/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hopkins/objects.h" #include "hopkins/dialogs.h" #include "hopkins/files.h" #include "hopkins/globals.h" #include "hopkins/hopkins.h" #include "common/system.h" #include "graphics/palette.h" #include "common/file.h" #include "common/rect.h" #include "engines/util.h" namespace Hopkins { ObjectsManager::ObjectsManager() { for (int i = 0; i < 6; ++i) Common::fill((byte *)&_sprite[i], (byte *)&_sprite[i] + sizeof(SpriteItem), 0); for (int i = 0; i < 36; ++i) Common::fill((byte *)&_bob[i], (byte *)&_bob[i] + sizeof(BobItem), 0); _helicopterFl = false; _priorityFl = false; _oldBorderPos = Common::Point(0, 0); _oldBorderSpriteIndex = 0; _borderPos = Common::Point(0, 0); _borderSpriteIndex = 0; _saveLoadX = _saveLoadY = 0; _oldInventoryPosX = _oldInventoryPosY = 0; _oldCharacterPosX = _oldCharacterPosY = 0; _eraseVisibleCounter = 0; _saveLoadSprite = g_PTRNUL; _saveLoadSprite2 = g_PTRNUL; _spritePtr = g_PTRNUL; _oldSpriteData = g_PTRNUL; PERSO_ON = false; _saveLoadFl = false; _visibleFl = false; BOBTOUS = false; _zoneNum = 0; _forceZoneFl = false; _changeVerbFl = false; _verb = 0; _changeHeadFl = false; _disableFl = false; _twoCharactersFl = false; _characterPos = Common::Point(0, 0); _startSpriteIndex = 0; OBSSEUL = false; _jumpVerb = 0; _jumpZone = 0; _oldSpriteIndex = 0; _oldFlipFl = false; _curObjectIndex = 0; _forestFl = false; _mapCarPosX = _mapCarPosY = 0; _forestSprite = NULL; _gestureBuf = NULL; _curGestureFile = 0; _headSprites = NULL; } ObjectsManager::~ObjectsManager() { _vm->_globals.freeMemory(_forestSprite); _vm->_globals.freeMemory(_gestureBuf); _vm->_globals.freeMemory(_headSprites); } void ObjectsManager::setParent(HopkinsEngine *vm) { _vm = vm; } void ObjectsManager::clearAll() { _forestFl = false; _forestSprite = _vm->_globals.freeMemory(_forestSprite); _curGestureFile = 0; _gestureBuf = _vm->_globals.freeMemory(_gestureBuf); } /** * Change Object */ void ObjectsManager::changeObject(int objIndex) { _vm->_eventsManager._objectBuf = CAPTURE_OBJET(objIndex, true); _curObjectIndex = objIndex; } byte *ObjectsManager::CAPTURE_OBJET(int objIndex, bool mode) { byte *dataP = NULL; int val1 = _vm->_globals.ObjetW[objIndex].field0; int val2 = _vm->_globals.ObjetW[objIndex]._idx; if (mode) ++val2; if (val1 != _vm->_globals.NUM_FICHIER_OBJ) { if (_vm->_globals.ADR_FICHIER_OBJ != g_PTRNUL) ObjectsManager::DEL_FICHIER_OBJ(); if (val1 == 1) { _vm->_globals.ADR_FICHIER_OBJ = ObjectsManager::loadSprite("OBJET1.SPR"); } _vm->_globals.NUM_FICHIER_OBJ = val1; } int width = ObjectsManager::getWidth(_vm->_globals.ADR_FICHIER_OBJ, val2); int height = ObjectsManager::getHeight(_vm->_globals.ADR_FICHIER_OBJ, val2); _vm->_globals._objectWidth = width; _vm->_globals._objectHeight = height; if (mode) { sprite_alone(_vm->_globals.ADR_FICHIER_OBJ, _vm->_eventsManager._objectBuf, val2); dataP = _vm->_eventsManager._objectBuf; } else { dataP = _vm->_globals.allocMemory(height * width); if (dataP == g_PTRNUL) error("CAPTURE_OBJET"); capture_mem_sprite(_vm->_globals.ADR_FICHIER_OBJ, dataP, val2); } return dataP; } /** * Remove an Object from the inventory */ void ObjectsManager::removeObject(int objIndex) { int idx; for (idx = 1; idx <= 32; ++idx) { if (_vm->_globals._inventory[idx] == objIndex) break; } if (idx <= 32) { if (idx == 32) { _vm->_globals._inventory[32] = 0; } else { for (int i = idx; i < 32; ++i) _vm->_globals._inventory[i] = _vm->_globals._inventory[i + 1]; } } changeObject(14); } /** * Set Offset XY */ void ObjectsManager::setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize) { byte *startP = data + 3; for (int i = idx; i; --i) startP += READ_LE_UINT32(startP) + 16; byte *rectP = startP + 8; if (isSize) { // Set size byte *pointP = rectP + 4; WRITE_LE_UINT16(pointP, xp); WRITE_LE_UINT16(pointP + 2, yp); } else { // Set position WRITE_LE_UINT16(rectP, xp); WRITE_LE_UINT16(rectP + 2, yp); } } int ObjectsManager::getOffsetX(const byte *spriteData, int spriteIndex, bool isSize) { const byte *v3 = spriteData + 3; for (int i = spriteIndex; i; --i) v3 += READ_LE_UINT32(v3) + 16; const byte *v5 = v3 + 8; int result = READ_LE_INT16(v5); if (isSize) result = READ_LE_INT16(v5 + 4); return result; } int ObjectsManager::getOffsetY(const byte *spriteData, int spriteIndex, bool isSize) { const byte *v3 = spriteData + 3; for (int i = spriteIndex; i; --i) v3 += READ_LE_UINT32(v3) + 16; const byte *v5 = v3 + 10; int result = READ_LE_INT16(v5); if (isSize) result = READ_LE_INT16(v5 + 4); return result; } /** * Get Width */ int ObjectsManager::getWidth(const byte *objectData, int idx) { const byte *rectP = objectData + 3; for (int i = idx; i; --i) rectP += READ_LE_UINT32(rectP) + 16; return READ_LE_INT16(rectP + 4); } /** * Get height */ int ObjectsManager::getHeight(const byte *objectData, int idx) { const byte *rectP = objectData + 3; for (int i = idx; i; --i) rectP += READ_LE_UINT32(rectP) + 16; return READ_LE_INT16(rectP + 6); } void ObjectsManager::sprite_alone(const byte *objectData, byte *sprite, int objIndex) { const byte *objP = objectData + 3; for (int i = objIndex; i; --i) { objP += READ_LE_UINT32(objP) + 16; } objP += 4; int result = READ_LE_INT16(objP) * READ_LE_INT16(objP + 2); memcpy(sprite + 3, objP - 4, result + 16); } void ObjectsManager::capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex) { const byte *objP = objectData + 3; for (int i = objIndex; i; --i) { objP += READ_LE_UINT32(objP) + 16; } objP += 4; int result = READ_LE_INT16(objP) * READ_LE_INT16(objP + 2); memcpy(sprite, objP + 12, result); } void ObjectsManager::DEL_FICHIER_OBJ() { _vm->_globals.NUM_FICHIER_OBJ = 0; _vm->_globals.ADR_FICHIER_OBJ = _vm->_globals.freeMemory(_vm->_globals.ADR_FICHIER_OBJ); } /** * Load Sprite from file */ byte *ObjectsManager::loadSprite(const Common::String &file) { return _vm->_fileManager.loadFile(file); } /** * Add Object */ void ObjectsManager::addObject(int objIndex) { int arrIndex = 0; for (;;) { ++arrIndex; if ((!_vm->_globals._inventory[arrIndex]) || (arrIndex == 32)) break;; } _vm->_globals._inventory[arrIndex] = objIndex; } /** * Display Sprite */ void ObjectsManager::displaySprite() { int clipX; int clipY; bool loopCondFl; uint16 arr[50]; // Handle copying any background areas that text are going to be drawn on _vm->_globals._sortedDisplayCount = 0; for (int idx = 0; idx <= 10; ++idx) { if (_vm->_fontManager._textList[idx]._enabledFl && _vm->_fontManager._text[idx]._textType != 2) { clipX = _vm->_fontManager._textList[idx]._pos.x - 2; if (clipX < _vm->_graphicsManager._minX) clipX = _vm->_graphicsManager._minX; clipY = _vm->_fontManager._textList[idx]._pos.y - 2; if (clipY < _vm->_graphicsManager._minY) clipY = _vm->_graphicsManager._minY; _vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, clipX, clipY, _vm->_fontManager._textList[idx]._width + 4, _vm->_fontManager._textList[idx]._height + 4, _vm->_graphicsManager._vesaBuffer, clipX, clipY); _vm->_fontManager._textList[idx]._enabledFl = false; } } if (!PERSO_ON) { for (int idx = 0; idx < MAX_SPRITE; ++idx) { if (_vm->_globals.Liste[idx]._visibleFl) { clipX = _vm->_globals.Liste[idx]._posX - 2; if (clipX < _vm->_graphicsManager._minX) clipX = _vm->_graphicsManager._minX; clipY = _vm->_globals.Liste[idx]._posY - 2; if (clipY < _vm->_graphicsManager._minY) clipY = _vm->_graphicsManager._minY; _vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, clipX, clipY, _vm->_globals.Liste[idx]._width + 4, _vm->_globals.Liste[idx]._height + 4, _vm->_graphicsManager._vesaBuffer, clipX, clipY); _vm->_globals.Liste[idx]._visibleFl = false; } } } displayBobAnim(); displayVBob(); if (!PERSO_ON) { // Handle drawing characters on the screen for (int idx = 0; idx < MAX_SPRITE; ++idx) { _vm->_globals.Liste[idx]._visibleFl = false; if (_sprite[idx]._animationType == 1) { computeSprite(idx); if (_sprite[idx].field2A) beforeSort(SORT_SPRITE, idx, _sprite[idx]._height + _sprite[idx]._destY); } } if (_vm->_globals._cacheFl) checkCache(); } if (_priorityFl && _vm->_globals._sortedDisplayCount) { for (int i = 1; i <= 48; i++) arr[i] = i; do { loopCondFl = false; for (int sortIdx = 1; sortIdx < _vm->_globals._sortedDisplayCount; sortIdx++) { if (_vm->_globals._sortedDisplay[arr[sortIdx]]._priority > _vm->_globals._sortedDisplay[arr[sortIdx + 1]]._priority) { SWAP(arr[sortIdx], arr[sortIdx + 1]); loopCondFl = true; } } } while (loopCondFl); for (int sortIdx = 1; sortIdx < _vm->_globals._sortedDisplayCount + 1; sortIdx++) { int idx = arr[sortIdx]; switch (_vm->_globals._sortedDisplay[idx]._sortMode) { case SORT_BOB: setBobInfo(_vm->_globals._sortedDisplay[idx]._index); break; case SORT_SPRITE: DEF_SPRITE(_vm->_globals._sortedDisplay[idx]._index); break; case SORT_CACHE: displayCache(_vm->_globals._sortedDisplay[idx]._index); break; default: break; } _vm->_globals._sortedDisplay[idx]._sortMode = SORT_NONE; } } else { for (int idx = 1; idx < (_vm->_globals._sortedDisplayCount + 1); ++idx) { switch (_vm->_globals._sortedDisplay[idx]._sortMode) { case SORT_BOB: setBobInfo(_vm->_globals._sortedDisplay[idx]._index); break; case SORT_SPRITE: DEF_SPRITE(_vm->_globals._sortedDisplay[idx]._index); break; case SORT_CACHE: displayCache(_vm->_globals._sortedDisplay[idx]._index); break; default: break; } _vm->_globals._sortedDisplay[idx]._sortMode = SORT_NONE; } } // Reset the Sort array for (int idx = 0; idx < 50; ++idx) { _vm->_globals._sortedDisplay[idx]._sortMode = SORT_NONE; _vm->_globals._sortedDisplay[idx]._index = 0; _vm->_globals._sortedDisplay[idx]._priority = 0; } _vm->_globals._sortedDisplayCount = 0; if (_vm->_dialogsManager._inventDisplayedFl) { _vm->_graphicsManager.restoreSurfaceRect(_vm->_graphicsManager._vesaBuffer, _vm->_dialogsManager._inventWin1, _vm->_dialogsManager._inventX, _vm->_dialogsManager._inventY, _vm->_dialogsManager._inventWidth, _vm->_dialogsManager._inventHeight); if (_oldBorderPos.x && _oldBorderPos.y) _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_dialogsManager._inventBuf2, _oldBorderPos.x + 300, _oldBorderPos.y + 300, _oldBorderSpriteIndex + 1); if (_borderPos.x && _borderPos.y) _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_dialogsManager._inventBuf2, _borderPos.x + 300, _borderPos.y + 300, _borderSpriteIndex); _vm->_graphicsManager.addVesaSegment(_vm->_dialogsManager._inventX, _vm->_dialogsManager._inventY, _vm->_dialogsManager._inventX + _vm->_dialogsManager._inventWidth, _vm->_dialogsManager._inventY + _vm->_dialogsManager._inventHeight); } if (_saveLoadFl) { _vm->_graphicsManager.restoreSurfaceRect(_vm->_graphicsManager._vesaBuffer, _saveLoadSprite, _vm->_eventsManager._startPos.x + 183, 60, 274, 353); if (_saveLoadX && _saveLoadY) _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _saveLoadSprite2, _saveLoadX + _vm->_eventsManager._startPos.x + 300, _saveLoadY + 300, 0); _vm->_graphicsManager.addVesaSegment(_vm->_eventsManager._startPos.x + 183, 60, _vm->_eventsManager._startPos.x + 457, 413); } // If the Options dialog is activated, draw the elements if (_vm->_globals._optionDialogFl) { _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr, _vm->_eventsManager._startPos.x + 464, 407, 0); _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr, _vm->_eventsManager._startPos.x + 657, 556, _vm->_globals._menuSpeed); _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr, _vm->_eventsManager._startPos.x + 731, 495, _vm->_globals._menuTextOff); _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr, _vm->_eventsManager._startPos.x + 731, 468, _vm->_globals._menuVoiceOff); _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr, _vm->_eventsManager._startPos.x + 731, 441, _vm->_globals._menuSoundOff); _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr, _vm->_eventsManager._startPos.x + 731, 414, _vm->_globals._menuMusicOff); _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr, _vm->_eventsManager._startPos.x + 600, 522, _vm->_globals._menuDisplayType); _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr, _vm->_eventsManager._startPos.x + 611, 502, _vm->_globals._menuScrollSpeed); _vm->_graphicsManager.addVesaSegment(_vm->_eventsManager._startPos.x + 164, 107, _vm->_eventsManager._startPos.x + 498, 320); } // Loop to draw any on-screen text for (int idx = 0; idx <= 10; ++idx) { if (_vm->_fontManager._text[idx]._textOnFl) { if ((_vm->_fontManager._text[idx]._textType < 2) || (_vm->_fontManager._text[idx]._textType > 3)) _vm->_fontManager.box(idx, _vm->_fontManager._text[idx]._messageId, _vm->_fontManager._text[idx]._filename, _vm->_eventsManager._startPos.x + _vm->_fontManager._text[idx]._pos.x, _vm->_fontManager._text[idx]._pos.y); else _vm->_fontManager.box(idx, _vm->_fontManager._text[idx]._messageId, _vm->_fontManager._text[idx]._filename, _vm->_fontManager._text[idx]._pos.x, _vm->_fontManager._text[idx]._pos.y); _vm->_fontManager._textList[idx]._enabledFl = true; if ((_vm->_fontManager._text[idx]._textType < 2) || (_vm->_fontManager._text[idx]._textType > 3)) _vm->_fontManager._textList[idx]._pos.x = _vm->_eventsManager._startPos.x + _vm->_fontManager._text[idx]._pos.x; else _vm->_fontManager._textList[idx]._pos.x = _vm->_fontManager._text[idx]._pos.x; _vm->_fontManager._textList[idx]._pos.y = _vm->_fontManager._text[idx]._pos.y; _vm->_fontManager._textList[idx]._width = _vm->_fontManager._text[idx]._width; _vm->_fontManager._textList[idx]._height = _vm->_fontManager._text[idx]._height; if (_vm->_fontManager._textList[idx]._pos.x < _vm->_graphicsManager._minX) _vm->_fontManager._textList[idx]._pos.x = _vm->_graphicsManager._minX - 1; if (_vm->_fontManager._textList[idx]._pos.y < _vm->_graphicsManager._minY) _vm->_fontManager._textList[idx]._pos.y = _vm->_graphicsManager._minY - 1; int posX = _vm->_fontManager._textList[idx]._pos.x; if (_vm->_fontManager._textList[idx]._width + posX > _vm->_graphicsManager._maxX) _vm->_fontManager._textList[idx]._width = _vm->_graphicsManager._maxX - posX; int posY = _vm->_fontManager._textList[idx]._pos.y; if (_vm->_fontManager._textList[idx]._height + posY > _vm->_graphicsManager._maxY) _vm->_fontManager._textList[idx]._height = _vm->_graphicsManager._maxY - posY; if (_vm->_fontManager._textList[idx]._width <= 0 || _vm->_fontManager._textList[idx]._height <= 0) _vm->_fontManager._textList[idx]._enabledFl = false; } } _vm->_dialogsManager.inventAnim(); } void ObjectsManager::initBob() { for (int idx = 0; idx < 35; ++idx) resetBob(idx); } void ObjectsManager::resetBob(int idx) { BobItem &bob = _bob[idx]; ListeItem &item = _vm->_globals.Liste2[idx]; bob.field0 = 0; bob._spriteData = g_PTRNUL; bob._xp = 0; bob._yp = 0; bob._frameIndex = 0; bob._animDataIdx = 0; bob.field12 = 0; bob.field14 = 0; bob._disabledAnimationFl = false; bob._animData = g_PTRNUL; bob.field1C = false; bob.field1E = 0; bob.field20 = 0; bob.field22 = 0; bob._offsetY = 0; bob.field34 = false; bob._zoomFactor = 0; bob._flipFl = false; bob._oldX2 = 0; item._visibleFl = false; item._posX = 0; item._posY = 0; item._width = 0; item._height = 0; } void ObjectsManager::setBobInfo(int idx) { if (!