/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { bool Window::init() { warning("STUB: Window::init: Incomplete"); _gfxTL = g_hdb->_drawMan->loadPic("menu_back_topleft"); _gfxTM = g_hdb->_drawMan->loadPic("menu_back_top"); _gfxTR = g_hdb->_drawMan->loadPic("menu_back_topright"); _gfxL = g_hdb->_drawMan->loadPic("menu_back_left"); _gfxM = g_hdb->_drawMan->loadPic("menu_back_middle"); _gfxR = g_hdb->_drawMan->loadPic("menu_back_right"); _gfxBL = g_hdb->_drawMan->loadPic("menu_back_btmleft"); _gfxBM = g_hdb->_drawMan->loadPic("menu_back_bottom"); _gfxBR = g_hdb->_drawMan->loadPic("menu_back_btmright"); _gfxTitleL = g_hdb->_drawMan->loadPic("menu_title_left"); _gfxTitleM = g_hdb->_drawMan->loadPic("menu_title_mid"); _gfxTitleR = g_hdb->_drawMan->loadPic("menu_title_right"); _gGfxTL = g_hdb->_drawMan->loadPic("g_menu_back_topleft"); _gGfxTM = g_hdb->_drawMan->loadPic("g_menu_back_top"); _gGfxTR = g_hdb->_drawMan->loadPic("g_menu_back_topright"); _gGfxL = g_hdb->_drawMan->loadPic("g_menu_back_left"); _gGfxM = g_hdb->_drawMan->loadPic("g_menu_back_middle"); _gGfxR = g_hdb->_drawMan->loadPic("g_menu_back_right"); _gGfxBL = g_hdb->_drawMan->loadPic("g_menu_back_btmleft"); _gGfxBM = g_hdb->_drawMan->loadPic("g_menu_back_bottom"); _gGfxBR = g_hdb->_drawMan->loadPic("g_menu_back_btmright"); _gGfxTitleL = g_hdb->_drawMan->loadPic("g_menu_title_left"); _gGfxTitleM = g_hdb->_drawMan->loadPic("g_menu_title_mid"); _gGfxTitleR = g_hdb->_drawMan->loadPic("g_menu_title_right"); _gfxIndent = g_hdb->_drawMan->loadPic("menu_delivery_indentation"); _gfxArrowTo = g_hdb->_drawMan->loadPic("menu_arrow_deliverto"); _gfxTry = _gfxAgain = NULL; // They will be loaded when needed _gfxInvSelect = g_hdb->_drawMan->loadPic("inventory_normal"); _gfxHandright = g_hdb->_drawMan->loadPic("menu_hand_pointright"); _gfxInfobar = g_hdb->_drawMan->loadPic("pic_infobar"); _gfxDarken = g_hdb->_drawMan->loadPic("screen_darken"); _gfxPausePlaque = g_hdb->_drawMan->loadPic("pause_plaque"); _infobarDimmed = 0; _invWinInfo.width = kInvItemSpaceX * 3; _invWinInfo.height = kInvItemSpaceY * 4; _invWinInfo.x = kScreenWidth - _gfxInfobar->_width + 16; _invWinInfo.y = 40; restartSystem(); return true; } void Window::restartSystem() { _dialogInfo.active = false; _invWinInfo.active = false; _dialogDelay = _invWinInfo.selection = 0; _gemGfx = g_hdb->_drawMan->loadTile("ent_gem_white_sit01"); _infobarDimmed = 0; } void Window::setInfobarDark(int value) { _infobarDimmed = value; } void Window::openDialog(const char *title, int tileIndex, const char *string, int more, const char *luaMore) { if (_dialogInfo.active) return; _dialogInfo.tileIndex = tileIndex; strcpy(_dialogInfo.title, title); _dialogInfo.active = true; int e1, e2, e3, e4; int width, height; int titleWidth, titleHeight; int w; if (strlen(string) > sizeof(_dialogInfo.string)) strncpy(_dialogInfo.string, string, sizeof(_dialogInfo.string) - 1); else strcpy(_dialogInfo.string, string); g_hdb->_drawMan->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_drawMan->setTextEdges(kDialogTextLeft, kDialogTextRight, 