/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hopkins/computer.h" #include "hopkins/font.h" #include "hopkins/files.h" #include "hopkins/globals.h" #include "hopkins/graphics.h" #include "hopkins/hopkins.h" #include "hopkins/objects.h" #include "common/system.h" #include "common/file.h" #include "common/textconsole.h" namespace Hopkins { ComputerManager::ComputerManager(HopkinsEngine *vm) { _vm = vm; for (int i = 0; i < 50; i++) { _menuText[i]._actvFl = false; _menuText[i]._lineSize = 0; memset(_menuText[i]._line, 0, 90); } Common::fill(&_inputBuf[0], &_inputBuf[200], '\0'); _breakoutSpr = NULL; _textColor = 0; _breakoutLevel = NULL; _breakoutBrickNbr = 0; _breakoutScore = 0; _breakoutLives = 0; _breakoutSpeed = 0; _ballRightFl = false; _ballUpFl = false; _breakoutLevelNbr = 0; _padPositionX = 0; _minBreakoutMoveSpeed = 0; _maxBreakoutMoveSpeed = 0; _lastBreakoutMoveSpeed = 0; _breakoutHiscore = 0; } /** * Sets up textual entry mode. Used by the code for Hopkins computer. */ void ComputerManager::setVideoMode() { setTextMode(); } /** * Sets up Textual entry mode */ void ComputerManager::setTextMode() { _vm->_graphicsManager->clearPalette(); _vm->_graphicsManager->lockScreen(); _vm->_graphicsManager->clearScreen(); _vm->_graphicsManager->unlockScreen(); _vm->_graphicsManager->_lineNbr = SCREEN_WIDTH; _vm->_fontManager->_font = _vm->_globals->freeMemory(_vm->_fontManager->_font); Common::String filename = "STFONT.SPR"; Common::File f; if (!f.exists(filename)) filename = "FONTE.SPR"; // Used by the BeOS and OS/2 versions as an alternative _vm->_fontManager->_font = _vm->_fileManager->loadFile(filename); _vm->_fontManager->_fontFixedWidth = 8; _vm->_fontManager->_fontFixedHeight = 8; _vm->_graphicsManager->loadImage("WINTEXT"); _vm->_graphicsManager->fadeInLong(); loadMenu(); _vm->_eventsManager->_mouseFl = false; } /** * Clear the screen */ void ComputerManager::clearScreen() { _vm->_graphicsManager->loadImage("WINTEXT"); _vm->_graphicsManager->fadeInLong(); } /** * Sets the text mode color */ void ComputerManager::setTextColor(int col) { _textColor = col; } /** * Sets the text position. * @param yp Y position * @param xp X position * @remarks Yes, the reverse co-ordinate pair is really like that in the original game. */ void ComputerManager::setTextPosition(int yp, int xp) { _textPosition.x = xp << 3; _textPosition.y = yp << 4; } /** * Show a computer in the FBI office * @param mode Which computer to display */ void ComputerManager::showComputer(ComputerEnum mode) { _vm->_eventsManager->_escKeyFl = false; _vm->_graphicsManager->resetDirtyRects(); setVideoMode(); setTextColor(4); setTextPosition(2, 4); if (mode == COMPUTER_HOPKINS) outText(Common::String(_menuText[0]._line)); else if (mode == COMPUTER_SAMANTHA) outText(Common::String(_menuText[1]._line)); else // COMPUTER_PUBLIC outText(Common::String(_menuText[2]._line)); setTextColor(1); if (mode == COMPUTER_PUBLIC) { setTextPosition(10, 8); outText(Common::String(_menuText[3]._line)); } setTextPosition(12, 28); outText(Common::String(_menuText[4]._line)); setTextPosition(14, 35); displayMessage(280, 224, 8); bool passwordMatch = false; if ((mode == COMPUTER_HOPKINS) && !strcmp(_inputBuf, "HOPKINS")) passwordMatch = true; else if ((mode == COMPUTER_SAMANTHA) && !strcmp(_inputBuf, "328MHZA")) passwordMatch = true; else if ((mode == COMPUTER_PUBLIC) && !strcmp(_inputBuf, "ALLFREE")) passwordMatch = true; if (passwordMatch) { while (!