/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/file.h" #include "common/textconsole.h" #include "hopkins/font.h" #include "hopkins/files.h" #include "hopkins/globals.h" #include "hopkins/graphics.h" #include "hopkins/hopkins.h" #include "hopkins/objects.h" namespace Hopkins { ComputerManager::ComputerManager() { for (int i = 0; i < 50; i++) { _menuText[i]._actvFl = false; _menuText[i]._lineSize = 0; memset(_menuText[i]._line, 0, 90); } Common::fill(&_inputBuf[0], &_inputBuf[200], '\0'); _breakoutSpr = NULL; _textColor = 0; _breakoutLevel = NULL; _breakoutBrickNbr = 0; _breakoutScore = 0; _breakoutLives = 0; _breakoutSpeed = 0; _ballRightFl = false; _ballUpFl = false; _breakoutLevelNbr = 0; RAQX = 0; CASSEP1 = 0; CASSEP2 = 0; CASSDER = 0; } void ComputerManager::setParent(HopkinsEngine *vm) { _vm = vm; } /** * Sets up textual entry mode. Used by the code for Hopkins computer. */ void ComputerManager::setVideoMode() { setTextMode(); } /** * Sets up Textual entry mode */ void ComputerManager::setTextMode() { _vm->_graphicsManager.Cls_Pal(); _vm->_graphicsManager.lockScreen(); _vm->_graphicsManager.clearScreen(); _vm->_graphicsManager.unlockScreen(); //SET_MODE(SCREEN_WIDTH, SCREEN_HEIGHT); _vm->_graphicsManager._lineNbr = SCREEN_WIDTH; _vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, "STFONT.SPR"); _vm->_globals.police = _vm->_globals.freeMemory(_vm->_globals.police); _vm->_globals.police = _vm->_fileManager.loadFile(_vm->_globals.NFICHIER); _vm->_globals.police_l = 8; _vm->_globals.police_h = 8; _vm->_graphicsManager.loadImage("WINTEXT"); _vm->_graphicsManager.FADE_INW(); loadMenu(); _vm->_eventsManager._mouseFl = false; } /** * Clear the screen */ void ComputerManager::clearScreen() { _vm->_graphicsManager.loadImage("WINTEXT"); _vm->_graphicsManager.FADE_INW(); } /** * Sets the text mode color */ void ComputerManager::setTextColor(int col) { _textColor = col; } /** * Sets the text position. * @param yp Y position * @param xp X position * @remarks Yes, the reverse co-ordinate pair is really like that in the original game. */ void ComputerManager::setTextPosition(int yp, int xp) { _textPosition.x = xp << 3; _textPosition.y = yp << 4; } /** * Show a computer in the FBI office * @param mode Which computer to display */ void ComputerManager::showComputer(ComputerEnum mode) { bool passwordMatch; char *v3; char s[12]; const char *s2; _vm->_eventsManager._escKeyFl = false; passwordMatch = false; _vm->_graphicsManager.RESET_SEGMENT_VESA(); setVideoMode(); setTextColor(4); setTextPosition(2, 4); if (mode == COMPUTER_HOPKINS) outText(Common::String(_menuText[0]._line)); else if (mode == COMPUTER_SAMANTHAS) outText(Common::String(_menuText[1]._line)); else if (mode == COMPUTER_PUBLIC) outText(Common::String(_menuText[2]._line)); setTextColor(1); if (mode == COMPUTER_PUBLIC) { setTextPosition(10, 8); outText(Common::String(_menuText[3]._line)); } setTextPosition(12, 28); outText(Common::String(_menuText[4]._line)); setTextPosition(14, 35); memset(s, 0, 12); TXT4(280, 224, 8); strcpy(s, _inputBuf); v3 = &s[0]; if (mode == COMPUTER_HOPKINS) { s2 = "HOPKINS"; int v4 = 8; char v5 = 1; do { if (!v4) break; v5 = *v3++ == *s2++; --v4; } while (v5); if (v5) passwordMatch = true; } else if (mode == COMPUTER_SAMANTHAS) { char *v6 = &s[0]; s2 = "328MHZA"; int v7 = 8; bool v8 = true; do { if (!v7) break; v8 = (*v6++ == *s2++); --v7; } while (v8); if (v8) passwordMatch = true; } else if (mode == COMPUTER_PUBLIC) { char *v9 = &s[0]; s2 = "ALLFREE"; int v10 = 8; bool v11 = true; do { if (!v10) break; v11 = (*v9++ == *s2++); --v10; } while (v11); if (v11) passwordMatch = true; } if (passwordMatch) { while (!