/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_SOUND_H #define HOPKINS_SOUND_H #include "common/scummsys.h" #include "common/str.h" #include "audio/audiostream.h" #include "audio/decoders/wave.h" #include "audio/mixer.h" namespace Hopkins { class VoiceItem { public: int _status; int _wavIndex; int fieldC; int field14; }; class SwavItem { public: bool _active; Audio::RewindableAudioStream *_audioStream; Audio::SoundHandle _soundHandle; bool freeSample; }; class MwavItem { public: bool _active; Audio::RewindableAudioStream *_audioStream; Audio::SoundHandle _soundHandle; }; #define MUSIC_WAVE_COUNT 50 class MusicItem { public: bool _active; bool _isPlaying; Common::String _string; int _mwavIndexes[MUSIC_WAVE_COUNT]; byte unused_mb[100]; int _currentIndex; }; class SoundItem { public: bool _active; }; #define VOICE_COUNT 3 #define SWAV_COUNT 50 #define MWAV_COUNT 50 #define SOUND_COUNT 10 class HopkinsEngine; class SoundManager { private: HopkinsEngine *_vm; int VOICE_STAT(int voiceIndex); void STOP_VOICE(int voiceIndex); void SDL_LVOICE(size_t filePosition, size_t entryLength); void PLAY_VOICE_SDL(); bool DEL_SAMPLE_SDL(int wavIndex); bool SDL_LoadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item); void LOAD_SAMPLE2_SDL(int wavIndex, const Common::String &filename, bool freeSample); void LOAD_NWAV(const Common::String &file, int wavIndex); void PLAY_NWAV(int wavIndex); void DEL_NWAV(int wavIndex); void PLAY_SAMPLE_SDL(int voiceIndex, int wavIndex); void LOAD_MSAMPLE(int mwavIndex, const Common::String &file); void DEL_MSAMPLE(int mwavIndex); /** * Checks the music structure to see if music playback is active, and whether * it needs to move to the next WAV file */ void checkMusic(); /** * Checks voices to see if they're finished */ void checkVoices(); /** * Creates an audio stream based on a passed raw stream */ Audio::RewindableAudioStream *makeSoundStream(Common::SeekableReadStream *stream); public: int SPECIAL_SOUND; int SOUNDVOL; int VOICEVOL; int MUSICVOL; int OLD_SOUNDVOL; int OLD_MUSICVOL; int OLD_VOICEVOL; bool SOUNDOFF; bool MUSICOFF; bool VOICEOFF; bool TEXTOFF; bool SOUND_FLAG; bool VBL_MERDE; int SOUND_NUM; bool MOD_FLAG; int old_music; VoiceItem Voice[VOICE_COUNT]; SwavItem Swav[SWAV_COUNT]; MwavItem Mwav[MWAV_COUNT]; SoundItem SOUND[SOUND_COUNT]; MusicItem Music; public: SoundManager(); ~SoundManager(); void setParent(HopkinsEngine *vm); void WSOUND_INIT(); void VERIF_SOUND(); void LOAD_ANM_SOUND(); void playAnim_SOUND(int soundNumber); void LOAD_WAV(const Common::String &file, int wavIndex); void WSOUND(int soundNumber); void WSOUND_OFF(); void PLAY_MOD(const Common::String &file); void LOAD_MUSIC(const Common::String &file); void PLAY_MUSIC(); void STOP_MUSIC(); void DEL_MUSIC(); bool VOICE_MIX(int voiceId, int voiceMode); void DEL_SAMPLE(int soundIndex); void PLAY_SOUND(const Common::String &file); void PLAY_SOUND2(const Common::String &file2); void MODSetSampleVolume(); void MODSetVoiceVolume(); void MODSetMusicVolume(int volume); void CHARGE_SAMPLE(int wavIndex, const Common::String &file); void PLAY_SAMPLE(int wavIndex, int voiceMode); void PLAY_SAMPLE2(int idx); void PLAY_WAV(int wavIndex); void syncSoundSettings(); void updateScummVMSoundSettings(); void checkSounds(); Common::String setExtension(const Common::String &str, const Common::String &ext); }; } // End of namespace Hopkins #endif /* HOPKINS_SOUND_H */