_bob[idx]._activeFl) return; int xp = _bob[idx]._oldX; int yp = _bob[idx]._oldY; if (_bob[idx]._isSpriteFl) _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _bob[idx]._spriteData, xp + 300, yp + 300, _bob[idx]._frameIndex); else _vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _bob[idx]._spriteData, xp + 300, yp + 300, _bob[idx]._frameIndex, _bob[idx]._zoomOutFactor, _bob[idx]._zooInmFactor, _bob[idx]._flipFl); _vm->_globals.Liste2[idx]._visibleFl = true; _vm->_globals.Liste2[idx]._posX = xp; _vm->_globals.Liste2[idx]._posY = yp; _vm->_globals.Liste2[idx]._width = _bob[idx]._oldWidth; _vm->_globals.Liste2[idx]._height = _bob[idx]._oldHeight; if (_vm->_globals.Liste2[idx]._posX < _vm->_graphicsManager._minX) { _vm->_globals.Liste2[idx]._width -= _vm->_graphicsManager._minX - _vm->_globals.Liste2[idx]._posX; _vm->_globals.Liste2[idx]._posX = _vm->_graphicsManager._minX; } if (_vm->_globals.Liste2[idx]._posY < _vm->_graphicsManager._minY) { _vm->_globals.Liste2[idx]._height -= _vm->_graphicsManager._minY - _vm->_globals.Liste2[idx]._posY; _vm->_globals.Liste2[idx]._posY = _vm->_graphicsManager._minY; } if (_vm->_globals.Liste2[idx]._width + _vm->_globals.Liste2[idx]._posX > _vm->_graphicsManager._maxX) _vm->_globals.Liste2[idx]._width = _vm->_graphicsManager._maxX - _vm->_globals.Liste2[idx]._posX; if (_vm->_globals.Liste2[idx]._height + _vm->_globals.Liste2[idx]._posY > _vm->_graphicsManager._maxY) _vm->_globals.Liste2[idx]._height = _vm->_graphicsManager._maxY - _vm->_globals.Liste2[idx]._posY; if (_vm->_globals.Liste2[idx]._width <= 0 || _vm->_globals.Liste2[idx]._height <= 0) _vm->_globals.Liste2[idx]._visibleFl = false; if (_vm->_globals.Liste2[idx]._visibleFl) _vm->_graphicsManager.addVesaSegment( _vm->_globals.Liste2[idx]._posX, _vm->_globals.Liste2[idx]._posY, _vm->_globals.Liste2[idx]._posX + _vm->_globals.Liste2[idx]._width, _vm->_globals.Liste2[idx]._posY + _vm->_globals.Liste2[idx]._height); } void ObjectsManager::displayBob(int idx) { _priorityFl = true; if (_bob[idx].field0) return; resetBob(idx); const byte *data = _vm->_globals._animBqe[idx]._data; int bankIdx = READ_LE_INT16(data); if (!bankIdx) return; if ((!_vm->_globals.Bank[bankIdx]._loadedFl) || (!READ_LE_UINT16(data + 24))) return; int16 v9 = READ_LE_INT16(data + 2); int16 v8 = READ_LE_INT16(data + 4); int16 offsetY = READ_LE_INT16(data + 6); int16 v6 = READ_LE_INT16(data + 8); if (!v9) v9 = 1; if (!v6) v6 = -1; _bob[idx]._isSpriteFl = false; if (_vm->_globals.Bank[bankIdx]._fileHeader == 1) { _bob[idx]._isSpriteFl = true; _bob[idx]._zoomFactor = 0; _bob[idx]._flipFl = false; } _bob[idx]._animData = _vm->_globals._animBqe[idx]._data; _bob[idx].field0 = 10; _bob[idx]._spriteData = _vm->_globals.Bank[bankIdx]._data; _bob[idx].field1E = v9; _bob[idx].field20 = v6; _bob[idx].field22 = v8; _bob[idx]._offsetY = offsetY; } void ObjectsManager::hideBob(int idx) { if ((_bob[idx].field0 == 3) || (_bob[idx].field0 == 10)) _bob[idx].field0++; } void ObjectsManager::BOB_OFFSET(int idx, int offset) { _bob[idx]._oldX2 = offset; } void ObjectsManager::SCBOB(int idx) { if (_vm->_globals.Cache[idx]._useCount == 0) return; for (int i = 0; i <= 20; i++) { if ((_bob[i].field0) && (!_bob[i]._disabledAnimationFl) && (!_bob[i].field34) && (_bob[i]._frameIndex != 250)) { int oldRight = _bob[i]._oldX + _bob[i]._oldWidth; int oldBottom = _bob[i]._oldY + _bob[i]._oldHeight; int cachedRight = _vm->_globals.Cache[idx]._width + _vm->_globals.Cache[idx]._x; if ((oldBottom > _vm->_globals.Cache[idx]._y) && (oldBottom < _vm->_globals.Cache[idx].field14 +_vm->_globals.Cache[idx]._height + _vm->_globals.Cache[idx]._y)) { if ((oldRight >= _vm->_globals.Cache[idx]._x && oldRight <= cachedRight) || (cachedRight >= _bob[i]._oldWidth && _bob[i]._oldWidth >= _vm->_globals.Cache[idx]._x) || (cachedRight >= _bob[i]._oldWidth && _bob[i]._oldWidth >= _vm->_globals.Cache[idx]._x) || (_bob[i]._oldWidth >= _vm->_globals.Cache[idx]._x && oldRight <= cachedRight) || (_bob[i]._oldWidth <= _vm->_globals.Cache[idx]._x && oldRight >= cachedRight)) ++_vm->_globals.Cache[idx]._useCount; } } } } void ObjectsManager::CALCUL_BOB(int idx) { _bob[idx]._activeFl = false; if (_bob[idx]._isSpriteFl) { _bob[idx]._flipFl = false; _bob[idx]._zoomFactor = 0; } int spriteIdx = _bob[idx]._frameIndex; if (spriteIdx == 250) return; int deltaY, deltaX; if (_bob[idx]._flipFl) { deltaX = getOffsetX(_bob[idx]._spriteData, spriteIdx, true); deltaY = getOffsetY(_bob[idx]._spriteData, _bob[idx]._frameIndex, true); } else { deltaX = getOffsetX(_bob[idx]._spriteData, spriteIdx, false); deltaY = getOffsetY(_bob[idx]._spriteData, _bob[idx]._frameIndex, false); } int negZoom = 0; int posZoom = 0; if (_bob[idx]._zoomFactor < 0) { negZoom = -_bob[idx]._zoomFactor; if (negZoom > 95) negZoom = 95; } else posZoom = _bob[idx]._zoomFactor; if (posZoom) { if (deltaX >= 0) deltaX = _vm->_graphicsManager.zoomIn(deltaX, posZoom); else deltaX = -_vm->_graphicsManager.zoomIn(-deltaX, posZoom); if (deltaY >= 0) deltaY = _vm->_graphicsManager.zoomIn(deltaY, posZoom); else deltaY = -_vm->_graphicsManager.zoomIn(abs(deltaX), posZoom); } if (negZoom) { if (deltaX >= 0) deltaX = _vm->_graphicsManager.zoomOut(deltaX, negZoom); else deltaX = -_vm->_graphicsManager.zoomOut(-deltaX, negZoom); if (deltaY >= 0) deltaY = _vm->_graphicsManager.zoomOut(deltaY, negZoom); else deltaY = -_vm->_graphicsManager.zoomOut(abs(deltaX), negZoom); } int newX = _bob[idx]._xp - deltaX; int newY = _bob[idx]._yp - deltaY; _bob[idx]._activeFl = true; _bob[idx]._oldX = newX; _bob[idx]._oldY = newY; _bob[idx]._zooInmFactor = posZoom; _bob[idx]._zoomOutFactor = negZoom; _vm->_globals.Liste2[idx]._visibleFl = true; _vm->_globals.Liste2[idx]._posX = newX; _vm->_globals.Liste2[idx]._posY = newY; int width = getWidth(_bob[idx]._spriteData, _bob[idx]._frameIndex); int height = getHeight(_bob[idx]._spriteData, _bob[idx]._frameIndex); if (posZoom) { width = _vm->_graphicsManager.zoomIn(width, posZoom); height = _vm->_graphicsManager.zoomIn(height, posZoom); } if (negZoom) { height = _vm->_graphicsManager.zoomOut(height, negZoom); width = _vm->_graphicsManager.zoomOut(width, negZoom); } _vm->_globals.Liste2[idx]._width = width; _vm->_globals.Liste2[idx]._height = height; _bob[idx]._oldWidth = width; _bob[idx]._oldHeight = height; } void ObjectsManager::checkCache() { for (int cacheIdx = 0; cacheIdx <= 19; cacheIdx++) { if (_vm->_globals.Cache[cacheIdx]._useCount == 0) continue; int _oldUseCount = _vm->_globals.Cache[cacheIdx]._useCount; for (int spriteIdx = 0; spriteIdx <= 4; spriteIdx++) { if (_sprite[spriteIdx]._animationType == 1 && _sprite[spriteIdx]._spriteIndex != 250) { int right = _sprite[spriteIdx]._width + _sprite[spriteIdx]._destX; int bottom = _sprite[spriteIdx]._height + _sprite[spriteIdx]._destY; int cachedRight = _vm->_globals.Cache[cacheIdx]._width + _vm->_globals.Cache[cacheIdx]._x; if (bottom > _vm->_globals.Cache[cacheIdx]._y && bottom < (_vm->_globals.Cache[cacheIdx].field14 + _vm->_globals.Cache[cacheIdx]._height + _vm->_globals.Cache[cacheIdx]._y)) { if ((right >= _vm->_globals.Cache[cacheIdx]._x && right <= cachedRight) || (cachedRight >= _sprite[spriteIdx]._destX && _vm->_globals.Cache[cacheIdx]._x <= _sprite[spriteIdx]._destX) || (cachedRight >= _sprite[spriteIdx]._destX && _vm->_globals.Cache[cacheIdx]._x <= _sprite[spriteIdx]._destX) || (_vm->_globals.Cache[cacheIdx]._x <= _sprite[spriteIdx]._destX && right <= cachedRight) || (_vm->_globals.Cache[cacheIdx]._x >= _sprite[spriteIdx]._destX && right >= cachedRight)) ++_vm->_globals.Cache[cacheIdx]._useCount; } } } SCBOB(cacheIdx); if (_vm->_globals.Cache[cacheIdx]._useCount == _oldUseCount) { if (_vm->_globals.Cache[cacheIdx].field10) { _vm->_globals.Cache[cacheIdx].field10 = false; _vm->_globals.Cache[cacheIdx]._useCount = 1; } } else { int priority = _vm->_globals.Cache[cacheIdx].field14 + _vm->_globals.Cache[cacheIdx]._height + _vm->_globals.Cache[cacheIdx]._y; if (priority > 440) priority = 500; beforeSort(SORT_CACHE, cacheIdx, priority); _vm->_globals.Cache[cacheIdx]._useCount = 1; _vm->_globals.Cache[cacheIdx].field10 = true; } } } void ObjectsManager::DEF_SPRITE(int idx) { if (!_sprite[idx].field2A) return; if (_sprite[idx]._rleFl) _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _sprite[idx]._spriteData, _sprite[idx]._destX + 300, _sprite[idx]._destY + 300, _sprite[idx]._spriteIndex); else _vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _sprite[idx]._spriteData, _sprite[idx]._destX + 300, _sprite[idx]._destY + 300, _sprite[idx]._spriteIndex, _sprite[idx]._reducePct, _sprite[idx]._zoomPct, _sprite[idx]._flipFl); _vm->_globals.Liste[idx]._width = _sprite[idx]._width; _vm->_globals.Liste[idx]._height = _sprite[idx]._height; if (_vm->_globals.Liste[idx]._posX < _vm->_graphicsManager._minX) { _vm->_globals.Liste[idx]._width -= _vm->_graphicsManager._minX - _vm->_globals.Liste[idx]._posX; _vm->_globals.Liste[idx]._posX = _vm->_graphicsManager._minX; } if (_vm->_globals.Liste[idx]._posY < _vm->_graphicsManager._minY) { _vm->_globals.Liste[idx]._height -= _vm->_graphicsManager._minY - _vm->_globals.Liste[idx]._posY; _vm->_globals.Liste[idx]._posY = _vm->_graphicsManager._minY; } if (_vm->_globals.Liste[idx]._width + _vm->_globals.Liste[idx]._posX > _vm->_graphicsManager._maxX) _vm->_globals.Liste[idx]._width = _vm->_graphicsManager._maxX - _vm->_globals.Liste[idx]._posX; if (_vm->_globals.Liste[idx]._height + _vm->_globals.Liste[idx]._posY > _vm->_graphicsManager._maxY) _vm->_globals.Liste[idx]._height = _vm->_graphicsManager._maxY - _vm->_globals.Liste[idx]._posY; if (_vm->_globals.Liste[idx]._width <= 0 || _vm->_globals.Liste[idx]._height <= 0) _vm->_globals.Liste[idx]._visibleFl = false; if (_vm->_globals.Liste[idx]._visibleFl) _vm->_graphicsManager.addVesaSegment( _vm->_globals.Liste[idx]._posX, _vm->_globals.Liste[idx]._posY, _vm->_globals.Liste[idx]._posX + _vm->_globals.Liste[idx]._width, _vm->_globals.Liste[idx]._posY + _vm->_globals.Liste[idx]._height); } void ObjectsManager::displayCache(int idx) { _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals.CACHE_BANQUE[1], _vm->_globals.Cache[idx]._x + 300, _vm->_globals.Cache[idx]._y + 300, _vm->_globals.Cache[idx]._spriteIndex); _vm->_graphicsManager.addVesaSegment(_vm->_globals.Cache[idx]._x, _vm->_globals.Cache[idx]._y, _vm->_globals.Cache[idx]._x + _vm->_globals.Cache[idx]._width, _vm->_globals.Cache[idx]._y + _vm->_globals.Cache[idx]._height); } // Compute Sprite void ObjectsManager::computeSprite(int idx) { _sprite[idx].field2A = false; int spriteIndex = _sprite[idx]._spriteIndex; if (spriteIndex == 250) return; int offX; int offY; if (_sprite[idx]._flipFl) { offX = getOffsetX(_sprite[idx]._spriteData, spriteIndex, true); offY = getOffsetY(_sprite[idx]._spriteData, _sprite[idx]._spriteIndex, true); } else { offX = getOffsetX(_sprite[idx]._spriteData, spriteIndex, false); offY = getOffsetY(_sprite[idx]._spriteData, _sprite[idx]._spriteIndex, false); } int tmpX = _sprite[idx].field12 + offX; int deltaX = tmpX; int tmpY = _sprite[idx].field14 + offY; int deltaY = tmpY; int zoomPercent = 0; int reducePercent = 0; if (_sprite[idx]._zoomFactor < 0) { reducePercent = -_sprite[idx]._zoomFactor; if (reducePercent > 95) reducePercent = 95; } else zoomPercent = _sprite[idx]._zoomFactor; if (zoomPercent) { if (tmpX >= 0) deltaX = _vm->_graphicsManager.zoomIn(tmpX, zoomPercent); else deltaX = -_vm->_graphicsManager.zoomIn(-tmpX, zoomPercent); if (tmpY >= 0) { deltaY = _vm->_graphicsManager.zoomIn(tmpY, zoomPercent); } else { tmpY = abs(tmpX); deltaY = -_vm->_graphicsManager.zoomIn(tmpY, zoomPercent); } } else if (reducePercent) { if (tmpX >= 0) deltaX = _vm->_graphicsManager.zoomOut(tmpX, reducePercent); else deltaX = -_vm->_graphicsManager.zoomOut(-tmpX, reducePercent); if (tmpY >= 0) { deltaY = _vm->_graphicsManager.zoomOut(tmpY, reducePercent); } else { tmpY = abs(tmpX); deltaY = -_vm->_graphicsManager.zoomOut(tmpY, reducePercent); } } int newPosX = _sprite[idx]._spritePos.x - deltaX; int newPosY = _sprite[idx]._spritePos.y - deltaY; _sprite[idx]._destX = newPosX; _sprite[idx]._destY = newPosY; _sprite[idx].field2A = true; _sprite[idx]._zoomPct = zoomPercent; _sprite[idx]._reducePct = reducePercent; _vm->_globals.Liste[idx]._visibleFl = true; _vm->_globals.Liste[idx]._posX = newPosX; _vm->_globals.Liste[idx]._posY = newPosY; int width = getWidth(_sprite[idx]._spriteData, _sprite[idx]._spriteIndex); int height = getHeight(_sprite[idx]._spriteData, _sprite[idx]._spriteIndex); if (zoomPercent) { width = _vm->_graphicsManager.zoomIn(width, zoomPercent); height = _vm->_graphicsManager.zoomIn(height, zoomPercent); } else if (reducePercent) { height = _vm->_graphicsManager.zoomOut(height, reducePercent); width = _vm->_graphicsManager.zoomOut(width, reducePercent); } _sprite[idx]._width = width; _sprite[idx]._height = height; } // Before Sort void ObjectsManager::beforeSort(SortMode sortMode, int index, int priority) { ++_vm->_globals._sortedDisplayCount; assert (_vm->_globals._sortedDisplayCount <= 48); _vm->_globals._sortedDisplay[_vm->_globals._sortedDisplayCount]._sortMode = sortMode; _vm->_globals._sortedDisplay[_vm->_globals._sortedDisplayCount]._index = index; _vm->_globals._sortedDisplay[_vm->_globals._sortedDisplayCount]._priority = priority; } // Display BOB Anim void ObjectsManager::displayBobAnim() { for (int idx = 1; idx <= 35; idx++) { if (idx <= 20 && PERSO_ON) { _bob[idx].field1C = false; continue; } if (_bob[idx].field0 != 10) continue; _bob[idx].field1C = false; int v1 = _bob[idx].field20; if (v1 == -1) v1 = 50; if (_bob[idx]._animData == g_PTRNUL || _bob[idx]._disabledAnimationFl || v1 <= 0) { if (_bob[idx].field1E == 1 || _bob[idx].field1E == 2) _bob[idx].field1C = true; continue; } if (_bob[idx].field12 == _bob[idx].field14) { _bob[idx].field1C = true; } else { _bob[idx].field14++; _bob[idx].field1C = false; } if (!