/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HDB_MENU_H #define HDB_MENU_H namespace HDB { #define STARS_MONKEYSTONE_7 0xfe257d // magic value in the config file for the unlocking of the Monkeystone secret #7 #define STARS_MONKEYSTONE_7_FAKE 0x11887e // fake value that means it hasn't been unlocked #define STARS_MONKEYSTONE_14 0x3341fe // for the Monkeystone #14 #define STARS_MONKEYSTONE_14_FAKE 0x1cefd0 // fake value that means it hasn't been unlocked #define STARS_MONKEYSTONE_21 0x77ace3 // for the Monkeystone #21 #define STARS_MONKEYSTONE_21_FAKE 0x3548fe // fake value that means it hasn't been unlocked #define CONFIG_MUSICVOL "music_volume" #define CONFIG_SOUNDVOL "sound_volume" #define CONFIG_MSTONE7 "hdb_memory_heap" #define CONFIG_MSTONE14 "lua_stack_offset" #define CONFIG_MSTONE21 "fmod_mix_timer" #define CONFIG_SOUNDCACHE "sound_cache_max" #define CONFIG_GFXCACHE "gfx_cache_max" #define CONFIG_CHEAT "hypercheat" #define CONFIG_KEY_UP "keyup" #define CONFIG_KEY_DOWN "keydown" #define CONFIG_KEY_LEFT "keyleft" #define CONFIG_KEY_RIGHT "keyright" #define CONFIG_KEY_USE "keyuse" #define CONFIG_VOICES "voices" #define TITLE_DELAY1 2 // time to wait before OOH OOH #define TITLE_DELAY2 0.5 // time to spend doing OOH OOH #define TITLE_DELAY3 1 // time to wait before ending title #define centerPic(x) (kScreenWidth / 2 - x->_width / 2) enum { kStarRedX = 70, kStarRedY = 20, kStarGreenX = 70, kStarGreenY = 100, kStarBlueX = 70, kStarBlueY = 180, kMenuX = 48 * 8, kMenuY = 80, kMenuItemWidth = 88, kMenuItemHeight = 40, kMResumeY = 48 * 4, kMQuitY = 48 * 3, kMOptionsY = 48 * 2, kMLoadY = 48 * 1, kMControlsY = 270, kMenuExitY = kScreenHeight - 80, kMenuExitXLeft = 60, kMenuExitYTop = 48, kMenuVortSaveY = 220, kMenuVortSaveX = 76, kMRocketX = 18 * 8, kMRocketY = 48, kMRocketYBottom = 28 * 8, kMRocketEXHX = 6 * 8 - 4, kMRocketEXHX2 = 11 * 8 - 4, kMTitleY = 34 * 8, kOohOhhX = 256, kOohOhhY = 224, kNewGameX = 220, kNewGameX2 = kNewGameX + 50, kModePuzzleY = 130, kModeActionY = 220, kOptionsX = 8 * 26, kOptionsY = 8 * 10, kVortSaveX = 200 - 44, kVortSaveTextX = kVortSaveX + 40, kVortSaveY = 72, kSaveSlotX = 200, kSaveSlotY = 80, kQuitX = 0, kQuitY = 0, kQuitYesX1 = 30 * 8, kQuitYesX2 = 38 * 8 + 4, kQuitYesY1 = 50 * 8, kQuitYesY2 = 53 * 8 + 4, kQuitNoX1 = 41 * 8, kQuitNoX2 = 49 * 8 + 4, kQuitNoY1 = 50 * 8, kQuitNoY2 = 53 * 8 + 4, kControlX = 60, kControlY = 40, kControlUpX = 276 + kControlX, kControlUpY = 114 + kControlY, kControlDownX = 276 + kControlX, kControlDownY = 129 + kControlY, kControlLeftX = 396 + kControlX, kControlLeftY = 114 + kControlY, kControlRightX = 396 + kControlX, kControlRightY = 129 + kControlY, kControlUseX = 330 + kControlX, kControlUseY = 209 + kControlY, kControlWidth = 32, kControlHeight = 16, kAssignX = kControlX + 20 * 