_vm->shouldQuit()) { _vm->_eventsManager._escKeyFl = false; clearScreen(); setTextColor(4); setTextPosition(2, 4); if (mode == COMPUTER_HOPKINS) outText(Common::String(_menuText[0]._line)); else if (mode == COMPUTER_SAMANTHAS) outText(Common::String(_menuText[1]._line)); else if (mode == COMPUTER_PUBLIC) outText(Common::String(_menuText[2]._line)); setTextColor(15); setTextPosition(8, 25); setTextColor(15); outText2(Common::String(_menuText[6]._line)); setTextPosition(20, 25); outText2(Common::String(_menuText[7]._line)); if (mode == COMPUTER_HOPKINS) { setTextPosition(10, 25); outText2(Common::String(_menuText[8]._line)); setTextPosition(12, 25); outText2(Common::String(_menuText[9]._line)); setTextPosition(14, 25); outText2(Common::String(_menuText[10]._line)); setTextPosition(16, 25); outText2(Common::String(_menuText[11]._line)); } else if (mode == COMPUTER_SAMANTHAS) { setTextPosition(10, 25); // outText2(Common::String(_menuText[0x95A])); <=== CHECKME: Unexpected value! replaced by the following line, for consistancy outText2(Common::String(_menuText[12]._line)); setTextPosition(12, 25); outText2(Common::String(_menuText[13]._line)); setTextPosition(14, 25); outText2(Common::String(_menuText[14]._line)); setTextPosition(16, 25); outText2(Common::String(_menuText[15]._line)); setTextPosition(18, 25); outText2(Common::String(_menuText[16]._line)); } bool numericFlag = false; char v12; do { v12 = _vm->_eventsManager.waitKeyPress(); if (_vm->shouldQuit()) return; if ((uint16)(v12 - 48) <= 8u) numericFlag = true; } while (!numericFlag); // 0 - Quit if (v12 == '0') break; // 1 - Games if (v12 == '1') { displayGamesSubMenu(); } else if (mode == COMPUTER_HOPKINS) { clearScreen(); setTextColor(4); setTextPosition(2, 4); outText(Common::String(_menuText[0]._line)); setTextColor(15); if (v12 == 50) readText(1); if (v12 == 51) readText(2); if (v12 == 52) readText(3); if (v12 == 53) readText(4); } else if (mode == COMPUTER_SAMANTHAS) { clearScreen(); setTextColor(4); setTextPosition(2, 4); outText(Common::String(_menuText[1]._line)); setTextColor(15); if (v12 == 50) readText(6); if (v12 == 51) readText(7); if (v12 == 52) readText(8); if (v12 == 53) readText(9); if (v12 == 54) { readText(10); _vm->_globals.SAUVEGARDE->data[svField270] = 4; } } } _vm->_graphicsManager.lockScreen(); _vm->_graphicsManager.clearScreen(); _vm->_graphicsManager.unlockScreen(); _vm->_graphicsManager.DD_VBL(); restoreFBIRoom(); } else { // Access Denied setTextColor(4); setTextPosition(16, 25); outText(Common::String(_menuText[5]._line)); _vm->_eventsManager.VBL(); _vm->_eventsManager.delay(1000); memset(_vm->_graphicsManager._vesaBuffer, 0, 0x4AFFFu); _vm->_graphicsManager.lockScreen(); _vm->_graphicsManager.clearScreen(); _vm->_graphicsManager.unlockScreen(); _vm->_graphicsManager.DD_VBL(); restoreFBIRoom(); _vm->_eventsManager.mouseOff(); } if (mode == 1) _vm->_globals.SORTIE = 13; if ((uint16)(mode - 2) <= 1u) _vm->_globals.SORTIE = 14; _vm->_graphicsManager.RESET_SEGMENT_VESA(); } /** * Load Menu data */ void ComputerManager::loadMenu() { _vm->_fileManager.constructFilename(_vm->_globals.HOPLINK, "COMPUTAN.TXT"); byte *ptr = _vm->_fileManager.loadFile(_vm->_globals.NFICHIER); byte *tmpPtr = ptr; int lineNum = 0; int strPos; bool loopCond = false; do { if (tmpPtr[0] == '%') { if (tmpPtr[1] == '%') { loopCond = true; goto LABEL_13; } _menuText[lineNum]._actvFl = 1; strPos = 0; for (;;) { byte curChar = tmpPtr[strPos + 2]; if (curChar == '%' || curChar == 10) break; _menuText[lineNum]._line[strPos++] = curChar; if (strPos > 89) goto LABEL_11; } _menuText[lineNum]._line[strPos] = 0; _menuText[lineNum]._lineSize = strPos - 1; LABEL_11: ++lineNum; } LABEL_13: tmpPtr = tmpPtr + 1; } while (!loopCond); ptr = _vm->_globals.freeMemory(ptr); } void ComputerManager::TXT4(int xp, int yp, int textIdx) { char curChar; char newChar; char mappedChar; Common::String charString; int x1 = xp; int x2 = 0; int textIndex = 0; bool oldMouseFlag = _vm->_eventsManager._mouseFl; _vm->_eventsManager._mouseFl = false; _vm->_fontManager.displayTextVesa(xp, yp, "_", -4); do { curChar = _vm->_eventsManager.waitKeyPress(); if (_vm->shouldQuit()) return; mappedChar = '*'; if (curChar == '-') mappedChar = 45; else if (curChar == '0') mappedChar = 48; else if (curChar == '1') mappedChar = 49; else if (curChar == '2') mappedChar = 50; else if (curChar == '3') mappedChar = 51; else if (curChar == '4') mappedChar = 52; else if (curChar == '5') mappedChar = 53; else if (curChar == '6') mappedChar = 54; else if (curChar == '7') mappedChar = 55; else if (curChar == '8') mappedChar = 56; else if (curChar == '9') mappedChar = 57; else if (curChar == 'A' || curChar == 'a') mappedChar = 65; else if (curChar == 'B' || curChar == 'b') mappedChar = 66; else if (curChar == 'C' || curChar == 'c') mappedChar = 67; else if (curChar == 'D' || curChar == 'd') mappedChar = 68; else if (curChar == 'E' || curChar == 'e') mappedChar = 69; else if (curChar == 'F' || curChar == 'f') mappedChar = 70; else if (curChar == 'G' || curChar == 'g') mappedChar = 71; else if (curChar == 'H' || curChar == 'h') mappedChar = 72; else if (curChar == 'I' || curChar == 'i') mappedChar = 73; else if (curChar == 'J' || curChar == 'j') mappedChar = 74; else if (curChar == 'K' || curChar == 'k') mappedChar = 75; else if (curChar == 'L' || curChar == 'l') mappedChar = 76; else if (curChar == 'M' || curChar == 'm') mappedChar = 77; else if (curChar == 'N' || curChar == 'n') mappedChar = 78; else if (curChar == 'O' || curChar == 'o') mappedChar = 79; else if (curChar == 'P' || curChar == 'p') mappedChar = 80; else if (curChar == 'Q' || curChar == 'q') mappedChar = 81; else if (curChar == 'R' || curChar == 'r') mappedChar = 82; else if (curChar == 'S' || curChar == 's') mappedChar = 83; else if (curChar == 'T' || curChar == 't') mappedChar = 84; else if (curChar == 'U' || curChar == 'u') mappedChar = 85; else if (curChar == 'V' || curChar == 'v') mappedChar = 86; else if (curChar == 'W' || curChar == 'w') mappedChar = 87; else if (curChar == 'X' || curChar == 'x') mappedChar = 88; else if (curChar == 'Y' || curChar == 'y') mappedChar = 89; else if (curChar == 'Z' || curChar == 'z') mappedChar = 90; // BackSpace if (curChar == 8 && textIndex > 0) { _inputBuf[textIndex--] = 0; x1 -= _vm->_globals.police_l; x2 = x1 + 2 * _vm->_globals.police_l; _vm->_graphicsManager.Copy_Mem(_vm->_graphicsManager._vesaScreen, x1, yp, 3 * _vm->_globals.police_l, 12, _vm->_graphicsManager._vesaBuffer, x1, yp); _vm->_graphicsManager.Ajoute_Segment_Vesa(x1, yp, x2, yp + 12); _vm->_fontManager.displayTextVesa(x1, yp, "_", -4); } if (mappedChar != '*') { newChar = mappedChar; _vm->_graphicsManager.Copy_Mem(_vm->_graphicsManager._vesaScreen, x1, yp, _vm->_globals.police_l, 12, _vm->_graphicsManager._vesaBuffer, x1, yp); _vm->_graphicsManager.Ajoute_Segment_Vesa(x1, yp, _vm->_globals.police_l + x1, yp + 12); _inputBuf[textIndex] = newChar; charString = Common::String::format("%c_", newChar); _vm->_fontManager.displayTextVesa(x1, yp, charString, -4); ++textIndex; x1 += _vm->_globals.police_l; } _vm->_eventsManager.VBL(); } while (textIndex != textIdx && curChar != 13); _vm->_graphicsManager.Copy_Mem(_vm->_graphicsManager._vesaScreen, x1, yp, _vm->_globals.police_l, 12, _vm->_graphicsManager._vesaBuffer, x1, yp); _vm->_graphicsManager.Ajoute_Segment_Vesa(x1, yp, _vm->_globals.police_l + x1, yp + 12); _vm->_eventsManager.VBL(); _inputBuf[textIndex] = 