/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hopkins/graphics.h" #include "hopkins/files.h" #include "hopkins/globals.h" #include "hopkins/hopkins.h" #include "common/system.h" #include "graphics/palette.h" #include "graphics/decoders/pcx.h" #include "common/file.h" #include "common/rect.h" #include "engines/util.h" namespace Hopkins { GraphicsManager::GraphicsManager(HopkinsEngine *vm) { _vm = vm; _lockCounter = 0; _initGraphicsFl = false; _screenWidth = _screenHeight = 0; _screenLineSize = 0; _palettePixels = NULL; _lineNbr = 0; _videoPtr = NULL; _scrollOffset = 0; _scrollPosX = 0; _largeScreenFl = false; _oldScrollPosX = 0; _backBuffer = NULL; _frontBuffer = NULL; _screenBuffer = NULL; _backupScreen = NULL; _showDirtyRects = false; _lineNbr2 = 0; _enlargedX = _enlargedY = 0; _enlargedXFl = _enlargedYFl = false; _fadeDefaultSpeed = 15; _fadingFl = false; _skipVideoLockFl = false; _scrollStatus = 0; _minX = 0; _minY = 20; _maxX = SCREEN_WIDTH * 2; _maxY = SCREEN_HEIGHT - 20; _posXClipped = _posYClipped = 0; clip_x1 = clip_y1 = 0; _clipFl = false; _reduceX = _reducedY = 0; _zoomOutFactor = 0; _width = 0; _specialWidth = 0; Common::fill(&SD_PIXELS[0], &SD_PIXELS[PALETTE_SIZE * 2], 0); Common::fill(&_colorTable[0], &_colorTable[PALETTE_EXT_BLOCK_SIZE], 0); Common::fill(&_palette[0], &_palette[PALETTE_EXT_BLOCK_SIZE], 0); Common::fill(&_oldPalette[0], &_oldPalette[PALETTE_EXT_BLOCK_SIZE], 0); if (_vm->getIsDemo()) { if (_vm->getPlatform() == Common::kPlatformLinux) // CHECKME: Should be false? MANU_SCROLL = true; else MANU_SCROLL = false; _scrollSpeed = 16; } else { MANU_SCROLL = false; _scrollSpeed = 32; } _noFadingFl = false; } GraphicsManager::~GraphicsManager() { _vm->_globals->freeMemory(_backBuffer); _vm->_globals->freeMemory(_frontBuffer); _vm->_globals->freeMemory(_screenBuffer); _vm->_globals->freeMemory(_backupScreen); } void GraphicsManager::setGraphicalMode(int width, int height) { if (!_initGraphicsFl) { Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0); initGraphics(width, height, true, &pixelFormat16); // Init surfaces _backBuffer = _vm->_globals->allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT); _frontBuffer = _vm->_globals->allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT); _screenBuffer = _vm->_globals->allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT); _videoPtr = NULL; _screenWidth = width; _screenHeight = height; _screenLineSize = SCREEN_WIDTH * 2; _palettePixels = SD_PIXELS; _lineNbr = width; _initGraphicsFl = true; } else { error("setGraphicalMode called multiple times"); } } /** * (try to) Lock Screen */ void GraphicsManager::lockScreen() { if (!_skipVideoLockFl) { if (_lockCounter++ == 0) { _videoPtr = _screenBuffer; _screenLineSize = SCREEN_WIDTH * 2; } } } /** * (try to) Unlock Screen */ void GraphicsManager::unlockScreen() { assert(_videoPtr); if (--_lockCounter == 0) { _videoPtr = NULL; } } /** * Clear Screen */ void GraphicsManager::clearScreen() { lockScreen(); assert(_videoPtr); Common::fill(_screenBuffer, _screenBuffer + _screenLineSize * _screenHeight, 0); addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); unlockScreen(); } void GraphicsManager::clearVesaScreen() { Common::fill(_backBuffer, _backBuffer + _screenLineSize * _screenHeight, 0); Common::fill(_frontBuffer, _frontBuffer + _screenLineSize * _screenHeight, 0); addDirtyRect(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); } /** * Load Image */ void GraphicsManager::loadImage(const Common::String &file) { Common::String filename = Common::String::format("%s.PCX", file.c_str()); loadScreen(filename); initColorTable(165, 170, _palette); } /** * Load VGA Image */ void GraphicsManager::loadVgaImage(const Common::String &file) { setScreenWidth(SCREEN_WIDTH); clearScreen(); loadPCX320(_backBuffer, file, _palette); memcpy(_frontBuffer, _backBuffer, 64000); setScreenWidth(320); _maxX = 320; copy16bFromSurfaceScaleX2(_frontBuffer); addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); fadeInBreakout(); } /** * Load Screen */ void GraphicsManager::loadScreen(const Common::String &file) { Common::File f; assert(!_videoPtr); bool flag = true; bool fileFoundFl = false; _vm->_fileIO->searchCat(file, RES_PIC, fileFoundFl); if (!fileFoundFl) { if (!f.open(file)) error("loadScreen - %s", file.c_str()); f.seek(0, SEEK_END); f.close(); flag = false; } scrollScreen(0); loadPCX640(_backBuffer, file, _palette, flag); _scrollPosX = 0; _oldScrollPosX = 0; clearPalette(); if (!_largeScreenFl) { setScreenWidth(SCREEN_WIDTH); _maxX = SCREEN_WIDTH; clearScreen(); copy16BitRect(_backBuffer, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); } else { setScreenWidth(SCREEN_WIDTH * 2); _maxX = SCREEN_WIDTH * 2; clearScreen(); if (MANU_SCROLL) copy16BitRect(_backBuffer, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); } memcpy(_frontBuffer, _backBuffer, SCREEN_WIDTH * 2 * SCREEN_HEIGHT); } void GraphicsManager::initColorTable(int minIndex, int maxIndex, byte *palette) { for (int idx = 0; idx < 256; ++idx) _colorTable[idx] = idx; translateSurface(_colorTable, palette, 256, minIndex, maxIndex); for (int idx = 0; idx < 256; ++idx) { byte v = _colorTable[idx]; if (v > 27 || !v) _colorTable[idx] = 0; } _colorTable[0] = 1; } /** * Scroll Screen */ void GraphicsManager::scrollScreen(int amount) { int result = CLIP(amount, 0, SCREEN_WIDTH); _vm->_events->_startPos.x = result; _scrollOffset = result; _scrollPosX = result; } void GraphicsManager::translateSurface(byte *destP, const byte *srcP, int count, int minThreshold, int maxThreshold) { byte *destPosP = destP; for (int idx = 0; idx < count; ++idx) { int palIndex = *destPosP; int srcOffset = 3 * palIndex; int col1 = srcP[srcOffset] + srcP[srcOffset + 1] + srcP[srcOffset + 2]; for (int idx2 = 0; idx2 < 38; ++idx2) { srcOffset = 3 * idx2; int col2 = srcP[srcOffset] + srcP[srcOffset + 1] + srcP[srcOffset + 2]; col2 += minThreshold; if (col2 < col1) continue; col2 -= maxThreshold; if (col2 > col1) continue; *destPosP = (idx2 == 0) ? 