/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_H #define HOPKINS_H #include "common/scummsys.h" #include "common/system.h" #include "common/error.h" #include "common/random.h" #include "common/hash-str.h" #include "common/util.h" #include "engines/engine.h" #include "graphics/surface.h" #include "hopkins/anim.h" #include "hopkins/computer.h" #include "hopkins/debugger.h" #include "hopkins/dialogs.h" #include "hopkins/events.h" #include "hopkins/files.h" #include "hopkins/font.h" #include "hopkins/globals.h" #include "hopkins/graphics.h" #include "hopkins/lines.h" #include "hopkins/menu.h" #include "hopkins/objects.h" #include "hopkins/saveload.h" #include "hopkins/script.h" #include "hopkins/sound.h" #include "hopkins/talk.h" /** * This is the namespace of the Hopkins engine. * * Status of this engine: In Development * * Games using this engine: * - Hopkins FBI */ namespace Hopkins { enum { kHopkinsDebugAnimations = 1 << 0, kHopkinsDebugActions = 1 << 1, kHopkinsDebugSound = 1 << 2, kHopkinsDebugMusic = 1 << 3, kHopkinsDebugScripts = 1 << 4 }; #define DEBUG_BASIC 1 #define DEBUG_INTERMEDIATE 2 #define DEBUG_DETAILED 3 #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 struct HopkinsGameDescription; class HopkinsEngine : public Engine { private: const HopkinsGameDescription *_gameDescription; Common::RandomSource _randomSource; void INIT_SYSTEM(); void PASS(); void REST_SYSTEM(); void PUBQUIT(); void ENDEMO(); void BOOM(); void INCENDIE(); void BASE(); void BASED(); void JOUE_FIN(); void AVION(); /** * Displays the map screen in the underground base. */ int PWBASE(); /** * Runs the Wolf3D-like in the underground base. */ int WBASE(); void BTOCEAN(); void OCEAN_HOME(); void OCEAN(int16 a1, Common::String a2, Common::String a3, int16 a4, int16 exit1, int16 exit2, int16 exit3, int16 exit4, int16 a9); void Charge_Credits(); void CREDIT_AFFICHE(int startPosY, byte *buffer, char colour); void Credits(); void NO_DISPO(int sortie); bool runWin95Demo(); bool runLinuxDemo(); bool runWin95full(); bool runLinuxFull(); bool runBeOSFull(); /** * Show warning screen about the game being adults only. */ bool ADULT(); protected: // Engine APIs virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; public: Debugger _debugger; AnimationManager _animationManager; ComputerManager _computerManager; DialogsManager _dialogsManager; EventsManager _eventsManager; FontManager _fontManager; Globals _globals; FileManager _fileManager; GraphicsManager _graphicsManager; LinesManager _linesManager; MenuManager _menuManager; ObjectsManager _objectsManager; SaveLoadManager _saveLoadManager; ScriptManager _scriptManager; SoundManager _soundManager; TalkManager _talkManager; public: HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc); virtual ~HopkinsEngine(); void GUIError(const Common::String &msg); uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; uint16 getVersion() const; bool getIsDemo() const; bool shouldQuit() const; int getRandomNumber(int maxNumber); Common::String generateSaveName(int slotNumber); virtual bool canLoadGameStateCurrently(); virtual bool canSaveGameStateCurrently(); virtual Common::Error loadGameState(int slot); virtual Common::Error saveGameState(int slot, const Common::String &desc); /** * Run the introduction sequence */ void INTRORUN(); /** * Synchronises the sound settings from ScummVM into the engine */ virtual void syncSoundSettings(); }; // Global reference to the HopkinsEngine object extern HopkinsEngine *g_vm; #define GLOBALS g_vm->_globals } // End of namespace Hopkins #endif /* HOPKINS_H */