_vm->shouldQuit()) { _vm->_eventsManager->_escKeyFl = false; clearScreen(); setTextColor(4); setTextPosition(2, 4); if (mode == COMPUTER_HOPKINS) outText(Common::String(_menuText[0]._line)); else if (mode == COMPUTER_SAMANTHA) outText(Common::String(_menuText[1]._line)); else if (mode == COMPUTER_PUBLIC) outText(Common::String(_menuText[2]._line)); setTextColor(15); setTextPosition(8, 25); setTextColor(15); outText2(Common::String(_menuText[6]._line)); setTextPosition(20, 25); outText2(Common::String(_menuText[7]._line)); if (mode == COMPUTER_HOPKINS) { setTextPosition(10, 25); outText2(Common::String(_menuText[8]._line)); setTextPosition(12, 25); outText2(Common::String(_menuText[9]._line)); setTextPosition(14, 25); outText2(Common::String(_menuText[10]._line)); setTextPosition(16, 25); outText2(Common::String(_menuText[11]._line)); } else if (mode == COMPUTER_SAMANTHA) { setTextPosition(10, 25); // outText2(Common::String(_menuText[0x95A])); <=== CHECKME: Unexpected value! replaced by the following line, for consistancy outText2(Common::String(_menuText[12]._line)); setTextPosition(12, 25); outText2(Common::String(_menuText[13]._line)); setTextPosition(14, 25); outText2(Common::String(_menuText[14]._line)); setTextPosition(16, 25); outText2(Common::String(_menuText[15]._line)); setTextPosition(18, 25); outText2(Common::String(_menuText[16]._line)); } bool numericFlag = false; char keyPressed; do { keyPressed = _vm->_eventsManager->waitKeyPress(); if (_vm->shouldQuit()) return; if ((keyPressed >= '0') && (keyPressed <= '9')) numericFlag = true; } while (!numericFlag); // 0 - Quit if (keyPressed == '0') break; // 1 - Games if (keyPressed == '1') { displayGamesSubMenu(); } else if (mode == COMPUTER_HOPKINS) { clearScreen(); setTextColor(4); setTextPosition(2, 4); outText(Common::String(_menuText[0]._line)); setTextColor(15); switch (keyPressed) { case '2': readText(1); break; case '3': readText(2); break; case '4': readText(3); break; case '5': readText(4); break; } } else if (mode == COMPUTER_SAMANTHA) { clearScreen(); setTextColor(4); setTextPosition(2, 4); outText(Common::String(_menuText[1]._line)); setTextColor(15); switch (keyPressed) { case '2': readText(6); break; case '3': readText(7); break; case '4': readText(8); break; case '5': readText(9); break; case '6': readText(10); _vm->_globals->_saveData->_data[svField270] = 4; break; } } } _vm->_graphicsManager->lockScreen(); _vm->_graphicsManager->clearScreen(); _vm->_graphicsManager->unlockScreen(); _vm->_graphicsManager->updateScreen(); restoreFBIRoom(); } else { // Password doesn't match - Access Denied setTextColor(4); setTextPosition(16, 25); outText(Common::String(_menuText[5]._line)); _vm->_eventsManager->refreshScreenAndEvents(); _vm->_eventsManager->delay(1000); memset(_vm->_graphicsManager->_vesaBuffer, 0, 307199); _vm->_graphicsManager->lockScreen(); _vm->_graphicsManager->clearScreen(); _vm->_graphicsManager->unlockScreen(); _vm->_graphicsManager->updateScreen(); restoreFBIRoom(); _vm->_eventsManager->mouseOff(); } if (mode == COMPUTER_HOPKINS) _vm->_globals->_exitId = 13; else // Free access or Samantha _vm->_globals->_exitId = 14; _vm->_graphicsManager->resetDirtyRects(); } static const char _englishText[] = "% ****** FBI COMPUTER NUMBER 4985 ****** J.HOPKINS COMPUTER ******\n" "% ****** FBI COMPUTER NUMBER 4998 ****** S.COLLINS COMPUTER ******\n" "% ****** FBI COMPUTER NUMBER 4997 ****** ACCES FREE COMPUTER ******\n" "% PASSWORD IS: ALLFREE\n% ENTER CURRENT PASSWORD\n" "% ****** ACCES DENIED ******\n" "% 1) *** GAME ***\n" "% 0) QUIT COMPUTER\n" "% 2) STRANGE CADAVER\n" "% 3) STRANGE CADAVER\n" "% 4) SENATOR FERGUSSON\n" "% 5) DOG KILLER\n" "% 2) SCIENTIST KIDNAPPED.\n" "% 3) SCIENTIST KIDNAPPED (next).\n" "% 4) SCIENTIST KIDNAPPED (next).\n" "% 5) SCIENTIST KIDNAPPED (next).\n" "% 6) SCIENTIST KIDNAPPED (next).\n" "%% fin\n"; static const char _frenchText[] = "% ****** FBI COMPUTER NUMBER 4985 ****** J.HOPKINS COMPUTER ******\n" "% ****** FBI COMPUTER NUMBER 4998 ****** S.COLLINS COMPUTER ******\n" "% ****** FBI COMPUTER NUMBER 4997 ****** ACCES FREE COMPUTER ******\n" "% PASSWORD IS: ALLFREE\n" "% ENTER CURRENT PASSWORD\n" "% ****** ACCES DENIED ******\n" "% 1) *** CASSE BRIQUE ***\n" "% 0) QUITTER L'ORDINATEUR\n" "% 2) CADAVRE SANS TETE\n" "% 3) CADAVRE SANS TETE\n" "% 4) AGRESSION DU SENATEUR\n" "% 5) LES CHIENS TUEURS\n" "% 2) DISPARITIONS DE CHERCHEURS.