1 : idx2; break; } destPosP++; } } void GraphicsManager::fillSurface(byte *surface, byte *col, int size) { byte dataVal; byte *dataP = surface; for (int count = size - 1; count; count--){ dataVal = *dataP; *dataP = col[dataVal]; dataP++; } } void GraphicsManager::loadPCX640(byte *surface, const Common::String &file, byte *palette, bool typeFlag) { Common::File f; Graphics::PCXDecoder pcxDecoder; // Clear the passed surface memset(surface, 0, SCREEN_WIDTH * 2 * SCREEN_HEIGHT); if (typeFlag) { // Load PCX from within the PIC resource if (!f.open("PIC.RES")) error("Error opening PIC.RES."); f.seek(_vm->_fileIO->_catalogPos); } else { // Load stand alone PCX file if (!f.open(file)) error("Error opening PCX %s.", file.c_str()); } // Decode the PCX if (!pcxDecoder.loadStream(f)) error("Error decoding PCX %s", file.c_str()); const Graphics::Surface *s = pcxDecoder.getSurface(); // Copy out the dimensions and pixels of the decoded surface _largeScreenFl = s->w > SCREEN_WIDTH; Common::copy((byte *)s->pixels, (byte *)s->pixels + (s->pitch * s->h), surface); // Copy out the palette const byte *palSrc = pcxDecoder.getPalette(); Common::copy((const byte *)palSrc, (const byte *)palSrc + PALETTE_BLOCK_SIZE, palette); f.close(); } void GraphicsManager::loadPCX320(byte *surface, const Common::String &file, byte *palette) { Common::File f; if (!f.open(file)) error("File not found - %s", file.c_str()); size_t filesize = f.size(); f.read(surface, 128); int imageSize = filesize - 896; byte *ptr = _vm->_globals->allocMemory(65024); size_t curBufSize; int imageNumb; int imageDataSize; if (imageSize >= 64000) { imageNumb = imageSize / 64000 + 1; imageDataSize = abs(64000 * (imageSize / 64000) - imageSize); f.read(ptr, 64000); curBufSize = 64000; } else { imageNumb = 1; imageDataSize = imageSize; f.read(ptr, imageSize); curBufSize = imageSize; } imageNumb--; size_t curByteIdx = 0; for (int i = 0; i < 64000; i++) { if (curByteIdx == curBufSize) { curByteIdx = 0; --imageNumb; curBufSize = 64000; if (!imageNumb) curBufSize = imageDataSize; f.read(ptr, curBufSize); } byte curByte = ptr[curByteIdx++]; if (curByte > 192) { int repeatCount = curByte - 192; if (curByteIdx == curBufSize) { curByteIdx = 0; --imageNumb; curBufSize = 64000; if (imageNumb == 1) curBufSize = imageDataSize; f.read(ptr, curBufSize); } curByte = ptr[curByteIdx++]; for (; repeatCount; repeatCount--) surface[i++] = curByte; --i; } else { surface[i] = curByte; } } f.seek(filesize - 768); f.read(palette, 768); f.close(); _vm->_globals->freeMemory(ptr); } // Clear Palette void GraphicsManager::clearPalette() { // As weird as it sounds, this is what the original Linux executable does, // and not a full array clear. SD_PIXELS[0] = 0; } void GraphicsManager::setScreenWidth(int pitch) { _lineNbr = _lineNbr2 = pitch; } /** * Copies data from a 8-bit palette surface into the 16-bit screen */ void GraphicsManager::copy16BitRect(const byte *surface, int xs, int ys, int width, int height, int destX, int destY) { lockScreen(); assert(_videoPtr); const byte *srcP = xs + _lineNbr2 * ys + surface; byte *destP = (byte *)_videoPtr + destX * 2 + _screenLineSize * destY; for (int yp = 0; yp < height; ++yp) { // Copy over the line, using the source pixels as lookups into the pixels palette const byte *lineSrcP = srcP; byte *lineDestP = destP; for (int xp = 0; xp < width; ++xp) { lineDestP[0] = _palettePixels[lineSrcP[0] * 2]; lineDestP[1] = _palettePixels[(lineSrcP[0] * 2) + 1]; lineDestP += 2; lineSrcP++; } // Move to the start of the next line srcP += _lineNbr2; destP += _screenLineSize; } unlockScreen(); addRefreshRect(destX, destY, destX + width, destY + height); } void GraphicsManager::copy8BitRect(const byte *surface, int xp, int yp, int width, int height, int destX, int destY) { int xCtr; const byte *palette; int savedXCount; byte *loopDestP; const byte *loopSrcP; int yCtr; assert(_videoPtr); const byte *srcP = surface + xp + 320 * yp; byte *destP = (byte *)_videoPtr + 30 * _screenLineSize + destX + destX + destX + destX + _screenLineSize * 2 * destY; int yCount = height; int xCount = width; do { yCtr = yCount; xCtr = xCount; loopSrcP = srcP; loopDestP = destP; savedXCount = xCount; palette = _palettePixels; do { destP[0] = destP[2] = destP[_screenLineSize] = destP[_screenLineSize + 2] = palette[2 * srcP[0]]; destP[1] = destP[3] = destP[_screenLineSize + 1] = destP[_screenLineSize + 3] = palette[(2 * srcP[0]) + 1]; ++srcP; destP += 4; --xCtr; } while (xCtr); xCount = savedXCount; destP = loopDestP + _screenLineSize * 2; srcP = loopSrcP + 320; yCount = yCtr - 1; } while (yCtr != 1); addRefreshRect(destX, destY, destX + width, destY + width); } /** * Fade in. the step number is determine by parameter. */ void GraphicsManager::fadeIn(const byte *palette, int step, const byte *surface) { byte palData2[PALETTE_BLOCK_SIZE]; int fadeStep; if (step > 1) fadeStep = step; else fadeStep = 2; // Initialize temporary palette Common::fill(&palData2[0], &palData2[PALETTE_BLOCK_SIZE], 0); // Set current palette to black setPaletteVGA256(palData2); // Loop through fading in the palette for (int fadeIndex = 0; fadeIndex < fadeStep; ++fadeIndex) { for (int palOffset = 0; palOffset < PALETTE_BLOCK_SIZE; palOffset += 3) { palData2[palOffset + 0] = fadeIndex * palette[palOffset + 0] / (fadeStep - 1); palData2[palOffset + 1] = fadeIndex * palette[palOffset + 1] / (fadeStep - 1); palData2[palOffset + 2] = fadeIndex * palette[palOffset + 2] / (fadeStep - 1); } // Set the transition palette and refresh the screen setPaletteVGA256(palData2); copy16BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); updateScreen(); // Added a delay in order to see the fading _vm->_events->delay(20); } // Set the final palette setPaletteVGA256(palette); // Refresh the screen copy16BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); updateScreen(); } /** * Fade out. the step number is determine by parameter. */ void GraphicsManager::fadeOut(const byte *palette, int step, const byte *surface) { byte palData[PALETTE_BLOCK_SIZE]; if ((step > 1) && (palette) && (!