0, 480); g_hdb->_drawMan->getDimensions(string, &width, &height); g_hdb->_drawMan->getDimensions(title, &titleWidth, &titleHeight); g_hdb->_drawMan->setTextEdges(e1, e2, e3, e4); _dialogInfo.height = (height + 2) * 16; w = _dialogInfo.width = width + 32; _dialogInfo.titleWidth = titleWidth; if (titleWidth > w) w = titleWidth; _dialogInfo.x = (480 >> 1) - (w >> 1); int px, py; g_hdb->_ai->getPlayerXY(&px, &py); if (py < (kScreenHeight >> 1) - 16) _dialogInfo.y = (kScreenHeight >> 1) + 16; else _dialogInfo.y = (kScreenHeight >> 1) - (_dialogInfo.height + 64); if (_dialogInfo.y < 16) _dialogInfo.y = 16; _dialogInfo.more = more; if (luaMore) strcpy(_dialogInfo.luaMore, luaMore); warning("STUB: openDialog: Play SND_MOVE_SELECTION"); } void Window::drawDialog() { #if 0 _gfxTL->drawMasked(0, 0); _gfxTM->drawMasked(_gfxTL->_width, 0); _gfxTR->drawMasked(_gfxTL->_width + _gfxTM->_width, 0); _gfxL->drawMasked(0, _gfxTL->_height); _gfxM->drawMasked(_gfxL->_width, _gfxTL->_height); _gfxR->drawMasked(_gfxL->_width + _gfxM->_width, _gfxTL->_height); _gfxBL->drawMasked(0, _gfxTL->_height + _gfxL->_height); _gfxBM->drawMasked(_gfxBL->_width, _gfxTL->_height + _gfxL->_height); _gfxBR->drawMasked(_gfxBL->_width + _gfxBM->_width, _gfxTL->_height + _gfxL->_height); #endif if (g_hdb->getActionMode()) debug(9, "STUB: drawDialog: Draw Player Weapon"); if (!_dialogInfo.active) return; bool guyTalking = !scumm_stricmp(_dialogInfo.title, "guy"); int w = _dialogInfo.width; if (_dialogInfo.titleWidth > w) w = _dialogInfo.titleWidth; drawBorder(_dialogInfo.x, _dialogInfo.y, w, _dialogInfo.height, guyTalking); int blocks; if (!guyTalking) { _gfxTitleL->drawMasked(_dialogInfo.x, _dialogInfo.y - 10); blocks = _dialogInfo.titleWidth / 16; for (int i = 0; i < blocks; i++) _gfxTitleM->drawMasked(_dialogInfo.x + 16 * (i + 1), _dialogInfo.y - 10); _gfxTitleR->drawMasked(_dialogInfo.x + (blocks + 1) * 16, _dialogInfo.y - 10); } else { _gGfxTitleL->drawMasked(_dialogInfo.x, _dialogInfo.y - 10); blocks = _dialogInfo.titleWidth / 16; for (int i = 0; i < blocks; i++) _gGfxTitleM->drawMasked(_dialogInfo.x + 16 * (i + 1), _dialogInfo.y - 10); _gGfxTitleR->drawMasked(_dialogInfo.x + (blocks + 1) * 16, _dialogInfo.y - 10); } int e1, e2, e3, e4; g_hdb->_drawMan->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_drawMan->setTextEdges(_dialogInfo.x + 10, 480, 0, kScreenHeight); g_hdb->_drawMan->setCursor(0, _dialogInfo.y - 7); if (_dialogInfo.title) g_hdb->_drawMan->drawText(_dialogInfo.title); g_hdb->_drawMan->setTextEdges(_dialogInfo.x + 16, _dialogInfo.x + _dialogInfo.width - 16, 0, kScreenHeight); g_hdb->_drawMan->setCursor(0, _dialogInfo.y + 16); if (_dialogInfo.string) g_hdb->_drawMan->drawText(_dialogInfo.string); g_hdb->_drawMan->setTextEdges(e1, e2, e3, e4); } void Window::closeDialog() { if (_dialogInfo.active) { warning("STUB: closeDialog: Play SND_SWITCH_USE"); _dialogInfo.active = false; _dialogDelay = 0; if (_dialogInfo.luaMore[0] && !g_hdb->_ai->cinematicsActive()) g_hdb->_lua->callFunction(_dialogInfo.luaMore, 0); } } bool Window::checkDialogClose(int x, int y) { if (!