/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/lua/lua.h" #include "common/lua/lauxlib.h" #include "common/lua/lualib.h" #include "common/debug.h" #include "hdb/lua-script.h" namespace HDB { struct ScriptPatch { const char* scriptName; const char* search; const char* replace; } scriptPatches[] = { {"GLOBAL_LUA", "for i,npc in npcs do", "for i,npc in pairs(npcs) do"}, {"GLOBAL_LUA", "setglobal( npcdef.codename..\"_init\", function() return NPC_Init( %npcdef ) end )", "_G[npcdef.codename .. \"_init\"] = function() return NPC_Init( npcdef ) end"}, {"GLOBAL_LUA", "setglobal( npcdef.codename..\"_use\", function(x, y, v1, v2) return NPC_Use( %npcdef, x, y, v1, v2 ) end )", "_G[npcdef.codename .. \"_use\"] = function(x, y, v1, v2) return NPC_Use( npcdef, x, y, v1, v2 ) end"}, {"MAP00_LUA", "tempfunc = function() emptybed_use( %x, %y, %v1, %v2 ) end", "tempfunc = function() emptybed_use(x, y, v1, v2) end"}, {NULL, NULL, NULL}, }; LuaScript::LuaScript() { _state = NULL; _systemInit = false; } LuaScript::~LuaScript() { if (_state) { lua_close(_state); } } bool LuaScript::init() { // Load Global Lua Code _globalLuaStream = g_hdb->_fileMan->findFirstData("GLOBAL_LUA", TYPE_BINARY); _globalLuaLength = g_hdb->_fileMan->getLength("GLOBAL_LUA", TYPE_BINARY); if (_globalLuaStream == NULL || _globalLuaLength == 0) { error("LuaScript::initScript: 'global code' failed to load"); return false; } return true; } /* Called from Lua, this will pop into the menu */ static int cineStart(lua_State *L) { double abortable = lua_tonumber(L, 1); const char *abortFunc = lua_tostring(L, 2); g_hdb->_lua->checkParameters("cineStart", 2); lua_pop(L, 2); g_hdb->_ai->cineStart((bool)abortable, abortFunc); return 0; } static int cineStop(lua_State *L) { warning("STUB: STOP CINE"); return 0; } static int cineFadeInBlack(lua_State *L) { double steps = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineFadeInBlack", 1); lua_pop(L, 1); g_hdb->_ai->cineFadeIn(false, (int) steps); return 0; } static int cineFadeOutBlack(lua_State *L) { double steps = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineFadeOutBlack", 1); lua_pop(L, 1); g_hdb->_ai->cineFadeOut(false, (int)steps); return 0; } static int cineFadeInWhite(lua_State *L) { double steps = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineFadeInWhite", 1); lua_pop(L, 1); g_hdb->_ai->cineFadeIn(true, (int)steps); return 0; } static int cineFadeOutWhite(lua_State *L) { double steps = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineFadeOutWhite", 1); lua_pop(L, 1); g_hdb->_ai->cineFadeOut(true, (int)steps); return 0; } static int cineStartMap(lua_State *L) { warning("STUB: CINE START MAP"); return 0; } static int cineLockPlayer(lua_State *L) { g_hdb->_ai->cineLockPlayer(); return 0; } static int cineUnlockPlayer(lua_State *L) { g_hdb->_ai->cineUnlockPlayer(); return 0; } static int cineSetCamera(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("cineSetCamera", 2); lua_pop(L, 2); g_hdb->_ai->cineSetCamera((int) x, (int) y); return 0; } static int cineResetCamera(lua_State *L) { g_hdb->_ai->cineResetCamera(); return 0; } static int cineMoveCamera(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); double speed = lua_tonumber(L, 3); g_hdb->_lua->checkParameters("cineMoveCamera", 3); lua_pop(L, 3); g_hdb->_ai->cineMoveCamera((int) x, (int) y, (int) speed); return 0; } static int cineWait(lua_State *L) { double seconds = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineWait", 1); lua_pop(L, 1); g_hdb->_ai->cineWait((int) seconds); return 0; } static int cineWaitUntilDone(lua_State *L) { g_hdb->_ai->cineWaitUntilDone(); return 0; } static int cinePlaySound(lua_State *L) { warning("STUB: CINE PLAY SOUND"); return 0; } static int cinePlayVoice(lua_State *L) { warning("STUB: CINE PLAY VOICE"); return 0; } static int cineUseEntity(lua_State *L) { const char *string = lua_tostring(L, 1); g_hdb->_lua->checkParameters("cineUseEntity", 1); lua_pop(L, 1); g_hdb->_ai->cineUse(string); return 0; } static int cineSetEntity(lua_State *L) { const char *entName = lua_tostring(L, 1); double x = lua_tonumber(L, 2); double y = lua_tonumber(L, 3); double level = lua_tonumber(L, 4); g_hdb->_lua->checkParameters("cineSetEntity", 4); lua_pop(L, 4); g_hdb->_ai->cineSetEntity(entName, (int)x, (int)y, (int)level); return 0; } static int cineRemoveEntity(lua_State *L) { warning("STUB: CINE REMOVE ENTITY"); return 0; } static int cineMoveEntity(lua_State *L) { const char *entName = lua_tostring(L, 1); double x = lua_tonumber(L, 2); double y = lua_tonumber(L, 3); double level = lua_tonumber(L, 4); double speed = lua_tonumber(L, 5); g_hdb->_lua->checkParameters("cineMoveEntity", 5); lua_pop(L, 5); g_hdb->_ai->cineMoveEntity(entName, (int)x, (int)y, (int)level, (int)speed); return 0; } static int cineAnimEntity(lua_State *L) { warning("STUB: CINE ANIM ENTITY"); return 0; } static int cineSetAnimFrame(lua_State *L) { warning("STUB: CINE SET ANIM FRAME"); return 0; } static int cineDialog(lua_State *L) { warning("STUB: CINE DIALOG"); return 0; } static int cineDrawPic(lua_State *L) { warning("STUB: CINE DRAW PIC"); return 0; } static int cineDrawMaskedPic(lua_State *L) { warning("STUB: CINE DRAW MASKED PIC"); return 0; } static int cineMovePic(lua_State *L) { warning("STUB: CINE MOVE PIC"); return 0; } static int cineMoveMaskedPic(lua_State *L) { warning("STUB: CINE MOVE MASKED PIC"); return 0; } static int cineSpawnEntity(lua_State *L) { warning("STUB: CINE SPAWN ENTITY"); return 0; } static int cineClearForeground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 1); g_hdb->_lua->checkParameters("cineClearForeground", 2); lua_pop(L, 2); g_hdb->_ai->cineClearForeground((int)x, (int)y); return 0; } static int cineSetForeground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 1); const char *tileName = lua_tostring(L, 3); g_hdb->_lua->checkParameters("cineSetForeground", 3); lua_pop(L, 3); int index = g_hdb->_drawMan->getTileIndex(tileName); g_hdb->_drawMan->getTile(index); g_hdb->_ai->cineSetForeground((int)x, (int)y, index); return 0; } static int cineSetBackground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 1); const char *tileName = lua_tostring(L, 3); g_hdb->_lua->checkParameters("cineSetBackground", 3); lua_pop(L, 3); int index = g_hdb->_drawMan->getTileIndex(tileName); g_hdb->_drawMan->getTile(index); g_hdb->_ai->cineSetBackground((int)x, (int)y, index); return 0; } static int cineFunction(lua_State *L) { warning("STUB: CINE FUNCTION"); return 0; } static int cineEntityFace(lua_State *L) { const char *luaName = lua_tostring(L, 1); double dir = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("CineEntityFace", 2); lua_pop(L, 2); g_hdb->_ai->cineEntityFace(luaName, dir); return 0; } static int cineTextOut(lua_State *L) { warning("STUB: CINE TEXT OUT"); return 0; } static int cineCenterTextOut(lua_State *L) { warning("STUB: CINE CENTER TEXT OUT"); return 0; } static int newDelivery(lua_State *L) { warning("STUB: NEW DELIVERY"); return 0; } static int completeDelivery(lua_State *L) { warning("STUB: COMPLETE DELIVERY"); return 0; } static int deliveriesLeft(lua_State *L) { warning("STUB: DELIVERIES LEFT"); return 0; } static int getEntityXY(lua_State *L) { warning("STUB: GET ENTITYXY"); return 0; } static int setEntity(lua_State *L) { AIEntity *e = NULL; const char *entName = lua_tostring(L, 1); double x = lua_tonumber(L, 2); double y = lua_tonumber(L, 3); double level = lua_tonumber(L, 4); g_hdb->_lua->checkParameters("setEntity", 4); lua_pop(L, 4); e = g_hdb->_ai->locateEntity(entName); if (e) { e->x = (int)x * kTileWidth; e->tileX = (int)x; e->y = (int)y * kTileHeight; e->tileY = (int)y; e->level = (int)level; e->goalX = e->goalY = e->xVel = e->yVel = 0; e->state = STATE_STANDDOWN; } else { warning("Couldn't SetEntity on '%s'", entName); } return 0; } static int setEntDir(lua_State *L) { warning("STUB: SET ENTITY DIR"); return 0; } static int removeEntity(lua_State *L) { warning("STUB: REMOVE ENTITY"); return 0; } static int animEntity(lua_State *L) { const char *entName = lua_tostring(L, 1); double state = lua_tonumber(L, 2); g_hdb->_lua->checkParameters("animEntity", 2); lua_pop(L, 2); int s = (int)state; g_hdb->_ai->animLuaEntity(entName, (AIState)s); return 0; } static int setAnimFrame(lua_State *L) { warning("STUB: SET ANIM FRAME"); return 0; } static int useEntity(lua_State *L) { warning("STUB: USE ENTITY"); return 0; } static int entityFace(lua_State *L) { warning("STUB: ENTITY FACE"); return 0; } static int clearForeground(lua_State *L) { warning("STUB: CLEAR FOREGROUND"); return 0; } static int setForeground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); const char *tileName = lua_tostring(L, 3); g_hdb->_lua->checkParameters("setForeground", 3); lua_pop(L, 3); int index = g_hdb->_drawMan->getTileIndex(tileName); g_hdb->_drawMan->getTile(index); g_hdb->_map->setMapFGTileIndex((int)x, (int)y, index); g_hdb->_map->addFGTileAnimation((int)x, (int)y); return 0; } static int setBackground(lua_State *L) { double x = lua_tonumber(L, 1); double y = lua_tonumber(L, 2); const char *tileName = lua_tostring(L, 3); g_hdb->_lua->checkParameters("setBackground", 3); lua_pop(L, 3); int index = g_hdb->_drawMan->getTileIndex(tileName); g_hdb->_drawMan->getTile(index); g_hdb->_map->setMapBGTileIndex((int)x, (int)y, index); g_hdb->_map->addBGTileAnimation((int)x, (int)y); return 0; } static int dialog(lua_State *L) { warning("STUB: DIALOG"); return 0; } static int dialogChoice(lua_State *L) { warning("STUB: DIALOG CHOICE"); return 0; } static int message(lua_State *L) { warning("STUB: MESSAGE"); return 0; } static int animation(lua_State *L) { warning("STUB: ANIMATION"); return 0; } static int spawnEntity(lua_State *L) { warning("STUB: SPAWN ENTITY"); return 0; } static int addInvItem(lua_State *L) { warning("STUB: ADD INVENTORY ITEM"); return 0; } static int keepInvItem(lua_State *L) { warning("STUB: KEEP INVENTORY ITEM"); return 0; } static int queryInv(lua_State *L) { warning("STUB: QUERY INVENTORY"); return 0; } static int purgeInv(lua_State *L) { warning("STUB: PURGE INVENTORY"); return 0; } static int queryInvItem(lua_State *L) { warning("STUB: QUERY INVENTORY ITEM"); return 0; } static int removeInv(lua_State *L) { warning("STUB: REMOVE INVENTORY"); return 0; } static int removeInvItem(lua_State *L) { warning("STUB: REMOVE INVENTORY ITEM"); return 0; } static int killTrigger(lua_State *L) { warning("STUB: KILL TRIGGER"); return 0; } static int startMusic(lua_State *L) { warning("STUB: START MUSIC"); return 0; } static int fadeInMusic(lua_State *L) { warning("STUB: FADE IN MUSIC"); return 0; } static int stopMusic(lua_State *L) { warning("STUB: STOP MUSIC"); return 0; } static int fadeOutMusic(lua_State *L) { warning("STUB: FADE OUT MUSIC"); return 0; } static int registerSound(lua_State *L) { warning("STUB: REGISTER SOUND"); return 0; } static int playSound(lua_State *L) { warning("STUB: PLAY SOUND"); return 0; } static int freeSound(lua_State *L) { warning("STUB: FREE SOUND"); return 0; } static int startMap(lua_State *L) { warning("STUB: START MAP"); return 0; } static int saveGlobal(lua_State *L) { warning("STUB: SAVE GLOBAL"); return 0; } static int loadGlobal(lua_State *L) { warning("STUB: LOAD GLOBAL"); return 0; } static int purgeGlobals(lua_State *L) { warning("STUB: PURGE GLOBALS"); return 0; } static int textOut(lua_State *L) { warning("STUB: TEXT OUT"); return 0; } static int centerTextOut(lua_State *L) { warning("STUB: CENTER TEXT OUT"); return 0; } static int turnOnSnow(lua_State *L) { warning("STUB: TURN ON SNOW"); return 0; } static int turnOffSnow(lua_State *L) { warning("STUB: TURN OFF SNOW"); return 0; } static int gotoMenu(lua_State *L) { g_hdb->changeGameState(); return 0; } static int setInfobarDark(lua_State *L) { warning("STUB: SET INFOBAR DARK"); return 0; } static int setPointerState(lua_State *L) { warning("STUB: SET POINTER STATE"); return 0; } static int playVoice(lua_State *L) { warning("STUB: PLAY VOICE"); return 0; } /* Lua Initialization Code */ struct VarInit { const char *realName; const char *luaName; } luaGlobalStrings[] = { { "Map00", "MAP00"}, {NULL, NULL} }; // For AI States, to be implemented struct NumberInit { int value; char *luaName; } luaGlobalValues[] = { {NULL, NULL} }; struct FuncInit { const char *luaName; int (*function) (lua_State *L); } luaFuncs[] = { { "Dialog", dialog }, { "DialogChoice", dialogChoice }, { "Message", message }, { "QueryInv", queryInv }, { "QueryInvItem", queryInvItem }, { "RemoveInv", removeInv }, { "RemoveInvItem", removeInvItem }, { "AddInvItem", addInvItem }, { "KeepInvItem", keepInvItem }, { "PurgeInv", purgeInv }, { "StartMusic", startMusic }, { "StopMusic", stopMusic }, { "FadeInMusic", fadeInMusic }, { "FadeOutMusic", fadeOutMusic }, { "RegisterSound", registerSound }, { "PlaySound", playSound }, { "FreeSound", freeSound }, { "StartMap", startMap }, { "Tile_ClearFG", clearForeground }, { "Tile_SetFG", setForeground }, { "Tile_SetBG", setBackground }, { "GetEntityXY", getEntityXY }, { "UseEntity", useEntity }, { "SetEntity", setEntity }, { "SetEntDir", setEntDir }, { "RemoveEntity", removeEntity }, { "AnimEntity", animEntity }, { "SetAnimFrame", setAnimFrame }, { "EntityFace", entityFace }, { "KillTrigger", killTrigger }, { "SpawnEntity", spawnEntity }, { "Animation", animation }, { "NewDelivery", newDelivery }, { "CompleteDelivery", completeDelivery }, { "DeliveriesLeft", deliveriesLeft }, { "SaveGlobal", saveGlobal }, { "LoadGlobal", loadGlobal }, { "PurgeGlobals", purgeGlobals }, { "TextOut", textOut }, { "CenterTextOut", centerTextOut }, { "SnowOn", turnOnSnow }, { "SnowOff", turnOffSnow }, { "GotoMenu", gotoMenu }, { "SetInfobarDark", setInfobarDark }, { "SetPointerState", setPointerState }, { "PlayVoice", playVoice }, { "Cine_StartCine", cineStart }, { "Cine_StopCine", cineStop }, { "Cine_StartMap", cineStartMap }, { "Cine_LockPlayer", cineLockPlayer }, { "Cine_UnlockPlayer", cineUnlockPlayer }, { "Cine_SetCamera", cineSetCamera }, { "Cine_ResetCamera", cineResetCamera }, { "Cine_MoveCamera", cineMoveCamera }, { "Cine_Wait", cineWait }, { "Cine_WaitUntilDone", cineWaitUntilDone }, { "Cine_UseEntity", cineUseEntity }, { "Cine_SetEntity", cineSetEntity }, { "Cine_RemoveEntity", cineRemoveEntity }, { "Cine_EntityFace", cineEntityFace }, { "Cine_MoveEntity", cineMoveEntity }, { "Cine_AnimEntity", cineAnimEntity }, { "Cine_SetAnimFrame", cineSetAnimFrame }, { "Cine_Dialog", cineDialog }, { "Cine_DrawPic", cineDrawPic }, { "Cine_DrawMaskedPic", cineDrawMaskedPic }, { "Cine_MovePic", cineMovePic }, { "Cine_MoveMaskedPic", cineMoveMaskedPic }, { "Cine_FadeOutBlack", cineFadeOutBlack }, { "Cine_FadeInBlack", cineFadeInBlack }, { "Cine_FadeOutWhite", cineFadeOutWhite }, { "Cine_FadeInWhite", cineFadeInWhite }, { "Cine_SpawnEntity", cineSpawnEntity }, { "Cine_PlaySound", cinePlaySound }, { "Cine_Tile_ClearFG", cineClearForeground }, { "Cine_Tile_SetFG", cineSetForeground }, { "Cine_Tile_SetBG", cineSetBackground }, { "Cine_Function", cineFunction }, { "Cine_TextOut", cineTextOut }, { "Cine_CenterTextOut", cineCenterTextOut }, { "Cine_PlayVoice", cinePlayVoice }, { NULL, NULL } }; namespace { int panicCB(lua_State *L) { error("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1)); return 0; } void debugHook(lua_State *L, lua_Debug *ar) { if (!lua_getinfo(L, "Sn", ar)) return; debug("LUA: %s %s: %s %d", ar->namewhat, ar->name, ar->short_src, ar->currentline); } } bool LuaScript::initScript(Common::SeekableReadStream *stream, const char *scriptName, int32 length) { if (_systemInit) { return false; } // Initialize Lua Environment _state = lua_open(); if (_state == NULL) { error("Couldn't initialize Lua script."); return false; } luaL_openlibs(_state); _systemInit = true; // Register Extensions for (int i = 0; luaFuncs[i].luaName; i++) { lua_register(_state, luaFuncs[i].luaName, luaFuncs[i].function); } // Register Lua Globals for (int i = 0; luaGlobalStrings[i].realName; i++) { lua_pushstring(_state, luaGlobalStrings[i].realName); lua_setglobal(_state, luaGlobalStrings[i].luaName); } for (int j = 0; luaGlobalValues[j].luaName; j++) { lua_pushnumber(_state, luaGlobalValues[j].value); lua_setglobal(_state, luaGlobalValues[j].luaName); } /* TODO: Set the last mapName as a global after implementing the map-manager. */ // Set the lowest printable line lua_pushnumber(_state, 480 - 14); lua_setglobal(_state, "BOTTOM_Y"); /* TODO: Load the sound names and entity spawn names into Lua once they are implemented. */ // Set the Entity Spawn Names in Lua int j = 0; while (aiEntList[j].luaName) { lua_pushnumber(_state, aiEntList[j].type); lua_setglobal(_state, aiEntList[j].luaName); j++; } // Register panic callback function lua_atpanic(_state, panicCB); // Error handler for lua_pcall calls // The code below contains a local error handler function const char errorHandlerCode[] = "local function ErrorHandler(message) " " return message .. '\\n' .. debug.traceback('', 2) " "end " "return ErrorHandler"; // Compile the code if (luaL_loadbuffer(_state, errorHandlerCode, strlen(errorHandlerCode), "PCALL ERRORHANDLER") != 0) { // An error occurred, so dislay the reason and exit error("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1)); lua_pop(_state, 1); return false; } // Running the code, the error handler function sets the top of the stack if (lua_pcall(_state, 0, 1, 0) != 0) { // An error occurred, so dislay the reason and exit error("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1)); lua_pop(_state, 1); return false; } // Place the error handler function in the Lua registry, and remember the index _pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX); if (gDebugLevel >= 8) { // Initialize debugging callback lua_sethook(_state, debugHook, LUA_MASKCALL | LUA_MASKLINE, 0); } // Load GLOBAL_LUA and execute it if (!executeMPC(_globalLuaStream, "global code", "GLOBAL_LUA", _globalLuaLength)) { error("LuaScript::initScript: 'global code' failed to execute"); return false; } // Load script and execute it if (!executeMPC(stream, "level code", scriptName, length)) { error("LuaScript::initScript: 'level code' failed to execute"); return false; } // Error handling function to be executed after the function is put on the stack lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex); lua_insert(_state, -2); lua_getglobal(_state, "level_init"); if (lua_pcall(_state, 0, 0, -2)) { error("An error occured while executing \"%s\": %s.", "level_init", lua_tostring(_state, -1)); lua_pop(_state, -1); return false; } // Remove the error handler function from the stack lua_pop(_state, 1); return true; } bool LuaScript::callFunction(const char *name, int returns) { if (!