_vm->_events->_escKeyFl)) { int fadeStep = step; for (int fadeIndex = 0; fadeIndex < fadeStep; fadeIndex++) { for (int palOffset = 0; palOffset < PALETTE_BLOCK_SIZE; palOffset += 3) { palData[palOffset + 0] = (fadeStep - fadeIndex - 1) * palette[palOffset + 0] / (fadeStep - 1); palData[palOffset + 1] = (fadeStep - fadeIndex - 1) * palette[palOffset + 1] / (fadeStep - 1); palData[palOffset + 2] = (fadeStep - fadeIndex - 1) * palette[palOffset + 2] / (fadeStep - 1); } setPaletteVGA256(palData); copy16BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); updateScreen(); _vm->_events->delay(20); } } // No initial palette, or end of fading for (int i = 0; i < PALETTE_BLOCK_SIZE; i++) palData[i] = 0; setPaletteVGA256(palData); copy16BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); updateScreen(); } /** * Short fade in. The step number is 1, the default step number is also set to 1. */ void GraphicsManager::fadeInShort() { _fadeDefaultSpeed = 1; fadeIn(_palette, 1, (const byte *)_frontBuffer); } /** * Short fade out. The step number is 1, the default step number is also set to 1. */ void GraphicsManager::fadeOutShort() { _fadeDefaultSpeed = 1; fadeOut(_palette, 1, (const byte *)_frontBuffer); } /** * Long fade in. The step number is 20, the default step number is also set to 15. */ void GraphicsManager::fadeInLong() { _fadeDefaultSpeed = 15; fadeIn(_palette, 20, (const byte *)_frontBuffer); } /** * Long fade out. The step number is 20, the default step number is also set to 15. */ void GraphicsManager::fadeOutLong() { _fadeDefaultSpeed = 15; fadeOut(_palette, 20, (const byte *)_frontBuffer); } /** * Fade in. The step number used is the default step number. */ void GraphicsManager::fadeInDefaultLength(const byte *surface) { assert(surface); fadeIn(_palette, _fadeDefaultSpeed, surface); } /** * Fade out. The step number used is the default step number. */ void GraphicsManager::fadeOutDefaultLength(const byte *surface) { assert(surface); fadeOut(_palette, _fadeDefaultSpeed, surface); } /** * Fade in used by for the breakout mini-game */ void GraphicsManager::fadeInBreakout() { setPaletteVGA256(_palette); copy16bFromSurfaceScaleX2(_frontBuffer); updateScreen(); } /** * Fade out used by for the breakout mini-game */ void GraphicsManager::fadeOutBreakout() { byte palette[PALETTE_EXT_BLOCK_SIZE]; memset(palette, 0, PALETTE_EXT_BLOCK_SIZE); setPaletteVGA256(palette); copy16bFromSurfaceScaleX2(_frontBuffer); updateScreen(); } void GraphicsManager::setPaletteVGA256(const byte *palette) { changePalette(palette); } void GraphicsManager::setPaletteVGA256WithRefresh(const byte *palette, const byte *surface) { changePalette(palette); copy16BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); updateScreen(); } void GraphicsManager::setColorPercentage(int palIndex, int r, int g, int b) { int palOffset = 3 * palIndex; _palette[palOffset] = 255 * r / 100; _palette[palOffset + 1] = 255 * g / 100; _palette[palOffset + 2] = 255 * b / 100; } void GraphicsManager::setColorPercentage2(int palIndex, int r, int g, int b) { int rv = 255 * r / 100; int gv = 255 * g / 100; int bv = 255 * b / 100; int palOffset = 3 * palIndex; _palette[palOffset] = rv; _palette[palOffset + 1] = gv; _palette[palOffset + 2] = bv; WRITE_LE_UINT16(&SD_PIXELS[2 * palIndex], mapRGB(rv, gv, bv)); } void GraphicsManager::changePalette(const byte *palette) { const byte *srcP = &palette[0]; for (int idx = 0; idx < PALETTE_SIZE; ++idx, srcP += 3) { WRITE_LE_UINT16(&SD_PIXELS[2 * idx], mapRGB(srcP[0], srcP[1], srcP[2])); } } uint16 GraphicsManager::mapRGB(byte r, byte g, byte b) { Graphics::PixelFormat format = g_system->getScreenFormat(); return (r >> format.rLoss) << format.rShift | (g >> format.gLoss) << format.gShift | (b >> format.bLoss) << format.bShift; } void GraphicsManager::updateScreen() { // TODO: Is this okay here? // Display any aras of the screen that need refreshing displayDirtyRects(); displayRefreshRects(); // Update the screen g_system->updateScreen(); } void GraphicsManager::copyWinscanVbe3(const byte *srcData, byte *destSurface) { byte srcByte; byte destLen1; byte *destSlice1P; byte destLen2; byte *destSlice2P; int rleValue = 0; int destOffset = 0; const byte *srcP = srcData; for (;;) { srcByte = srcP[0]; if (srcByte == kByteStop) return; if (srcByte == 211) { destLen1 = srcP[1]; rleValue = srcP[2]; destSlice1P = destOffset + destSurface; destOffset += destLen1; memset(destSlice1P, rleValue, destLen1); srcP += 3; } else if (srcByte < 222) { if (srcByte > 211) { destLen2 = (byte)(srcP[0] + 45); rleValue = srcP[1]; destSlice2P = destOffset + destSurface; destOffset += destLen2; memset(destSlice2P, rleValue, destLen2); srcP += 2; } else { destSurface[destOffset] = srcByte; ++srcP; ++destOffset; } } else if (srcByte < kSetOffset) { destOffset += (byte)(srcP[0] + 35); srcP++; } else if (srcByte == k8bVal) { destOffset += srcP[1]; srcP += 2; } else if (srcByte == k16bVal) { destOffset += READ_LE_UINT16(srcP + 1); srcP += 3; } else { destOffset += READ_LE_UINT32(srcP + 1); srcP += 5; } } } void GraphicsManager::copyVideoVbe16(const byte *srcData) { const byte *srcP = srcData; int destOffset = 0; lockScreen(); assert(_videoPtr); for (;;) { byte srcByte = srcP[0]; if (srcByte >= 222) { if (srcByte == kByteStop) return; if (srcByte < kSetOffset) { destOffset += srcByte - 221; srcByte = *++srcP; } else if (srcByte == k8bVal) { destOffset += srcP[1]; srcByte = srcP[2]; srcP += 2; } else if (srcByte == k16bVal) { destOffset += READ_LE_UINT16(srcP + 1); srcByte = srcP[3]; srcP += 3; } else { destOffset += READ_LE_UINT32(srcP + 1); srcByte = srcP[5]; srcP += 5; } } if (destOffset > SCREEN_WIDTH * SCREEN_HEIGHT) { warning("HACK: Stopping anim, out of bounds - 0x%x %d", srcByte, destOffset); return; } if (srcByte > 210) { if (srcByte == 211) { int pixelCount = srcP[1]; int pixelIndex = srcP[2]; byte *destP = (byte *)_videoPtr + destOffset * 2; destOffset += pixelCount; while (pixelCount--) { destP[0] = _palettePixels[2 * pixelIndex]; destP[1] = _palettePixels[(2 * pixelIndex) + 1]; destP += 2; } srcP += 3; } else { int pixelCount = srcByte - 211; int pixelIndex = srcP[1]; byte *destP = (byte *)_videoPtr + destOffset * 2; destOffset += pixelCount; while (pixelCount--) { destP[0] = _palettePixels[2 * pixelIndex]; destP[1] = _palettePixels[(2 * pixelIndex) + 1]; destP += 2; } srcP += 2; } } else { byte *destP = (byte *)_videoPtr + destOffset * 2; destP[0] = _palettePixels[2 * srcByte]; destP[1] = _palettePixels[(2 * srcByte) + 1]; ++srcP; ++destOffset; } } unlockScreen(); } void GraphicsManager::copyVideoVbe16a(const byte *srcData) { byte srcByte; int destOffset = 0; const byte *srcP = srcData; lockScreen(); for (;;) { srcByte = srcP[0]; if (srcByte == kByteStop) return; if (srcP[0] > kByteStop) { if (srcByte == k8bVal) { destOffset += srcP[1]; srcByte = srcP[2]; srcP += 2; } else if (srcByte == k16bVal) { destOffset += READ_LE_UINT16(srcP + 1); srcByte = srcP[3]; srcP += 3; } else { destOffset += READ_LE_UINT32(srcP + 1); srcByte = srcP[5]; srcP += 5; } } WRITE_LE_UINT16((byte *)_videoPtr + destOffset * 2, READ_LE_UINT16(_palettePixels + 2 * srcByte)); ++srcP; ++destOffset; } unlockScreen(); } void GraphicsManager::copySurfaceRect(const byte *srcSurface, byte *destSurface, int xs, int ys, int width, int height) { const byte *srcP; byte *destP; int rowCount; int rowCount2; // TODO: This code in the original is potentially dangerous, as it doesn't clip the area to within // the screen, and so thus can read areas outside of the allocated surface buffer srcP = xs + _lineNbr2 * ys + srcSurface; destP = destSurface; rowCount = height; do { rowCount2 = rowCount; if (width & 1) { memcpy(destP, srcP, width); srcP += width; destP += width; } else if (width & 2) { for (int i = width >> 1; i; --i) { destP[0] = srcP[0]; destP[1] = srcP[1]; srcP += 2; destP += 2; } } else { memcpy(destP, srcP, 4 * (width >> 2)); srcP += 4 * (width >> 2); destP += 4 * (width >> 2); } srcP = _lineNbr2 + srcP - width; rowCount = rowCount2 - 1; } while (rowCount2 != 1); } /** * Draws a sprite onto the screen * @param surface Destination surface * @param spriteData The raw data for a sprite set * @param xp X co-ordinate. For some reason, starts from 300 = first column * @param yp Y co-ordinate. FOr some reason, starts from 300 = top row * @param spriteIndex Index of the sprite to draw */ void GraphicsManager::drawVesaSprite(byte *surface, const byte *spriteData, int xp, int yp, int spriteIndex) { // Get a pointer to the start of the desired sprite const byte *spriteP = spriteData + 3; for (int i = spriteIndex; i; --i) spriteP += READ_LE_UINT32(spriteP) + 16; _posXClipped = 0; _posYClipped = 0; _clipFl = false; spriteP += 4; int width = READ_LE_UINT16(spriteP); spriteP += 2; int height = READ_LE_UINT16(spriteP); // Clip X clip_x1 = width; if ((xp + width) <= _minX + 300) return; if (xp < _minX + 300) { _posXClipped = _minX + 300 - xp; _clipFl = true; } // Clip Y clip_y1 = height; if (yp <= 0) return; if (yp < _minY + 300) { _posYClipped = _minY + 300 - yp; _clipFl = true; } // Clip X1 if (xp >= _maxX + 300) return; if (xp + width > _maxX + 300) { int xAmount = width + 10 - (xp + width - (_maxX + 300)); if (xAmount <= 10) return; clip_x1 = xAmount - 10; _clipFl = true; } // Clip Y1 if (yp >= _maxY + 300) return; if (yp + height > _maxY + 300) { int yAmount = height + 10 - (yp + height - (_maxY + 300)); if (yAmount <= 10) return; // clip_y1 is always positive thanks to the previous check clip_y1 = yAmount - 10; _clipFl = true; } // Sprite display // Set up source spriteP += 6; int srcOffset = READ_LE_UINT16(spriteP); spriteP += 4; const byte *srcP = spriteP; spriteP += srcOffset; // Set up surface destination byte *destP = surface + (yp - 300) * _lineNbr2 + (xp - 300); // Handling for clipped versus non-clipped if (_clipFl) { // Clipped version for (int yc = 0; yc < clip_y1; ++yc, destP += _lineNbr2) { byte *tempDestP = destP; byte byteVal; int xc = 0; while ((byteVal = *srcP) != 253) { ++srcP; width = READ_LE_UINT16(srcP); srcP += 2; if (byteVal == 254) { // Copy pixel range for (int xv = 0; xv < width; ++xv, ++xc, ++spriteP, ++tempDestP) { if (_posYClipped == 0 && xc >= _posXClipped && xc < clip_x1) *tempDestP = *spriteP; } } else { // Skip over bytes tempDestP += width; xc += width; } } if (_posYClipped > 0) --_posYClipped; srcP += 3; } } else { // Non-clipped for (int yc = 0; yc < height; ++yc, destP += _lineNbr2) { byte *tempDestP = destP; byte byteVal; while ((byteVal = *srcP) != 253) { ++srcP; width = READ_LE_UINT16(srcP); srcP += 2; if (byteVal == 254) { // Copy pixel range Common::copy(spriteP, spriteP + width, tempDestP); spriteP += width; } tempDestP += width; } // Skip over control byte and width srcP += 3; } } } void GraphicsManager::endDisplayBob() { for (int idx = 1; idx <= 20; ++idx) { if (_vm->_animMan->_animBqe[idx]._enabledFl) _vm->_objectsMan->hideBob(idx); } _vm->_events->refreshScreenAndEvents(); _vm->_events->refreshScreenAndEvents(); for (int idx = 1; idx <= 20; ++idx) { if (_vm->_animMan->_animBqe[idx]._enabledFl) _vm->_objectsMan->resetBob(idx); } for (int idx = 1; idx <= 29; ++idx) { _vm->_objectsMan->_lockedAnims[idx]._enableFl = false; } for (int idx = 1; idx <= 20; ++idx) { _vm->_animMan->_animBqe[idx]._enabledFl = false; } } void GraphicsManager::displayAllBob() { for (int idx = 1; idx <= 20; ++idx) { if (_vm->_animMan->_animBqe[idx]._enabledFl) _vm->_objectsMan->displayBob(idx); } } void GraphicsManager::resetDirtyRects() { _dirtyRects.clear(); } void GraphicsManager::resetRefreshRects() { _refreshRects.clear(); } // Add a game area dirty rectangle void GraphicsManager::addDirtyRect(int x1, int y1, int x2, int y2) { x1 = CLIP(x1, _minX, _maxX); y1 = CLIP(y1, _minY, _maxY); x2 = CLIP(x2, _minX, _maxX); y2 = CLIP(y2, _minY, _maxY); if ((x2 > x1) && (y2 > y1)) addRectToArray(_dirtyRects, Common::Rect(x1, y1, x2, y2)); } // Add a refresh rect void GraphicsManager::addRefreshRect(int x1, int y1, int x2, int y2) { x1 = MAX(x1, 0); y1 = MAX(y1, 0); x2 = MIN(x2, SCREEN_WIDTH); y2 = MIN(y2, SCREEN_HEIGHT); if ((x2 > x1) && (y2 > y1)) addRectToArray(_refreshRects, Common::Rect(x1, y1, x2, y2)); } void GraphicsManager::addRectToArray(Common::Array &rects, const Common::Rect &newRect) { // Scan for an intersection with existing rects uint rectIndex; for (rectIndex = 0; rectIndex < rects.size(); ++rectIndex) { Common::Rect &r = rects[rectIndex]; if (r.intersects(newRect)) { // Rect either intersects or is completely inside existing one, so extend existing one as necessary r.extend(newRect); break; } } if (rectIndex == rects.size()) { // Rect not intersecting any existing one, so add it in assert(rects.size() < DIRTY_RECTS_SIZE); rects.push_back(newRect); } // Take care of merging the existing rect list. This is done as a separate check even if // a previous extending above has been done, since the merging of the new rect above may // result in further rects now able to be merged for (int srcIndex = rects.size() - 1; srcIndex > 0; --srcIndex) { const Common::Rect &srcRect = rects[srcIndex]; // Loop through all the other rects to see if it intersects them for (int destIndex = srcIndex - 1; destIndex >= 0; --destIndex) { if (rects[destIndex].intersects(srcRect)) { // Found an intersection, so extend the found one, and delete the original rects[destIndex].extend(srcRect); rects.remove_at(srcIndex); break; } } } } // Draw any game dirty rects onto the screen intermediate surface void GraphicsManager::displayDirtyRects() { if (_dirtyRects.size() == 0) return; lockScreen(); // Refresh the entire screen for (uint idx = 0; idx < _dirtyRects.size(); ++idx) { Common::Rect &r = _dirtyRects[idx]; Common::Rect dstRect; if (_vm->_events->_breakoutFl) { copy8BitRect(_frontBuffer, r.left, r.top, r.right - r.left, r.bottom - r.top, r.left, r.top); dstRect.left = r.left * 2; dstRect.top = r.top * 2 + 30; dstRect.setWidth((r.right - r.left) * 2); dstRect.setHeight((r.bottom - r.top) * 2); } else if (r.right > _vm->_events->_startPos.x && r.left < _vm->_events->_startPos.x + SCREEN_WIDTH) { r.left = MAX(r.left, _vm->_events->_startPos.x); r.right = MIN(r.right, (int16)_vm->_events->_startPos.x + SCREEN_WIDTH); copy16BitRect(_frontBuffer, r.left, r.top, r.right - r.left, r.bottom - r.top, r.left - _vm->_events->_startPos.x, r.top); dstRect.left = r.left - _vm->_events->_startPos.x; dstRect.top = r.top; dstRect.setWidth(r.right - r.left); dstRect.setHeight(r.bottom - r.top); } // If it's a valid rect, then add it to the list of areas to refresh on the screen if (dstRect.isValidRect() && dstRect.width() > 0 && dstRect.height() > 0) addRectToArray(_refreshRects, dstRect); } unlockScreen(); resetDirtyRects(); } void GraphicsManager::displayRefreshRects() { Graphics::Surface *screenSurface = NULL; if (_showDirtyRects) { screenSurface = g_system->lockScreen(); g_system->copyRectToScreen(_screenBuffer, _screenLineSize, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); } // Loop through copying over any specified rects to the screen for (uint idx = 0; idx < _refreshRects.size(); ++idx) { const Common::Rect &r = _refreshRects[idx]; byte *srcP = _screenBuffer + _screenLineSize * r.top + (r.left * 2); g_system->copyRectToScreen(srcP, _screenLineSize, r.left, r.top, r.width(), r.height()); if (_showDirtyRects) screenSurface->frameRect(r, 0xffffff); } if (_showDirtyRects) g_system->unlockScreen(); resetRefreshRects(); } /** * Fast Display of either a compressed or vesa sprite */ void GraphicsManager::fastDisplay(const byte *spriteData, int xp, int yp, int spriteIndex, bool addSegment) { int width = _vm->_objectsMan->getWidth(spriteData, spriteIndex); int height = _vm->_objectsMan->getHeight(spriteData, spriteIndex); if (*spriteData == 78) { drawCompressedSprite(_backBuffer, spriteData, xp + 300, yp + 300, spriteIndex, 0, 0, false); drawCompressedSprite(_frontBuffer, spriteData, xp + 300, yp + 300, spriteIndex, 0, 0, false); } else { drawVesaSprite(_frontBuffer, spriteData, xp + 300, yp + 300, spriteIndex); drawVesaSprite(_backBuffer, spriteData, xp + 300, yp + 300, spriteIndex); } if (addSegment) addDirtyRect(xp, yp, xp + width, yp + height); } void GraphicsManager::fastDisplay2(const