\n" "% 3) DISPARITIONS (suite).\n" "% 4) DISPARITIONS (suite).\n" "% 5) DISPARITIONS (suite).\n" "% 6) DISPARITIONS (suite).\n" "%% fin\n"; static const char _spanishText[] = "% **** ORDENADOR DEL FBI NUMERO 4985 **** ORDENADOR J.HOPKINS *****\n" "% **** ORDENADOR DEL FBI NUMERO 4998 **** ORDENADOR S.COLLINS *****\n" "% *** ORDENADOR DEL FBI NUMERO 4997 *** ORDENADOR DE ACCESO LIBRE ***\n" "% LA CONTRASE¥A ES: ALLFREE\n" "% ESCRIBE CONTRASE¥A ACTUAL\n" "% **** ACCESO DENEGADO ****\n" "% 1) *** JUEGO ***\n" "% 0) SALIR DEL ORDENADOR\n" "% 2) CADAVER EXTRA¥O\n" "% 3) CADAVER EXTRA¥O\n" "% 4) SENADOR FERGUSSON\n" "% 5) MATAPERROS\n" "% 2) CIENTIFICO SECUESTRADO.\n" "% 3) CIENTIFICO SECUESTRADO (siguiente).\n" "% 4) CIENTIFICO SECUESTRADO (siguiente).\n" "% 5) CIENTIFICO SECUESTRADO (siguiente).\n" "% 6) CIENTIFICO SECUESTRADO (siguiente).\n" "%% fin\n"; /** * Load Menu data */ void ComputerManager::loadMenu() { char *ptr; if (_vm->_fileManager->fileExists("COMPUTAN.TXT")) { ptr = (char *)_vm->_fileManager->loadFile("COMPUTAN.TXT"); } else if (_vm->_globals->_language == LANG_FR) { ptr = (char *)_vm->_globals->allocMemory(sizeof(_frenchText)); strcpy(ptr, _frenchText); } else if (_vm->_globals->_language == LANG_SP) { ptr = (char *)_vm->_globals->allocMemory(sizeof(_spanishText)); strcpy(ptr, _spanishText); } else { ptr = (char *)_vm->_globals->allocMemory(sizeof(_englishText)); strcpy(ptr, _englishText); } char *tmpPtr = ptr; int lineNum = 0; int strPos; bool loopCond = false; do { if (tmpPtr[0] == '%') { if (tmpPtr[1] == '%') { loopCond = true; break; } _menuText[lineNum]._actvFl = 1; strPos = 0; while (strPos <= 89) { char curChar = tmpPtr[strPos + 2]; if (curChar == '%' || curChar == 10) break; _menuText[lineNum]._line[strPos++] = curChar; } if (strPos <= 89) { _menuText[lineNum]._line[strPos] = 0; _menuText[lineNum]._lineSize = strPos - 1; } ++lineNum; } ++tmpPtr; } while (!loopCond); _vm->_globals->freeMemory((byte *)ptr); } void ComputerManager::displayMessage(int xp, int yp, int textIdx) { char curChar; int x1 = xp; int x2 = 0; int textIndex = 0; bool oldMouseFlag = _vm->_eventsManager->_mouseFl; _vm->_eventsManager->_mouseFl = false; _vm->_fontManager->displayTextVesa(xp, yp, "_", 252); do { curChar = _vm->_eventsManager->waitKeyPress(); if (_vm->shouldQuit()) return; char mappedChar = '*'; if ((curChar == '-') || ((curChar >= '0') && (curChar <= '9')) || ((curChar >= 'A') && (curChar <= 'Z'))) mappedChar = curChar; else if ((curChar >= 'a') && (curChar <= 'z')) mappedChar = curChar - 32; // BackSpace if (curChar == 8 && textIndex > 0) { _inputBuf[textIndex--] = 0; x1 -= _vm->_fontManager->_fontFixedWidth; x2 = x1 + 2 * _vm->_fontManager->_fontFixedWidth; _vm->_graphicsManager->Copy_Mem(_vm->_graphicsManager->_vesaScreen, x1, yp, 3 * _vm->_fontManager->_fontFixedWidth, 12, _vm->_graphicsManager->_vesaBuffer, x1, yp); _vm->_graphicsManager->addDirtyRect(x1, yp, x2, yp + 12); _vm->_fontManager->displayTextVesa(x1, yp, "_", 252); } if (mappedChar != '*') { char newChar = mappedChar; _vm->_graphicsManager->Copy_Mem(_vm->_graphicsManager->_vesaScreen, x1, yp, _vm->_fontManager->_fontFixedWidth, 12, _vm->_graphicsManager->_vesaBuffer, x1, yp); _vm->_graphicsManager->addDirtyRect(x1, yp, _vm->_fontManager->_fontFixedWidth + x1, yp + 12); _inputBuf[textIndex] = newChar; Common::String charString = Common::String::format("%c_", newChar); _vm->_fontManager->displayTextVesa(x1, yp, charString, 252); ++textIndex; x1 += _vm->_fontManager->_fontFixedWidth; } _vm->_eventsManager->refreshScreenAndEvents(); } while (textIndex != textIdx && curChar != 13); _vm->_graphicsManager->Copy_Mem(_vm->_graphicsManager->_vesaScreen, x1, yp, _vm->_fontManager->_fontFixedWidth, 12, _vm->_graphicsManager->_vesaBuffer, x1, yp); _vm->_graphicsManager->addDirtyRect(x1, yp, _vm->_fontManager->_fontFixedWidth + x1, yp + 12); _vm->_eventsManager->refreshScreenAndEvents(); _inputBuf[textIndex] = 0; _vm->_eventsManager->_mouseFl = oldMouseFlag; } /** * Outputs a text string */ void ComputerManager::outText(const Common::String &msg) { _vm->_fontManager->renderTextDisplay(_textPosition.x, _textPosition.y, msg, _textColor); } /** * Outputs a text string */ void ComputerManager::outText2(const Common::String &msg) { _vm->_fontManager->displayTextVesa(_textPosition.x, _textPosition.y, msg, _textColor); } /** * Restores the scene for the FBI headquarters room */ void ComputerManager::restoreFBIRoom() { _vm->_globals->freeMemory(_vm->_fontManager->_font); _vm->_fontManager->_font = _vm->_fileManager->loadFile("FONTE3.SPR"); _vm->_fontManager->_fontFixedWidth = 12; _vm->_fontManager->_fontFixedHeight = 21; _vm->_eventsManager->_mouseFl = true; } /** * Display texts for the given menu entry */ void ComputerManager::readText(int idx) { _vm->_eventsManager->_escKeyFl = false; Common::String filename; if (_vm->_globals->_language == LANG_EN) filename = "THOPKAN.TXT"; else if (_vm->_globals->_language == LANG_FR) filename = "THOPK.TXT"; else if (_vm->_globals->_language == LANG_SP) filename = "THOPKES.TXT"; byte *ptr = _vm->_fileManager->loadFile(filename); uint16 fileSize = _vm->_fileManager->fileSize(filename); int pos; for (pos = 0; pos < fileSize; pos++) { if (ptr[pos] == '%') { Common::String numStr = Common::String::format("%c%c", ptr[pos + 1], ptr[pos + 2]); if (idx == atol(numStr.c_str())) break; } } if (pos > fileSize - 3) error("Error with Hopkins computer file"); pos += 3; int lineNum = 5; Common::String curStr = ""; byte curChar; do { curChar = ptr[pos]; if (curChar == 13) { setTextPosition(lineNum, 1); outText(curStr); ++lineNum; _vm->_eventsManager->refreshScreenAndEvents(); curStr = ""; } else if (curChar != '%') { curStr += curChar; } ++pos; assert(pos <= fileSize); } while (curChar != '%'); _vm->_eventsManager->waitKeyPress(); ptr = _vm->_globals->freeMemory(ptr); } /** * Display breakout when Games sub-menu is selected */ void ComputerManager::displayGamesSubMenu() { const byte *oldSpriteData = _vm->_objectsManager->_sprite[0]._spriteData; uint oldSpeed = _vm->_globals->_speed; _vm->_globals->_speed = 1; _vm->_eventsManager->changeMouseCursor(0); _breakoutSpr = g_PTRNUL; _vm->_eventsManager->_breakoutFl = true; _breakoutLevel = (int16 *)g_PTRNUL; _breakoutBrickNbr = 0; _breakoutScore = 0; _breakoutLives = 5; _breakoutSpeed = 1; _ballRightFl = false; _ballUpFl = false; _breakoutLevelNbr = 0; _vm->_graphicsManager->_minY = 0; _vm->_graphicsManager->_maxX = 320; _vm->_graphicsManager->_maxY = 200; _vm->_soundManager->loadSample(1, "SOUND37.WAV"); _vm->_soundManager->loadSample(2, "SOUND38.WAV"); _vm->_soundManager->loadSample(3, "SOUND39.WAV"); _breakoutSpr = _vm->_fileManager->loadFile("CASSE.SPR"); loadHiscore(); setModeVGA256(); newLevel(); _vm->_graphicsManager->updateScreen(); playBreakout(); _vm->_graphicsManager->resetDirtyRects(); _breakoutSpr = _vm->_globals->freeMemory(_breakoutSpr); _breakoutLevel = (int16 *)_vm->_globals->freeMemory((byte *)_breakoutLevel); _vm->_objectsManager->_sprite[0]._spriteData = oldSpriteData; _vm->_soundManager->removeSample(1); _vm->_soundManager->removeSample(2); _vm->_soundManager->removeSample(3); _vm->_globals->_speed = oldSpeed; _vm->_eventsManager->_breakoutFl = false; setVideoMode(); setTextColor(15); clearScreen(); _vm->_graphicsManager->_maxX = 680; _vm->_graphicsManager->_minY = 0; _vm->_graphicsManager->_maxY = 460; } /** * Load Highscore from file */ void ComputerManager::loadHiscore() { byte *ptr = _vm->_globals->allocMemory(100); _vm->_saveLoadManager->load("HISCORE.DAT", ptr); for (int scoreIndex = 0; scoreIndex < 6; ++scoreIndex) { for (int i = 0; i < 5; ++i) { char nextChar = ptr[(16 * scoreIndex) + i]; if (!nextChar) nextChar = ' '; _score[scoreIndex]._name += nextChar; } for (int i = 0; i < 9; ++i) { char nextChar = ptr[(scoreIndex * 16) + 6 + i]; if (!nextChar) nextChar = '0'; _score[scoreIndex]._score += nextChar; } } _vm->_globals->freeMemory(ptr); _breakoutHiscore = atol(_score[5]._score.c_str()); } /** * VGA 256 col */ void ComputerManager::setModeVGA256() { _vm->_graphicsManager->lockScreen(); _vm->_graphicsManager->clearScreen(); _vm->_graphicsManager->unlockScreen(); _vm->_graphicsManager->clearPalette(); _vm->_graphicsManager->setScreenWidth(320); } /** * Load new level */ void ComputerManager::newLevel() { _vm->_objectsManager->removeSprite(0); _vm->_objectsManager->removeSprite(1); ++_breakoutLives; if (_breakoutLives > 11) _breakoutLives = 11; _vm->_graphicsManager->loadVgaImage("CASSEF.PCX"); displayLives(); _breakoutLevel = (int16 *)_vm->_globals->freeMemory((byte *)_breakoutLevel); ++_breakoutLevelNbr; Common::String file; Common::File f; while (!_vm->shouldQuit()) { file = Common::String::format("TAB%d.TAB", _breakoutLevelNbr); if (f.open(file)) break; _breakoutLevelNbr = 1; } f.close(); _breakoutLevel = (int16 *)_vm->_fileManager->loadFile(file); displayBricks(); _vm->_objectsManager->addStaticSprite(_breakoutSpr, Common::Point(150, 192), 0, 13, 0, false, 0, 0); _vm->_objectsManager->addStaticSprite(_breakoutSpr, Common::Point(164, 187), 1, 14, 0, false, 0, 0); _ballPosition = Common::Point(164, 187); _padPositionX = 150; _vm->_objectsManager->animateSprite(0); _vm->_objectsManager->animateSprite(1); _vm->_eventsManager->mouseOn(); _vm->_soundManager->playSample(3, 5); } /** * Display bricks in breakout game */ void ComputerManager::displayBricks() { _breakoutBrickNbr = 0; _breakoutSpeed = 1; int16 *level = _breakoutLevel; int cellLeft; int cellTop; int cellType; for (int levelIdx = 0; ; levelIdx += 6) { cellLeft = (int16)FROM_LE_16(level[levelIdx]); if (cellLeft == -1) break; cellTop = FROM_LE_16(level[levelIdx + 1]); cellType = FROM_LE_16(level[levelIdx + 4]); if (cellType <= 6) ++_breakoutBrickNbr; switch (cellType) { case 1: _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellTop, 21); break; case 2: _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellTop, 22); break; case 3: _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellTop, 17); break; case 4: _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellTop, 20); break; case 5: _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellTop, 19); break; case 6: _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellTop, 18); break; case 31: _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellTop, 23); break; } } displayScore(); } /** * Display Lives in breakout game */ void ComputerManager::displayLives() { for (int i = 0, xp = 10; i <= 11; i++, xp += 7) _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, xp, 10, 15); for (int i = 0, xp = 10; i < _breakoutLives - 1; i++, xp += 7) _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, xp, 10, 14); _vm->_graphicsManager->updateScreen(); } /** * Main function for breakout game */ void ComputerManager::playBreakout() { int lastBreakoutEvent = 0; while (!_vm->shouldQuit()) { while (!_vm->shouldQuit()) { // Set up the racket and ball _vm->_eventsManager->mouseOff(); _ballPosition = Common::Point(_padPositionX + 14, 187); _vm->_objectsManager->setSpriteY(1, 187); _vm->_objectsManager->setSpriteX(1, _ballPosition.x); _vm->_graphicsManager->resetDirtyRects(); _vm->_eventsManager->refreshScreenAndEvents(); _vm->_graphicsManager->fadeInBreakout(); // Wait for mouse press to start playing do { _padPositionX = _vm->_eventsManager->getMouseX(); if (_vm->_eventsManager->_mousePos.x <= 4) _padPositionX = 5; if (_padPositionX > 282) _padPositionX = 282; _vm->_objectsManager->setSpriteX(0, _padPositionX); _vm->_objectsManager->setSpriteX(1, _padPositionX + 14); _vm->_objectsManager->setSpriteY(1, 187); _vm->_eventsManager->refreshScreenAndEvents(); } while (!