0; _vm->_eventsManager._mouseFl = oldMouseFlag; } /** * Outputs a text string */ void ComputerManager::outText(const Common::String &msg) { _vm->_fontManager.TEXT_COMPUT(_textPosition.x, _textPosition.y, msg, _textColor); } /** * Outputs a text string */ void ComputerManager::outText2(const Common::String &msg) { _vm->_fontManager.displayTextVesa(_textPosition.x, _textPosition.y, msg, _textColor); } /** * Restores the scene for the FBI headquarters room */ void ComputerManager::restoreFBIRoom() { _vm->_globals.police = _vm->_globals.freeMemory(_vm->_globals.police); _vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, "FONTE3.SPR"); _vm->_globals.police = _vm->_fileManager.loadFile(_vm->_globals.NFICHIER); _vm->_globals.police_l = 12; _vm->_globals.police_h = 21; _vm->_eventsManager._mouseFl = true; } /** * Display texts for the given menu entry */ void ComputerManager::readText(int idx) { uint16 v1; int v2; uint16 v3; int v4; int v5; int v6; int v7; int v8; uint16 v10; byte *ptr; Common::String v12; Common::String numStr; int num; _vm->_eventsManager._escKeyFl = false; if (_vm->_globals.FR == 0) _vm->_fileManager.constructFilename(_vm->_globals.HOPLINK, "THOPKAN.TXT"); else if (_vm->_globals.FR == 1) _vm->_fileManager.constructFilename(_vm->_globals.HOPLINK, "THOPK.TXT"); else if (_vm->_globals.FR == 2) _vm->_fileManager.constructFilename(_vm->_globals.HOPLINK, "THOPKES.TXT"); ptr = _vm->_fileManager.loadFile(_vm->_globals.NFICHIER); v1 = _vm->_fileManager.fileSize(_vm->_globals.NFICHIER); v2 = 0; v3 = 0; if (v1 > 0u) { do { if (*(ptr + v3) == '%') { numStr = Common::String::format("%c%c", *(ptr + v3 + 1), *(ptr + v3 + 2)); num = atol(numStr.c_str()); if (num == idx) v2 = 1; } if (v2 == 1) break; ++v3; } while (v3 < v1); } v4 = v3; if (v3 > v1 - 1) error("Error with Hopkins computer file"); v10 = v3 + 3; v5 = 1; v6 = 5; v7 = 0; do { v4 = *(ptr + v10); if (v4 == 13) { // v12[v7] = 0; // v7 = 0; v8 = v4; setTextPosition(v6, v5); outText(v12); ++v6; v5 = 1; _vm->_eventsManager.VBL(); v4 = v8; v12 = ""; } else if (v4 != '%') { //v12[v7++] = v4; v12 += v4; ++v7; } ++v10; } while (v4 != '%'); _vm->_eventsManager.waitKeyPress(); ptr = _vm->_globals.freeMemory(ptr); } /** * Display breakout when Games sub-menu is selected */ void ComputerManager::displayGamesSubMenu() { const byte *v1 = _vm->_objectsManager._sprite[0]._spriteData; uint oldSpeed = _vm->_globals._speed; _vm->_globals._speed = 1; _vm->_eventsManager.changeMouseCursor(0); _breakoutSpr = g_PTRNUL; _vm->_eventsManager._breakoutFl = true; _breakoutLevel = (int16 *)g_PTRNUL; _breakoutBrickNbr = 0; _breakoutScore = 0; _breakoutLives = 5; _breakoutSpeed = 1; _ballRightFl = false; _ballUpFl = false; _breakoutLevelNbr = 0; _vm->_graphicsManager.min_y = 0; _vm->_graphicsManager.max_x = 320; _vm->_graphicsManager.max_y = 200; _vm->_soundManager.CHARGE_SAMPLE(1, "SOUND37.WAV"); _vm->_soundManager.CHARGE_SAMPLE(2, "SOUND38.WAV"); _vm->_soundManager.CHARGE_SAMPLE(3, "SOUND39.WAV"); _vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, "CASSE.SPR"); _breakoutSpr = _vm->_fileManager.loadFile(_vm->_globals.NFICHIER); loadHiscore(); setModeVGA256(); newLevel(); _vm->_graphicsManager.RESET_SEGMENT_VESA(); playBreakout(); _vm->_graphicsManager.RESET_SEGMENT_VESA(); _breakoutSpr = _vm->_globals.freeMemory(_breakoutSpr); _breakoutLevel = (int16 *)_vm->_globals.freeMemory((byte *)_breakoutLevel); _vm->_objectsManager._sprite[0]._spriteData = v1; _vm->_soundManager.DEL_SAMPLE(1); _vm->_soundManager.DEL_SAMPLE(2); _vm->_soundManager.DEL_SAMPLE(3); _vm->_globals._speed = oldSpeed; _vm->_eventsManager._breakoutFl = false; setVideoMode(); setTextColor(15); clearScreen(); _vm->_graphicsManager.max_x = 680; _vm->_graphicsManager.min_y = 0; _vm->_graphicsManager.max_y = 460; } /** * Load Highscore from file */ void ComputerManager::loadHiscore() { char nextChar; byte *ptr; _vm->_fileManager.constructLinuxFilename("HISCORE.DAT"); ptr = _vm->_globals.allocMemory(100); _vm->_saveLoadManager.bload(_vm->_globals.NFICHIER, ptr); for (int scoreIndex = 0; scoreIndex < 6; ++scoreIndex) { for (int i = 0; i < 5; ++i) { nextChar = *(ptr + i + (16 * scoreIndex)); if (!nextChar) nextChar = ' '; _score[scoreIndex]._name += nextChar; } for (int i = 0; i < 9; ++i) { nextChar = *(ptr + i + scoreIndex * 16 + 6); if (!nextChar) nextChar = '0'; _score[scoreIndex]._score += nextChar; } } _vm->_globals.freeMemory(ptr); _breakoutHiscore = atol(_score[5]._score.c_str()); } /** * VGA 256 col */ void ComputerManager::setModeVGA256() { _vm->_graphicsManager.lockScreen(); _vm->_graphicsManager.clearScreen(); _vm->_graphicsManager.unlockScreen(); _vm->_graphicsManager.Cls_Pal(); _vm->_graphicsManager.SCANLINE(0x140u); } /** * Load new level */ void ComputerManager::newLevel() { Common::String file; Common::File f; _vm->_objectsManager.removeSprite(0); _vm->_objectsManager.removeSprite(1); ++_breakoutLives; if (_breakoutLives > 11) _breakoutLives = 11; _vm->_graphicsManager.loadVgaImage("CASSEF.PCX"); displayLives(); _breakoutLevel = (int16 *)_vm->_globals.freeMemory((byte *)_breakoutLevel); ++_breakoutLevelNbr; while (!_vm->shouldQuit()) { file = Common::String::format("TAB%d.TAB", _breakoutLevelNbr); _vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, file); if (f.open(_vm->_globals.NFICHIER)) break; _breakoutLevelNbr = 1; } f.close(); _breakoutLevel = (int16 *)_vm->_fileManager.loadFile(_vm->_globals.NFICHIER); displayBricks(); _vm->_objectsManager.SPRITE(_breakoutSpr, Common::Point(150, 192), 0, 13, 0, 0, 0, 0); _vm->_objectsManager.SPRITE(_breakoutSpr, Common::Point(164, 187), 1, 14, 0, 0, 0, 0); _ballPosition = Common::Point(164, 187); RAQX = 150; _vm->_objectsManager.SPRITE_ON(0); _vm->_objectsManager.SPRITE_ON(1); _vm->_eventsManager.mouseOn(); _vm->_soundManager.PLAY_SAMPLE(3, 5); } /** * Display bricks in breakout game */ void ComputerManager::displayBricks() { int xp; int yp; int v2; uint16 v3; int16 *v4; _breakoutBrickNbr = 0; _breakoutSpeed = 1; v4 = _breakoutLevel; v3 = 0; do { xp = v4[v3]; yp = v4[v3 + 1]; v2 = v4[v3 + 4]; if (xp != -1) { if (v2 <= 6) ++_breakoutBrickNbr; if (v2 == 3) _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, xp, yp, 17); else if (v2 == 6) _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, xp, yp, 18); else if (v2 == 5) _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, xp, yp, 19); else if (v2 == 4) _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, xp, yp, 20); else if (v2 == 1) _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, xp, yp, 21); else if (v2 == 2) _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, xp, yp, 22); else if (v2 == 31) _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, xp, yp, 23); } v3 += 6; } while (xp != -1); displayScore(); } /** * Display Lives in breakout game */ void ComputerManager::displayLives() { int v3; int v4; int v0 = _breakoutLives - 1; int v1 = 10; for (int i = 0; i <= 11; i++) { _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, v1, 10, 15); v1 += 7; } if (v0) { v3 = 10; v4 = 0; if (v0 > 0) { do { _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, v3, 10, 14); v3 += 7; ++v4; } while (v4 < v0); } } } /** * Main function for breakout game */ void ComputerManager::playBreakout() { int v1 = 0; int v; while (!_vm->shouldQuit()) { while (!