_bob[idx].field1C) { if (_bob[idx].field1E == 1 || _bob[idx].field1E == 2) _bob[idx].field1C = true; continue; } byte *dataPtr = _bob[idx]._animData + 20; int dataIdx = _bob[idx]._animDataIdx; _bob[idx]._xp = READ_LE_INT16(dataPtr + 2 * dataIdx); if (_vm->_globals._lockedAnims[idx]._enableFl) _bob[idx]._xp = _vm->_globals._lockedAnims[idx]._posX; if ( PERSO_ON && idx > 20 ) _bob[idx]._xp += _vm->_eventsManager._startPos.x; _bob[idx]._yp = READ_LE_INT16(dataPtr + 2 * dataIdx + 2); _bob[idx].field12 = READ_LE_INT16(dataPtr + 2 * dataIdx + 4); _bob[idx]._zoomFactor = READ_LE_INT16(dataPtr + 2 * dataIdx + 6); _bob[idx]._frameIndex = dataPtr[2 * dataIdx + 8]; _bob[idx]._flipFl = (dataPtr[2 * dataIdx + 9] != 0); _bob[idx]._animDataIdx += 5; int v5 = _bob[idx].field12; if (v5 > 0) { int v6 = v5 / _vm->_globals._speed; _bob[idx].field12 = v5 / _vm->_globals._speed; if (v6 > 0) { _bob[idx].field14 = 1; if (_bob[idx].field1E == 1 || _bob[idx].field1E == 2) _bob[idx].field1C = true; continue; } _bob[idx].field12 = 1; } if (!_bob[idx].field12) { if (_bob[idx].field20 > 0) _bob[idx].field20--; if (_bob[idx].field20 != -1 && _bob[idx].field20 <= 0) { _bob[idx].field0 = 11; } else { _bob[idx]._animDataIdx = 0; byte *v21 = _bob[idx]._animData + 20; _bob[idx]._xp = READ_LE_INT16(v21); if (_vm->_globals._lockedAnims[idx]._enableFl) _bob[idx]._xp = _vm->_globals._lockedAnims[idx]._posX; if (PERSO_ON && idx > 20) _bob[idx]._xp += _vm->_eventsManager._startPos.x; _bob[idx]._yp = READ_LE_INT16(v21 + 2); _bob[idx].field12 = READ_LE_INT16(v21 + 4); _bob[idx]._zoomFactor = READ_LE_INT16(v21 + 6); _bob[idx]._frameIndex = v21[8]; _bob[idx]._flipFl = (v21[9] != 0); _bob[idx]._animDataIdx += 5; int v10 = _bob[idx].field12; if (v10 > 0) { int v11 = v10 / _vm->_globals._speed; _bob[idx].field12 = v11; // Original code. It can't be negative, so the check is on == 0 if (v11 <= 0) _bob[idx].field12 = 1; } } } _bob[idx].field14 = 1; if (_bob[idx].field1E == 1 || _bob[idx].field1E == 2) _bob[idx].field1C = true; } if (!PERSO_ON && BOBTOUS) { for (int i = 0; i < 35; i++) { if (_bob[i].field0 == 10 && !_bob[i]._disabledAnimationFl) _bob[i].field1C = true; } } BOBTOUS = false; for (int i = 1; i <= 35; i++) { if (i > 20 || !PERSO_ON) { if ((_bob[i].field0 == 10) && (_bob[i].field1C)) { if ((_bob[i].field1E != 2) && (_bob[i].field1E != 4)) { if (_vm->_globals.Liste2[i]._visibleFl) { _vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, _vm->_globals.Liste2[i]._posX, _vm->_globals.Liste2[i]._posY, _vm->_globals.Liste2[i]._width, _vm->_globals.Liste2[i]._height, _vm->_graphicsManager._vesaBuffer, _vm->_globals.Liste2[i]._posX, _vm->_globals.Liste2[i]._posY); _vm->_globals.Liste2[i]._visibleFl = false; } } } if (_bob[i].field0 == 11) { if (_vm->_globals.Liste2[i]._visibleFl) { _vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, _vm->_globals.Liste2[i]._posX, _vm->_globals.Liste2[i]._posY, _vm->_globals.Liste2[i]._width, _vm->_globals.Liste2[i]._height, _vm->_graphicsManager._vesaBuffer, _vm->_globals.Liste2[i]._posX, _vm->_globals.Liste2[i]._posY); _vm->_globals.Liste2[i]._visibleFl = false; } _bob[i].field0 = 0; } } } for (int i = 1; i <= 35; i++) { _bob[i]._oldY = 0; if (_bob[i].field0 == 10 && !_bob[i]._disabledAnimationFl && _bob[i].field1C) { CALCUL_BOB(i); int v19 = _bob[i]._oldX2 + _bob[i]._oldHeight + _bob[i]._oldY; if (v19 > 450) v19 = 600; if (_bob[i]._activeFl) beforeSort(SORT_BOB, i, v19); } } } // Display VBOB void ObjectsManager::displayVBob() { int width, height; for (int idx = 0; idx <= 29; idx++) { if (_vm->_globals.VBob[idx].field4 == 4) { width = getWidth(_vm->_globals.VBob[idx]._spriteData, _vm->_globals.VBob[idx]._frameIndex); height = getHeight(_vm->_globals.VBob[idx]._spriteData, _vm->_globals.VBob[idx]._frameIndex); _vm->_graphicsManager.restoreSurfaceRect(_vm->_graphicsManager._vesaScreen, _vm->_globals.VBob[idx]._surface, _vm->_globals.VBob[idx]._xp, _vm->_globals.VBob[idx]._yp, width, height); _vm->_graphicsManager.restoreSurfaceRect( _vm->_graphicsManager._vesaBuffer, _vm->_globals.VBob[idx]._surface, _vm->_globals.VBob[idx]._xp, _vm->_globals.VBob[idx]._yp, width, height); _vm->_graphicsManager.addVesaSegment( _vm->_globals.VBob[idx]._xp, _vm->_globals.VBob[idx]._yp, _vm->_globals.VBob[idx]._xp + width, height + _vm->_globals.VBob[idx]._yp); _vm->_globals.VBob[idx]._surface = _vm->_globals.freeMemory(_vm->_globals.VBob[idx]._surface); _vm->_globals.VBob[idx].field4 = 0; _vm->_globals.VBob[idx]._spriteData = g_PTRNUL; _vm->_globals.VBob[idx]._xp = 0; _vm->_globals.VBob[idx]._yp = 0; _vm->_globals.VBob[idx]._oldX = 0; _vm->_globals.VBob[idx]._oldY = 0; _vm->_globals.VBob[idx]._frameIndex = 0; _vm->_globals.VBob[idx]._oldFrameIndex = 0; _vm->_globals.VBob[idx]._oldSpriteData = g_PTRNUL; } if (_vm->_globals.VBob[idx].field4 == 3) { width = getWidth(_vm->_globals.VBob[idx]._oldSpriteData, _vm->_globals.VBob[idx]._oldFrameIndex); height = getHeight(_vm->_globals.VBob[idx]._oldSpriteData, _vm->_globals.VBob[idx]._oldFrameIndex); _vm->_graphicsManager.restoreSurfaceRect(_vm->_graphicsManager._vesaScreen, _vm->_globals.VBob[idx]._surface, _vm->_globals.VBob[idx]._oldX, _vm->_globals.VBob[idx]._oldY, width, height); _vm->_graphicsManager.restoreSurfaceRect(_vm->_graphicsManager._vesaBuffer, _vm->_globals.VBob[idx]._surface, _vm->_globals.VBob[idx]._oldX, _vm->_globals.VBob[idx]._oldY, width, height); _vm->_graphicsManager.addVesaSegment(_vm->_globals.VBob[idx]._oldX, _vm->_globals.VBob[idx]._oldY, _vm->_globals.VBob[idx]._oldX + width, _vm->_globals.VBob[idx]._oldY + height); _vm->_globals.VBob[idx].field4 = 1; _vm->_globals.VBob[idx]._oldSpriteData = _vm->_globals.VBob[idx]._spriteData; _vm->_globals.VBob[idx]._surface = _vm->_globals.freeMemory(_vm->_globals.VBob[idx]._surface); _vm->_globals.VBob[idx]._oldX = _vm->_globals.VBob[idx]._xp; _vm->_globals.VBob[idx]._oldY = _vm->_globals.VBob[idx]._yp; _vm->_globals.VBob[idx]._oldFrameIndex = _vm->_globals.VBob[idx]._frameIndex; } if (_vm->_globals.VBob[idx].field4 == 1) { width = getWidth(_vm->_globals.VBob[idx]._spriteData, _vm->_globals.VBob[idx]._frameIndex); height = getHeight(_vm->_globals.VBob[idx]._spriteData, _vm->_globals.VBob[idx]._frameIndex); _vm->_globals.VBob[idx]._surface = _vm->_globals.freeMemory(_vm->_globals.VBob[idx]._surface); byte *surface = _vm->_globals.allocMemory(height * width); _vm->_globals.VBob[idx]._surface = surface; _vm->_graphicsManager.copySurfaceRect(_vm->_graphicsManager._vesaScreen, surface, _vm->_globals.VBob[idx]._xp, _vm->_globals.VBob[idx]._yp, width, height); byte *v10 = _vm->_globals.VBob[idx]._spriteData; if (*v10 == 78) { _vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaScreen, v10, _vm->_globals.VBob[idx]._xp + 300, _vm->_globals.VBob[idx]._yp + 300, _vm->_globals.VBob[idx]._frameIndex, 0, 0, false); _vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_globals.VBob[idx]._spriteData, _vm->_globals.VBob[idx]._xp + 300, _vm->_globals.VBob[idx]._yp + 300, _vm->_globals.VBob[idx]._frameIndex, 0, 0, false); } else { _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, v10, _vm->_globals.VBob[idx]._xp + 300, _vm->_globals.VBob[idx]._yp + 300, _vm->_globals.VBob[idx]._frameIndex); _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaScreen, _vm->_globals.VBob[idx]._spriteData, _vm->_globals.VBob[idx]._xp + 300, _vm->_globals.VBob[idx]._yp + 300, _vm->_globals.VBob[idx]._frameIndex); } _vm->_graphicsManager.addVesaSegment(_vm->_globals.VBob[idx]._xp, _vm->_globals.VBob[idx]._yp , _vm->_globals.VBob[idx]._xp + width, _vm->_globals.VBob[idx]._yp + height); _vm->_globals.VBob[idx].field4 = 2; } } } /** * Get Sprite X coordinate */ int ObjectsManager::getSpriteX(int idx) { assert (idx <= MAX_SPRITE); return _sprite[idx]._spritePos.x; } /** * Get Sprite Y coordinate */ int ObjectsManager::getSpriteY(int idx) { assert (idx <= MAX_SPRITE); return _sprite[idx]._spritePos.y; } /** * Clear sprite structure */ void ObjectsManager::clearSprite() { for (int idx = 0; idx < MAX_SPRITE; idx++) { _sprite[idx]._spriteData = g_PTRNUL; _sprite[idx]._animationType = 0; } for (int idx = 0; idx < MAX_SPRITE; idx++) { _vm->_globals.Liste[idx]._visibleFl = false; _vm->_globals.Liste[idx]._posX = 0; _vm->_globals.Liste[idx]._posY = 0; _vm->_globals.Liste[idx]._width = 0; _vm->_globals.Liste[idx]._height = 0; } } void ObjectsManager::animateSprite(int idx) { assert (idx <= MAX_SPRITE); _sprite[idx]._animationType = 1; } void ObjectsManager::addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int a8, int a9) { assert (idx <= MAX_SPRITE); _sprite[idx]._spriteData = spriteData; _sprite[idx]._spritePos = pos; _sprite[idx]._spriteIndex = spriteIndex; _sprite[idx]._zoomFactor = zoomFactor; _sprite[idx]._flipFl = flipFl; _sprite[idx].field12 = a8; _sprite[idx].field14 = a9; _sprite[idx]._animationType = 0; if (READ_BE_UINT24(spriteData) == MKTAG24('R', 'L', 'E')) { _sprite[idx]._rleFl = true; _sprite[idx]._zoomFactor = 0; _sprite[idx]._flipFl = false; } else _sprite[idx]._rleFl = false; } /** * Freeze sprite animation and free its memory */ void ObjectsManager::removeSprite(int idx) { // Type 3 was also used by freeSprite(), which has been removed as it wasn't used _sprite[idx]._animationType = 3; } /** * Set Sprite X coordinate */ void ObjectsManager::setSpriteX(int idx, int xp) { assert (idx <= MAX_SPRITE); _sprite[idx]._spritePos.x = xp; } /** * Set Sprite Y coordinate */ void ObjectsManager::setSpriteY(int idx, int yp) { assert (idx <= MAX_SPRITE); _sprite[idx]._spritePos.y = yp; } /** * Set Sprite Index */ void ObjectsManager::setSpriteIndex(int idx, int spriteIndex) { assert (idx <= MAX_SPRITE); _sprite[idx]._spriteIndex = spriteIndex; } // Set Sprite Size void ObjectsManager::setSpriteZoom(int idx, int zoomFactor) { assert (idx <= MAX_SPRITE); if (!_sprite[idx]._rleFl) _sprite[idx]._zoomFactor = zoomFactor; } void ObjectsManager::setFlipSprite(int idx, bool flipFl) { assert (idx <= MAX_SPRITE); if (!_sprite[idx]._rleFl) _sprite[idx]._flipFl = flipFl; } void ObjectsManager::GOHOME() { if (_vm->_linesManager._route == (RouteItem *)g_PTRNUL) return; if (_vm->_globals.Compteur > 1) { --_vm->_globals.Compteur; return; } int newPosX; int newPosY; Directions newDirection; int oldPosX = 0; int oldPosY = 0; int oldFrameIdx = 0; _vm->_globals.Compteur = 0; if (_vm->_globals._oldDirection == DIR_NONE) { computeAndSetSpriteSize(); newPosX = _vm->_linesManager._route->_x; newPosY = _vm->_linesManager._route->_y; newDirection = _vm->_linesManager._route->_dir; _vm->_linesManager._route++; if (newPosX != -1 || newPosY != -1) { _vm->_globals._oldDirection = newDirection; _vm->_globals._oldDirectionSpriteIdx = newDirection + 59; _vm->_globals._oldFrameIndex = 0; _oldCharacterPosX = newPosX; _oldCharacterPosY = newPosY; } else { setSpriteIndex(0, _vm->_globals._oldDirection + 59); _vm->_globals._actionDirection = DIR_NONE; int zoneId; if (_vm->_globals._actionMoveTo) zoneId = _vm->_globals._saveData->_data[svField2]; else zoneId = _zoneNum; _vm->_linesManager._route = (RouteItem *)g_PTRNUL; computeAndSetSpriteSize(); setFlipSprite(0, false); _vm->_globals.Compteur = 0; _vm->_linesManager._route = (RouteItem *)g_PTRNUL; _vm->_globals._oldDirection = DIR_NONE; if (zoneId > 0) { if (_vm->_linesManager.ZONEP[zoneId]._destX && _vm->_linesManager.ZONEP[zoneId]._destY && _vm->_linesManager.ZONEP[zoneId]._destY != 31) { if (_vm->_linesManager.ZONEP[zoneId]._spriteIndex == -1) { _vm->_linesManager.ZONEP[zoneId]._destX = 0; _vm->_linesManager.ZONEP[zoneId]._destY = 0; _vm->_linesManager.ZONEP[zoneId]._spriteIndex = 0; } else { setSpriteIndex(0, _vm->_linesManager.ZONEP[zoneId]._spriteIndex); _vm->_globals._actionDirection = _vm->_linesManager.ZONEP[zoneId]._spriteIndex - 59; } } } } _vm->_globals.Compteur = 0; return; } if (_vm->_globals._oldDirection == DIR_RIGHT) { if (_vm->_globals._oldFrameIndex < 24 || _vm->_globals._oldFrameIndex > 35) { oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY; oldFrameIdx = 24; } else { int deltaX = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedX; int deltaY = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedY; if (_sprite[0]._zoomFactor < 0) { deltaX = _vm->_graphicsManager.zoomOut(deltaX, -_sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomOut(deltaY, -_sprite[0]._zoomFactor); } else if (_sprite[0]._zoomFactor > 0) { deltaX = _vm->_graphicsManager.zoomIn(deltaX, _sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomIn(deltaY, _sprite[0]._zoomFactor); } oldPosX = _oldCharacterPosX + deltaX; oldPosY = _oldCharacterPosY + deltaY; oldFrameIdx = _vm->_globals._oldFrameIndex + 1; if (oldFrameIdx > 35) oldFrameIdx = 24; } _vm->_globals.Compteur = 5 / _vm->_globals._speed; } if (_vm->_globals._oldDirection == DIR_LEFT) { if (_vm->_globals._oldFrameIndex < 24 || _vm->_globals._oldFrameIndex > 35) { oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY; oldFrameIdx = 24; } else { int deltaX = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedX; int deltaY = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedY; if (_sprite[0]._zoomFactor < 0) { deltaX = _vm->_graphicsManager.zoomOut(deltaX, -_sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomOut(deltaY, -_sprite[0]._zoomFactor); } else if (_sprite[0]._zoomFactor > 0) { deltaX = _vm->_graphicsManager.zoomIn(deltaX, _sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomIn(deltaY, _sprite[0]._zoomFactor); } oldPosX = _oldCharacterPosX - deltaX; oldPosY = _oldCharacterPosY - deltaY; oldFrameIdx = _vm->_globals._oldFrameIndex + 1; if (oldFrameIdx > 35) oldFrameIdx = 24; } _vm->_globals.Compteur = 5 / _vm->_globals._speed; } if (_vm->_globals._oldDirection == DIR_UP) { if (_vm->_globals._oldFrameIndex > 11) { oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY; oldFrameIdx = 0; } else { int deltaY = abs(_vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedY); if (_sprite[0]._zoomFactor < 0) { deltaY = _vm->_graphicsManager.zoomOut(deltaY, -_sprite[0]._zoomFactor); } else if (_sprite[0]._zoomFactor > 0) { deltaY = _vm->_graphicsManager.zoomIn(deltaY, _sprite[0]._zoomFactor); } oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY - deltaY; oldFrameIdx = _vm->_globals._oldFrameIndex + 1; if (oldFrameIdx > 11) oldFrameIdx = 0; } _vm->_globals.Compteur = 4 / _vm->_globals._speed; } if (_vm->_globals._oldDirection == DIR_DOWN) { if (_vm->_globals._oldFrameIndex < 48 || _vm->_globals._oldFrameIndex > 59) { oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY; oldFrameIdx = 48; } else { int deltaY = abs(_vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedY); if (_sprite[0]._zoomFactor < 0) { deltaY = _vm->_graphicsManager.zoomOut(deltaY, -_sprite[0]._zoomFactor); } else if (_sprite[0]._zoomFactor > 0) { deltaY = _vm->_graphicsManager.zoomIn(deltaY, _sprite[0]._zoomFactor); } oldPosX = _oldCharacterPosX; oldPosY = deltaY + _oldCharacterPosY; oldFrameIdx = _vm->_globals._oldFrameIndex + 1; if (oldFrameIdx > 59) oldFrameIdx = 48; } _vm->_globals.Compteur = 4 / _vm->_globals._speed; } if (_vm->_globals._oldDirection == DIR_UP_RIGHT) { if (_vm->_globals._oldFrameIndex < 12 || _vm->_globals._oldFrameIndex > 23) { oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY; oldFrameIdx = 12; } else { int deltaX = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedX; int deltaY = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedY; if (_sprite[0]._zoomFactor < 0) { deltaX = _vm->_graphicsManager.zoomOut(deltaX, -_sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomOut(deltaY, -_sprite[0]._zoomFactor); } if (_sprite[0]._zoomFactor > 0) { deltaX = _vm->_graphicsManager.zoomIn(deltaX, _sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomIn(deltaY, _sprite[0]._zoomFactor); } oldPosX = deltaX + _oldCharacterPosX; oldPosY = _oldCharacterPosY + deltaY; oldFrameIdx = _vm->_globals._oldFrameIndex + 1; if (oldFrameIdx > 23) oldFrameIdx = 12; } _vm->_globals.Compteur = 5 / _vm->_globals._speed; } if (_vm->_globals._oldDirection == DIR_UP_LEFT) { if (_vm->_globals._oldFrameIndex < 12 || _vm->_globals._oldFrameIndex > 23) { oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY; oldFrameIdx = 12; } else { int deltaX = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedX; int deltaY = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedY; if (_sprite[0]._zoomFactor < 0) { deltaX = _vm->_graphicsManager.zoomOut(deltaX, -_sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomOut(deltaY, -_sprite[0]._zoomFactor); } else if (_sprite[0]._zoomFactor > 0) { deltaX = _vm->_graphicsManager.zoomIn(deltaX, _sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomIn(deltaY, _sprite[0]._zoomFactor); } oldPosX = _oldCharacterPosX - deltaX; oldPosY = _oldCharacterPosY + deltaY; oldFrameIdx = _vm->_globals._oldFrameIndex + 1; if (oldFrameIdx > 23) oldFrameIdx = 12; } _vm->_globals.Compteur = 5 / _vm->_globals._speed; } if (_vm->_globals._oldDirection == DIR_DOWN_RIGHT) { if (_vm->_globals._oldFrameIndex < 36 || _vm->_globals._oldFrameIndex > 47) { oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY; oldFrameIdx = 36; } else { int deltaX = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedX; int deltaY = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedY; if (_sprite[0]._zoomFactor < 0) { deltaX = _vm->_graphicsManager.zoomOut(deltaX, -_sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomOut(deltaY, -_sprite[0]._zoomFactor); } if (_sprite[0]._zoomFactor > 0) { deltaX = _vm->_graphicsManager.zoomIn(deltaX, _sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomIn(deltaY, _sprite[0]._zoomFactor); } oldPosX = deltaX + _oldCharacterPosX; oldPosY = _oldCharacterPosY + deltaY; oldFrameIdx = _vm->_globals._oldFrameIndex + 1; if (oldFrameIdx > 47) oldFrameIdx = 36; } _vm->_globals.Compteur = 5 / _vm->_globals._speed; } if (_vm->_globals._oldDirection == DIR_DOWN_LEFT) { if (_vm->_globals._oldFrameIndex < 36 || _vm->_globals._oldFrameIndex > 47) { oldPosX = _oldCharacterPosX; oldPosY = _oldCharacterPosY; oldFrameIdx = 36; } else { int deltaX = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedX; int deltaY = _vm->_globals._hopkinsItem[_vm->_globals._oldFrameIndex]._speedY; if (_sprite[0]._zoomFactor < 0) { deltaX = _vm->_graphicsManager.zoomOut(deltaX, -_sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomOut(deltaY, -_sprite[0]._zoomFactor); } if (_sprite[0]._zoomFactor > 0) { deltaX = _vm->_graphicsManager.zoomIn(deltaX, _sprite[0]._zoomFactor); deltaY = _vm->_graphicsManager.zoomIn(deltaY, _sprite[0]._zoomFactor); } oldPosX = _oldCharacterPosX - deltaX; oldPosY = _oldCharacterPosY + deltaY; oldFrameIdx = _vm->_globals._oldFrameIndex + 1; if (oldFrameIdx > 47) oldFrameIdx = 36; } _vm->_globals.Compteur = 5 / _vm->_globals._speed; } bool loopCond = false; do { newPosX = _vm->_linesManager._route->_x; newPosY = _vm->_linesManager._route->_y; newDirection = (Directions)_vm->_linesManager._route->_dir; _vm->_linesManager._route++; if (newPosX == -1 && newPosY == -1) { int zoneId; if (_vm->_globals._actionMoveTo) zoneId = _vm->_globals._saveData->_data[svField2]; else zoneId = _zoneNum; setSpriteIndex(0, _vm->_globals._oldDirection + 59); _vm->_globals._actionDirection = DIR_NONE; _vm->_linesManager._route = (RouteItem *)g_PTRNUL; computeAndSetSpriteSize(); setFlipSprite(0, false); _vm->_globals.Compteur = 0; _vm->_globals._oldDirection = DIR_NONE; _oldCharacterPosX = getSpriteX(0); _oldCharacterPosY = getSpriteY(0); if (zoneId > 0) { if (_vm->_linesManager.ZONEP[zoneId]._destX && _vm->_linesManager.ZONEP[zoneId]._destY && _vm->_linesManager.ZONEP[zoneId]._destY != 31) { if ( _vm->_linesManager.ZONEP[zoneId]._spriteIndex == -1) { _vm->_linesManager.ZONEP[zoneId]._destX = 0; _vm->_linesManager.ZONEP[zoneId]._destY = 0; _vm->_linesManager.ZONEP[zoneId]._spriteIndex = 0; } else { setSpriteIndex(0, _vm->_linesManager.ZONEP[zoneId]._spriteIndex); _vm->_globals._actionDirection = _vm->_linesManager.ZONEP[zoneId]._spriteIndex - 59; } } } _vm->_globals.Compteur = 0; return; } if (_vm->_globals._oldDirection != newDirection) break; if ((newDirection == DIR_RIGHT && newPosX >= oldPosX) || (_vm->_globals._oldDirection == DIR_LEFT && newPosX <= oldPosX) || (_vm->_globals._oldDirection == DIR_UP && newPosY <= oldPosY) || (_vm->_globals._oldDirection == DIR_DOWN && newPosY >= oldPosY) || (_vm->_globals._oldDirection == DIR_UP_RIGHT && newPosX >= oldPosX) || (_vm->_globals._oldDirection == DIR_UP_LEFT && newPosX <= oldPosX) || (_vm->_globals._oldDirection == DIR_DOWN_RIGHT && newPosX >= oldPosX) || (_vm->_globals._oldDirection == DIR_DOWN_LEFT && newPosX <= oldPosX)) loopCond = true; } while (!loopCond); if (loopCond) { computeAndSetSpriteSize(); if ((_vm->_globals._oldDirection == DIR_DOWN_LEFT) || (_vm->_globals._oldDirection == DIR_LEFT) || (_vm->_globals._oldDirection == DIR_UP_LEFT)) setFlipSprite(0, true); if ((_vm->_globals._oldDirection == DIR_UP) || (_vm->_globals._oldDirection == DIR_UP_RIGHT) || (_vm->_globals._oldDirection == DIR_RIGHT) || (_vm->_globals._oldDirection == DIR_DOWN_RIGHT) || (_vm->_globals._oldDirection == DIR_DOWN)) setFlipSprite(0, false); setSpriteX(0, newPosX); setSpriteY(0, newPosY); setSpriteIndex(0, oldFrameIdx); } else { if ((_vm->_globals._oldDirection == DIR_DOWN_LEFT) || (_vm->_globals._oldDirection == DIR_LEFT) || (_vm->_globals._oldDirection == DIR_UP_LEFT)) setFlipSprite(0, true); if ((_vm->_globals._oldDirection == DIR_UP) || (_vm->_globals._oldDirection == DIR_UP_RIGHT) || (_vm->_globals._oldDirection == DIR_RIGHT) || (_vm->_globals._oldDirection == DIR_DOWN_RIGHT) || (_vm->_globals._oldDirection == DIR_DOWN)) setFlipSprite(0, false); _vm->_globals.Compteur = 0; } _vm->_globals._oldDirection = newDirection; _vm->_globals._oldDirectionSpriteIdx = newDirection + 59; _vm->_globals._oldFrameIndex = oldFrameIdx; _oldCharacterPosX = newPosX; _oldCharacterPosY = newPosY; } void ObjectsManager::GOHOME2() { if (_vm->_linesManager._route == (RouteItem *)g_PTRNUL) return; int realSpeed = 2; if (_vm->_globals._speed == 2) realSpeed = 4; else if (_vm->_globals._speed == 3) realSpeed = 6; int countColisionPixel = 0; for (;;) { int nexPosX = _vm->_linesManager._route->_x; int newPosY = _vm->_linesManager._route->_y; Directions newDirection = (Directions)_vm->_linesManager._route->_dir; _vm->_linesManager._route++; if ((nexPosX == -1) && (newPosY == -1)) break; ++countColisionPixel; if (countColisionPixel >= realSpeed) { _vm->_globals._lastDirection = newDirection; setSpriteX(0, nexPosX); setSpriteY(0, newPosY); switch (_vm->_globals._lastDirection) { case DIR_UP: setSpriteIndex(0, 4); break; case DIR_RIGHT: setSpriteIndex(0, 5); break; case DIR_DOWN: setSpriteIndex(0, 6); break; case DIR_LEFT: setSpriteIndex(0, 7); break; default: break; } return; } } switch (_vm->_globals._lastDirection) { case DIR_UP: setSpriteIndex(0, 0); break; case DIR_RIGHT: setSpriteIndex(0, 1); break; case DIR_DOWN: setSpriteIndex(0, 2); break; case DIR_LEFT: setSpriteIndex(0, 3); break; default: break; } _vm->_linesManager._route = (RouteItem *)g_PTRNUL; } /** * Load Zone */ void ObjectsManager::loadZone(const Common::String &file) { for (int i = 1; i <= 100; i++) { _vm->_linesManager.ZONEP[i]._destX = 0; _vm->_linesManager.ZONEP[i]._destY = 0; _vm->_linesManager.ZONEP[i]._spriteIndex = 0; _vm->_linesManager.ZONEP[i]._verbFl1 = 0; _vm->_linesManager.ZONEP[i]._verbFl2 = 0; _vm->_linesManager.ZONEP[i]._verbFl3 = 0; _vm->_linesManager.ZONEP[i]._verbFl4 = 0; _vm->_linesManager.ZONEP[i]._verbFl5 = 0; _vm->_linesManager.ZONEP[i]._verbFl6 = 0; _vm->_linesManager.ZONEP[i]._verbFl7 = 0; _vm->_linesManager.ZONEP[i]._verbFl8 = 0; _vm->_linesManager.ZONEP[i]._verbFl9 = 0; _vm->_linesManager.ZONEP[i]._verbFl10 = 0; _vm->_linesManager.ZONEP[i]._messageId = 0; _vm->_linesManager.ZONEP[i]._enabledFl = false; } Common::File f; if (!f.exists(file)) error("File not found : %s", file.c_str()); byte *ptr = _vm->_fileManager.loadFile(file); int bufId = 0; int zoneLineIdx = 0; int bobZoneIdx; do { bobZoneIdx = READ_LE_INT16((uint16 *)ptr + bufId); if (bobZoneIdx != -1) { _vm->_linesManager.addZoneLine( zoneLineIdx, READ_LE_UINT16((uint16 *)ptr + bufId + 1), READ_LE_UINT16((uint16 *)ptr + bufId + 2), READ_LE_UINT16((uint16 *)ptr + bufId + 3), READ_LE_UINT16((uint16 *)ptr + bufId + 4), bobZoneIdx); _vm->_linesManager.ZONEP[bobZoneIdx]._enabledFl = true; } bufId += 5; ++zoneLineIdx; } while (bobZoneIdx != -1); for (int i = 1; i <= 100; i++) { _vm->_linesManager.ZONEP[i]._destX = READ_LE_INT16((uint16 *)ptr + bufId); _vm->_linesManager.ZONEP[i]._destY = READ_LE_INT16((uint16 *)ptr + bufId + 1); _vm->_linesManager.ZONEP[i]._spriteIndex = READ_LE_INT16((uint16 *)ptr + bufId + 2); bufId += 3; } byte *v9 = (ptr + 10 * zoneLineIdx + 606); bufId = 0; for (int i = 1; i <= 100; i++) { _vm->_linesManager.ZONEP[i]._verbFl1 = v9[bufId]; _vm->_linesManager.ZONEP[i]._verbFl2 = v9[bufId + 1]; _vm->_linesManager.ZONEP[i]._verbFl3 = v9[bufId + 2]; _vm->_linesManager.ZONEP[i]._verbFl4 = v9[bufId + 3]; _vm->_linesManager.ZONEP[i]._verbFl5 = v9[bufId + 4]; _vm->_linesManager.ZONEP[i]._verbFl6 = v9[bufId + 5]; _vm->_linesManager.ZONEP[i]._verbFl7 = v9[bufId + 6]; _vm->_linesManager.ZONEP[i]._verbFl8 = v9[bufId + 7]; _vm->_linesManager.ZONEP[i]._verbFl9 = v9[bufId + 8]; _vm->_linesManager.ZONEP[i]._verbFl10 = v9[bufId + 9]; bufId += 10; } v9 += 1010; for (int i = 0; i < 100; i++) _vm->_linesManager.ZONEP[i + 1]._messageId = READ_LE_UINT16(v9 + 2 * i); _vm->_globals.freeMemory(ptr); _vm->_linesManager.CARRE_ZONE(); } void ObjectsManager::handleCityMap() { _vm->_dialogsManager._inventFl = false; _vm->_eventsManager._gameKey = KEY_NONE; _vm->_linesManager.setMaxLineIdx(1); _vm->_globals._characterMaxPosY = 440; _vm->_globals._cityMapEnabledFl = true; _vm->_graphicsManager._noFadingFl = false; _vm->_globals._freezeCharacterFl = false; _spritePtr = g_PTRNUL; _vm->_globals._exitId = 0; _vm->_globals.NOT_VERIF = true; _vm->_soundManager.playSound(31); _vm->_globals.iRegul = 1; _vm->_graphicsManager.loadImage("PLAN"); _vm->_linesManager.loadLines("PLAN.OB2"); _vm->_globals.loadCache("PLAN.CA2"); loadZone("PLAN.ZO2"); _spritePtr = _vm->_fileManager.loadFile("VOITURE.SPR"); _vm->_animationManager.loadAnim("PLAN"); _vm->_graphicsManager.displayAllBob(); _vm->_graphicsManager.initScreen("PLAN", 2, false); for (int i = 0; i <= 15; i++) _vm->_globals.B_CACHE_OFF(i); _vm->_globals.B_CACHE_OFF(19); _vm->_globals.B_CACHE_OFF(20); _vm->_globals.CACHE_ON(); if (!_mapCarPosX && !_mapCarPosY) { _mapCarPosX = 900; _mapCarPosY = 319; } addStaticSprite(_spritePtr, Common::Point(_mapCarPosX, _mapCarPosY), 0, 1, 0, false, 5, 5); _vm->_eventsManager.setMouseXY(_mapCarPosX, _mapCarPosY); _vm->_eventsManager.mouseOn(); _vm->_graphicsManager.scrollScreen(getSpriteX(0) - 320); _vm->_graphicsManager._scrollOffset = getSpriteX(0) - 320; animateSprite(0); _vm->_linesManager._route = (RouteItem *)g_PTRNUL; _vm->_graphicsManager.SETCOLOR3(252, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(253, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(251, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(254, 0, 0, 0); for (int i = 0; i <= 4; i++) _vm->_eventsManager.VBL(); _vm->_globals.iRegul = 1; _vm->_graphicsManager.fadeInLong(); _vm->_eventsManager.changeMouseCursor(4); _vm->_graphicsManager._noFadingFl = false; bool loopCond = false; do { int mouseButton = _vm->_eventsManager.getMouseButton(); if (mouseButton) { if (_vm->_globals._saveData->_data[svField170] == 1 && !_vm->_globals._saveData->_data[svField171]) { _vm->_globals._saveData->_data[svField171] = 1; _vm->_globals._introSpeechOffFl = true; _vm->_talkManager.startAnimatedCharacterDialogue("APPEL1.pe2"); _vm->_globals._introSpeechOffFl = false; mouseButton = 0; } if (_vm->_globals._saveData->_data[svField80] == 1 && !_vm->_globals._saveData->_data[svField172]) { _vm->_globals._saveData->_data[svField172] = 1; _vm->_globals._introSpeechOffFl = true; _vm->_talkManager.startAnimatedCharacterDialogue("APPEL2.pe2"); _vm->_globals._introSpeechOffFl = false; mouseButton = 0; _vm->_eventsManager._curMouseButton = 0; } if (mouseButton == 1) handleLeftButton(); } _vm->_linesManager.checkZone(); GOHOME2(); if (_vm->_linesManager._route == (RouteItem *)g_PTRNUL && _vm->_globals._actionMoveTo) PARADISE(); _vm->_eventsManager.VBL(); if (_vm->_globals._exitId) loopCond = true; } while (!_vm->shouldQuit() && !loopCond); if (!_vm->_graphicsManager._noFadingFl) _vm->_graphicsManager.fadeOutLong(); _vm->_globals.iRegul = 0; _vm->_graphicsManager._noFadingFl = false; _mapCarPosX = getSpriteX(0); _mapCarPosY = getSpriteY(0); removeSprite(0); _spritePtr = _vm->_globals.freeMemory(_spritePtr); clearScreen(); _vm->_globals._cityMapEnabledFl = false; } /** * Handle Left button */ void ObjectsManager::handleLeftButton() { _vm->_fontManager.hideText(9); int destX = _vm->_eventsManager.getMouseX(); int destY = _vm->_eventsManager.getMouseY(); if (!_vm->_dialogsManager._inventFl && !_vm->_globals._cityMapEnabledFl && destX > _vm->_graphicsManager._scrollOffset - 30 && destX < _vm->_graphicsManager._scrollOffset + 50 && destY > -30 && destY < 50) { int oldMouseCursor = _vm->_eventsManager._mouseCursorId; _vm->_dialogsManager._inventFl = true; _vm->_dialogsManager.showInventory(); _vm->_dialogsManager._inventFl = false; _vm->_eventsManager._gameKey = KEY_NONE; if (!_vm->_globals._exitId) { _vm->_dialogsManager._inventFl = false; _vm->_eventsManager._mouseCursorId = oldMouseCursor; } return; } if (_vm->_globals._saveData->_data[svField354] == 1 && !_vm->_globals._cityMapEnabledFl && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 59) { changeCharacterHead(CHARACTER_HOPKINS_CLONE, CHARACTER_HOPKINS); return; } if (_vm->_globals._saveData->_data[svField356] == 1 && !_vm->_globals._cityMapEnabledFl && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 48) { changeCharacterHead(CHARACTER_SAMANTHA, CHARACTER_HOPKINS); return; } if (_vm->_globals._saveData->_data[svField357] == 1) { if (_vm->_globals._saveData->_data[svField353] == 1 && !