/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_DIALOGS_H #define HOPKINS_DIALOGS_H #include "common/scummsys.h" #include "common/system.h" #include "common/error.h" namespace Hopkins { class HopkinsEngine; /** * Class for manging game dialogs */ class DialogsManager { private: HopkinsEngine *_vm; public: bool DESACTIVE_INVENT; bool INVENTFLAG; bool AFFINVEN; bool VIRE_INVENT; int inventairex, inventairey; int inventairel, inventaireh; byte *Winventaire; byte *inventaire2; public: DialogsManager(); ~DialogsManager(); void setParent(HopkinsEngine *vm); void showOptionsDialog(); void showInventory(); void INVENT_ANIM(); void TEST_INVENT(); void CHARGE_PARTIE(); void SAUVE_PARTIE(); void LOAD_SAUVE(int a1); int CHERCHE_PARTIE(); }; } // End of namespace Hopkins #endif /* HOPKINS_MENU_H */