/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/advancedDetector.h" #include "common/system.h" #include "common/savefile.h" #include "common/textconsole.h" #include "graphics/thumbnail.h" #include "graphics/surface.h" #include "hugo/hugo.h" namespace Hugo { struct HugoGameDescription { ADGameDescription desc; GameType gameType; }; uint32 HugoEngine::getFeatures() const { return _gameDescription->desc.flags; } const char *HugoEngine::getGameId() const { return _gameDescription->desc.gameId; } static const PlainGameDescriptor hugoGames[] = { // Games {"hugo1", "Hugo 1: Hugo's House of Horrors"}, {"hugo2", "Hugo 2: Whodunit?"}, {"hugo3", "Hugo 3: Jungle of Doom"}, {0, 0} }; static const HugoGameDescription gameDescriptions[] = { // Hugo1 DOS { { "hugo1", 0, AD_ENTRY1s("house.art", "c9403b2fe539185c9fd569b6cc4ff5ca", 14811), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0() }, kGameTypeHugo1 }, // Hugo1 Windows { { "hugo1", 0, AD_ENTRY1s("objects.dat", "3ba0f108f7690a05a34c56a02fbe644a", 126488), Common::EN_ANY, Common::kPlatformWindows, GF_PACKED, GUIO0() }, kGameTypeHugo1 }, // Hugo2 DOS { { "hugo2", 0, AD_ENTRY1s("objects.dat", "88a718cc0ff2b3b25d49aaaa69d6d52c", 155240), Common::EN_ANY, Common::kPlatformDOS, GF_PACKED, GUIO0() }, kGameTypeHugo2 }, // Hugo2 Windows { { "hugo2", 0, AD_ENTRY1s("objects.dat", "5df4ffc851e66a544c0e95e4e084a806", 158480), Common::EN_ANY, Common::kPlatformWindows, GF_PACKED, GUIO0() }, kGameTypeHugo2 }, // Hugo3 DOS { { "hugo3", 0, AD_ENTRY1s("objects.dat", "bb1b061538a445f2eb99b682c0f506cc", 136419), Common::EN_ANY, Common::kPlatformDOS, GF_PACKED, GUIO0() }, kGameTypeHugo3 }, // Hugo3 Windows { { "hugo3", 0, AD_ENTRY1s("objects.dat", "c9a8af7aa14cc907434eecee3ddd06d3", 136638), Common::EN_ANY, Common::kPlatformWindows, GF_PACKED, GUIO0() }, kGameTypeHugo3 }, {AD_TABLE_END_MARKER, kGameTypeNone} }; class HugoMetaEngine : public AdvancedMetaEngine { public: HugoMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(HugoGameDescription), hugoGames) { } const char *getEngineId() const { return "hugo"; } const char *getName() const { return "Hugo"; } const char *getOriginalCopyright() const { return "Hugo Engine (C) 1989-1997 David P. Gray"; } bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; bool hasFeature(MetaEngineFeature f) const; int getMaximumSaveSlot() const; SaveStateList listSaves(const char *target) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; void removeSaveState(const char *target, int slot) const; }; bool HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { if (gd) { *engine = new HugoEngine(syst, (const HugoGameDescription *)gd); ((HugoEngine *)*engine)->initGame((const HugoGameDescription *)gd); } return gd != 0; } bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate); } int HugoMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList HugoMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += "-##.SAV"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; char slot[3]; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { slot[0] = filename->c_str()[filename->size() - 6]; slot[1] = filename->c_str()[filename->size() - 5]; slot[2] = '\0'; // Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot int slotNum = atoi(slot); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { int saveVersion = file->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version"); delete file; continue; } // read name uint16 nameSize = file->readUint16BE(); if (nameSize >= 255) { delete file; continue; } char name[256]; file->read(name, nameSize); name[nameSize] = 0; saveList.push_back(SaveStateDescriptor(slotNum, name)); delete file; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot); Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName); if (file) { int saveVersion = file->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version"); delete file; return SaveStateDescriptor(); } uint32 saveNameLength = file->readUint16BE(); char saveName[256]; file->read(saveName, saveNameLength); saveName[saveNameLength] = 0; SaveStateDescriptor desc(slot, saveName); Graphics::Surface *thumbnail; if (!Graphics::loadThumbnail(*file, thumbnail)) { warning("Missing or broken savegame thumbnail"); delete file; return SaveStateDescriptor(); } desc.setThumbnail(thumbnail); uint32 saveDate = file->readUint32BE(); uint16 saveTime = file->readUint16BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); // Slot 0 is used for the 'restart game' save in all Hugo games, thus // we prevent it from being deleted. desc.setDeletableFlag(slot != 0); desc.setWriteProtectedFlag(slot == 0); delete file; return desc; } return SaveStateDescriptor(); } void HugoMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } } // End of namespace Hugo #if PLUGIN_ENABLED_DYNAMIC(HUGO) REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine); #else REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine); #endif namespace Hugo { void HugoEngine::initGame(const HugoGameDescription *gd) { _gameType = gd->gameType; _platform = gd->desc.platform; _packedFl = (getFeatures() & GF_PACKED); _gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3); } } // End of namespace Hugo