_systemInit) { return false; } lua_getglobal(_state, name); if (lua_pcall(_state, 0, returns, -2)) { error("An error occured while executing \"%s\": %s.", name, lua_tostring(_state, -1)); lua_pop(_state, -1); return false; } return true; } bool LuaScript::executeMPC(Common::SeekableReadStream *stream, const char *name, const char *scriptName, int32 length) { if (!_systemInit) { return false; } char *chunk = new char[length + 1]; stream->read((void *)chunk, length); chunk[length] = '\0'; // be on the safe side stripComments(chunk); /* Remove C-style comments from the script and update the upvalue syntax for Lua 5.1.3 */ Common::String chunkString(chunk, length); addPatches(chunkString, scriptName); if (!executeChunk(chunkString, chunkString.size(), name)) { delete[] chunk; return false; } delete[] chunk; return true; } bool LuaScript::executeFile(const Common::String &filename) { if (!_systemInit) { return false; } Common::File *file = new Common::File; if (!file->open(filename)) { error("Cannot find \"%s\"", filename.c_str()); } uint fileSize = file->size(); char *fileData = new char[fileSize + 1]; file->read((void *)fileData, fileSize); fileData[fileSize] = '\0'; // be on the safe side stripComments(fileData); Common::String fileDataString(fileData); addPatches(fileDataString, filename.c_str()); if (!executeChunk(fileDataString, fileDataString.size(), filename)) { delete[] fileData; delete file; return false; } delete[] fileData; delete file; return true; } bool LuaScript::executeChunk(Common::String &chunk, uint chunkSize, const Common::String &chunkName) const { if (!_systemInit) { return false; } // Compile Chunk if (luaL_loadbuffer(_state, chunk.c_str(), chunkSize, chunkName.c_str())) { error("Couldn't compile \"%s\": %s", chunkName.c_str(), lua_tostring(_state, -1)); lua_pop(_state, -1); return false; } // Error handling function to be executed after the function is put on the stack lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex); lua_insert(_state, -2); // Execute Chunk if (lua_pcall(_state, 0, 0, -2)) { error("An error occured while executing \"%s\": %s.", chunkName.c_str(), lua_tostring(_state, -1)); lua_pop(_state, -1); return false; } // Remove the error handler function from the stack lua_pop(_state, 1); return true; } void LuaScript::stripComments(char *chunk) { uint32 offset = 0; while (chunk[offset]) { // Strip C-Style comments if (chunk[offset] == '/' && chunk[offset + 1] == '/') { while (chunk[offset] != 0x0d) { chunk[offset++] = ' '; } } offset++; } } void LuaScript::addPatches(Common::String &chunk, const char* scriptName) { ScriptPatch *patch = scriptPatches; while (patch->scriptName) { if (scriptName == patch->scriptName) { Common::String searchString(patch->search); Common::String replaceString(patch->replace); Common::replace(chunk, searchString, replaceString); } patch++; } } void LuaScript::checkParameters(const char *func, int params) { int stackTop = lua_gettop(_state); if (stackTop < params) { warning("%s: Not Enough Parameters", func); } else if (stackTop > params) { warning("%s: Too Many Parameters", func); } } void lua_printstack(lua_State *L) { int n = lua_gettop(L); for (int i = 1; i <= n; i++) { debug(1, "STACK %d %s %s", i, lua_tostring(L, i), luaL_typename(L, i)); } } const char *LuaScript::getStringOffStack() { if (!_systemInit) { return NULL; } const char *string = lua_tostring(_state, 1); lua_remove(_state, 1); return string; } }