_vm->_globals._cityMapEnabledFl && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 59) { changeCharacterHead(CHARACTER_HOPKINS, CHARACTER_HOPKINS_CLONE); return; } if (_vm->_globals._saveData->_data[svField355] == 1 && !_vm->_globals._cityMapEnabledFl && destX >= 567 && destX <= 593 && destY >= 26 && destY <= 59) { changeCharacterHead(CHARACTER_HOPKINS, CHARACTER_SAMANTHA); return; } } if (_vm->_globals._cityMapEnabledFl && _vm->_globals._actionMoveTo) { _vm->_linesManager.checkZone(); if (_zoneNum <= 0) return; int routeIdx = 0; do { _vm->_linesManager.essai2[routeIdx] = _vm->_linesManager._route[routeIdx]; ++routeIdx; } while (_vm->_linesManager._route[routeIdx]._x != -1); _vm->_linesManager.essai2[routeIdx].invalidate();; } if (_vm->_globals._actionMoveTo) { _vm->_linesManager.checkZone(); _vm->_globals._actionMoveTo = false; _vm->_globals._saveData->_data[svField1] = 0; _vm->_globals._saveData->_data[svField2] = 0; } if (_vm->_globals._cityMapEnabledFl && (_vm->_eventsManager._mouseCursorId != 4 || _zoneNum <= 0)) return; if (_zoneNum != -1 && _zoneNum != 0) { if (_vm->_linesManager.ZONEP[_zoneNum]._destX && _vm->_linesManager.ZONEP[_zoneNum]._destY && _vm->_linesManager.ZONEP[_zoneNum]._destY != 31) { destX = _vm->_linesManager.ZONEP[_zoneNum]._destX; destY = _vm->_linesManager.ZONEP[_zoneNum]._destY; } } _vm->_globals._actionMoveTo = false; RouteItem *oldRoute = _vm->_linesManager._route; _vm->_linesManager._route = (RouteItem *)g_PTRNUL; if (_forestFl && _zoneNum >= 20 && _zoneNum <= 23) { if (getSpriteY(0) > 374 && getSpriteY(0) <= 410) { _vm->_linesManager._route = (RouteItem *)g_PTRNUL; setSpriteIndex(0, _vm->_globals._oldDirectionSpriteIdx); _vm->_globals._actionDirection = DIR_NONE; _vm->_linesManager._route = (RouteItem *)g_PTRNUL; computeAndSetSpriteSize(); setFlipSprite(0, false); _vm->_globals.Compteur = 0; _vm->_globals._oldDirection = DIR_NONE; } else { _vm->_linesManager._route = _vm->_linesManager.PARCOURS2(getSpriteX(0), getSpriteY(0), getSpriteX(0), 390); if (_vm->_linesManager._route != (RouteItem *)g_PTRNUL) _vm->_linesManager.PACOURS_PROPRE(_vm->_linesManager._route); _oldCharacterPosX = getSpriteX(0); _oldCharacterPosY = getSpriteY(0); _vm->_globals.Compteur = 0; if (_vm->_linesManager._route != (RouteItem *)g_PTRNUL || oldRoute == _vm->_linesManager._route) { _vm->_globals._oldDirection = DIR_NONE; } else { _vm->_linesManager._route = oldRoute; } } } else { if (!_vm->_globals._freezeCharacterFl && !_vm->_globals._cityMapEnabledFl) { _vm->_linesManager._route = _vm->_linesManager.PARCOURS2(getSpriteX(0), getSpriteY(0), destX, destY); if (_vm->_linesManager._route != (RouteItem *)g_PTRNUL) _vm->_linesManager.PACOURS_PROPRE(_vm->_linesManager._route); _oldCharacterPosX = getSpriteX(0); _oldCharacterPosY = getSpriteY(0); _vm->_globals.Compteur = 0; if (_vm->_linesManager._route != (RouteItem *)g_PTRNUL || oldRoute == _vm->_linesManager._route) _vm->_globals._oldDirection = DIR_NONE; else _vm->_linesManager._route = oldRoute; } } if (!_vm->_globals._freezeCharacterFl && _vm->_globals._cityMapEnabledFl) _vm->_linesManager._route = _vm->_linesManager.cityMapCarRoute(getSpriteX(0), getSpriteY(0), destX, destY); if (_zoneNum != -1 && _zoneNum != 0) { if (_vm->_eventsManager._mouseCursorId == 23) _vm->_globals._saveData->_data[svField1] = 5; else _vm->_globals._saveData->_data[svField1] = _vm->_eventsManager._mouseCursorId; if (_vm->_globals._cityMapEnabledFl) _vm->_globals._saveData->_data[svField1] = 6; _vm->_globals._saveData->_data[svField2] = _zoneNum; _vm->_globals._saveData->_data[svField3] = _curObjectIndex; _vm->_globals._actionMoveTo = true; } _vm->_fontManager.hideText(5); _vm->_graphicsManager.SETCOLOR4(251, 100, 100, 100); if (_vm->_globals._screenId == 20 && _vm->_globals._saveData->_data[svField132] == 1 && _curObjectIndex == 20 && _zoneNum == 12 && _vm->_eventsManager._mouseCursorId == 23) { // Special case for throwing darts at the switch in Purgatory - the player shouldn't move _vm->_linesManager._route = (RouteItem *)g_PTRNUL; getSpriteX(0); getSpriteY(0); } } void ObjectsManager::PARADISE() { char result = _vm->_globals._saveData->_data[svField1]; if (result && _vm->_globals._saveData->_data[svField2] && result != 4 && result > 3) { _vm->_fontManager.hideText(5); if (!_forestFl || _zoneNum < 20 || _zoneNum > 23) { if (_vm->_graphicsManager._largeScreenFl) { _vm->_graphicsManager._scrollStatus = 2; if (_vm->_eventsManager._startPos.x + 320 - getSpriteX(0) > 160) { bool loopCond = false; do { _vm->_graphicsManager._scrollPosX -= _vm->_graphicsManager._scrollSpeed; if (_vm->_graphicsManager._scrollPosX < 0) { _vm->_graphicsManager._scrollPosX = 0; loopCond = true; } if (_vm->_graphicsManager._scrollPosX > SCREEN_WIDTH) { _vm->_graphicsManager._scrollPosX = SCREEN_WIDTH; loopCond = true; } if (_vm->_eventsManager.getMouseX() > _vm->_graphicsManager._scrollPosX + 620) _vm->_eventsManager.setMouseXY(_vm->_eventsManager._mousePos.x - 4, _vm->_eventsManager.getMouseY()); _vm->_eventsManager.VBL(); } while (!loopCond && _vm->_eventsManager._startPos.x > getSpriteX(0) - 320); } else if (_vm->_eventsManager._startPos.x + 320 - getSpriteX(0) < -160) { bool loopCond = false; do { _vm->_graphicsManager._scrollPosX += _vm->_graphicsManager._scrollSpeed; if (_vm->_graphicsManager._scrollPosX < 0) { _vm->_graphicsManager._scrollPosX = 0; loopCond = true; } if (_vm->_graphicsManager._scrollPosX > SCREEN_WIDTH) { _vm->_graphicsManager._scrollPosX = SCREEN_WIDTH; loopCond = true; } if (_vm->_eventsManager.getMouseX() < _vm->_graphicsManager._scrollPosX + 10) _vm->_eventsManager.setMouseXY(_vm->_eventsManager._mousePos.x + 4, _vm->_eventsManager.getMouseY()); _vm->_eventsManager.VBL(); } while (!loopCond && _vm->_eventsManager._startPos.x < getSpriteX(0) - 320); } if (_vm->_eventsManager.getMouseX() > _vm->_graphicsManager._scrollPosX + 620) _vm->_eventsManager.setMouseXY(_vm->_graphicsManager._scrollPosX + 610, 0); if (_vm->_eventsManager.getMouseX() < _vm->_graphicsManager._scrollPosX + 10) _vm->_eventsManager.setMouseXY(_vm->_graphicsManager._scrollPosX + 10, 0); _vm->_eventsManager.VBL(); _vm->_graphicsManager._scrollStatus = 0; } _vm->_talkManager.REPONSE(_vm->_globals._saveData->_data[svField2], _vm->_globals._saveData->_data[svField1]); } else { _vm->_talkManager.REPONSE2(_vm->_globals._saveData->_data[svField2], _vm->_globals._saveData->_data[svField1]); } _vm->_eventsManager.changeMouseCursor(4); if (_zoneNum != -1 && _zoneNum != 0 && !_vm->_linesManager.ZONEP[_zoneNum]._enabledFl) { _zoneNum = -1; _forceZoneFl = true; } if (_zoneNum != _vm->_globals._saveData->_data[svField2] || _zoneNum == -1 || _zoneNum == 0) { _vm->_eventsManager._mouseCursorId = 4; _changeVerbFl = false; } else { _vm->_eventsManager._mouseCursorId = _vm->_globals._saveData->_data[svField1]; if (_changeVerbFl) { nextVerbIcon(); _changeVerbFl = false; } if (_vm->_eventsManager._mouseCursorId == 5) _vm->_eventsManager._mouseCursorId = 4; } if (_vm->_eventsManager._mouseCursorId != 23) _vm->_eventsManager.changeMouseCursor(_vm->_eventsManager._mouseCursorId); _zoneNum = 0; _vm->_globals._saveData->_data[svField1] = 0; _vm->_globals._saveData->_data[svField2] = 0; } if (_vm->_globals._cityMapEnabledFl) { _vm->_eventsManager._mouseCursorId = 0; _vm->_eventsManager.changeMouseCursor(0); } if (_vm->_globals._freezeCharacterFl && _vm->_eventsManager._mouseCursorId == 4) { if (_zoneNum != -1 && _zoneNum != 0) handleRightButton(); } _vm->_globals._actionMoveTo = false; } /** * Clear Screen */ void ObjectsManager::clearScreen() { clearSprite(); _vm->_graphicsManager.endDisplayBob(); _vm->_fontManager.hideText(5); _vm->_fontManager.hideText(9); _vm->_globals.CLEAR_VBOB(); _vm->_animationManager.clearAnim(); _vm->_linesManager.clearAllZones(); _vm->_linesManager.resetLines(); _vm->_globals.resetCache(); for (int i = 0; i <= 48; i++) { _vm->_linesManager.BOBZONE[i] = 0; _vm->_linesManager.BOBZONE_FLAG[i] = false; } _vm->_eventsManager._mouseCursorId = 4; _verb = 4; _zoneNum = 0; _forceZoneFl = true; _vm->_linesManager.resetLinesNumb(); _vm->_linesManager.resetLastLine(); _vm->_linesManager._route = (RouteItem *)g_PTRNUL; _vm->_globals._answerBuffer = _vm->_globals.freeMemory(_vm->_globals._answerBuffer); _vm->_globals.SPRITE_ECRAN = _vm->_globals.freeMemory(_vm->_globals.SPRITE_ECRAN); _vm->_eventsManager._startPos.x = 0; _vm->_eventsManager._mouseSpriteId = 0; _vm->_globals._saveData->_data[svField1] = 0; _vm->_globals._saveData->_data[svField2] = 0; _vm->_globals._actionMoveTo = false; _forceZoneFl = true; _changeVerbFl = false; _vm->_linesManager._route = (RouteItem *)g_PTRNUL; _vm->_globals._oldDirection = DIR_NONE; _vm->_graphicsManager.resetVesaSegment(); } /** * Change the currently active player face / Head * @param oldCharacter Previously played character * @param newCharacter New character to play */ void ObjectsManager::changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter) { CharacterLocation *loc; _changeHeadFl = true; _vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, 532, 25, 65, 40, _vm->_graphicsManager._vesaBuffer, 532, 25); _vm->_graphicsManager.addVesaSegment(532, 25, 597, 65); _vm->_globals.NOT_VERIF = true; _vm->_linesManager._route = (RouteItem *)g_PTRNUL; if (oldCharacter == CHARACTER_SAMANTHA && newCharacter == CHARACTER_HOPKINS && _vm->_globals._saveData->_realHopkins._location == _vm->_globals._screenId) { _changeHeadFl = false; loc = &_vm->_globals._saveData->_samantha; loc->_pos.x = getSpriteX(0); loc->_pos.y = getSpriteY(0); loc->_startSpriteIndex = 64; loc->_location = _vm->_globals._screenId; loc->_zoomFactor = _sprite[0]._animationType; removeSprite(1); addStaticSprite(_headSprites, loc->_pos, 1, 3, loc->_zoomFactor, false, 20, 127); animateSprite(1); removeSprite(0); _vm->_globals._saveData->_data[svField354] = 0; _vm->_globals._saveData->_data[svField356] = 0; _vm->_globals._saveData->_data[svField357] = 1; loc = &_vm->_globals._saveData->_realHopkins; _vm->_globals.PERSO = _vm->_fileManager.loadFile("PERSO.SPR"); _vm->_globals._characterType = 0; addStaticSprite(_vm->_globals.PERSO, loc->_pos, 0, 64, loc->_zoomFactor, false, 34, 190); animateSprite(0); _vm->_globals.loadCharacterData(); } else if (oldCharacter == CHARACTER_HOPKINS && newCharacter == CHARACTER_SAMANTHA && _vm->_globals._saveData->_samantha._location == _vm->_globals._screenId) { _changeHeadFl = false; loc = &_vm->_globals._saveData->_realHopkins; loc->_pos.x = getSpriteX(0); loc->_pos.y = getSpriteY(0); loc->_startSpriteIndex = 64; loc->_location = _vm->_globals._screenId; loc->_zoomFactor = _sprite[0]._zoomFactor; removeSprite(1); addStaticSprite(_headSprites, loc->_pos, 1, 2, loc->_zoomFactor, false, 34, 190); animateSprite(1); removeSprite(0); _vm->_globals._saveData->_data[svField354] = 0; _vm->_globals._saveData->_data[svField356] = 1; _vm->_globals._saveData->_data[svField357] = 0; loc = &_vm->_globals._saveData->_samantha; _vm->_globals.PERSO = _vm->_fileManager.loadFile("PSAMAN.SPR"); _vm->_globals._characterType = 2; addStaticSprite(_vm->_globals.PERSO, loc->_pos, 0, 64, loc->_zoomFactor, false, 20, 127); animateSprite(0); _vm->_globals.loadCharacterData(); } else { switch (oldCharacter) { case CHARACTER_HOPKINS: loc = &_vm->_globals._saveData->_realHopkins; loc->_pos.x = getSpriteX(0); loc->_pos.y = getSpriteY(0); loc->_startSpriteIndex = 64; loc->_location = _vm->_globals._screenId; loc->_zoomFactor = _sprite[0]._zoomFactor; break; case CHARACTER_HOPKINS_CLONE: loc = &_vm->_globals._saveData->_cloneHopkins; loc->_pos.x = getSpriteX(0); loc->_pos.y = getSpriteY(0); loc->_startSpriteIndex = 64; loc->_location = _vm->_globals._screenId; loc->_zoomFactor = _sprite[0]._zoomFactor; break; case CHARACTER_SAMANTHA: loc = &_vm->_globals._saveData->_samantha; loc->_pos.x = getSpriteX(0); loc->_pos.y = getSpriteY(0); loc->_startSpriteIndex = 64; loc->_location = _vm->_globals._screenId; loc->_zoomFactor = _sprite[0]._zoomFactor; break; default: break; } switch (newCharacter) { case CHARACTER_HOPKINS: _vm->_globals._saveData->_data[svField121] = 0; _vm->_globals._saveData->_data[svField354] = 0; _vm->_globals._saveData->_data[svField356] = 0; _vm->_globals._saveData->_data[svField357] = 1; _vm->_globals._exitId = _vm->_globals._saveData->_realHopkins._location; break; case CHARACTER_HOPKINS_CLONE: _vm->_globals._saveData->_data[svField121] = 1; _vm->_globals._saveData->_data[svField354] = 1; _vm->_globals._saveData->_data[svField356] = 0; _vm->_globals._saveData->_data[svField357] = 0; _vm->_globals._exitId = _vm->_globals._saveData->_cloneHopkins._location; break; case CHARACTER_SAMANTHA: _vm->_globals._saveData->_data[svField121] = 0; _vm->_globals._saveData->_data[svField354] = 0; _vm->_globals._saveData->_data[svField356] = 1; _vm->_globals._saveData->_data[svField357] = 0; _vm->_globals._exitId = _vm->_globals._saveData->_samantha._location; break; } } } // Check Size void ObjectsManager::computeAndSetSpriteSize() { int size = _vm->_globals._spriteSize[getSpriteY(0)]; if (_vm->_globals._characterType == 1) { size = 20 * (5 * abs(size) - 100) / -80; } else if (_vm->_globals._characterType == 2) { size = 20 * (5 * abs(size) - 165) / -67; } setSpriteZoom(0, size); } /** * Get next verb icon (or text) */ void ObjectsManager::nextVerbIcon() { _vm->_eventsManager._mouseCursorId++; for(;;) { if (_vm->_eventsManager._mouseCursorId == 4) { if (!