_vm->shouldQuit()) { // Set up the racket and ball _vm->_eventsManager.mouseOff(); _ballPosition = Common::Point(RAQX + 14, 187); _vm->_objectsManager.setSpriteY(1, 187); _vm->_objectsManager.setSpriteX(1, _ballPosition.x); _vm->_graphicsManager.RESET_SEGMENT_VESA(); _vm->_eventsManager.VBL(); _vm->_graphicsManager.FADE_IN_CASSE(); // Wait for mouse press to start playing do { RAQX = _vm->_eventsManager.getMouseX(); if (_vm->_eventsManager._mousePos.x <= 4) RAQX = 5; if (RAQX > 282) RAQX = 282; _vm->_objectsManager.setSpriteX(0, RAQX); _vm->_objectsManager.setSpriteX(1, RAQX + 14); _vm->_objectsManager.setSpriteY(1, 187); _vm->_eventsManager.VBL(); } while (!_vm->shouldQuit() && _vm->_eventsManager.getMouseButton() != 1); _breakoutSpeed = 1; _ballPosition = Common::Point(RAQX + 14, 187); _ballRightFl = (RAQX > 135); _ballUpFl = false; // Play loop do { _vm->_soundManager.checkSounds(); RAQX = _vm->_eventsManager.getMouseX(); if (_vm->_eventsManager._mousePos.x <= 4) RAQX = 5; if (RAQX > 282) RAQX = 282; _vm->_objectsManager.setSpriteX(0, RAQX); v1 = moveBall(); _vm->_eventsManager.VBL(); } while (!_vm->shouldQuit() && !v1); if (v1 != 1) break; _vm->_graphicsManager.FADE_OUT_CASSE(); --_breakoutLives; if (_breakoutLives) { displayLives(); if (_breakoutLives) continue; } _vm->_eventsManager.mouseOn(); _vm->_objectsManager.removeSprite(0); _vm->_objectsManager.removeSprite(1); if (_breakoutScore > _breakoutHiscore) getScoreName(); v = displayHiscores(); if (v != 1) break; _breakoutBrickNbr = 0; _breakoutScore = 0; _breakoutLives = 4; _breakoutSpeed = 1; _ballRightFl = false; _ballUpFl = false; _breakoutLevelNbr = 0; loadHiscore(); newLevel(); } if (v1 != 2) return; _vm->_graphicsManager.FADE_OUT_CASSE(); newLevel(); } } /** * Show the high scores for the Breakout game * @return The selected button index: 1 = Game, 2 = Quit */ int ComputerManager::displayHiscores() { int yp; int buttonIndex; int xp; byte *ptr; _vm->_graphicsManager.RESET_SEGMENT_VESA(); loadHiscore(); _vm->_graphicsManager.loadVgaImage("HISCORE.PCX"); _vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, "ALPHA.SPR"); ptr = _vm->_fileManager.loadFile(_vm->_globals.NFICHIER); _vm->_graphicsManager.SETCOLOR3(252, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(253, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(251, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(254, 0, 0, 0); // Loop for displaying the scores for (int scoreIndex = 0; scoreIndex <= 5; scoreIndex++) { yp = 19 * scoreIndex; yp += 46; // Display the characters of the name for (int i = 0; i <= 5; i++) displayHiscoreLine(ptr, 9 * i + 69, yp, _score[scoreIndex]._name[i]); // Display the digits of the score for (int i = 0; i <= 8; i++) displayHiscoreLine(ptr, 9 * i + 199, yp, _score[scoreIndex]._score[i]); } _vm->_graphicsManager.FADE_IN_CASSE(); _vm->_graphicsManager.RESET_SEGMENT_VESA(); buttonIndex = 0; do { _vm->_eventsManager.refreshEvents(); xp = _vm->_eventsManager.getMouseX(); yp = _vm->_eventsManager.getMouseY(); if (_vm->_eventsManager.getMouseButton() == 1 && ABS(xp - 79) <= 33 && ABS(yp - 396) <= 13) buttonIndex = 1; else if (_vm->_eventsManager.getMouseButton() == 1 && ABS(xp - 583) <= 32 && ABS(yp - 396) <= 13) buttonIndex = 2; _vm->_eventsManager.VBL(); } while (!buttonIndex && !