript::getStringOffStack() { if (!_systemInit) { return NULL; } const char *string = lua_tostring(_state, 1); lua_remove(_state, 1); return string; } }