_vm->_globals._freezeCharacterFl || _zoneNum == -1 || _zoneNum == 0) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 5 || _vm->_eventsManager._mouseCursorId == 6) { _vm->_eventsManager._mouseCursorId = 6; if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl1 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 7) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl2 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 8) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl3 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 9) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl4 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 10) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl5 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 11) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl6 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 12) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl7 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 13) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl8 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 14) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl9 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 15) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl10 == 1) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 16) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl1 == 2) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 17) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl4 == 2) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 18) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl5 == 2) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 19) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl6 == 2) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 20) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl7 == 2) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 21) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl10 == 2) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 22) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl8 == 2) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 23) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl3 == 2) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 24) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl4 == 3) return; ++_vm->_eventsManager._mouseCursorId; } if (_vm->_eventsManager._mouseCursorId == 25) { if (_vm->_linesManager.ZONEP[_zoneNum]._verbFl9 == 2) return; } _vm->_eventsManager._mouseCursorId = 4; } } /** * Handle Right button */ void ObjectsManager::handleRightButton() { if (_zoneNum != -1 && _zoneNum != 0) { nextVerbIcon(); if (_vm->_eventsManager._mouseCursorId != 23) _vm->_eventsManager.changeMouseCursor(_vm->_eventsManager._mouseCursorId); _verb = _vm->_eventsManager._mouseCursorId; } } /** * Prepare border used to highlight the place below mouse cursor, in the inventory. * Also set the mouse cursor */ void ObjectsManager::initBorder(int zoneIdx) { _oldBorderPos = _borderPos; _oldBorderSpriteIndex = _borderSpriteIndex; if (zoneIdx >= 1 && zoneIdx <= 6) _borderPos.y = 120; else if (zoneIdx >= 7 && zoneIdx <= 12) _borderPos.y = 158; else if (zoneIdx >= 13 && zoneIdx <= 18) _borderPos.y = 196; else if (zoneIdx >= 19 && zoneIdx <= 24) _borderPos.y = 234; else if (zoneIdx >= 25 && zoneIdx <= 29) _borderPos.y = 272; else if (zoneIdx == 30) _borderPos.y = 272; else if (zoneIdx == 31) _borderPos.y = 290; if (zoneIdx == 1 || zoneIdx == 7 || zoneIdx == 13 || zoneIdx == 19 || zoneIdx == 25) _borderPos.x = _vm->_graphicsManager._scrollOffset + 158; else if (zoneIdx == 2 || zoneIdx == 8 || zoneIdx == 14 || zoneIdx == 20 || zoneIdx == 26) _borderPos.x = _vm->_graphicsManager._scrollOffset + 212; else if (zoneIdx == 3 || zoneIdx == 9 || zoneIdx == 15 || zoneIdx == 21 || zoneIdx == 27) _borderPos.x = _vm->_graphicsManager._scrollOffset + 266; else if (zoneIdx == 4 || zoneIdx == 10 || zoneIdx == 16 || zoneIdx == 22 || zoneIdx == 28) _borderPos.x = _vm->_graphicsManager._scrollOffset + 320; else if (zoneIdx == 5 || zoneIdx == 11 || zoneIdx == 17 || zoneIdx == 23 || zoneIdx == 29) _borderPos.x = _vm->_graphicsManager._scrollOffset + 374; else if (zoneIdx == 6 || zoneIdx == 12 || zoneIdx == 18 || zoneIdx == 24 || zoneIdx == 30 || zoneIdx == 31) _borderPos.x = _vm->_graphicsManager._scrollOffset + 428; if (zoneIdx >= 1 && zoneIdx <= 29) _borderSpriteIndex = 0; else if (zoneIdx == 30 || zoneIdx == 31) _borderSpriteIndex = 2; else if (!zoneIdx || zoneIdx == 32) { _borderPos = Common::Point(0, 0); _borderSpriteIndex = 0; } if (!zoneIdx) _vm->_eventsManager._mouseCursorId = 0; else if (zoneIdx >= 1 && zoneIdx <= 28) _vm->_eventsManager._mouseCursorId = 8; else if (zoneIdx == 29) _vm->_eventsManager._mouseCursorId = 1; else if (zoneIdx == 30) _vm->_eventsManager._mouseCursorId = 2; else if (zoneIdx == 31) _vm->_eventsManager._mouseCursorId = 3; else if (zoneIdx == 32) _vm->_eventsManager._mouseCursorId = 16; if (zoneIdx >= 1 && zoneIdx <= 28 && !_vm->_globals._inventory[zoneIdx]) { _vm->_eventsManager._mouseCursorId = 0; _borderPos = Common::Point(0, 0); _borderSpriteIndex = 0; } if (_vm->_eventsManager._mouseCursorId != 23) _vm->_eventsManager.changeMouseCursor(_vm->_eventsManager._mouseCursorId); _vm->_eventsManager.getMouseX(); _vm->_eventsManager.getMouseY(); } /** * Get next icon for an object in the inventory */ void ObjectsManager::nextObjectIcon(int idx) { if (_vm->_eventsManager._mouseCursorId == 0 || _vm->_eventsManager._mouseCursorId == 2 || _vm->_eventsManager._mouseCursorId == 3 || _vm->_eventsManager._mouseCursorId == 16) return; int nextCursorId = _vm->_eventsManager._mouseCursorId + 1; if (nextCursorId > 25) nextCursorId = 6; do { if (nextCursorId == 2 || nextCursorId == 5 || nextCursorId == 6) { _vm->_eventsManager._mouseCursorId = 6; if (_vm->_globals.ObjetW[_vm->_globals._inventory[idx]].field2 == 1) return; nextCursorId++; } if (nextCursorId == 7) { _vm->_eventsManager._mouseCursorId = 7; if (_vm->_globals.ObjetW[_vm->_globals._inventory[idx]].field3 == 1) return; nextCursorId++; } if (nextCursorId == 8) { _vm->_eventsManager._mouseCursorId = 8; return; } if (nextCursorId == 9 || nextCursorId == 10) { _vm->_eventsManager._mouseCursorId = 10; if (_vm->_globals.ObjetW[_vm->_globals._inventory[idx]].field7 == 1) return; nextCursorId = 11; } if (nextCursorId == 11) { _vm->_eventsManager._mouseCursorId = 11; if (_vm->_globals.ObjetW[_vm->_globals._inventory[idx]].field4 == 1) return; nextCursorId++; } if (nextCursorId == 12 || nextCursorId == 13) { _vm->_eventsManager._mouseCursorId = 13; if (_vm->_globals.ObjetW[_vm->_globals._inventory[idx]].field5 == 1) return; nextCursorId = 14; } if (nextCursorId == 14 || nextCursorId == 15) { _vm->_eventsManager._mouseCursorId = 15; if (_vm->_globals.ObjetW[_vm->_globals._inventory[idx]].field6 == 1) return; nextCursorId = 23; } if (nextCursorId >= 16 && nextCursorId <= 23) { _vm->_eventsManager._mouseCursorId = 23; if (_vm->_globals.ObjetW[_vm->_globals._inventory[idx]].field6 == 2) return; nextCursorId = 24; } if (nextCursorId == 24 || nextCursorId == 25) { _vm->_eventsManager._mouseCursorId = 25; } nextCursorId = 6; } while (_vm->_globals.ObjetW[_vm->_globals._inventory[idx]].field7 != 2); } void ObjectsManager::takeInventoryObject(int idx) { if (_vm->_eventsManager._mouseCursorId == 8) changeObject(idx); } void ObjectsManager::OPTI_OBJET() { byte *data; Common::String file; int lastOpcodeResult = 1; file = "OBJET1.ini"; data = _vm->_fileManager.searchCat(file, 1); if (data == g_PTRNUL) { data = _vm->_fileManager.loadFile(file); if (data == g_PTRNUL) error("INI file %s not found", file.c_str()); } if (READ_BE_UINT24(data) != MKTAG24('I', 'N', 'I')) error("File %s is not an INI file", file.c_str()); for (;;) { int opcodeType = _vm->_scriptManager.handleOpcode(data + 20 * lastOpcodeResult); if (_vm->shouldQuit()) return; if (opcodeType == 2) lastOpcodeResult = _vm->_scriptManager.handleGoto(data + 20 * lastOpcodeResult); else if (opcodeType == 3) lastOpcodeResult = _vm->_scriptManager.handleIf(data, lastOpcodeResult); if (lastOpcodeResult == -1) error("defective IFF function"); if (opcodeType == 1 || opcodeType == 4) ++lastOpcodeResult; else if (!opcodeType || opcodeType == 5) break; } _vm->_globals.freeMemory(data); } void ObjectsManager::handleSpecialGames() { byte *oldPalette; switch (_vm->_globals._screenId) { case 5: if ((getSpriteY(0) > 399) || _vm->_globals._saveData->_data[svField173]) break; _vm->_globals._saveData->_data[svField173] = 1; _vm->_globals._introSpeechOffFl = true; _vm->_talkManager.startAnimatedCharacterDialogue("flicspe1.pe2"); _vm->_globals._introSpeechOffFl = false; if (_vm->_globals._censorshipFl) break; oldPalette = _vm->_globals.allocMemory(1000); memcpy(oldPalette, _vm->_graphicsManager._palette, 769); _vm->_saveLoadManager.saveFile("TEMP1.SCR", _vm->_graphicsManager._vesaScreen, 307200); if (!_vm->_graphicsManager._lineNbr) _vm->_graphicsManager._scrollOffset = 0; _vm->_graphicsManager.NB_SCREEN(true); _vm->_soundManager._specialSoundNum = 198; PERSO_ON = true; _vm->_animationManager.NO_SEQ = true; _vm->_animationManager._clearAnimationFl = false; _vm->_animationManager.playAnim("otage.ANM", 1, 24, 500); _vm->_animationManager.NO_SEQ = false; _vm->_soundManager._specialSoundNum = 0; _vm->_graphicsManager.NB_SCREEN(false); _vm->_saveLoadManager.load("TEMP1.SCR", _vm->_graphicsManager._vesaScreen); g_system->getSavefileManager()->removeSavefile("TEMP1.SCR"); PERSO_ON = false; memcpy(_vm->_graphicsManager._palette, oldPalette, 769); _vm->_graphicsManager.setPaletteVGA256(_vm->_graphicsManager._palette); _vm->_globals.freeMemory(oldPalette); _vm->_graphicsManager.lockScreen(); _vm->_graphicsManager.m_scroll16(_vm->_graphicsManager._vesaScreen, _vm->_eventsManager._startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); _vm->_graphicsManager.unlockScreen(); memcpy(_vm->_graphicsManager._vesaBuffer, _vm->_graphicsManager._vesaScreen, 614399); _vm->_graphicsManager._scrollStatus = 0; _vm->_graphicsManager.DD_VBL(); break; case 20: _vm->_globals._saveData->_data[svField132] = (getSpriteX(0) > 65 && getSpriteX(0) <= 124 && getSpriteY(0) > 372 && getSpriteY(0) <= 398) ? 1 : 0; break; case 35: if (_vm->_globals._prevScreenId == 16) handleForest(35, 500, 555, 100, 440, 1); else if (_vm->_globals._prevScreenId == 36) handleForest(35, 6, 84, 100, 440, 4); break; case 36: if (_vm->_globals._prevScreenId == 35) handleForest(36, 551, 633, 100, 440, 2); else if (_vm->_globals._prevScreenId == 37) handleForest(36, 6, 84, 100, 440, 4); break; case 37: if (_vm->_globals._prevScreenId == 36) handleForest(37, 551, 633, 100, 440, 1); else if (_vm->_globals._prevScreenId == 38) handleForest(37, 392, 529, 100, 440, 2); break; case 38: if (_vm->_globals._prevScreenId == 37) handleForest(38, 133, 252, 100, 440, 4); else if (_vm->_globals._prevScreenId == 39) handleForest(38, 6, 84, 100, 440, 3); break; case 39: if (_vm->_globals._prevScreenId == 38) handleForest(39, 551, 633, 100, 440, 2); else if (_vm->_globals._prevScreenId == 40) handleForest(39, 6, 84, 100, 440, 3); break; case 40: if (_vm->_globals._prevScreenId == 39) handleForest(40, 133, 252, 100, 440, 4); else if (_vm->_globals._prevScreenId == 41) handleForest(40, 392, 529, 100, 440, 2); break; case 41: if (_vm->_globals._prevScreenId == 40) handleForest(41, 551, 633, 100, 440, 1); else if (_vm->_globals._prevScreenId == 17) handleForest(41, 6, 84, 100, 440, 3); break; case 57: _vm->_globals._disableInventFl = true; if (_vm->_globals._saveData->_data[svField261] == 1 && getBobAnimDataIdx(5) == 37) { stopBobAnimation(5); setBobAnimDataIdx(5, 0); setBobAnimation(6); _vm->_globals._saveData->_data[svField261] = 2; _vm->_linesManager.disableZone(15); _vm->_soundManager.playSoundFile("SOUND75.WAV"); } if (_vm->_globals._saveData->_data[svField261] == 2 && getBobAnimDataIdx(6) == 6) { stopBobAnimation(6); setBobAnimDataIdx(6, 0); setBobAnimation(7); _vm->_linesManager.enableZone(14); _vm->_globals._saveData->_data[svField261] = 3; } _vm->_globals._disableInventFl = false; break; case 93: if (_vm->_globals._saveData->_data[svField333]) break; _vm->_globals._disableInventFl = true; do _vm->_eventsManager.VBL(); while (getBobAnimDataIdx(8) != 3); _vm->_globals._introSpeechOffFl = true; _vm->_talkManager.startAnimatedCharacterDialogue("GM3.PE2"); stopBobAnimation(8); _vm->_globals._saveData->_data[svField333] = 1; _vm->_globals._disableInventFl = false; break; } } void ObjectsManager::BOB_VIVANT(int idx) { int startPos = 10 * idx; if (!READ_LE_UINT16(_vm->_talkManager._characterAnim + startPos + 4)) return; int xp = READ_LE_INT16(_vm->_talkManager._characterAnim + startPos); int yp = READ_LE_INT16(_vm->_talkManager._characterAnim + startPos + 2); int spriteIndex = _vm->_talkManager._characterAnim[startPos + 8]; _vm->_graphicsManager.fastDisplay(_vm->_talkManager._characterSprite, xp, yp, spriteIndex); } void ObjectsManager::VBOB(byte *src, int idx, int xp, int yp, int frameIndex) { if (idx > 29) error("MAX_VBOB exceeded"); if (_vm->_globals.VBob[idx].field4 <= 1) { _vm->_globals.VBob[idx].field4 = 1; _vm->_globals.VBob[idx]._xp = xp; _vm->_globals.VBob[idx]._yp = yp; _vm->_globals.VBob[idx]._frameIndex = frameIndex; _vm->_globals.VBob[idx]._oldX = xp; _vm->_globals.VBob[idx]._oldY = yp; _vm->_globals.VBob[idx]._oldFrameIndex = frameIndex; _vm->_globals.VBob[idx]._spriteData = src; _vm->_globals.VBob[idx]._oldSpriteData = src; _vm->_globals.VBob[idx]._surface = _vm->_globals.freeMemory(_vm->_globals.VBob[idx]._surface); } else if (_vm->_globals.VBob[idx].field4 == 2 || _vm->_globals.VBob[idx].field4 == 4) { _vm->_globals.VBob[idx].field4 = 3; _vm->_globals.VBob[idx]._oldX = _vm->_globals.VBob[idx]._xp; _vm->_globals.VBob[idx]._oldY = _vm->_globals.VBob[idx]._yp; _vm->_globals.VBob[idx]._oldSpriteData = _vm->_globals.VBob[idx]._spriteData; _vm->_globals.VBob[idx]._oldFrameIndex = _vm->_globals.VBob[idx]._frameIndex; _vm->_globals.VBob[idx]._xp = xp; _vm->_globals.VBob[idx]._yp = yp; _vm->_globals.VBob[idx]._frameIndex = frameIndex; _vm->_globals.VBob[idx]._spriteData = src; } } void ObjectsManager::VBOB_OFF(int idx) { if (idx > 29) error("MAX_VBOB exceeded"); if (_vm->_globals.VBob[idx].field4 <= 1) _vm->_globals.VBob[idx].field4 = 0; else _vm->_globals.VBob[idx].field4 = 4; } void ObjectsManager::doActionBack(int idx) { if (_curGestureFile != 1) { _gestureBuf = _vm->_globals.freeMemory(_gestureBuf); _curGestureFile = 1; _gestureBuf = _vm->_fileManager.loadFile("DOS.SPR"); } switch (idx) { case 1: ACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8, false); break; case 2: SPACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,13,-1,", 0, 0, 8, false); break; case 3: SPACTION1(_gestureBuf, "12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8); break; case 4: ACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,8,9,10,11,12,13,12,11,12,13,12,11,12,13,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8, false); break; case 5: SPACTION(_gestureBuf, "15,16,17,18,19,20,21,-1,", 0, 0, 8, false); break; case 6: SPACTION1(_gestureBuf, "20,19,18,17,16,15,-1,", 0, 0, 8); break; case 7: SPACTION(_gestureBuf, "15,16,17,18,19,20,21,22,23,24,-1,", 0, 0, 8, false); break; case 8: SPACTION1(_gestureBuf, "23,22,21,20,19,18,17,16,15,-1,", 0, 0, 8); break; case 9: SPACTION(_gestureBuf, "15,16,17,18,19,20,21,22,23,24,-1,", 0, 0, 8, false); break; case 10: SPACTION1(_gestureBuf, "23,22,21,20,19,18,17,16,15,-1,", 0, 0, 8); break; } } void ObjectsManager::doActionRight(int idx) { if (_curGestureFile != 3) { _gestureBuf = _vm->_globals.freeMemory(_gestureBuf); _curGestureFile = 3; _gestureBuf = _vm->_fileManager.loadFile("PROFIL.SPR"); } switch (idx) { case 1: ACTION(_gestureBuf, "20,19,18,17,16,15,14,13,13,13,13,13,14,15,16,17,18,19,20,-1,", 0, 0, 8, false); break; case 