/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_MENU_H #define HDB_MENU_H namespace HDB { #define STARS_MONKEYSTONE_7 0xfe257d // magic value in the config file for the unlocking of the Monkeystone secret #7 #define STARS_MONKEYSTONE_7_FAKE 0x11887e // fake value that means it hasn't been unlocked #define STARS_MONKEYSTONE_14 0x3341fe // for the Monkeystone #14 #define STARS_MONKEYSTONE_14_FAKE 0x1cefd0 // fake value that means it hasn't been unlocked #define STARS_MONKEYSTONE_21 0x77ace3 // for the Monkeystone #21 #define STARS_MONKEYSTONE_21_FAKE 0x3548fe // fake value that means it hasn't been unlocked class Menu { public: bool init(); void startTitle(); void fillSavegameSlots(); int _starWarp; }; } // End of Namespace #endif // !HDB_SOUND_H