byte *objectData, int xp, int yp, int idx, bool addSegment) { int width = _vm->_objectsMan->getWidth(objectData, idx); int height = _vm->_objectsMan->getHeight(objectData, idx); if (*objectData == 78) { drawCompressedSprite(_backBuffer, objectData, xp + 300, yp + 300, idx, 0, 0, false); drawCompressedSprite(_frontBuffer, objectData, xp + 300, yp + 300, idx, 0, 0, false); } else { drawVesaSprite(_frontBuffer, objectData, xp + 300, yp + 300, idx); drawVesaSprite(_backBuffer, objectData, xp + 300, yp + 300, idx); } if (addSegment) addDirtyRect(xp, yp, xp + width, yp + height); } /** * Copy from surface to video buffer, scale 2x. */ void GraphicsManager::copy16bFromSurfaceScaleX2(const byte *surface) { byte *palPtr; int curPixel; lockScreen(); assert(_videoPtr); const byte *curSurface = surface; byte *destPtr = 30 * _screenLineSize + (byte *)_videoPtr; for (int y = 200; y; y--) { byte *oldDestPtr = destPtr; for (int x = 320; x; x--) { curPixel = 2 * *curSurface; palPtr = _palettePixels + curPixel; destPtr[0] = destPtr[2] = destPtr[_screenLineSize] = destPtr[_screenLineSize + 2] = palPtr[0]; destPtr[1] = destPtr[3] = destPtr[_screenLineSize + 1] = destPtr[_screenLineSize + 3] = palPtr[1]; ++curSurface; destPtr += 4; } destPtr = _screenLineSize * 2 + oldDestPtr; } unlockScreen(); } void GraphicsManager::restoreSurfaceRect(byte *destSurface, const byte *src, int xp, int yp, int width, int height) { int yCtr; byte *destP = xp + _lineNbr2 * yp + destSurface; int yNext = height; const byte *srcP = src; do { yCtr = yNext; if (width & 1) { memcpy(destP, srcP, width); srcP += width; destP += width; } else if (width & 2) { for (int i = width >> 1; i; --i) { destP[0] = srcP[0]; destP[1] = srcP[1]; srcP += 2; destP += 2; } } else { memcpy(destP, srcP, 4 * (width >> 2)); srcP += 4 * (width >> 2); destP += 4 * (width >> 2); } destP = _lineNbr2 + destP - width; yNext = yCtr - 1; } while (yCtr != 1); } /** * Compute the value of a parameter plus a given percentage */ int GraphicsManager::zoomIn(int val, int percentage) { if (val) val += percentage * (long int)val / 100; return val; } /** * Compute the value of a parameter minus a given percentage */ int GraphicsManager::zoomOut(int val, int percentage) { if (val) val -= percentage * (long int)val / 100; return val; } // Display 'Perfect?' void GraphicsManager::drawCompressedSprite(byte *surface, const byte *srcData, int xp300, int yp300, int frameIndex, int zoom1, int zoom2, bool flipFl) { const byte *spriteStartP = srcData + 3; for (int i = frameIndex; i; --i) spriteStartP += READ_LE_UINT32(spriteStartP) + 16; const byte *spriteSizeP = spriteStartP + 4; int spriteWidth = READ_LE_INT16(spriteSizeP); spriteSizeP += 2; int spriteHeight2 = READ_LE_INT16(spriteSizeP); int spriteHeight1 = spriteHeight2; const byte *spritePixelsP = spriteSizeP + 10; _posXClipped = 0; _posYClipped = 0; clip_x1 = 0; clip_y1 = 0; if ((xp300 <= _minX) || (yp300 <= _minY) || (xp300 >= _maxX + 300) || (yp300 >= _maxY + 300)) return; // Clipped values are greater or equal to zero, thanks to the previous test clip_x1 = _maxX + 300 - xp300; clip_y1 = _maxY + 300 - yp300; // _minX is never negative, and should be always 0 // The previous check insures that xp300 it's always greater to it // After this check, posXClipped is always positive if (xp300 < _minX + 300) _posXClipped = _minX + 300 - xp300; // Ditto. if (yp300 < _minY + 300) _posYClipped = _minY + 300 - yp300; byte *dest1P = xp300 + _lineNbr2 * (yp300 - 300) - 300 + surface; if (zoom2) { _enlargedX = 0; _enlargedY = 0; _enlargedYFl = false; _enlargedXFl = false; _width = spriteWidth; int zoomedWidth = zoomIn(spriteWidth, zoom2); int zoomedHeight = zoomIn(spriteHeight1, zoom2); if (flipFl) { byte *clippedDestP = zoomedWidth + dest1P; if (_posYClipped) { if (_posYClipped < 0 || _posYClipped >= zoomedHeight) return; int hiddenHeight = 0; while (zoomIn(++hiddenHeight, zoom2) < _posYClipped) ; spritePixelsP += _width * hiddenHeight; clippedDestP += _lineNbr2 * _posYClipped; zoomedHeight -= _posYClipped; } if (zoomedHeight > clip_y1) zoomedHeight = clip_y1; if (_posXClipped) { if (_posXClipped >= zoomedWidth) return; zoomedWidth -= _posXClipped; } if (zoomedWidth > clip_x1) { int clippedZoomedWidth = zoomedWidth - clip_x1; clippedDestP -= clippedZoomedWidth; int closestWidth = 0; while (zoomIn(++closestWidth, zoom2) < clippedZoomedWidth) ; spritePixelsP += closestWidth; zoomedWidth = clip_x1; } int curHeight; do { for (;;) { curHeight = zoomedHeight; byte *oldDestP = clippedDestP; const byte *oldSpritePixelsP = spritePixelsP; _enlargedXFl = false; _enlargedX = 0; for (int i = zoomedWidth; i; _enlargedXFl = false, i--) { for (;;) { if (*spritePixelsP) *clippedDestP = *spritePixelsP; --clippedDestP; ++spritePixelsP; if (!_enlargedXFl) _enlargedX += zoom2; if (_enlargedX >= 0 && _enlargedX < 100) break; _enlargedX -= 100; --spritePixelsP; _enlargedXFl = true; --i; if (!i) break; } } spritePixelsP = _width + oldSpritePixelsP; clippedDestP = _lineNbr2 + oldDestP; if (!_enlargedYFl) _enlargedY += zoom2; if (_enlargedY >= 0 && _enlargedY < 100) break; _enlargedY -= 100; spritePixelsP = oldSpritePixelsP; _enlargedYFl = true; zoomedHeight = curHeight - 1; if (curHeight == 1) return; } _enlargedYFl = false; zoomedHeight = curHeight - 1; } while (curHeight != 1); } else { if (_posYClipped) { if (_posYClipped >= zoomedHeight) return; int closerHeight = 0; while (zoomIn(++closerHeight, zoom2) < _posYClipped) ; spritePixelsP += _width * closerHeight; dest1P += _lineNbr2 * _posYClipped; zoomedHeight -= _posYClipped; } if (zoomedHeight > clip_y1) zoomedHeight = clip_y1; if (_posXClipped) { if (_posXClipped >= zoomedWidth) return; int closerWidth = 0; while (zoomIn(++closerWidth, zoom2) < _posXClipped) ; spritePixelsP += closerWidth; dest1P += _posXClipped; zoomedWidth = zoomedWidth - _posXClipped; } if (zoomedWidth > clip_x1) zoomedWidth = clip_x1; int curHeight; do { for (;;) { curHeight = zoomedHeight; byte *oldDest1P = dest1P; const byte *oldSpritePixelsP = spritePixelsP; _enlargedXFl = false; _enlargedX = 0; for (int i = zoomedWidth; i; _enlargedXFl = false, i--) { for (;;) { if (*spritePixelsP) *dest1P = *spritePixelsP; ++dest1P; ++spritePixelsP; if (!