_dialogInfo.active) return false; if (x >= _dialogInfo.x && x < _dialogInfo.x + _dialogInfo.width && y >= _dialogInfo.y && y < _dialogInfo.y + _dialogInfo.height) { closeDialog(); return true; } // If Cinematics are on, we need to timeout instead of get a click if (g_hdb->_ai->cinematicsActive()) { if (_dialogDelay < g_hdb->getTimeSlice()) { closeDialog(); _dialogDelay = 0; return true; } } return false; } void Window::drawBorder(int x, int y, int width, int height, bool guyTalking) { int wide, high, i, j; if (!guyTalking) { wide = (width / 16) + 1; high = height / 16; for (j = 0; j < high; j++) for (i = 0; i < wide; i++) { // Top Line if (!i && !j) _gfxTL->drawMasked(x, y); else if ((i == wide - 1) && !j) _gfxTR->drawMasked(x + i * 16, y + j * 16); else if (!j) _gfxTM->drawMasked(x + i * 16, y + j * 16); else { // Bottom Lines if ((j == high - 1) && !i) _gfxBL->drawMasked(x + i * 16, y + j * 16); else if ((j == high - 1) && (i == wide - 1)) _gfxBR->drawMasked(x + i * 16, y + j * 16); else if ((j == high - 1) && i < wide) _gfxBM->drawMasked(x + i * 16, y + j * 16); else { // Middle lines if (!i && j < high) _gfxL->drawMasked(x + i * 16, y + j * 16); else if ((i == wide - 1) && j < high) _gfxR->drawMasked(x + i * 16, y + j * 16); else // Most drawn = middle block _gfxM->drawMasked(x + i * 16, y + j * 16); } } } } else { wide = (width / 16) + 1; high = height / 16; for (j = 0; j < high; j++) for (i = 0; i < wide; i++) { // Top Line if (!i && !j) _gGfxTL->drawMasked(x, y); else if ((i == wide - 1) && !j) _gGfxTR->drawMasked(x + i * 16, y + j * 16); else if (!j) _gGfxTM->draw(x + i * 16, y + j * 16); else { // Bottom Lines if ((j == high - 1) && !i) _gGfxBL->drawMasked(x + i * 16, y + j * 16); else if ((j == high - 1) && (i == wide - 1)) _gGfxBR->drawMasked(x + i * 16, y + j * 16); else if ((j == high - 1) && i < wide) _gGfxBM->draw(x + i * 16, y + j * 16); else { // Middle lines if (!i && j < high) _gGfxL->draw(x + i * 16, y + j * 16); else if ((i == wide - 1) && j < high) _gGfxR->draw(x + i * 16, y + j * 16); else // Most drawn = middle block _gGfxM->draw(x + i * 16, y + j * 16); } } } } } void Window::setDialogDelay(int delay) { _dialogDelay = g_system->getMillis() + 1000 * delay; } void Window::drawInventory() { int baseX, drawX, drawY; static uint32 timer = g_hdb->getTimeSlice() + 300; AIEntity *e, *sel; char string[8]; int gems, mstones; // INFOBAR blit - only once per frame // note: if 2, don't draw ANY info at all if (_infobarDimmed > 1) return; _gfxInfobar->draw(kScreenWidth - _gfxInfobar->_width, 0); baseX = drawX = _invWinInfo.x; drawY = _invWinInfo.y; // Draw Inv Items sel = NULL; if (_invWinInfo.selection >= g_hdb->_ai->getInvAmount()) _invWinInfo.selection = g_hdb->_ai->getInvAmount(); for (int inv = 0; inv < g_hdb->_ai->getInvAmount(); inv++) { e = g_hdb->_ai->getInvItem(inv); if (inv == _invWinInfo.selection) sel = e; e->standdownGfx[0]->drawMasked(drawX, drawY); drawX += kInvItemSpaceX; if (drawX >= baseX + (kInvItemSpaceX * kInvItemPerLine)) { drawX = baseX; drawY += kInvItemSpaceY; } } // Draw the Gem drawY = _invWinInfo.y + kInvItemSpaceY * 4 - 8; drawX = baseX - 8; _gemGfx->drawMasked(drawX, drawY); // Draw the Gem Amount gems = g_hdb->_ai->getGemAmount(); sprintf(string, "%d", gems); g_hdb->_drawMan->setCursor(drawX + 32, drawY + 8); g_hdb->_drawMan->drawText(string); // Draw the mini monkeystone mstones = g_hdb->_ai->getMonkeystoneAmount(); if (mstones) { drawX = baseX + kInvItemSpaceX * 2 - 8; _mstoneGfx->drawMasked(drawX, drawY + 8); // Draw the monkeystone amount sprintf(string, "%d", mstones); g_hdb->_drawMan->setCursor(drawX + 28, drawY + 8); g_hdb->_drawMan->drawText(string); } // If you have an inventory, draw the selection cursor if (g_hdb->_ai->getInvAmount()) { if (_invWinInfo.selection < 0) _invWinInfo.selection = 0; // Draw the Inventory Select Cursor drawX = baseX + (_invWinInfo.selection % kInvItemPerLine) * kInvItemSpaceX; drawY = _invWinInfo.y + (_invWinInfo.selection / kInvItemPerLine) * kInvItemSpaceY; _gfxInvSelect->drawMasked(drawX, drawY); if (sel) { int centerX = baseX - 4 + (kScreenWidth - baseX) / 2; drawY = _invWinInfo.y + (kInvItemSpaceY * 4) + 16; g_hdb->_drawMan->setCursor(centerX - g_hdb->_drawMan->stringLength(sel->printedName) / 2, drawY); g_hdb->_drawMan->drawText(sel->printedName); } } } void Window::checkInvSelect(int x, int y) { if (x >= _invWinInfo.x && x < _invWinInfo.x + _invWinInfo.width && y >= _invWinInfo.y && y < _invWinInfo.y + _invWinInfo.height) { int xc = (x - _invWinInfo.x) / kInvItemSpaceX; int yc = (y - _invWinInfo.y) / kInvItemSpaceY; if (yc * kInvItemPerLine + xc > g_hdb->_ai->getInvAmount()) return; _invWinInfo.selection = yc * kInvItemPerLine + xc; // If this is a weapon, choose it warning("STUB: checkInvSelect: ChooseWeapon() required"); warning("STUB: checkInvSelect: Play SND_POP"); } } void Window::textOut(const char *text, int x, int y, int timer) { TOut *t = new TOut; t->x = x; t->y = y; strcpy(t->text, text); t->timer = g_system->getMillis() + (uint32)(timer << 4); if (x < 0) { int pw, lines; g_hdb->_drawMan->getDimensions(t->text, &pw, &lines); t->x = kTextOutCenterX - pw / 2; } _textOutList.push_back(t); } void Window::centerTextOut(const char *text, int y, int timer) { int width, lines; g_hdb->_drawMan->getDimensions(text, &width, &lines); textOut(text, kTextOutCenterX - ((width - 8) >> 1), y, timer); } void Window::drawTextOut() { int e1, e2, e3, e4; uint32 time; TOut *t; if (_textOutList.empty()) return; g_hdb->_drawMan->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_drawMan->setTextEdges(0, 480, 0, kScreenHeight); time = g_system->getMillis(); for (uint i = 0; i < _textOutList.size(); i++) { t = _textOutList[i]; g_hdb->_drawMan->setCursor(t->x, t->y); g_hdb->_drawMan->drawText(t->text); if (t->timer < time) { _textOutList.remove_at(i); i--; } } g_hdb->_drawMan->setTextEdges(e1, e2, e3, e4); } void Window::closeTextOut() { _textOutList.clear(); } } // End of Namespace