_vm->shouldQuit()); _vm->_eventsManager.mouseOff(); _vm->_graphicsManager.FADE_OUT_CASSE(); _vm->_globals.freeMemory(ptr); return buttonIndex; } /** * Display a screen to enter player name in the case of a new hiscore */ void ComputerManager::getScoreName() { char curChar; byte *ptr; _vm->_graphicsManager.loadVgaImage("NAME.PCX"); _vm->_graphicsManager.SETCOLOR3(252, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(253, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(251, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(254, 0, 0, 0); _vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, "ALPHA.SPR"); ptr = _vm->_fileManager.loadFile(_vm->_globals.NFICHIER); _vm->_graphicsManager.FADE_IN_CASSE(); for (int strPos = 0; strPos <= 4; strPos++) { displayHiscoreLine(ptr, 9 * strPos + 140, 78, 1); curChar = toupper(_vm->_eventsManager.waitKeyPress()); if ((curChar <= '/') || (curChar > 'Z')) curChar = ' '; if ((uint16)(curChar - ':') <= 6u) curChar = ' '; _score[5]._name.setChar(curChar, strPos); displayHiscoreLine(ptr, 9 * strPos + 140, 78, curChar); for (int idx = 0; idx < 12; ++idx) _vm->_eventsManager.VBL(); } _score[5]._score = " "; char score[16]; sprintf(score, "%d", _breakoutScore); int scoreLen = 0; do ++scoreLen; while (score[scoreLen]); int scorePos = 8; for (int i = scoreLen; ; _score[5]._score.setChar(score[i], scorePos--)) { --i; if (i <= -1) break; } _vm->_graphicsManager.FADE_OUT_CASSE(); _vm->_globals.freeMemory(ptr); saveScore(); } /** * Display current score */ void ComputerManager::displayScore() { int16 v0; int16 v1; int16 i; char s[40]; sprintf(s, "%d", _breakoutScore); v0 = 0; do ++v0; while (s[v0]); v1 = 0; for (i = v0; ; IMPSCORE(v1++, (byte)s[i])) { --i; if (i <= -1) break; } } void ComputerManager::IMPSCORE(int a1, int a2) { int16 v2 = 203; int16 v3 = 3; if (a1 == 1) v2 = 193; if (a1 == 2) v2 = 183; if (a1 == 3) v2 = 170; if (a1 == 4) v2 = 160; if (a1 == 5) v2 = 150; if (a1 == 9) v2 = 137; if (a2 == 49) v3 = 4; if (a2 == 50) v3 = 5; if (a2 == 51) v3 = 6; if (a2 == 52) v3 = 7; if (a2 == 53) v3 = 8; if (a2 == 54) v3 = 9; if (a2 == 55) v3 = 10; if (a2 == 56) v3 = 11; if (a2 == 57) v3 = 12; _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, v2 - 3, 11, v3); } /** * Save Hiscore in file */ void ComputerManager::saveScore() { int v1; int v2; int v4; int v6; char v8; int v9; char v11; int v14; byte *ptr; int v16[6]; int v17[6]; for (int v0 = 0; v0 <= 5; v0++) { v1 = atol(_score[v0]._score.c_str()); v17[v0] = v1; if (!v1) v17[v0] = 5; } for (int v13 = 0; v13 <= 5; v13++) { v2 = 0; bool v3 = false; do { v4 = v17[v2]; if (v4 && v17[0] <= v4 && v17[1] <= v4 && v17[2] <= v4 && v17[3] <= v4 && v17[4] <= v4 && v17[5] <= v4) v3 = true; if (v3) { v16[v13] = v2; v17[v2] = 0; } else { ++v2; } } while (!v3); } ptr = _vm->_globals.allocMemory(0x64u); memset(ptr, 0, 0x63u); for (int v5 = 0; v5 <= 5; v5++) { v6 = 16 * v5; v14 = v16[v5]; for (int v7 = 0; v7 <= 4; v7++) { v8 = _score[v14]._name[v7]; if (!v8) v8 = 32; *(ptr + (16 * v5) + v7) = v8; }; *(ptr + v6 + 5) = 0; v9 = v6 + 6; for (int v10 = 0; v10 <= 8; v10++) { v11 = _score[v14]._score[v10]; if (!v11) v11 = 48; *(ptr + v9 + v10) = v11; }; *(ptr + v9 + 9) = 0; } _vm->_fileManager.constructLinuxFilename("HISCORE.DAT"); _vm->_saveLoadManager.SAUVE_FICHIER(_vm->_globals.NFICHIER, ptr, 0x64u); _vm->_globals.freeMemory(ptr); } /** * Display parts of the hiscore line */ void ComputerManager::displayHiscoreLine(byte *objectData, int x, int y, int a4) { char v4; int v5; v4 = a4; v5 = 36; if (!a4) v4 = 32; if (v4 == 100) v5 = 0; if ((byte)(v4 - 48) <= 9u) v5 = (byte)v4 - 48; if ((byte)(v4 - 65) <= 0x19u) v5 = (byte)v4 - 55; if (v4 == 32) v5 = 36; if (v4 == 1) v5 = 37; _vm->_graphicsManager.AFFICHE_SPEEDVGA(objectData, x, y, v5); } /** * Handle ball moves */ int ComputerManager::moveBall() { int16 v1; int16 v4 = 0; //(signed int)(6.0 * (long double)_vm->getRandomNumber( rand() / 2147483648.0) + 1; // TODO: Figure out random number int v0 = _vm->getRandomNumber(6); if (_breakoutSpeed == 1) { CASSEP1 = 1; CASSEP2 = 1; } if (_breakoutSpeed == 2) { CASSEP1 = 1; CASSEP2 = 2; } if (_breakoutSpeed == 3) { CASSEP1 = 2; CASSEP2 = 2; } if (_breakoutSpeed == 4) { CASSEP1 = 3; CASSEP2 = 2; } v1 = CASSEP1; if (CASSDER == CASSEP1) v1 = CASSEP2; if (_ballUpFl) _ballPosition.y += v1; else _ballPosition.y -= v1; if (_ballRightFl) _ballPosition.x += v1; else _ballPosition.x -= v1; CASSDER = v1; if (_ballPosition.x <= 6) { _vm->_soundManager.PLAY_SAMPLE(2, 6); _ballPosition.x = v0 + 6; _ballRightFl = !