_enlargedXFl) _enlargedX += zoom2; if (_enlargedX >= 0 && _enlargedX < 100) break; _enlargedX -= 100; --spritePixelsP; _enlargedXFl = true; --i; if (!i) break; } } spritePixelsP = _width + oldSpritePixelsP; dest1P = _lineNbr2 + oldDest1P; if (!_enlargedYFl) _enlargedY += zoom2; if (_enlargedY >= 0 && _enlargedY < 100) break; _enlargedY -= 100; spritePixelsP = oldSpritePixelsP; _enlargedYFl = true; zoomedHeight = curHeight - 1; if (curHeight == 1) return; } _enlargedYFl = false; zoomedHeight = curHeight - 1; } while (curHeight != 1); } } else if (zoom1) { _reduceX = 0; _reducedY = 0; _width = spriteWidth; _zoomOutFactor = zoom1; if (zoom1 < 100) { int zoomedSpriteWidth = zoomOut(spriteWidth, _zoomOutFactor); if (flipFl) { byte *curDestP = zoomedSpriteWidth + dest1P; do { byte *oldDestP = curDestP; _reducedY += _zoomOutFactor; if (_reducedY >= 0 && _reducedY < 100) { _reduceX = 0; int curWidth = zoomedSpriteWidth; for (int i = _width; i; i--) { _reduceX += _zoomOutFactor; if (_reduceX >= 0 && _reduceX < 100) { if (curWidth >= _posXClipped && curWidth < clip_x1 && *spritePixelsP) *curDestP = *spritePixelsP; --curDestP; ++spritePixelsP; --curWidth; } else { _reduceX -= 100; ++spritePixelsP; } } curDestP = _lineNbr2 + oldDestP; } else { _reducedY -= 100; spritePixelsP += _width; } --spriteHeight2; } while (spriteHeight2); } else { do { int oldSpriteHeight = spriteHeight2; byte *oldDest1P = dest1P; _reducedY += _zoomOutFactor; if (_reducedY >= 0 && _reducedY < 100) { _reduceX = 0; int curX = 0; for (int i = _width; i; i--) { _reduceX += _zoomOutFactor; if (_reduceX >= 0 && _reduceX < 100) { if (curX >= _posXClipped && curX < clip_x1 && *spritePixelsP) *dest1P = *spritePixelsP; ++dest1P; ++spritePixelsP; ++curX; } else { _reduceX -= 100; ++spritePixelsP; } } spriteHeight2 = oldSpriteHeight; dest1P = _lineNbr2 + oldDest1P; } else { _reducedY -= 100; spritePixelsP += _width; } --spriteHeight2; } while (spriteHeight2); } } } else { _width = spriteWidth; if (flipFl) { byte *dest2P = spriteWidth + dest1P; _specialWidth = spriteWidth; if (_posYClipped) { if (_posYClipped >= spriteHeight1 || spriteHeight1 < 0) return; spritePixelsP += spriteWidth * _posYClipped; dest2P += _lineNbr2 * _posYClipped; spriteHeight1 -= _posYClipped; } if (spriteHeight1 > clip_y1) spriteHeight1 = clip_y1; if (_posXClipped >= spriteWidth) return; spriteWidth -= _posXClipped; if (spriteWidth > clip_x1) { int clippedWidth = spriteWidth - clip_x1; spritePixelsP += clippedWidth; dest2P -= clippedWidth; spriteWidth = clip_x1; } int yCtr2; do { yCtr2 = spriteHeight1; byte *destCopy2P = dest2P; const byte *spritePixelsCopy2P = spritePixelsP; for (int xCtr2 = spriteWidth; xCtr2; xCtr2--) { if (*spritePixelsP) *dest2P = *spritePixelsP; ++spritePixelsP; --dest2P; } spritePixelsP = _specialWidth + spritePixelsCopy2P; dest2P = _lineNbr2 + destCopy2P; spriteHeight1 = yCtr2 - 1; } while (yCtr2 != 1); } else { _specialWidth = spriteWidth; if (_posYClipped) { if (_posYClipped >= spriteHeight1 || spriteHeight1 < 0) return; spritePixelsP += spriteWidth * _posYClipped; dest1P += _lineNbr2 * _posYClipped; spriteHeight1 -= _posYClipped; } if (spriteHeight1 > clip_y1) spriteHeight1 = clip_y1; if (_posXClipped) { if (_posXClipped >= spriteWidth) return; spritePixelsP += _posXClipped; dest1P += _posXClipped; spriteWidth -= _posXClipped; } if (spriteWidth > clip_x1) spriteWidth = clip_x1; int yCtr1; do { yCtr1 = spriteHeight1; byte *dest1CopyP = dest1P; const byte *spritePixelsCopyP = spritePixelsP; for (int xCtr1 = spriteWidth; xCtr1; xCtr1--) { if (*spritePixelsP) *dest1P = *spritePixelsP; ++dest1P; ++spritePixelsP; } spritePixelsP = _specialWidth + spritePixelsCopyP; dest1P = _lineNbr2 + dest1CopyP; spriteHeight1 = yCtr1 - 1; } while (yCtr1 != 1); } } } void GraphicsManager::copySurface(const byte *surface, int x1, int y1, int width, int height, byte *destSurface, int destX, int destY) { int left = x1; int top = y1; int croppedWidth = width; int croppedHeight = height; if (x1 < _minX) { croppedWidth = width - (_minX - x1); left = _minX; } if (y1 < _minY) { croppedHeight = height - (_minY - y1); top = _minY; } if (top + croppedHeight > _maxY) croppedHeight = _maxY - top; if (left + croppedWidth > _maxX) croppedWidth = _maxX - left; if (croppedWidth > 0 && croppedHeight > 0) { int height2 = croppedHeight; copyRect(surface, left, top, croppedWidth, croppedHeight, destSurface, destX, destY); addDirtyRect(left, top, left + croppedWidth, top + height2); } } void GraphicsManager::copyRect(const byte *srcSurface, int x1, int y1, uint16 width, int height, byte *destSurface, int destX, int destY) { const byte *srcP = x1 + _lineNbr2 * y1 + srcSurface; byte *destP = destX + _lineNbr2 * destY + destSurface; int yp = height; int yCurrent; do { yCurrent = yp; memcpy(destP, srcP, 4 * (width >> 2)); const byte *src2P = (srcP + 4 * (width >> 2)); byte *dest2P = (destP + 4 * (width >> 2)); int pitch = width - 4 * (width >> 2); memcpy(dest2P, src2P, pitch); destP = (dest2P + pitch + _lineNbr2 - width); srcP = (src2P + pitch + _lineNbr2 - width); yp = yCurrent - 1; } while (yCurrent != 1); } // Display Font void GraphicsManager::displayFont(byte *surface, const byte *spriteData, int xp, int yp, int characterIndex, int color) { const byte *spriteDataP = spriteData + 3; for (int i = characterIndex; i; --i) spriteDataP += READ_LE_UINT32(spriteDataP) + 16; int spriteWidth = 0; int spriteHeight = 0; const byte *spriteSizeP = spriteDataP + 4; spriteWidth = READ_LE_INT16(spriteSizeP); spriteSizeP += 2; spriteHeight = READ_LE_INT16(spriteSizeP); const byte *spritePixelsP = spriteSizeP + 10; byte *destP = surface + xp + _lineNbr2 * yp; _width = spriteWidth; int yCtr; do { yCtr = spriteHeight; byte *destLineP = destP; for (int xCtr = spriteWidth; xCtr; xCtr--) { byte destByte = *spritePixelsP; if (*spritePixelsP) { if (destByte == 252) destByte = color; *destP = destByte; } ++destP; ++spritePixelsP; } destP = _lineNbr2 + destLineP; spriteHeight = yCtr - 1; } while (yCtr != 1); } void GraphicsManager::initScreen(const Common::String &file, int mode, bool initializeScreen) { Common::String filename = file + ".ini"; bool fileFoundFl = false; byte *ptr = _vm->_fileIO->searchCat(filename, RES_INI, fileFoundFl); if (!fileFoundFl) { ptr = _vm->_fileIO->loadFile(filename); } if (!mode) { filename = file + ".spr"; _vm->_globals->_levelSpriteBuf = _vm->_globals->freeMemory(_vm->_globals->_levelSpriteBuf); if (initializeScreen) { fileFoundFl = false; _vm->_globals->_levelSpriteBuf = _vm->_fileIO->searchCat(filename, RES_SLI, fileFoundFl); if (!fileFoundFl) { _vm->_globals->_levelSpriteBuf = _vm->_fileIO->loadFile(filename); } else { _vm->_globals->_levelSpriteBuf = _vm->_fileIO->loadFile("RES_SLI.RES"); } } } if (READ_BE_UINT24(ptr) != MKTAG24('I', 'N', 'I')) { error("Invalid INI File %s", file.c_str()); } else { bool doneFlag = false; int dataOffset = 1; do { int dataVal1 = _vm->_script->handleOpcode(ptr + 20 * dataOffset); if (_vm->shouldQuit()) return; if (dataVal1 == 2) dataOffset = _vm->_script->handleGoto((ptr + 20 * dataOffset)); if (dataVal1 == 3) dataOffset = _vm->_script->handleIf(ptr, dataOffset); if (dataOffset == -1) error("Error, defective IFF"); if (dataVal1 == 1 || dataVal1 == 4) ++dataOffset; if (!dataVal1 || dataVal1 == 5) doneFlag = true; } while (!doneFlag); } _vm->_globals->freeMemory(ptr); _vm->_globals->_answerBuffer = _vm->_globals->freeMemory(_vm->_globals->_answerBuffer); filename = file + ".rep"; fileFoundFl = false; byte *dataP = _vm->_fileIO->searchCat(filename, RES_REP, fileFoundFl); if (!fileFoundFl) dataP = _vm->_fileIO->loadFile(filename); _vm->_globals->_answerBuffer = dataP; _vm->_objectsMan->_forceZoneFl = true; _vm->_objectsMan->_changeVerbFl = false; } void GraphicsManager::displayScreen(bool initPalette) { if (initPalette) initColorTable(50, 65, _palette); if (_lineNbr == SCREEN_WIDTH) fillSurface(_frontBuffer, _colorTable, SCREEN_WIDTH * SCREEN_HEIGHT); else if (_lineNbr == (SCREEN_WIDTH * 2)) fillSurface(_frontBuffer, _colorTable, SCREEN_WIDTH * SCREEN_HEIGHT * 2); copy16BitRect(_frontBuffer, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); memcpy(_backBuffer, _frontBuffer, 614399); updateScreen(); } void GraphicsManager::copyWinscanVbe(const byte *src, byte *dest) { int destOffset = 0; const byte *srcPtr = src; for (;;) { byte byteVal = *srcPtr; if (byteVal == kByteStop) return; if (*srcPtr > kByteStop) { if (byteVal == k8bVal) { destOffset += srcPtr[1]; byteVal = srcPtr[2]; srcPtr += 2; } else if (byteVal == k16bVal) { destOffset += READ_LE_UINT16(srcPtr + 1); byteVal = srcPtr[3]; srcPtr += 3; } else { destOffset += READ_LE_UINT32(srcPtr + 1); byteVal = srcPtr[5]; srcPtr += 5; } } dest[destOffset] = byteVal; ++srcPtr; ++destOffset; } } // Reduce Screen void GraphicsManager::reduceScreenPart(const byte *srcSurface, byte *destSurface, int xp, int yp, int width, int height, int zoom) { const byte *srcP = xp + _lineNbr2 * yp + srcSurface; byte *destP = destSurface; _zoomOutFactor = zoom; _width = width; _reduceX = 0; _reducedY = 0; if (zoom < 100) { for (int yCtr = 0; yCtr < height; ++yCtr, srcP += _lineNbr2) { _reducedY += _zoomOutFactor; if (_reducedY < 100) { _reduceX = 0; const byte *lineSrcP = srcP; for (int xCtr = 0; xCtr < _width; ++xCtr) { _reduceX += _zoomOutFactor; if (_reduceX < 100) { *destP++ = *lineSrcP++; } else { _reduceX -= 100; ++lineSrcP; } } } else { _reducedY -= 100; } } } } /** * Draw horizontal line */ void GraphicsManager::drawHorizontalLine(byte *surface, int xp, int yp, uint16 width, byte col) { memset(surface + xp + _lineNbr2 * yp, col, width); } /** * Draw vertical line */ void GraphicsManager::drawVerticalLine(byte *surface, int xp, int yp, int height, byte col) { byte *destP = surface + xp + _lineNbr2 * yp; for (int yCtr = height; yCtr; yCtr--) { *destP = col; destP += _lineNbr2; } } /** * Backup the current screen */ void GraphicsManager::backupScreen() { // Allocate a new data block for the screen, if necessary if (_vm->_graphicsMan->_backupScreen == NULL) _vm->_graphicsMan->_backupScreen = _vm->_globals->allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT); // Backup the screen Common::copy(_vm->_graphicsMan->_backBuffer, _vm->_graphicsMan->_backBuffer + SCREEN_WIDTH * 2 * SCREEN_HEIGHT, _vm->_graphicsMan->_backupScreen); } /** * Restore a previously backed up screen */ void GraphicsManager::restoreScreen() { assert(_vm->_graphicsMan->_backupScreen); // Restore the screen and free the buffer Common::copy(_vm->_graphicsMan->_backupScreen, _vm->_graphicsMan->_backupScreen + SCREEN_WIDTH * 2 * SCREEN_HEIGHT, _vm->_graphicsMan->_backBuffer); _vm->_globals->freeMemory(_vm->_graphicsMan->_backupScreen); _backupScreen = NULL; } } // End of namespace Hopkins