/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_H #define HOPKINS_H #include "common/scummsys.h" #include "common/system.h" #include "common/error.h" #include "common/random.h" #include "common/hash-str.h" #include "common/util.h" #include "engines/engine.h" #include "hopkins/globals.h" /** * This is the namespace of the Hopkins engine. * * Status of this engine: In Development * * Games using this engine: * - Hopkins FBI */ namespace Hopkins { enum { kHopkinsDebugAnimations = 1 << 0, kHopkinsDebugActions = 1 << 1, kHopkinsDebugSound = 1 << 2, kHopkinsDebugMusic = 1 << 3, kHopkinsDebugScripts = 1 << 4 }; #define DEBUG_BASIC 1 #define DEBUG_INTERMEDIATE 2 #define DEBUG_DETAILED 3 struct HopkinsGameDescription; class HopkinsEngine : public Engine { private: const HopkinsGameDescription *_gameDescription; Common::RandomSource _randomSource; /** * Processes the loaded list of ini file parameters */ void processIniParams(Common::StringMap &iniParams); protected: // Engine APIs virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; public: Globals _globals; public: HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc); virtual ~HopkinsEngine(); void GUIError(const Common::String &msg); uint32 getFeatures() const; Common::Language getLanguage() const; uint16 getVersion() const; bool getIsDemo() const; int getRandomNumber(int maxNumber); }; // Global reference to the HopkinsEngine object extern HopkinsEngine *g_vm; #define GLOBALS g_vm->_globals } // End of namespace Hopkins #endif /* HOPKINS_H */