/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOPKINS_TALK_H #define HOPKINS_TALK_H #include "common/scummsys.h" #include "common/str.h" namespace Hopkins { class HopkinsEngine; #define MIN_LETTERS_PER_LINE 65 class TalkManager { private: HopkinsEngine *_vm; Common::String _questionsFilename; Common::String _answersFilename; byte *_characterBuffer; byte *_characterPalette; size_t _characterSize; int _dialogueMesgId1, _dialogueMesgId2; int _dialogueMesgId3, _dialogueMesgId4; int _paletteBufferIdx; void getStringFromBuffer(int srcStart, Common::String &dest, const char *srcData); int dialogQuestion(bool animatedFl); int dialogAnswer(int idx, bool animatedFl); void searchCharacterPalette(int startIdx, bool dark); void dialogWait(); void dialogTalk(); void dialogEndTalk(); void startCharacterAnim0(int startIndedx, bool readOnlyFl); void initCharacterAnim(); void clearCharacterAnim(); bool searchCharacterAnim(int idx, const byte *bufPerso, int animId, int bufferSize); int countBoxLines(int idx, const Common::String &file); void dialogAnim(); void displayBobDialogAnim(int idx); public: byte *_characterAnim; byte *_characterSprite; TalkManager(HopkinsEngine *vm); void startStaticCharacterDialogue(const Common::String &filename); void startAnimatedCharacterDialogue(const Common::String &filename); void animateObject(const Common::String &filename); void handleAnswer(int zone, int verb); void handleForestAnswser(int zone, int verb); }; } // End of namespace Hopkins #endif /* HOPKINS_TALK_H */