/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_TALK_H #define HOPKINS_TALK_H #include "common/scummsys.h" #include "common/str.h" namespace Hopkins { class HopkinsEngine; class TalkManager { private: HopkinsEngine *_vm; public: Common::String _questionsFilename; Common::String _answersFilename; byte *_characterBuffer; byte *_characterPalette; byte *_characterSprite; byte *_characterAnim; size_t _characterSize; bool STATI; int _dialogueMesgId1, _dialogueMesgId2; int _dialogueMesgId3, _dialogueMesgId4; int _paletteBufferIdx; public: TalkManager(); void setParent(HopkinsEngine *vm); void PARLER_PERSO2(const Common::String &filename); void PARLER_PERSO(const Common::String &filename); void getStringFromBuffer(int srcStart, Common::String &dest, const char *srcData); int DIALOGUE(); int DIALOGUE_REP(int idx); void searchCharacterPalette(int startIdx, bool dark); void dialogWait(); void dialogTalk(); void dialogEndTalk(); int VERIF_BOITE(int a1, const Common::String &a2, int a3); void VISU_PARLE(); void BOB_VISU_PARLE(int idx); void startCharacterAnim0(int startIndedx, bool readOnlyFl); void initCharacterAnim(); void clearCharacterAnim(); bool searchCharacterAnim(int idx, const byte *bufPerso, int a3, int a4); void REPONSE(int zone, int verb); void REPONSE2(int a1, int a2); void OBJET_VIVANT(const Common::String &a2); }; } // End of namespace Hopkins #endif /* HOPKINS_TALK_H */