2: SPACTION(_gestureBuf, "1,2,3,4,5,6,7,8,-1,", 0, 0, 8, false); break; case 3: SPACTION1(_gestureBuf, "9,10,11,12,13,14,15,16,17,18,19,20,-1,", 0, 0, 8); break; case 4: ACTION(_gestureBuf, "1,2,3,4,5,6,7,8,8,7,6,5,4,3,2,1,-1,", 0, 0, 8, false); break; case 5: SPACTION(_gestureBuf, "23,24,25,-1,", 0, 0, 8, false); break; case 6: SPACTION1(_gestureBuf, "24,,23,-1,", 0, 0, 8); break; case 7: SPACTION(_gestureBuf, "23,24,25,26,27,-1,", 0, 0, 8, false); break; case 8: SPACTION1(_gestureBuf, "26,25,24,23,-1,", 0, 0, 8); break; case 9: SPACTION(_gestureBuf, "23,24,25,26,27,28,29,-1,", 0, 0, 8, false); break; case 10: SPACTION1(_gestureBuf, "28,27,26,25,24,23,-1,", 0, 0, 8); break; } } void ObjectsManager::doActionDiagRight(int idx) { if (_curGestureFile != 4) { _gestureBuf = _vm->_globals.freeMemory(_gestureBuf); _curGestureFile = 4; _gestureBuf = _vm->_fileManager.loadFile("3Q.SPR"); } switch (idx) { case 1: ACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8, false); break; case 2: SPACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,-1,", 0, 0, 8, false); break; case 3: SPACTION1(_gestureBuf, "11,10,9,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8); break; case 4: ACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,11,12,11,12,11,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8, false); break; case 5: SPACTION(_gestureBuf, "15,16,17,18,-1,", 0, 0, 8, false); break; case 6: SPACTION1(_gestureBuf, "17,16,15,-1,", 0, 0, 8); break; case 7: SPACTION(_gestureBuf, "15,16,17,18,19,20-1,", 0, 0, 8, false); break; case 8: SPACTION1(_gestureBuf, "19,18,17,16,15,-1,", 0, 0, 8); break; case 9: SPACTION(_gestureBuf, "15,16,17,18,19,20,21,-1,", 0, 0, 8, false); break; case 10: SPACTION1(_gestureBuf, "20,19,18,17,15,-1,", 0, 0, 8); break; } } void ObjectsManager::doActionFront(int idx) { if (_curGestureFile != 2) { _gestureBuf = _vm->_globals.freeMemory(_gestureBuf); _curGestureFile = 2; _gestureBuf = _vm->_fileManager.loadFile("FACE.SPR"); } switch (idx) { case 1: ACTION(_gestureBuf, "0,1,2,3,4,5,6,7,9,9,9,9,9,9,7,6,5,4,3,2,1,0,-1,", 0, 0, 8, false); break; case 2: SPACTION(_gestureBuf, "0,1,2,3,4,5,6,7,9,10,11,12,13,14,15,-1,", 0, 0, 8, false); break; case 3: SPACTION1(_gestureBuf, "14,13,12,11,10,9,7,6,5,4,3,2,1,0,-1,", 0, 0, 8); break; case 4: ACTION(_gestureBuf, "0,1,2,3,4,5,6,7,9,10,11,12,13,14,13,12,11,10,9,7,6,5,4,3,2,1,0,-1,", 0, 0, 8, false); break; } } void ObjectsManager::doActionDiagLeft(int idx) { if (_curGestureFile != 4) { _gestureBuf = _vm->_globals.freeMemory(_gestureBuf); _curGestureFile = 4; _gestureBuf = _vm->_fileManager.loadFile("3Q.SPR"); } switch (idx) { case 1: ACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8, true); break; case 2: SPACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,-1,", 0, 0, 8, true); break; case 3: SPACTION1(_gestureBuf, "11,10,9,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8); break; case 4: ACTION(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,11,12,11,12,11,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 0, 0, 8, true); break; case 5: SPACTION(_gestureBuf, "15,16,17,18,-1,", 0, 0, 8, true); break; case 6: SPACTION1(_gestureBuf, "17,16,15,-1,", 0, 0, 8); break; case 7: SPACTION(_gestureBuf, "15,16,17,18,19,20,-1,", 0, 0, 8, true); break; case 8: SPACTION1(_gestureBuf, "19,18,17,16,15,-1,", 0, 0, 8); break; case 9: SPACTION(_gestureBuf, "15,16,17,18,19,20,21,-1,", 0, 0, 8, true); break; case 10: SPACTION1(_gestureBuf, "20,19,18,17,15,-1,", 0, 0, 8); break; } } void ObjectsManager::doActionLeft(int idx) { if (_curGestureFile != 3) { _gestureBuf = _vm->_globals.freeMemory(_gestureBuf); _curGestureFile = 3; _gestureBuf = _vm->_fileManager.loadFile("PROFIL.SPR"); } switch (idx) { case 1: ACTION(_gestureBuf, "20,19,18,17,16,15,14,13,13,13,13,13,14,15,16,17,18,19,20,-1,", 0, 0, 8, true); break; case 2: SPACTION(_gestureBuf, "1,2,3,4,5,6,7,8,-1,", 0, 0, 8, true); break; case 3: SPACTION1(_gestureBuf, "9,10,11,12,13,14,15,16,17,18,19,20,-1,", 0, 0, 8); break; case 4: ACTION(_gestureBuf, "1,2,3,4,5,6,7,8,8,7,6,5,4,3,2,1,-1,", 0, 0, 8, true); break; case 5: SPACTION(_gestureBuf, "23,24,25,-1,", 0, 0, 8, true); break; case 6: SPACTION1(_gestureBuf, "24,,23,-1,", 0, 0, 8); break; case 7: SPACTION(_gestureBuf, "23,24,25,26,27,-1,", 0, 0, 8, true); break; case 8: SPACTION1(_gestureBuf, "26,25,24,23,-1,", 0, 0, 8); break; case 9: SPACTION(_gestureBuf, "23,24,25,26,27,28,29,-1,", 0, 0, 8, true); break; case 10: SPACTION1(_gestureBuf, "28,27,26,25,24,23,-1,", 0, 0, 8); break; } } void ObjectsManager::OPTI_ONE(int idx, int animIdx, int destPosi, int animAction) { // Set Hopkins animation and position if (animAction != 3) { setBobAnimation(idx); setBobAnimDataIdx(idx, animIdx); } // Make Hopkins walk to the expected place do { _vm->_eventsManager.VBL(); } while (destPosi != getBobAnimDataIdx(idx)); if (!animAction) stopBobAnimation(idx); else if (animAction == 4) { _vm->_graphicsManager.fastDisplay(_bob[idx]._spriteData, _bob[idx]._oldX, _bob[idx]._oldY, _bob[idx]._frameIndex); stopBobAnimation(idx); _vm->_eventsManager.VBL(); } } int ObjectsManager::getBobAnimDataIdx(int idx) { return _bob[idx]._animDataIdx / 5; } void ObjectsManager::setBobAnimDataIdx(int idx, int animIdx) { _bob[idx]._animDataIdx = 5 * animIdx; _bob[idx].field12 = 0; _bob[idx].field14 = 0; } /** * Set Hopkins animation */ void ObjectsManager::setBobAnimation(int idx) { if (!_bob[idx]._disabledAnimationFl) return; _bob[idx]._disabledAnimationFl = false; _bob[idx]._animDataIdx = 5; _bob[idx]._frameIndex = 250; _bob[idx].field12 = 0; _bob[idx].field14 = 0; } /** * Stop Hopkins animation */ void ObjectsManager::stopBobAnimation(int idx) { _bob[idx]._disabledAnimationFl = true; } /** * Get X position */ int ObjectsManager::getBobPosX(int idx) { return _bob[idx]._xp; } int ObjectsManager::getBobPosY(int idx) { return _bob[idx]._yp; } int ObjectsManager::getBobFrameIndex(int idx) { return _bob[idx]._frameIndex; } void ObjectsManager::loadLinkFile(const Common::String &file) { Common::File f; Common::String filename = file + ".LNK"; byte *ptr = _vm->_fileManager.searchCat(filename, 3); size_t nbytes = _vm->_globals._catalogSize; if (ptr == g_PTRNUL) { if (!f.open(filename)) error("Error opening file - %s", filename.c_str()); nbytes = f.size(); ptr = _vm->_globals.allocMemory(nbytes); if (g_PTRNUL == ptr) error("INILINK"); _vm->_fileManager.readStream(f, ptr, nbytes); f.close(); } if (!OBSSEUL) { for (int idx = 0; idx < 500; ++idx) _vm->_globals._spriteSize[idx] = READ_LE_INT16((uint16 *)ptr + idx); _vm->_globals.resetCache(); Common::String filename2 = Common::String((const char *)ptr + 1000); if (!filename2.empty()) { _vm->_globals.CACHE_BANQUE[1] = _vm->_fileManager.searchCat(filename2, 8); if (_vm->_globals.CACHE_BANQUE[1] || _vm->_globals.CACHE_BANQUE[1] == g_PTRNUL) { _vm->_globals.CACHE_BANQUE[1] = _vm->_fileManager.loadFile(filename2); } else { _vm->_globals.CACHE_BANQUE[1] = _vm->_fileManager.loadFile("RES_SLI.RES"); } int curDataCacheId = 60; byte *curDataPtr = ptr + 1000; for (int cacheIdx = 0; cacheIdx <= 21; cacheIdx++) { int curSpriteId = READ_LE_INT16(curDataPtr + 2 * curDataCacheId); _vm->_globals.Cache[cacheIdx]._spriteIndex = curSpriteId; _vm->_globals.Cache[cacheIdx]._x = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 2); _vm->_globals.Cache[cacheIdx]._y = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 4); _vm->_globals.Cache[cacheIdx].field14 = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 8); if (!_vm->_globals.CACHE_BANQUE[1]) { _vm->_globals.Cache[cacheIdx]._useCount = 0; } else { _vm->_globals.Cache[cacheIdx]._spriteData = _vm->_globals.CACHE_BANQUE[1]; _vm->_globals.Cache[cacheIdx]._width = getWidth(_vm->_globals.CACHE_BANQUE[1], curSpriteId); _vm->_globals.Cache[cacheIdx]._height = getHeight(_vm->_globals.CACHE_BANQUE[1], curSpriteId); _vm->_globals.Cache[cacheIdx]._useCount = 1; } if (!_vm->_globals.Cache[cacheIdx]._x && !_vm->_globals.Cache[cacheIdx]._y && !_vm->_globals.Cache[cacheIdx]._spriteIndex) _vm->_globals.Cache[cacheIdx]._useCount = 0; curDataCacheId += 5; } _vm->_globals.CACHE_ON(); } } _vm->_linesManager.resetLines(); for (size_t idx = 0; idx < nbytes - 3; idx++) { if (READ_BE_UINT24(&ptr[idx]) == MKTAG24('O', 'B', '2')) { byte *curDataPtr = &ptr[idx + 4]; int lineDataIdx = 0; int curLineIdx = 0; _vm->_linesManager.resetLinesNumb(); Directions curDirection; do { curDirection = (Directions)READ_LE_INT16(curDataPtr + 2 * lineDataIdx); if (curDirection != DIR_NONE) { _vm->_linesManager.addLine( curLineIdx, curDirection, READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 2), READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 4), READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 6), READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 8)); } lineDataIdx += 5; ++curLineIdx; } while (curDirection != DIR_NONE); _vm->_linesManager.initRoute(); } } if (!OBSSEUL) { for (size_t idx = 0; idx < nbytes - 3; idx++) { if (READ_BE_UINT24(&ptr[idx]) == MKTAG24('Z', 'O', '2')) { byte *curDataPtr = &ptr[idx + 4]; int curDataIdx = 0; for (int i = 1; i <= 100; i++) { _vm->_linesManager.ZONEP[i]._destX = 0; _vm->_linesManager.ZONEP[i]._destY = 0; _vm->_linesManager.ZONEP[i]._spriteIndex = 0; _vm->_linesManager.ZONEP[i]._verbFl1 = 0; _vm->_linesManager.ZONEP[i]._verbFl2 = 0; _vm->_linesManager.ZONEP[i]._verbFl3 = 0; _vm->_linesManager.ZONEP[i]._verbFl4 = 0; _vm->_linesManager.ZONEP[i]._verbFl5 = 0; _vm->_linesManager.ZONEP[i]._verbFl6 = 0; _vm->_linesManager.ZONEP[i]._verbFl7 = 0; _vm->_linesManager.ZONEP[i]._verbFl8 = 0; _vm->_linesManager.ZONEP[i]._verbFl9 = 0; _vm->_linesManager.ZONEP[i]._verbFl10 = 0; _vm->_linesManager.ZONEP[i]._messageId = 0; } int curLineIdx = 0; int v28; do { v28 = READ_LE_INT16(curDataPtr + 2 * curDataIdx); if (v28 != -1) { _vm->_linesManager.addZoneLine( curLineIdx, READ_LE_INT16(curDataPtr + 2 * curDataIdx + 2), READ_LE_INT16(curDataPtr + 2 * curDataIdx + 4), READ_LE_INT16(curDataPtr + 2 * curDataIdx + 6), READ_LE_INT16(curDataPtr + 2 * curDataIdx + 8), v28); _vm->_linesManager.ZONEP[v28]._enabledFl = true; } curDataIdx += 5; ++curLineIdx; } while (v28 != -1); for (int i = 1; i <= 100; i++) { _vm->_linesManager.ZONEP[i]._destX = READ_LE_INT16(curDataPtr + 2 * curDataIdx); _vm->_linesManager.ZONEP[i]._destY = READ_LE_INT16(curDataPtr + 2 * curDataIdx + 2); _vm->_linesManager.ZONEP[i]._spriteIndex = READ_LE_INT16(curDataPtr + 2 * curDataIdx + 4); curDataIdx += 3; } byte *v22 = ptr + idx + (10 * curLineIdx + 606) + 4; for (int i = 1; i <= 100; i++) { int j = (i - 1) * 10; _vm->_linesManager.ZONEP[i]._verbFl1 = v22[j]; _vm->_linesManager.ZONEP[i]._verbFl2 = v22[j + 1]; _vm->_linesManager.ZONEP[i]._verbFl3 = v22[j + 2]; _vm->_linesManager.ZONEP[i]._verbFl4 = v22[j + 3]; _vm->_linesManager.ZONEP[i]._verbFl5 = v22[j + 4]; _vm->_linesManager.ZONEP[i]._verbFl6 = v22[j + 5]; _vm->_linesManager.ZONEP[i]._verbFl7 = v22[j + 6]; _vm->_linesManager.ZONEP[i]._verbFl8 = v22[j + 7]; _vm->_linesManager.ZONEP[i]._verbFl9 = v22[j + 8]; _vm->_linesManager.ZONEP[i]._verbFl10 = v22[j + 9]; } int dep = 1010; for (int i = 1; i <= 100; i++) { _vm->_linesManager.ZONEP[i]._messageId = READ_LE_INT16(v22 + dep); dep += 2; } _vm->_linesManager.CARRE_ZONE(); } } } _vm->_globals.freeMemory(ptr); } void ObjectsManager::SPECIAL_INI() { switch (_vm->_globals._screenId) { case 17: if (_vm->_globals._prevScreenId == 20) { _vm->_globals._disableInventFl = true; _vm->_graphicsManager.SETCOLOR3(252, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(253, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(251, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(254, 0, 0, 0); for (int i = 0; i <= 4; i++) _vm->_eventsManager.VBL(); _vm->_graphicsManager.fadeInLong(); animateSprite(0); for (int i = 0; i <= 4; i++) _vm->_eventsManager.VBL(); VBOB(_vm->_globals.SPRITE_ECRAN, 5, 15, 28, 1); _vm->_fontManager.hideText(9); if (!_vm->_soundManager._textOffFl) { _vm->_fontManager.initTextBuffers(9, 383, _vm->_globals.FICH_TEXTE, 220, 72, 6, 36, 253); if (!_vm->_soundManager._textOffFl) _vm->_fontManager.showText(9); } if (!_vm->_soundManager._voiceOffFl) _vm->_soundManager.mixVoice(383, 4); _vm->_globals._saveData->_data[svField270] = 1; _vm->_globals._saveData->_data[svField300] = 1; _vm->_globals._saveData->_data[svField320] = 1; if (_vm->_soundManager._voiceOffFl) { for (int i = 0; i <= 199; i++) _vm->_eventsManager.VBL(); } _vm->_fontManager.hideText(9); VBOB_OFF(5); for (int i = 0; i <= 3; i++) _vm->_eventsManager.VBL(); _vm->_graphicsManager._noFadingFl = true; _vm->_globals._disableInventFl = false; } break; case 18: if (_vm->_globals._prevScreenId == 17) { _vm->_eventsManager._mouseSpriteId = 4; for (int i = 0; i <= 4; i++) _vm->_eventsManager.VBL(); _vm->_graphicsManager.fadeInLong(); _vm->_globals.iRegul = 1; _vm->_globals._disableInventFl = false; _vm->_graphicsManager._noFadingFl = true; _vm->_globals._introSpeechOffFl = true; _vm->_talkManager.startAnimatedCharacterDialogue("MAGE1.pe2"); _vm->_graphicsManager._noFadingFl = true; _vm->_globals._disableInventFl = false; } break; case 35: case 36: case 37: case 38: case 39: case 40: case 41: _vm->_linesManager.BOBZONE[20] = 1; _vm->_linesManager.BOBZONE[21] = 2; _vm->_linesManager.BOBZONE[22] = 3; _vm->_linesManager.BOBZONE[23] = 4; _vm->_linesManager.BOBZONE_FLAG[20] = true; _vm->_linesManager.BOBZONE_FLAG[21] = true; _vm->_linesManager.BOBZONE_FLAG[22] = true; _vm->_linesManager.BOBZONE_FLAG[23] = true; enableVerb(20, 5); enableVerb(21, 5); enableVerb(22, 5); enableVerb(23, 5); _vm->_linesManager.ZONEP[20]._messageId = 30; _vm->_linesManager.ZONEP[21]._messageId = 30; _vm->_linesManager.ZONEP[22]._messageId = 30; _vm->_linesManager.ZONEP[23]._messageId = 30; for (int i = 200; i <= 214; i++) { if (_vm->_globals._saveData->_data[i] != 2) _vm->_globals._saveData->_data[i] = 0; } break; case 73: if (!_vm->_globals._saveData->_data[svField318]) { _vm->_globals.CACHE_SUB(0); _vm->_globals.CACHE_SUB(1); } break; case 93: if (!