/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/savefile.h" #include "graphics/surface.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #include "hopkins/saveload.h" #include "hopkins/files.h" #include "hopkins/globals.h" #include "hopkins/graphics.h" #include "hopkins/hopkins.h" namespace Hopkins { const char *SAVEGAME_STR = "HOPKINS"; #define SAVEGAME_STR_SIZE 13 void SaveLoadManager::setParent(HopkinsEngine *vm) { _vm = vm; } bool SaveLoadManager::bsave(const Common::String &file, const void *buf, size_t n) { Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving(file); if (f) { size_t bytesWritten = f->write(buf, n); f->finalize(); delete f; return bytesWritten == n; } else return false; } // Save File bool SaveLoadManager::SAUVE_FICHIER(const Common::String &file, const void *buf, size_t n) { return bsave(file, buf, n); } void SaveLoadManager::initSaves() { Common::String dataFilename = "HISCORE.DAT"; byte data[100]; Common::fill(&data[0], &data[100], 0); SAUVE_FICHIER(dataFilename, data, 100); } void SaveLoadManager::bload(const Common::String &file, byte *buf) { Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(file); if (f == NULL) error("Error openinig file - %s", file.c_str()); int32 filesize = f->size(); f->read(buf, filesize); delete f; } bool SaveLoadManager::readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header) { char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; header.thumbnail = NULL; // Validate the header Id in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE)) return false; header.version = in->readByte(); if (header.version > HOPKINS_SAVEGAME_VERSION) return false; // Read in the string header.saveName.clear(); char ch; while ((ch = (char)in->readByte()) != '\0') header.saveName += ch; // Get the thumbnail header.thumbnail = Graphics::loadThumbnail(*in); if (!header.thumbnail) return false; // Read in save date/time header.saveYear = in->readSint16LE(); header.saveMonth = in->readSint16LE(); header.saveDay = in->readSint16LE(); header.saveHour = in->readSint16LE(); header.saveMinutes = in->readSint16LE(); header.totalFrames = in->readUint32LE(); return true; } void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header) { // Write out a savegame header out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); out->writeByte(HOPKINS_SAVEGAME_VERSION); // Write savegame name out->write(header.saveName.c_str(), header.saveName.size() + 1); // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); createThumbnail(thumb); Graphics::saveThumbnail(*out, *thumb); thumb->free(); delete thumb; // Write out the save date/time TimeDate td; g_system->getTimeAndDate(td); out->writeSint16LE(td.tm_year + 1900); out->writeSint16LE(td.tm_mon + 1); out->writeSint16LE(td.tm_mday); out->writeSint16LE(td.tm_hour); out->writeSint16LE(td.tm_min); out->writeUint32LE(_vm->_eventsManager._gameCounter); } Common::Error SaveLoadManager::save(int slot, const Common::String &saveName) { /* Pack any necessary data into the savegame data structure */ // Set the selected slot number _vm->_globals.SAUVEGARDE->data[svField10] = slot; // Set up the inventory for (int i = 0; i < 35; ++i) _vm->_globals.SAUVEGARDE->inventory[i] = _vm->_globals.INVENTAIRE[i]; /* Create the savegame */ Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving( _vm->generateSaveName(slot)); if (!saveFile) return Common::kCreatingFileFailed; // Set up the serializer Common::Serializer serializer(NULL, saveFile); // Write out the savegame header hopkinsSavegameHeader header; header.saveName = saveName; header.version = HOPKINS_SAVEGAME_VERSION; writeSavegameHeader(saveFile, header); // Write out the savegame data syncSavegameData(serializer); // Save file complete saveFile->finalize(); delete saveFile; return Common::kNoError; } Common::Error SaveLoadManager::restore(int slot) { // Try and open the save file for reading Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading( _vm->generateSaveName(slot)); if (!saveFile) return Common::kReadingFailed; // Set up the serializer Common::Serializer serializer(saveFile, NULL); // Read in the savegame header hopkinsSavegameHeader header; readSavegameHeader(saveFile, header); if (header.thumbnail) header.thumbnail->free(); delete header.thumbnail; // Read in the savegame data syncSavegameData(serializer); // Loading save file complete delete saveFile; // Unpack the inventory for (int i = 0; i < 35; ++i) _vm->_globals.INVENTAIRE[i] = _vm->_globals.SAUVEGARDE->inventory[i]; // Set variables from loaded data as necessary _vm->_globals.SAUVEGARDE->data[svField10] = slot; _vm->_globals.SORTIE = _vm->_globals.SAUVEGARDE->data[svField5]; _vm->_globals.SAUVEGARDE->data[svField6] = 0; _vm->_globals.ECRAN = 0; return Common::kNoError; } bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header) { // Try and open the save file for reading Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading( g_vm->generateSaveName(slot)); if (!saveFile) return false; bool result = readSavegameHeader(saveFile, header); delete saveFile; return result; } #define REDUCE_AMOUNT 80 void SaveLoadManager::createThumbnail(Graphics::Surface *s) { int w = _vm->_graphicsManager.Reel_Reduc(SCREEN_WIDTH, REDUCE_AMOUNT); int h = _vm->_graphicsManager.Reel_Reduc(SCREEN_HEIGHT - 40, REDUCE_AMOUNT); s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); _vm->_graphicsManager.Reduc_Ecran(_vm->_graphicsManager.VESA_BUFFER, (byte *)s->pixels, _vm->_eventsManager.start_x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80); _vm->_graphicsManager.INIT_TABLE(45, 80, _vm->_graphicsManager.Palette); // _vm->_graphicsManager.Trans_bloc2((byte *)s->pixels, _vm->_graphicsManager.TABLE_COUL, 11136); } void SaveLoadManager::syncSavegameData(Common::Serializer &s) { s.syncBytes(&_vm->_globals.SAUVEGARDE->data[0], 0x802); syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field360); syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field370); syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field380); for (int i = 0; i < 35; ++i) s.syncAsSint16LE(_vm->_globals.SAUVEGARDE->inventory[i]); } void SaveLoadManager::syncSauvegarde1(Common::Serializer &s, Sauvegarde1 &item) { s.syncAsSint16LE(item.field0); s.syncAsSint16LE(item.field1); s.syncAsSint16LE(item.field2); s.syncAsSint16LE(item.field3); s.syncAsSint16LE(item.field4); } } // End of namespace Hopkins