/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "engines/advancedDetector.h" #include "hugo/hugo.h" namespace Hugo { struct HugoGameDescription { ADGameDescription desc; GameType gameType; }; uint32 HugoEngine::getFeatures() const { return _gameDescription->desc.flags; } static const PlainGameDescriptor hugoGames[] = { // Games {"hugo1", "Hugo 1: Hugo's House of Horrors"}, {"hugo2", "Hugo 2: Hugo's Mystery Adventure"}, {"hugo3", "Hugo 3: Hugo's Amazon Adventure"}, {0, 0} }; static const HugoGameDescription gameDescriptions[] = { // Hugo1 DOS { { "hugo1", 0, AD_ENTRY1s("house.art", "c9403b2fe539185c9fd569b6cc4ff5ca", 14811), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, Common::GUIO_NONE }, kGameTypeHugo1 }, // Hugo1 Windows { { "hugo1", 0, AD_ENTRY1s("objects.dat", "3ba0f108f7690a05a34c56a02fbe644a", 126488), Common::EN_ANY, Common::kPlatformWindows, GF_PACKED, Common::GUIO_NONE }, kGameTypeHugo1 }, // Hugo2 DOS { { "hugo2", 0, AD_ENTRY1s("objects.dat", "88a718cc0ff2b3b25d49aaaa69d6d52c", 155240), Common::EN_ANY, Common::kPlatformPC, GF_PACKED, Common::GUIO_NONE }, kGameTypeHugo2 }, // Hugo2 Windows { { "hugo2", 0, AD_ENTRY1s("objects.dat", "5df4ffc851e66a544c0e95e4e084a806", 158480), Common::EN_ANY, Common::kPlatformWindows, GF_PACKED, Common::GUIO_NONE }, kGameTypeHugo2 }, // Hugo3 DOS { { "hugo3", 0, AD_ENTRY1s("objects.dat", "bb1b061538a445f2eb99b682c0f506cc", 136419), Common::EN_ANY, Common::kPlatformPC, GF_PACKED, Common::GUIO_NONE }, kGameTypeHugo3 }, // Hugo3 Windows { { "hugo3", 0, AD_ENTRY1s("objects.dat", "c9a8af7aa14cc907434eecee3ddd06d3", 136638), Common::EN_ANY, Common::kPlatformWindows, GF_PACKED, Common::GUIO_NONE }, kGameTypeHugo3 }, {AD_TABLE_END_MARKER, kGameTypeNone} }; static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)gameDescriptions, // Size of that superset structure sizeof(HugoGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets hugoGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) 0, // List of files for file-based fallback detection (optional) 0, // Flags 0, // Additional GUI options (for every game} Common::GUIO_NONE, // Maximum directory depth 1, // List of directory globs 0 }; class HugoMetaEngine : public AdvancedMetaEngine { public: HugoMetaEngine() : AdvancedMetaEngine(detectionParams) {} const char *getName() const { return "Hugo Engine"; } const char *getOriginalCopyright() const { return "Hugo Engine (C) 1989-1997 David P. Gray"; } bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; bool hasFeature(MetaEngineFeature f) const; }; bool HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { if (gd) { *engine = new HugoEngine(syst, (const HugoGameDescription *)gd); ((HugoEngine *)*engine)->initGame((const HugoGameDescription *)gd); } return gd != 0; } bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } } // End of namespace Hugo #if PLUGIN_ENABLED_DYNAMIC(HUGO) REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine); #else REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine); #endif namespace Hugo { void HugoEngine::initGame(const HugoGameDescription *gd) { _gameType = gd->gameType; _platform = gd->desc.platform; _packedFl = (getFeatures() & GF_PACKED); _gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3); // Generate filenames _initFilename = _targetName + "-00.SAV"; _saveFilename = _targetName + "-%d.SAV"; } } // End of namespace Hugo