/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_SAVELOAD_H #define HOPKINS_SAVELOAD_H #include "common/scummsys.h" #include "common/savefile.h" #include "common/serializer.h" #include "common/str.h" #include "hopkins/globals.h" namespace Hopkins { class HopkinsEngine; #define HOPKINS_SAVEGAME_VERSION 2 struct hopkinsSavegameHeader { uint8 _version; Common::String _saveName; Graphics::Surface *_thumbnail; int _year, _month, _day; int _hour, _minute; int _totalFrames; }; class SaveLoadManager { private: HopkinsEngine *_vm; void createThumbnail(Graphics::Surface *s); void syncSavegameData(Common::Serializer &s, int version); void syncCharacterLocation(Common::Serializer &s, CharacterLocation &item); public: void setParent(HopkinsEngine *vm); void initSaves(); bool save(const Common::String &file, const void *buf, size_t n); bool saveFile(const Common::String &file, const void *buf, size_t n); void load(const Common::String &file, byte *buf); static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header); void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header); static bool readSavegameHeader(int slot, hopkinsSavegameHeader &header); Common::Error saveGame(int slot, const Common::String &saveName); Common::Error loadGame(int slot); /** * Converts a 16-bit thumbnail to 8 bit paletted using the currently active palette. */ void convertThumb16To8(Graphics::Surface *thumb16, Graphics::Surface *thumb8); }; } // End of namespace Hopkins #endif /* HOPKINS_SAVELOAD_H */