_vm->_globals._saveData->_data[svField333]) setBobAnimation(8); break; } } void ObjectsManager::OPTI_BOBON(int idx1, int idx2, int idx3, int anim1Idx, int anim2Idx, int anim3Idx) { if (idx1 != -1) setBobAnimation(idx1); if (idx2 != -1) setBobAnimation(idx2); if (idx3 != -1) setBobAnimation(idx3); if (idx1 != -1) setBobAnimDataIdx(idx1, anim1Idx); if (idx2 != -1) setBobAnimDataIdx(idx2, anim2Idx); if (idx3 != -1) setBobAnimDataIdx(idx3, anim3Idx); } void ObjectsManager::SCI_OPTI_ONE(int idx, int animIdx, int a3, int a4) { _vm->_eventsManager._curMouseButton = 0; _vm->_eventsManager._mouseButton = 0; if (a4 != 3) { setBobAnimation(idx); setBobAnimDataIdx(idx, animIdx); } do { _vm->_eventsManager.VBL(); if (_vm->_eventsManager._curMouseButton) break; } while (a3 != getBobAnimDataIdx(idx)); if (!a4) stopBobAnimation(idx); } void ObjectsManager::disableVerb(int idx, int a2) { switch (a2) { case 6: case 16: _vm->_linesManager.ZONEP[idx]._verbFl1 = 0; break; case 7: _vm->_linesManager.ZONEP[idx]._verbFl2 = 0; break; case 5: case 8: _vm->_linesManager.ZONEP[idx]._verbFl3 = 0; break; case 9: case 17: case 24: _vm->_linesManager.ZONEP[idx]._verbFl4 = 0; break; case 10: case 18: _vm->_linesManager.ZONEP[idx]._verbFl5 = 0; break; case 11: case 19: _vm->_linesManager.ZONEP[idx]._verbFl6 = 0; break; case 12: case 20: _vm->_linesManager.ZONEP[idx]._verbFl7 = 0; break; case 13: case 22: _vm->_linesManager.ZONEP[idx]._verbFl8 = 0; case 14: case 21: case 25: _vm->_linesManager.ZONEP[idx]._verbFl9 = 0; break; case 15: _vm->_linesManager.ZONEP[idx]._verbFl10 = 0; break; } _changeVerbFl = true; } void ObjectsManager::enableVerb(int idx, int a2) { switch (a2) { case 5: _vm->_linesManager.ZONEP[idx]._verbFl3 = 2; break; case 6: _vm->_linesManager.ZONEP[idx]._verbFl1 = 1; break; case 7: _vm->_linesManager.ZONEP[idx]._verbFl2 = 1; break; case 8: _vm->_linesManager.ZONEP[idx]._verbFl3 = 1; break; case 9: _vm->_linesManager.ZONEP[idx]._verbFl4 = 1; break; case 10: _vm->_linesManager.ZONEP[idx]._verbFl5 = 1; break; case 11: _vm->_linesManager.ZONEP[idx]._verbFl6 = 1; break; case 12: _vm->_linesManager.ZONEP[idx]._verbFl7 = 1; break; case 13: _vm->_linesManager.ZONEP[idx]._verbFl8 = 1; break; case 14: _vm->_linesManager.ZONEP[idx]._verbFl8 = 1; break; case 15: _vm->_linesManager.ZONEP[idx]._verbFl9 = 1; break; case 16: _vm->_linesManager.ZONEP[idx]._verbFl1 = 2; break; case 17: _vm->_linesManager.ZONEP[idx]._verbFl4 = 2; break; case 18: _vm->_linesManager.ZONEP[idx]._verbFl5 = 2; break; case 19: _vm->_linesManager.ZONEP[idx]._verbFl6 = 2; break; case 20: _vm->_linesManager.ZONEP[idx]._verbFl7 = 2; break; case 21: _vm->_linesManager.ZONEP[idx]._verbFl9 = 2; break; case 22: _vm->_linesManager.ZONEP[idx]._verbFl8 = 2; break; case 24: _vm->_linesManager.ZONEP[idx]._verbFl4 = 3; break; case 25: _vm->_linesManager.ZONEP[idx]._verbFl9 = 2; break; } } void ObjectsManager::ACTION(const byte *spriteData, const Common::String &actionStr, int a3, int a4, int speed, bool flipFl) { Common::String tmpStr = ""; int realSpeed = speed; if (_vm->_globals._speed == 2) realSpeed = speed / 2; else if (_vm->_globals._speed == 3) realSpeed = speed / 3; const byte *oldSpriteData = _sprite[0]._spriteData; int spriteIndex = _sprite[0]._spriteIndex; bool oldFlipFl = _sprite[0]._flipFl; _sprite[0].field12 += a3; _sprite[0].field14 += a4; _sprite[0]._flipFl = flipFl; int idx = 0; for (int strPos = 0; ; strPos++) { bool tokenCompleteFl = false; char curChar = actionStr[strPos]; if (curChar == ',') { idx = atoi(tmpStr.c_str()); tmpStr = ""; tokenCompleteFl = true; } else { tmpStr += curChar; } if (tokenCompleteFl) { if (idx == -1) { _sprite[0]._spriteData = oldSpriteData; _sprite[0]._spriteIndex = spriteIndex; _sprite[0].field12 -= a3; _sprite[0].field14 -= a4; _sprite[0]._flipFl = oldFlipFl; } else { _sprite[0]._spriteData = spriteData; _sprite[0]._spriteIndex = idx; } for (int i = 0; i < realSpeed; i++) _vm->_eventsManager.VBL(); if (idx == -1) break; } } } void ObjectsManager::SPACTION(byte *spriteData, const Common::String &animationSeq, int a3, int a4, int speed, bool flipFl) { Common::String tmpStr = ""; int realSpeed = speed; if (_vm->_globals._speed == 2) realSpeed = speed / 2; else if (_vm->_globals._speed == 3) realSpeed = speed / 3; _oldSpriteData = _sprite[0]._spriteData; _oldSpriteIndex = _sprite[0]._spriteIndex; _oldFlipFl = _sprite[0]._flipFl; _sprite[0].field12 += a3; _sprite[0].field14 += a4; _sprite[0]._flipFl = flipFl; uint strPos = 0; int spriteIndex = 0; do { bool completeTokenFl = false; do { char nextChar = animationSeq[strPos]; if ((animationSeq[strPos] == ',') || (strPos == animationSeq.size() - 1)) { // Safeguard: if the sequence doesn't end with a coma, simulate it's present. if (animationSeq[strPos] != ',') tmpStr += nextChar; spriteIndex = atoi(tmpStr.c_str()); tmpStr = ""; completeTokenFl = true; } else { tmpStr += nextChar; } ++strPos; } while (!completeTokenFl); if (spriteIndex != -1) { _sprite[0]._spriteData = spriteData; _sprite[0]._spriteIndex = spriteIndex; } for (int i = 0; i < realSpeed; i++) _vm->_eventsManager.VBL(); } while (spriteIndex != -1); } void ObjectsManager::SPACTION1(byte *spriteData, const Common::String &animString, int a3, int a4, int speed) { Common::String tmpStr = ""; int realSpeed = speed; if (_vm->_globals._speed == 2) realSpeed = speed / 2; else if (_vm->_globals._speed == 3) realSpeed = speed / 3; int spriteIndex = 0; bool completeTokenFl; char nextChar; for (int idx = 0; ; idx++) { completeTokenFl = false; nextChar = animString[idx]; if (nextChar == ',') { spriteIndex = atoi(tmpStr.c_str()); tmpStr = ""; completeTokenFl = true; } else { tmpStr += nextChar; } if (completeTokenFl) { if (spriteIndex == -1) { _sprite[0]._spriteData = _oldSpriteData; _sprite[0]._spriteIndex = _oldSpriteIndex; _sprite[0].field12 -= a3; _sprite[0].field14 -= a4; _sprite[0]._flipFl = _oldFlipFl; } else { _sprite[0]._spriteData = spriteData; _sprite[0]._spriteIndex = spriteIndex; } for (int i = 0; i < realSpeed; i++) _vm->_eventsManager.VBL(); if (spriteIndex == -1) break; } } } void ObjectsManager::handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx) { int savegameIdx = screenId; if (_vm->_globals._screenId != screenId) return; switch (_vm->_globals._screenId) { case 35: if (idx > 2) savegameIdx = 201; else savegameIdx = 200; break; case 36: if (idx > 2) savegameIdx = 203; else savegameIdx = 202; break; case 37: if (idx > 2) savegameIdx = 205; else savegameIdx = 204; break; case 38: if (idx > 2) savegameIdx = 207; else savegameIdx = 206; break; case 39: if (idx > 2) savegameIdx = 209; else savegameIdx = 208; break; case 40: if (idx > 2) savegameIdx = 211; else savegameIdx = 210; break; case 41: if (idx > 2) savegameIdx = 213; else savegameIdx = 212; break; } if (_vm->_globals._saveData->_data[savegameIdx] == 2) return; if (_vm->_globals._saveData->_data[savegameIdx]) { if (_vm->_globals._saveData->_data[savegameIdx] == 1) { if (((idx == 1 || idx == 2) && getBobAnimDataIdx(idx) == 26) || ((idx == 3 || idx == 4) && getBobAnimDataIdx(idx) == 27)) { _vm->_dialogsManager._removeInventFl = true; _vm->_soundManager.playSample(1); _vm->_globals._saveData->_data[savegameIdx] = 4; } } if (_vm->_globals._saveData->_data[savegameIdx] == 4) { if (idx >= 1 && idx <= 4 && getBobAnimDataIdx(idx) > 30) _vm->_globals._saveData->_data[savegameIdx] = 3; } if (_vm->_globals._saveData->_data[savegameIdx] == 3) { _vm->_graphicsManager.FADE_LINUX = 2; _vm->_animationManager.playAnim("CREVE2.ANM", 100, 24, 500); _vm->_globals._exitId = 150; _vm->_graphicsManager._noFadingFl = true; hideBob(1); hideBob(2); hideBob(3); hideBob(4); } } else if (minX < getSpriteX(0) && maxX > getSpriteX(0) && minY < getSpriteY(0) && maxY > getSpriteY(0)) { if (idx >= 1 && idx <= 4) setBobAnimation(idx); _vm->_globals._saveData->_data[savegameIdx] = 1; } } void ObjectsManager::lockAnimX(int idx, int x) { _vm->_globals._lockedAnims[idx]._enableFl = true; _vm->_globals._lockedAnims[idx]._posX = x; } /** * Game scene control method */ void ObjectsManager::PERSONAGE(const Common::String &backgroundFile, const Common::String &linkFile, const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen) { _vm->_dialogsManager._inventFl = false; _vm->_eventsManager._gameKey = KEY_NONE; _vm->_dialogsManager._removeInventFl = false; _vm->_graphicsManager._scrollOffset = 0; _vm->_globals._cityMapEnabledFl = false; _vm->_globals.iRegul = 1; _vm->_soundManager.playSound(soundNum); _vm->_linesManager._route = (RouteItem *)g_PTRNUL; _vm->_globals._freezeCharacterFl = true; _vm->_globals._exitId = 0; if (!backgroundFile.empty()) _vm->_graphicsManager.loadImage(backgroundFile); if (!linkFile.empty()) loadLinkFile(linkFile); if (!animFile.empty()) _vm->_animationManager.loadAnim(animFile); _vm->_graphicsManager.displayAllBob(); if (!s4.empty()) { if (initializeScreen) _vm->_graphicsManager.initScreen(s4, 0, initializeScreen); else _vm->_graphicsManager.initScreen(s4, 2, initializeScreen); } _vm->_eventsManager.mouseOn(); if (_vm->_globals._screenId == 61) { addStaticSprite(_vm->_globals.PERSO, Common::Point(330, 418), 0, 60, 0, false, 34, 190); animateSprite(0); _vm->_linesManager._route = (RouteItem *)g_PTRNUL; computeAndSetSpriteSize(); } _vm->_graphicsManager.SETCOLOR3(252, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(253, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(251, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(254, 0, 0, 0); _vm->_eventsManager.changeMouseCursor(4); for (int i = 0; i <= 4; i++) _vm->_eventsManager.VBL(); _vm->_graphicsManager.fadeInLong(); if (_vm->_globals._screenId == 61) { _vm->_animationManager.playSequence("OUVRE.SEQ", 10, 4, 10); stopBobAnimation(3); _vm->_globals.NOT_VERIF = true; _oldCharacterPosX = getSpriteX(0); _vm->_globals._oldDirection = DIR_NONE; _vm->_globals.Compteur = 0; _vm->_linesManager._route = (RouteItem *)g_PTRNUL; _vm->_linesManager._route = _vm->_linesManager.PARCOURS2(getSpriteX(0), getSpriteY(0), 330, 345); _vm->_globals.NOT_VERIF = true; do { GOHOME(); _vm->_eventsManager.VBL(); } while (_vm->_linesManager._route != (RouteItem *)g_PTRNUL); setSpriteIndex(0, 64); } do { int mouseButton = _vm->_eventsManager.getMouseButton(); if (mouseButton == 1) { handleLeftButton(); mouseButton = 1; } else if (mouseButton == 2) handleRightButton(); _vm->_dialogsManager.testDialogOpening(); _vm->_linesManager.checkZone(); if (_vm->_globals._actionMoveTo) PARADISE(); if (!_vm->_globals._exitId) _vm->_eventsManager.VBL(); if (_vm->_globals._exitId) break; } while (!_vm->shouldQuit()); if (_vm->shouldQuit()) return; _vm->_graphicsManager.fadeOutLong(); if (!animFile.empty()) _vm->_graphicsManager.endDisplayBob(); if (_vm->_globals._screenId == 61) removeSprite(0); clearScreen(); _vm->_globals.iRegul = 0; } /** * Game scene control method */ void ObjectsManager::PERSONAGE2(const Common::String &backgroundFile, const Common::String &linkFile, const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen) { _vm->_dialogsManager._inventFl = false; _vm->_eventsManager._gameKey = KEY_NONE; _verb = 4; _vm->_graphicsManager._scrollOffset = 0; _vm->_dialogsManager._removeInventFl = false; _vm->_globals._cityMapEnabledFl = false; _vm->_graphicsManager._noFadingFl = false; _vm->_globals._freezeCharacterFl = false; _vm->_globals._exitId = 0; _vm->_globals.NOT_VERIF = true; _vm->_soundManager.playSound(soundNum); _vm->_globals.iRegul = 1; if (!backgroundFile.empty()) _vm->_graphicsManager.loadImage(backgroundFile); if (!linkFile.empty()) loadLinkFile(linkFile); if (!animFile.empty()) { _vm->_animationManager.loadAnim(animFile); _vm->_graphicsManager.displayAllBob(); } if (!s4.empty()) { if (initializeScreen) _vm->_graphicsManager.initScreen(s4, 0, initializeScreen); else _vm->_graphicsManager.initScreen(s4, 2, initializeScreen); } _vm->_eventsManager.mouseOn(); _vm->_eventsManager._mouseCursorId = 4; _vm->_graphicsManager.SETCOLOR3(252, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(253, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(251, 100, 100, 100); _vm->_graphicsManager.SETCOLOR3(254, 0, 0, 0); if (_vm->_globals._characterType) { if (!_vm->_globals._saveData->_data[svField122] && !_vm->_globals._saveData->_data[svField356]) { _vm->_globals.PERSO = _vm->_fileManager.loadFile("PERSO.SPR"); _vm->_globals._characterType = 0; } } if (!_vm->_globals._characterType) { if (_vm->_globals._saveData->_data[svField122] == 1) { _vm->_globals.PERSO = _vm->_fileManager.loadFile("HOPFEM.SPR"); _vm->_globals._characterType = 1; } } if (_vm->_globals._characterType != 2 && _vm->_globals._saveData->_data[svField356] == 1) { _vm->_globals.PERSO = _vm->_fileManager.loadFile("PSAMAN.SPR"); _vm->_globals._characterType = 2; } _vm->_globals.loadCharacterData(); switch (_vm->_globals._characterType) { case 0: addStaticSprite(_vm->_globals.PERSO, _characterPos, 0, _startSpriteIndex, 0, false, 34, 190); break; case 1: addStaticSprite(_vm->_globals.PERSO, _characterPos, 0, _startSpriteIndex, 0, false, 28, 155); break; case 2: addStaticSprite(_vm->_globals.PERSO, _characterPos, 0, _startSpriteIndex, 0, false, 20, 127); break; } _vm->_eventsManager.setMouseXY(_characterPos); if (_vm->_graphicsManager._largeScreenFl) _vm->_graphicsManager._scrollPosX = (int16)getSpriteX(0) - 320; computeAndSetSpriteSize(); animateSprite(0); _vm->_globals.CACHE_ON(); _vm->_linesManager._route = (RouteItem *)g_PTRNUL; computeAndSetSpriteSize(); SPECIAL_INI(); _vm->_eventsManager._mouseSpriteId = 4; _oldCharacterPosX = _characterPos.x; _oldCharacterPosY = _characterPos.y; _vm->_globals._oldDirection = DIR_NONE; _vm->_globals.Compteur = 0; for (int idx = 0; idx < 5; ++idx) _vm->_eventsManager.VBL(); _vm->_globals.iRegul = 1; if (!_vm->_graphicsManager._noFadingFl) _vm->_graphicsManager.fadeInLong(); _vm->_graphicsManager._noFadingFl = false; _vm->_eventsManager.changeMouseCursor(4); int xCheck = 0; int yCheck = 0; bool breakFlag = false; while (!_vm->shouldQuit() && !breakFlag) { int mouseButtons = _vm->_eventsManager.getMouseButton(); if (mouseButtons) { if (mouseButtons == 1) { if (_verb == 16 && _vm->_eventsManager._mouseCursorId == 16) { int xp = _vm->_eventsManager.getMouseX(); int yp = _vm->_eventsManager.getMouseY(); if ((xCheck == xp) && (yCheck == yp)) { _vm->_linesManager._route = (RouteItem *)g_PTRNUL; PARADISE(); if (_vm->_globals._exitId) breakFlag = true; } xCheck = xp; yCheck = yp; } handleLeftButton(); } else if (mouseButtons == 2) { handleRightButton(); } } if (!_vm->_globals._exitId) { _vm->_dialogsManager.testDialogOpening(); _vm->_linesManager.checkZone(); if (_vm->_linesManager._route == (RouteItem *)g_PTRNUL || (GOHOME(), _vm->_linesManager._route == (RouteItem *)g_PTRNUL)) { if (_vm->_globals._actionMoveTo) PARADISE(); } handleSpecialGames(); _vm->_eventsManager.VBL(); if (!_vm->_globals._exitId) continue; } breakFlag = true; } if (_vm->_globals._exitId != 8 || _vm->_globals._screenId != 5 || !_helicopterFl) { if (!_vm->_graphicsManager._noFadingFl) _vm->_graphicsManager.fadeOutLong(); _vm->_graphicsManager._noFadingFl = false; removeSprite(0); if (_twoCharactersFl) { removeSprite(1); _twoCharactersFl = false; } if (!animFile.empty()) _vm->_graphicsManager.endDisplayBob(); clearScreen(); } else { _helicopterFl = false; } _vm->_globals.iRegul = 0; } void ObjectsManager::setVerb(int id) { _verb = id; } } // End of namespace Hopkins