/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { Map::Map() { _mapLoaded = false; } bool Map::load(Common::SeekableReadStream *stream) { if (_mapLoaded) { return false; } // Load MSM data header stream->read(_name, 32); _width = stream->readUint16LE(); _height = stream->readUint16LE(); _backgroundOffset = stream->readUint32LE(); _foregroundOffset = stream->readUint32LE(); _iconNum = stream->readUint16LE(); _iconListOffset = stream->readUint32LE(); _infoNum = stream->readUint16LE(); _infoListOffset = stream->readUint32LE(); // Reading Background _background = new uint16[_width * _height]; stream->seek(_backgroundOffset); for (int i = 0; i < _width * _height; i++) { _background[i] = stream->readUint16LE(); } // Reading Foreground _foreground = new uint16[_width * _height]; stream->seek(_foregroundOffset); for (int i = 0; i < _width * _height; i++) { _foreground[i] = stream->readUint16LE(); } // Reading Icon List _iconList = new MSMIcon[_iconNum]; for (uint i = 0; i < _iconNum; i++) { _iconList[i].icon = stream->readUint16LE(); _iconList[i].x = stream->readUint16LE(); _iconList[i].y = stream->readUint16LE(); stream->read(_iconList[i].funcInit, 32); stream->read(_iconList[i].funcAction, 32); stream->read(_iconList[i].funcUse, 32); _iconList[i].dir = stream->readUint16LE(); _iconList[i].level = stream->readUint16LE(); _iconList[i].value1 = stream->readUint16LE(); _iconList[i].value2 = stream->readUint16LE(); } /* TODO: Add the InfoList when it comes up */ /* TODO: Set the InMapName once its setup */ _mapExplosions = new byte[_width * _height]; _mapExpBarrels = new byte[_width * _height]; _mapLaserBeams = new byte[_width * _height]; _mapX = _mapY = 0; _mapLoaded = true; return true; } int Map::loadTiles() { int tile, temp; int skyIndex = 0; // Load all tiles for (uint j = 0; j < _height; j++) { for (uint i = 0; i < _width; i++) { tile = _background[j * _width + i]; if ((temp = g_hdb->_drawMan->isSky(tile)) && !skyIndex) { skyIndex = temp; } g_hdb->_drawMan->getTile(tile); g_hdb->_drawMan->getTile(_foreground[j * _width + i]); } } return skyIndex; } }