/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_SOUND_H #define HOPKINS_SOUND_H #include "common/scummsys.h" #include "common/str.h" #include "audio/mixer.h" namespace Audio { class RewindableAudioStream; } namespace Common { class SeekableReadStream; } namespace Hopkins { class VoiceItem { public: VoiceItem() : _status(false), _wavIndex(0) {} bool _status; int _wavIndex; }; class SwavItem { public: SwavItem() : _active(false), _audioStream(NULL), _freeSampleFl(false) {} bool _active; Audio::RewindableAudioStream *_audioStream; Audio::SoundHandle _soundHandle; bool _freeSampleFl; }; class MusicItem { public: MusicItem() : _active(false) {} bool _active; }; class SoundItem { public: SoundItem() : _active(false) {} bool _active; }; #define VOICE_COUNT 3 #define SWAV_COUNT 50 #define SOUND_COUNT 10 class HopkinsEngine; class SoundManager { private: HopkinsEngine *_vm; Audio::SoundHandle _musicHandle; int _currentSoundIndex; bool _modPlayingFl; int _oldSoundNumber; VoiceItem _voice[VOICE_COUNT]; SwavItem _sWav[SWAV_COUNT]; SoundItem _sound[SOUND_COUNT]; MusicItem _music; void playMod(const Common::String &file); void loadMusic(const Common::String &file); void playMusic(); void stopMusic(); void delMusic(); bool checkVoiceStatus(int voiceIndex); bool loadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item); void stopVoice(int voiceIndex); void playVoice(); void delWav(int wavIndex); void checkVoiceActivity(); Common::String setExtension(const Common::String &str, const Common::String &ext); Audio::RewindableAudioStream *makeSoundStream(Common::SeekableReadStream *stream); bool removeWavSample(int wavIndex); void loadWavSample(int wavIndex, const Common::String &filename, bool freeSample); void playWavSample(int voiceIndex, int wavIndex); public: bool _musicOffFl; bool _soundOffFl; bool _voiceOffFl; bool _textOffFl; bool _soundFl; bool _skipRefreshFl; int _musicVolume; int _soundVolume; int _voiceVolume; int _specialSoundNum; public: SoundManager(HopkinsEngine *vm); ~SoundManager(); void loadAnimSound(); void playAnimSound(int animFrame); void loadSample(int wavIndex, const Common::String &file); void playSample(int wavIndex, int voiceMode = 9); void removeSample(int soundIndex); void checkSoundEnd(); void checkSounds(); void playSoundFile(const Common::String &file); void playSound(int soundNumber); void stopSound(); void updateScummVMSoundSettings(); void syncSoundSettings(); bool mixVoice(int voiceId, int voiceMode, bool displTxtFl = false); void setMODMusicVolume(int volume); void setMODSampleVolume(); void setMODVoiceVolume(); void loadWav(const Common::String &file, int wavIndex); void playWav(int wavIndex); void directPlayWav(const Common::String &file2); }; } // End of namespace Hopkins #endif /* HOPKINS_SOUND_H */