/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { bool Sound::init() { warning("STUB: Sound::init()"); return true; } void Sound::save(Common::OutSaveFile *out) { warning("STUB: Sound::save()"); } void Sound::loadSaveFile(Common::InSaveFile *in) { warning("STUB: Sound::loadSaveFile()"); } void Sound::clearPersistent() { warning("STUB: Sound::clearPersistent()"); } bool Sound::playSound(int index) { debug(9, "STUB: Play Sound"); return true; } bool Sound::playSoundEx(int index, int channel, bool loop) { debug(9, "STUB: Play SoundEx"); return true; } bool Sound::playVoice(int index, int actor) { warning("STUB: Play Voice"); return true; } bool Sound::startMusic(SoundType song) { warning("STUB: Start Music"); return true; } bool Sound::fadeInMusic(SoundType song, int ramp) { warning("STUB: Fade In Music"); return true; } void Sound::fadeOutMusic(int ramp) { warning("STUB: Fade Out Music"); return; } bool Sound::songPlaying(SoundType song) { warning("STUB: Check if Song is playing"); return true; } bool Sound::stopChannel(int channel) { debug(9, "STUB: Stop Channel"); return true; } void Sound::stopMusic() { debug(9, "STUB: Stop Music"); } int Sound::registerSound(const char *name) { debug(9, "STUB: Register Sound"); return 0; } bool Sound::freeSound(int index) { debug(9, "STUB: Free Sound"); return true; } SoundType Sound::whatSongIsPlaying() { debug(9, "STUB: whatSongIsPlaying"); return SONG_NONE; } void Sound::markSoundCacheFreeable() { warning("STUB: Sound::markSoundCacheFreeable() "); } } // End of Namespace