_vm->shouldQuit() && _vm->_eventsManager->getMouseButton() != 1); _breakoutSpeed = 1; _ballPosition = Common::Point(_padPositionX + 14, 187); _ballRightFl = (_padPositionX > 135); _ballUpFl = false; // Play loop do { _vm->_soundManager->checkSounds(); _padPositionX = _vm->_eventsManager->getMouseX(); if (_vm->_eventsManager->_mousePos.x <= 4) _padPositionX = 5; if (_padPositionX > 282) _padPositionX = 282; _vm->_objectsManager->setSpriteX(0, _padPositionX); lastBreakoutEvent = moveBall(); _vm->_eventsManager->refreshScreenAndEvents(); } while (!_vm->shouldQuit() && !lastBreakoutEvent); if (lastBreakoutEvent != 1) break; --_breakoutLives; if (_breakoutLives) { displayLives(); if (_breakoutLives) continue; } _vm->_graphicsManager->fadeOutBreakout(); _vm->_eventsManager->mouseOn(); _vm->_objectsManager->removeSprite(0); _vm->_objectsManager->removeSprite(1); if (_breakoutScore > _breakoutHiscore) getScoreName(); if (displayHiscores() != 1) break; _breakoutBrickNbr = 0; _breakoutScore = 0; _breakoutLives = 4; _breakoutSpeed = 1; _ballRightFl = false; _ballUpFl = false; _breakoutLevelNbr = 0; loadHiscore(); newLevel(); } if (lastBreakoutEvent != 2) return; _vm->_graphicsManager->fadeOutBreakout(); newLevel(); } } /** * Show the high scores for the Breakout game * @return The selected button index: 1 = Game, 2 = Quit */ int ComputerManager::displayHiscores() { _vm->_graphicsManager->resetDirtyRects(); loadHiscore(); _vm->_graphicsManager->loadVgaImage("HISCORE.PCX"); byte *ptr = _vm->_fileManager->loadFile("ALPHA.SPR"); _vm->_graphicsManager->SETCOLOR3(252, 100, 100, 100); _vm->_graphicsManager->SETCOLOR3(253, 100, 100, 100); _vm->_graphicsManager->SETCOLOR3(251, 100, 100, 100); _vm->_graphicsManager->SETCOLOR3(254, 0, 0, 0); int yp; int xp; // Loop for displaying the scores for (int scoreIndex = 0; scoreIndex <= 5; scoreIndex++) { yp = 19 * scoreIndex; yp += 46; // Display the characters of the name for (int i = 0; i <= 5; i++) displayHiscoreLine(ptr, 9 * i + 69, yp, _score[scoreIndex]._name[i]); // Display the digits of the score for (int i = 0; i <= 8; i++) displayHiscoreLine(ptr, 9 * i + 199, yp, _score[scoreIndex]._score[i]); } _vm->_graphicsManager->fadeInBreakout(); _vm->_graphicsManager->resetDirtyRects(); int buttonIndex = 0; do { _vm->_eventsManager->refreshEvents(); xp = _vm->_eventsManager->getMouseX(); yp = _vm->_eventsManager->getMouseY(); if (_vm->_eventsManager->getMouseButton() == 1 && ABS(xp - 79) <= 33 && ABS(yp - 396) <= 13) buttonIndex = 1; else if (_vm->_eventsManager->getMouseButton() == 1 && ABS(xp - 583) <= 32 && ABS(yp - 396) <= 13) buttonIndex = 2; _vm->_eventsManager->refreshScreenAndEvents(); } while (!buttonIndex && !_vm->shouldQuit()); _vm->_eventsManager->mouseOff(); _vm->_graphicsManager->fadeOutBreakout(); _vm->_globals->freeMemory(ptr); return buttonIndex; } /** * Display a screen to enter player name in the case of a new hiscore */ void ComputerManager::getScoreName() { _vm->_graphicsManager->loadVgaImage("NAME.PCX"); _vm->_graphicsManager->SETCOLOR3(252, 100, 100, 100); _vm->_graphicsManager->SETCOLOR3(253, 100, 100, 100); _vm->_graphicsManager->SETCOLOR3(251, 100, 100, 100); _vm->_graphicsManager->SETCOLOR3(254, 0, 0, 0); byte *ptr = _vm->_fileManager->loadFile("ALPHA.SPR"); _vm->_graphicsManager->fadeInBreakout(); for (int strPos = 0; strPos <= 4; strPos++) { displayHiscoreLine(ptr, 9 * strPos + 140, 78, 1); char curChar = toupper(_vm->_eventsManager->waitKeyPress()); if ((curChar < '0') && (curChar > 'Z')) curChar = ' '; if ((curChar > '9') && (curChar < 'A')) curChar = ' '; _score[5]._name.setChar(curChar, strPos); displayHiscoreLine(ptr, 9 * strPos + 140, 78, curChar); for (int idx = 0; idx < 12; ++idx) _vm->_eventsManager->refreshScreenAndEvents(); } _score[5]._score = " "; char