/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_ANIM_H #define HOPKINS_ANIM_H #include "common/scummsys.h" #include "common/endian.h" #include "common/str.h" #include "graphics/surface.h" namespace Hopkins { class HopkinsEngine; class AnimationManager { private: int CHARGE_BANK_SPRITE1(int idx, const Common::String &filename); public: HopkinsEngine *_vm; bool CLS_ANM; bool NO_SEQ; public: AnimationManager(); void setParent(HopkinsEngine *vm) { _vm = vm; } void PLAY_ANM(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3); void PLAY_ANM2(const Common::String &filename, int a2, int a3, int a4); bool REDRAW_ANIM(); void BOBANIM_ON(int idx); void BOBANIM_OFF(int idx); void CHARGE_ANIM(const Common::String &animName); void CLEAR_ANIM(); void RECHERCHE_ANIM(const byte *data, int idx, int nbytes); }; } // End of namespace Hopkins #endif /* HOPKINS_ANIM_H */