8, kAssignY = kControlY + 150, kBackoutX = 0, kBackoutY = kScreenHeight - 32, kWarpBackoutX = kBackoutX, kWarpBackoutY = kBackoutY, kWarpX = 214, kWarpY = 160, kScreenFade = 512, kNebulaCount = 7, kMaxStars = 10, kOptionSPC = 16, kOptionLineSPC = 32 }; struct Star { int x, y, speed, anim, delay; Star() : x(0), y(0), speed(0), anim(0), delay(0) {} }; class Menu { public: bool init(); void readConfig(); void writeConfig(); bool startTitle(); void drawTitle(); void startMenu(); void changeToMenu(); // Changing from Intro to Menu void drawMenu(); void freeMenu(); void processInput(int x, int y); // this is where the items are clicked! void controlsInput(int x, int y); // take mouse input and pass through to menu void controlsDraw(); void drawNebula(); void drawRocketAndSelections(); // draw the background stuff void drawSlider(int x, int y, int offset); void drawToggle(int x, int y, bool flag); void drawWarpScreen(); void saveSong(SoundType song) { _resumeSong = song; } void fillSavegameSlots(); Save _saveGames[kNumSaveSlots + 1]; int _starWarp; int _titleCycle; uint32 _titleDelay; bool _titleActive; SoundType _resumeSong; // the song that was playing before entering the Options screen Picture *_oohOohGfx; Picture *_titleScreen, *_titleLogo, *_hdbLogoScreen, *_menuBackoutGfx, *_controlButtonGfx, *_controlsGfx, *_menuBackspaceGfx; int _rocketY, _rocketYVel, _rocketEx; // Rocket Vars Picture *_rocketEx1, *_rocketEx2, *_rocketMain, *_rocketSecond; int _rocketX; int _nebulaX, _nebulaY, _nebulaYVel, _nebulaWhich; Picture *_nebulaGfx[kNebulaCount]; Picture *_newGfx, *_loadGfx, *_optionsGfx, *_quitGfx, *_resumeGfx, *_slotGfx; Picture *_modePuzzleGfx, *_modeActionGfx, *_modeLoadGfx, *_modeSaveGfx, *_quitScreen; Tile *_vortexian[3]; Picture *_star[3], *_warpGfx; uint32 _quitTimer; Picture *_starRedGfx[2], *_starGreenGfx[2], *_starBlueGfx[2], *_versionGfx; bool _menuActive, _optionsScrolling, _newgameActive, _sayHDB; int _gamefilesActive, _clickDelay, _saveSlot, _optionsActive, _quitActive, _warpActive; int _optionsScrollX, _optionsXV, _oBannerY; int _nextScreen, _loadOrSave; Common::KeyCode _keyAssignUp, _keyAssignDown, _keyAssignLeft, _keyAssignRight, _keyAssignUse; Picture *_contArrowUp, *_contArrowDown, *_contArrowLeft, *_contArrowRight, *_contAssign, *_warpPlaque; // void ShowControl(int x, int y, short key); bool _waitingForKey; int _whichKey; Picture *_sliderLeft, *_sliderMid, *_sliderRight, *_sliderKnob; Picture *_gCheckEmpty, *_gCheckOn, *_gCheckOff, *_gCheckLeft, *_gCheckRight; SoundType _introSong, _titleSong; Star _fStars[kMaxStars]; char nebulaNames[kNebulaCount][32] = { BACKSCROLL_PLANET1, BACKSCROLL_PLANET2, BACKSCROLL_PLANET3, BACKSCROLL_PLANET4, BACKSCROLL_PLANET5, BACKSCROLL_GALAXY1, BACKSCROLL_GALAXY2 }; }; } // End of Namespace #endif // !HDB_SOUND_H