score[16]; sprintf(score, "%d", _breakoutScore); int scoreLen = 0; do ++scoreLen; while (score[scoreLen]); for (int i = scoreLen, scorePos = 8; i >= 0; i--) { _score[5]._score.setChar(score[i], scorePos--); } _vm->_graphicsManager->fadeOutBreakout(); _vm->_globals->freeMemory(ptr); saveScore(); } /** * Display current score */ void ComputerManager::displayScore() { Common::String scoreStr = Common::String::format("%d", _breakoutScore); int strSize = scoreStr.size(); for (int i = strSize - 1, idx = 0; i >= 0; i--) { displayScoreChar(idx++, scoreStr[i]); } } /** * Display a character of the score */ void ComputerManager::displayScoreChar(int charPos, int charDisp) { int xp; switch (charPos) { case 1: xp = 190; break; case 2: xp = 180; break; case 3: xp = 167; break; case 4: xp = 157; break; case 5: xp = 147; break; case 9: xp = 134; break; default: xp = 200; break; } int idx = 3; if (charDisp >= '0' && charDisp <= '9') idx = charDisp - 45; _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, xp, 11, idx); } /** * Save Hiscore in file */ void ComputerManager::saveScore() { int scores[6]; // Load high scores in an array for (int i = 0; i <= 5; i++) { scores[i] = atol(_score[i]._score.c_str()); if (!scores[i]) scores[i] = 5; } int scorePlace[6]; // order high scores for (int scorePlaceIdx = 0; scorePlaceIdx <= 5; scorePlaceIdx++) { for(int i = 0;;i++) { int curScore = scores[i]; if (curScore && scores[0] <= curScore && scores[1] <= curScore && scores[2] <= curScore && scores[3] <= curScore && scores[4] <= curScore && scores[5] <= curScore) { scorePlace[scorePlaceIdx] = i; scores[i] = 0; break; } } } byte *ptr = _vm->_globals->allocMemory(100); memset(ptr, 0, 99); for (int scorePlaceIdx = 0; scorePlaceIdx <= 5; scorePlaceIdx++) { int curBufPtr = 16 * scorePlaceIdx; for (int namePos = 0; namePos <= 4; namePos++) { char curChar = _score[scorePlace[scorePlaceIdx]]._name[namePos]; if (!curChar) curChar = ' '; ptr[curBufPtr + namePos] = curChar; }; ptr[curBufPtr + 5] = 0; for (int scorePos = 0; scorePos <= 8; scorePos++) { char curChar = _score[scorePlace[scorePlaceIdx]]._score[scorePos]; if (!curChar) curChar = '0'; ptr[curBufPtr + 6 + scorePos] = curChar; }; ptr[curBufPtr + 15] = 0; } _vm->_saveLoadManager->saveFile("HISCORE.DAT", ptr, 100); _vm->_globals->freeMemory(ptr); } /** * Display parts of the hiscore line */ void ComputerManager::displayHiscoreLine(byte *objectData, int x, int y, int curChar) { int idx = 36; if (curChar == 100) idx = 0; else if (curChar >= '0' && curChar <= '9') idx = curChar - '0'; else if (curChar >= 'A' && curChar <= 'Z') idx = curChar - 'A' + 10; else if (curChar == 1) idx = 37; _vm->_graphicsManager->AFFICHE_SPEEDVGA(objectData, x, y, idx); } /** * Handle ball moves */ int ComputerManager::moveBall() { //(signed int)(6.0 * (long double)_vm->getRandomNumber( rand() / 2147483648.0) + 1; // TODO: Figure out random number int randVal = _vm->getRandomNumber(6); switch (_breakoutSpeed) { case 1: _minBreakoutMoveSpeed = 1; _maxBreakoutMoveSpeed = 1; break; case 2: _minBreakoutMoveSpeed = 1; _maxBreakoutMoveSpeed = 2; break; case 3: _minBreakoutMoveSpeed = 2; _maxBreakoutMoveSpeed = 2; break; case 4: _minBreakoutMoveSpeed = 3; _maxBreakoutMoveSpeed = 2; break; } int moveSpeed = _minBreakoutMoveSpeed; if (_lastBreakoutMoveSpeed == _minBreakoutMoveSpeed) moveSpeed = _maxBreakoutMoveSpeed; if (_ballUpFl) _ballPosition.y += moveSpeed; else _ballPosition.y -= moveSpeed; if (_ballRightFl) _ballPosition.x += moveSpeed; else _ballPosition.x -= moveSpeed; _lastBreakoutMoveSpeed = moveSpeed; if (_ballPosition.x <= 6) { _vm->_soundManager->playSample(2, 6); _ballPosition.x = randVal + 6; _ballRightFl = !_ballRightFl; } else if (_ballPosition.x > 307) { _vm->_soundManager->playSample(2, 6); _ballPosition.x = 307 - randVal; _ballRightFl = !_ballRightFl; } if (_ballPosition.y <= 6) { _vm->_soundManager->playSample(2, 6); _ballPosition.y = randVal + 7; _ballUpFl = !