/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { Map::Map() { _mapLoaded = false; } int Map::loadTiles() { int tile, temp; int skyIndex = 0; // Load all tiles for (uint j = 0; j < _height; j++) { for (uint i = 0; i < _width; i++) { tile = _background[j * _width + i]; if ((temp = g_hdb->_drawMan->isSky(tile)) && !skyIndex) { skyIndex = temp; } g_hdb->_drawMan->getTile(tile); g_hdb->_drawMan->getTile(_foreground[j * _width + i]); } } return skyIndex; } bool Map::load(Common::SeekableReadStream *stream) { if (_mapLoaded) { return false; } debug(5, "map stream size: %d(%x)", stream->size(), stream->size()); // Load MSM data header stream->read(_name, 32); _width = stream->readUint16LE(); _height = stream->readUint16LE(); _backgroundOffset = stream->readUint32LE(); _foregroundOffset = stream->readUint32LE(); _iconNum = stream->readUint16LE(); _iconListOffset = stream->readUint32LE(); _infoNum = stream->readUint16LE(); _infoListOffset = stream->readUint32LE(); debug(5, "map: w: %d(%x), h: %d(%x) bg: %x fg: %x icon#: %d(%x) icon: %x info#: %d(%x) info: %x", _width, _width, _height, _height, _backgroundOffset, _foregroundOffset, _iconNum, _iconNum, _iconListOffset, _infoNum, _infoNum, _infoListOffset); // Reading Background _background = new uint16[_width * _height]; stream->seek(_backgroundOffset); for (int i = 0; i < _width * _height; i++) { _background[i] = stream->readUint16LE(); } if (gDebugLevel >= 5) { debug(5, "Background:"); Common::hexdump((const byte *)_background, 512); } // Reading Foreground _foreground = new uint16[_width * _height]; stream->seek(_foregroundOffset); for (int i = 0; i < _width * _height; i++) { _foreground[i] = stream->readUint16LE(); } if (gDebugLevel >= 5) { debug(5, "Foreground:"); Common::hexdump((const byte *)_foreground, 512); } // Reading Icon List _iconList = new MSMIcon[_iconNum]; for (uint i = 0; i < _iconNum; i++) { _iconList[i].icon = stream->readUint16LE(); _iconList[i].x = stream->readUint16LE(); _iconList[i].y = stream->readUint16LE(); stream->read(_iconList[i].funcInit, 32); stream->read(_iconList[i].funcAction, 32); stream->read(_iconList[i].funcUse, 32); _iconList[i].dir = stream->readUint16LE(); _iconList[i].level = stream->readUint16LE(); _iconList[i].value1 = stream->readUint16LE(); _iconList[i].value2 = stream->readUint16LE(); } /* TODO: Add the InfoList when it comes up */ /* TODO: Set the InMapName once its setup */ _mapExplosions = new byte[_width * _height]; _mapExpBarrels = new byte[_width * _height]; _mapLaserBeams = new byte[_width * _height]; int sky = loadTiles(); g_hdb->_drawMan->setSky(sky); //_mapX = _mapY = 0; _mapX = 50 * kTileWidth; _mapY = 30 * kTileHeight; /* TODO: Add the animating tile lists */ _mapLoaded = true; return true; } void Map::draw() { if (!_mapLoaded) { return; } int matrixY; int screenX, screenY; int maxTileX, maxTileY; // Calculate Tile Offsets and Panning Offsets _mapTileX = _mapX / kTileWidth; _mapTileY = _mapY / kTileHeight; _mapTileXOff = -(_mapX % kTileWidth); _mapTileYOff = -(_mapY % kTileHeight); matrixY = _mapTileY * _width; screenY = _mapTileYOff; /* Note from Original Source: need to set the number of tiles to draw on the screen. Most of the time we need to draw an extra tile because we're displaying a half-tile, but sometimes the offset is exactly at 0 and thus we don't need to draw a tile offscreen that we'll never see. In fact, doing this fixes a bug that could occur because we would be accessing map data that's outside the map when we're at the very bottom of the map. */ maxTileX = (_mapTileXOff >= -8) ? kScreenXTiles - 1 : kScreenXTiles; maxTileY = (!_mapTileYOff) ? kScreenYTiles - 1 : kScreenYTiles; if (matrixY + (maxTileY - 1)*_width > _height * _width) { return; } for (int j = 0; j < maxTileY; j++) { screenX = _mapTileXOff; for (int i = 0; i < maxTileX; i++) { // Draw Background Tile uint16 tileIndex = _background[matrixY + _mapTileX + i]; if (tileIndex < 0) { tileIndex = 0; } // Draw if not a sky tile if (!g_hdb->_drawMan->isSky(tileIndex)) { g_hdb->_drawMan->getTile(tileIndex)->draw(screenX, screenY); } // Draw Foreground Tile tileIndex = _foreground[matrixY + _mapTileX + i]; if (tileIndex >= 0) { Tile *fTile = g_hdb->_drawMan->getTile(tileIndex); if (fTile && !(fTile->_flags & kFlagInvisible)) { if ((fTile->_flags & kFlagGrating)) { /* TODO: Implement Gratings Check */ warning("STUB: Map::draw: Gratings Check not found"); } else if ((fTile->_flags & kFlagForeground)) { /* TODO: Implement Gratings Check */ warning("STUB: Map::draw: Gratings Check not found"); } else { if (fTile->_flags & kFlagMasked) { /* TODO: Implement MaskedMapTile drawing */ fTile->drawMasked(screenX, screenY); } else { fTile->draw(screenX, screenY); } } } } screenX += kTileWidth; } matrixY += _width; screenY += kTileWidth; } /* TODO: Implement animated Map Tiles */ } }