_ballRightFl; } if (_ballPosition.x > 307) { _vm->_soundManager.PLAY_SAMPLE(2, 6); _ballPosition.x = 307 - v0; _ballRightFl = !_ballRightFl; } if (_ballPosition.y <= 6) { _vm->_soundManager.PLAY_SAMPLE(2, 6); _ballPosition.y = v0 + 7; _ballUpFl = !_ballUpFl; } if ((uint16)(_ballPosition.y - 186) <= 8u) { _vm->_soundManager.PLAY_SAMPLE(2, 6); if (_ballPosition.x > RAQX - 2) { int v2 = _ballPosition.x + 6; if (v2 < RAQX + 36) { _ballUpFl = false; if (v2 <= RAQX + 15) { _ballRightFl = false; if (_ballPosition.x >= RAQX && v2 <= RAQX + 5) _ballPosition.x -= 4; if (_ballPosition.x >= RAQX + 5 && _ballPosition.x + 6 <= RAQX + 10) _ballPosition.x -= 2; } if (_ballPosition.x >= RAQX + 19 && _ballPosition.x + 6 <= RAQX + 36) { _ballRightFl = true; if (_ballPosition.x >= RAQX + 29) _ballPosition.x += 4; if (_ballPosition.x >= RAQX + 24 && _ballPosition.x + 6 <= RAQX + 29) _ballPosition.x += 2; } } } } if (_ballPosition.y > 194) v4 = 1; checkBallCollisions(); _vm->_objectsManager.setSpriteX(1, _ballPosition.x); _vm->_objectsManager.setSpriteY(1, _ballPosition.y); if (!_breakoutBrickNbr) v4 = 2; return v4; } /** * Check ball collision with bricks */ void ComputerManager::checkBallCollisions() { int v1; int v2; int v3; int v4; int v10; int v11; int v7 = 0; //v6 = (signed int)(6.0 * (long double)rand() / 2147483648.0) + 1; // TODO: Check if correct int v6 = _vm->getRandomNumber(6) + 1; int v0 = _ballPosition.x; int v13 = _ballPosition.y; int v5 = _ballPosition.x + 6; int v12 = _ballPosition.y + 6; int16 *v9 = _breakoutLevel; uint16 v8 = 0; do { v1 = v9[v8]; v11 = v9[v8 + 1]; v2 = v9[v8 + 2]; v10 = v9[v8 + 3]; v3 = v9[v8 + 4]; if (v9[v8 + 5] != 1 || v1 == -1) goto LABEL_60; v4 = 0; if (v13 <= v10 && v12 >= v10) { if (v0 >= v1 && v5 <= v2) { v4 = 1; _ballUpFl = true; } if (v5 >= v1) { if (v0 <= v1) { ++v4; _ballUpFl = true; _ballRightFl = false; if (v3 == 31) _ballPosition.x -= v6; } } if (v0 <= v2) { if (v5 >= v2) { ++v4; _ballUpFl = true; _ballRightFl = true; if (v3 == 31) _ballPosition.x += v6; } } } if (v12 >= v11) { if (v13 > v11) goto LABEL_31; if (v0 >= v1 && v5 <= v2) { ++v4; _ballUpFl = false; } if (v5 >= v1) { if (v0 <= v1) { ++v4; _ballUpFl = false; _ballRightFl = false; if (v3 == 31) _ballPosition.x -= 2; } } if (v0 <= v2) { if (v5 >= v2) { ++v4; _ballUpFl = false; _ballRightFl = true; if (v3 == 31) _ballPosition.x += v6; } } } if (v13 >= v11) { LABEL_31: if (v12 <= v10) { if (v5 >= v1) { if (v0 <= v1) { ++v4; _ballRightFl = false; if (v3 == 31) _ballPosition.x -= v6; } } if (v0 <= v2) { if (v5 >= v2) { ++v4; _ballRightFl = true; if (v3 == 31) _ballPosition.x += v6; } } } } if (v4) { if (v3 == 31) { _vm->_soundManager.PLAY_SAMPLE(2, 6); } else { _vm->_soundManager.PLAY_SAMPLE(1, 5); _vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, v1, v11, 16); if (v3 == 1) _breakoutScore += 10; if (v3 == 2) _breakoutScore += 5; if (v3 == 3) { _breakoutScore += 50; if (_breakoutSpeed <= 1) _breakoutSpeed = 2; if (_breakoutBrickNbr <= 19) _breakoutSpeed = 3; } if (v3 == 4) _breakoutScore += 20; if (v3 == 5) { _breakoutScore += 30; if (_breakoutSpeed <= 1) _breakoutSpeed = 2; } if (v3 == 6) _breakoutScore += 40; displayScore(); --_breakoutBrickNbr; *((uint16 *)v9 + v8 + 5) = 0; v7 = 1; } } LABEL_60: if (v7 == 1) v1 = -1; v8 += 6; } while (v1 != -1); } } // End of namespace Hopkins