_ballUpFl; } else if (_ballPosition.y >= 186 && _ballPosition.y <= 194) { _vm->_soundManager->playSample(2, 6); int ballPosXRight = _ballPosition.x + 6; if ((_ballPosition.x > _padPositionX - 2) && (ballPosXRight < _padPositionX + 36)) { _ballUpFl = false; if (ballPosXRight <= _padPositionX + 15) { _ballRightFl = false; if (_ballPosition.x >= _padPositionX && ballPosXRight <= _padPositionX + 5) _ballPosition.x -= 4; if (_ballPosition.x >= _padPositionX + 5 && _ballPosition.x + 6 <= _padPositionX + 10) _ballPosition.x -= 2; } if (_ballPosition.x >= _padPositionX + 19 && _ballPosition.x + 6 <= _padPositionX + 36) { _ballRightFl = true; if (_ballPosition.x >= _padPositionX + 29) _ballPosition.x += 4; if (_ballPosition.x >= _padPositionX + 24 && _ballPosition.x + 6 <= _padPositionX + 29) _ballPosition.x += 2; } } } int retVal = 0; if (_ballPosition.y > 194) retVal = 1; checkBallCollisions(); _vm->_objectsManager->setSpriteX(1, _ballPosition.x); _vm->_objectsManager->setSpriteY(1, _ballPosition.y); if (!_breakoutBrickNbr) retVal = 2; return retVal; } /** * Check ball collision with bricks */ void ComputerManager::checkBallCollisions() { int cellLeft; bool brickDestroyedFl = false; // TODO: Check if correct int randVal = _vm->getRandomNumber(6) + 1; int ballLeft = _ballPosition.x; int ballTop = _ballPosition.y; int ballRight = _ballPosition.x + 6; int ballBottom = _ballPosition.y + 6; int16 *level = _breakoutLevel; uint16 levelIdx = 0; do { cellLeft = level[levelIdx]; int cellUp = level[levelIdx + 1]; int cellRight = level[levelIdx + 2]; int cellBottom = level[levelIdx + 3]; int cellType = level[levelIdx + 4]; if (level[levelIdx + 5] == 1 && cellLeft != -1) { bool collisionFl = false; if (ballTop <= cellBottom && ballBottom >= cellBottom) { if (ballLeft >= cellLeft && ballRight <= cellRight) { collisionFl = true; _ballUpFl = true; } if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) { collisionFl = true; _ballUpFl = true; _ballRightFl = false; if (cellType == 31) _ballPosition.x -= randVal; } if ((ballLeft <= cellRight) && (ballRight >= cellRight)) { collisionFl = true; _ballUpFl = true; _ballRightFl = true; if (cellType == 31) _ballPosition.x += randVal; } } if (ballBottom >= cellUp && ballTop <= cellUp) { if (ballLeft >= cellLeft && ballRight <= cellRight) { collisionFl = true; _ballUpFl = false; } if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) { collisionFl = true; _ballUpFl = false; _ballRightFl = false; if (cellType == 31) _ballPosition.x -= 2; } if ((ballLeft <= cellRight) && (ballRight >= cellRight)) { collisionFl = true; _ballUpFl = false; _ballRightFl = true; if (cellType == 31) _ballPosition.x += randVal; } } if ((ballTop >= cellUp) && (ballBottom <= cellBottom)) { if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) { collisionFl = true; _ballRightFl = false; if (cellType == 31) _ballPosition.x -= randVal; } if ((ballLeft <= cellRight) && (ballRight >= cellRight)) { collisionFl = true; _ballRightFl = true; if (cellType == 31) _ballPosition.x += randVal; } } if (collisionFl) { if (cellType == 31) { _vm->_soundManager->playSample(2, 6); } else { _vm->_soundManager->playSample(1, 5); _vm->_graphicsManager->AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellUp, 16); switch (cellType) { case 1: _breakoutScore += 10; break; case 2: _breakoutScore += 5; break; case 3: _breakoutScore += 50; if (_breakoutSpeed <= 1) _breakoutSpeed = 2; if (_breakoutBrickNbr <= 19) _breakoutSpeed = 3; break; case 4: _breakoutScore += 20; break; case 5: _breakoutScore += 30; if (_breakoutSpeed <= 1) _breakoutSpeed = 2; break; case 6: _breakoutScore += 40; break; } displayScore(); --_breakoutBrickNbr; level[levelIdx + 5] = 0; brickDestroyedFl = true; } } } if (brickDestroyedFl) cellLeft = -1; levelIdx += 6; } while (cellLeft != -1); } } // End of namespace Hopkins