/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hopkins/globals.h" #include "hopkins/files.h" #include "hopkins/font.h" #include "hopkins/graphics.h" #include "hopkins/hopkins.h" #include "common/textconsole.h" #include "common/file.h" namespace Hopkins { // Default data for the Hopkins array const int HOPKINS_PERSO_0[] = { 0, -2, 0, -3, 0, -6, 0, -1, 0, -3, 0, -3, 0, -5, 0, -3, 0, -6, 0, -3, 0, -3, 0, -3, 9, -4, 8, -4, 6, -2, 9, -2, 9, -3, 9, -3, 9, -4, 9, -2, 9, -2, 8, -2, 9, -3, 9, -2, 13, 0, 13, 0, 13, 0, 13, 0, 14, 0, 13, 0, 13, 0, 12, 0, 12, 0, 14, 0, 13, 0, 14, 0, 10, 3, 9, 3, 10, 4, 8, 2, 7, 1, 10, 2, 9, 2, 7, 4, 7, 3, 8, 0, 9, 1, 9, 1, 0, 4, 0, 4, 0, 6, 0, 3, 0, 4, 0, 3, 0, 4, 0, 4, 0, 6, 0, 3, 0, 3, 0, 3 }; const int HOPKINS_PERSO_1[] = { 0, -2, 0, -2, 0, -5, 0, -1, 0, -2, 0, -2, 0, -4, 0, -2, 0, -5, 0, -2, 0, -2, 0, -2, 11, 0, 10, 0, 11, 0, 11, 0, 11, 0, 11, 0, 12, 0, 11, 0, 9, 0, 10, 0, 11, 0, 11, 0, 11, 0, 10, 0, 11, 0, 11, 0, 11, 0, 11, 0, 12, 0, 11, 0, 9, 0, 10, 0, 11, 0, 11, 0, 11, 0, 10, 0, 11, 0, 11, 0, 11, 0, 11, 0, 12, 0, 11, 0, 9, 0, 10, 0, 11, 0, 11, 0, 0, 3, 0, 3, 0, 5, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 5, 0, 3, 0, 3, 0, 3 }; const int HOPKINS_PERSO_2[] = { 0, -2, 0, 0, 0, -3, 0, -2, 0, -2, 0, -1, 0, -2, 0, -1, 0, -3, 0, -2, 0, -2, 0, -2, 8, 0, 9, 0, 5, 0, 9, 0, 7, 0, 7, 0, 7, 0, 7, 0, 6, 0, 7, 0, 6, 0, 9, 0, 8, 0, 9, 0, 5, 0, 9, 0, 7, 0, 7, 0, 7, 0, 7, 0, 6, 0, 7, 0, 6, 0, 9, 0, 8, 0, 9, 0, 5, 0, 9, 0, 7, 0, 7, 0, 7, 0, 7, 0, 6, 0, 7, 0, 6, 0, 9, 0, 0, 2, 0, 0, 0, 2, 0, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 0, 2, 0, 2 }; Globals::Globals(HopkinsEngine *vm) { _vm = vm; // Initialize array properties for (int i = 0; i < 500; ++i) _spriteSize[i] = 0; for (int i = 0; i < 70; ++i) Common::fill((byte *)&_hopkinsItem[i], (byte *)&_hopkinsItem[i] + sizeof(HopkinsItem), 0); for (int i = 0; i < 36; ++i) _inventory[i] = 0; // Initialize fields _language = LANG_EN; _linuxEndDemoFl = false; _speed = 1; _eventMode = EVENTMODE_DEFAULT; _exitId = 0; _characterSpriteBuf = 0; _screenId = 0; _prevScreenId = 0; _characterMaxPosY = 0; _menuScrollSpeed = 0; _menuSpeed = 0; _menuSoundOff = 0; _menuVoiceOff = 0; _menuMusicOff = 0; _menuTextOff = 0; _menuDisplayType = 0; _checkDistanceFl = false; _characterType = CHARACTER_HOPKINS; _actionMoveTo = false; _actionDirection = DIR_NONE; _creditsStartX = -1; _creditsEndX = -1; _creditsStartY = -1; _creditsEndY = -1; _creditsPosY = 0; _creditsLineNumb = 0; memset(_creditsItem, 0, 12000); _creditsStep = 0; _oceanDirection = DIR_NONE; // Initialize pointers _levelSpriteBuf = NULL; _saveData = NULL; _answerBuffer = NULL; _characterSpriteBuf = NULL; _optionDialogSpr = NULL; // Reset flags _censorshipFl = false; _disableInventFl = false; _freezeCharacterFl = false; _optionDialogFl = false; _introSpeechOffFl = false; _cityMapEnabledFl = false; _baseMapColor = 50; _curRoomNum = 0; } Globals::~Globals() { freeMemory(_levelSpriteBuf); freeMemory((byte *)_saveData); freeMemory(_answerBuffer); freeMemory(_characterSpriteBuf); free(NULL); } void Globals::setConfig() { // CHECKME: Should be in Globals() but it doesn't work // The Polish version is a translation of the English version. The filenames are the same. // The Russian version looks like a translation of the English version, based on the filenames. switch (_vm->getLanguage()) { case Common::EN_ANY: case Common::PL_POL: case Common::RU_RUS: _language = LANG_EN; break; case Common::FR_FRA: _language = LANG_FR; break; case Common::ES_ESP: _language = LANG_SP; break; default: error("Hopkins - SetConfig(): Unknown language in internal language mapping"); break; } // End of CHECKME switch (_language) { case LANG_EN: _zoneFilename = "ZONEAN.TXT"; _textFilename = "TEXTEAN.TXT"; break; case LANG_FR: _zoneFilename = "ZONE01.TXT"; _textFilename = "TEXTE01.TXT"; break; case LANG_SP: _zoneFilename = "ZONEES.TXT"; _textFilename = "TEXTEES.TXT"; break; default: break; } } void Globals::clearAll() { _vm->_fontMan->clearAll(); _vm->_dialog->clearAll(); _answerBuffer = NULL; _levelSpriteBuf = NULL; _saveData = NULL; _vm->_objectsMan->_curObjectIndex = 0; _vm->_linesMan->clearAll(); _vm->_objectsMan->clearAll(); _saveData = (Savegame *)malloc(sizeof(Savegame)); _saveData->reset(); _vm->_events->clearAll(); } void Globals::loadCharacterData() { const int *srcList[] = { HOPKINS_PERSO_0, HOPKINS_PERSO_1, HOPKINS_PERSO_2 }; const int *srcP = srcList[_characterType]; for (int idx = 0; idx < 240 / 4; ++idx) { _hopkinsItem[idx]._speedX = *srcP++; _hopkinsItem[idx]._speedY = *srcP++; } _vm->_objectsMan->resetOldFrameIndex(); _vm->_objectsMan->resetOldDirection(); } byte *Globals::allocMemory(int count) { byte *result = (byte *)malloc(count); if (!result) result = NULL; return result; } byte *Globals::freeMemory(byte *p) { if (p) free(p); return NULL; } } // End of namespace Hopkins