/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_OBJECTS_H #define HOPKINS_OBJECTS_H #include "common/scummsys.h" #include "common/endian.h" #include "common/str.h" namespace Hopkins { struct SpriteItem { int field0; byte *spriteData; int field8; int fieldA; int fieldC; int fieldE; int field10; int field12; int field14; int field28; int field2A; int field2C; int field2E; int field30; int field32; int field34; int field36; }; class HopkinsEngine; class ObjectsManager { private: HopkinsEngine *_vm; public: int PRIORITY; int inventairex, inventairey; int inventairel, inventaireh; int old_cadx, old_cady, old_cadi; int cadx, cady, cadi; int SL_X, SL_Y; int I_old_x, I_old_y; int FLAG_VISIBLE_EFFACE; byte *Winventaire; byte *inventaire2; byte *SL_SPR; byte *SL_SPR2; bool PERSO_ON; bool SL_FLAG; bool FLAG_VISIBLE; bool DESACTIVE_INVENT; bool BOBTOUS; SpriteItem Sprite[6]; public: ObjectsManager(); void setParent(HopkinsEngine *vm); byte *CHANGE_OBJET(int objIndex); byte *CAPTURE_OBJET(int objIndex, int mode); int Get_Largeur(const byte *objectData, int idx); int Get_Hauteur(const byte *objectData, int idx); int sprite_alone(const byte *objectData, byte *sprite, int objIndex); byte *DEL_FICHIER_OBJ(); byte *CHARGE_SPRITE(const Common::String &file); void set_offsetxy(byte *data, int idx, int xp, int yp, bool isSize); int get_offsetx(const byte *spriteData, int spriteIndex, bool isSize); int get_offsety(const byte *spriteData, int spriteIndex, bool isSize); void AFF_SPRITES(); int capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex); int AJOUTE_OBJET(int objIndex); void INIT_BOB(); void BOB_ZERO(int idx); void DEF_BOB(int idx); void BOB_VISU(int idx); void BOB_OFF(int idx); void SCBOB(int idx); void CALCUL_BOB(int idx); void VERIFCACHE(); void INVENT_ANIM(); void DEF_SPRITE(int idx); void DEF_CACHE(int idx); void CALCUL_SPRITE(int idx); int AvantTri(int a1, int a2, int a3); void AFF_BOB_ANIM(); void AFF_VBOB(); }; } // End of namespace Hopkins #endif /* HOPKINS_OBJECTS_H */