/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/substream.h" #include "gui/gui-manager.h" #include "gui/ThemeEval.h" #include "image/bmp.h" #include "hugo/hugo.h" #include "hugo/dialogs.h" #include "hugo/file.h" #include "hugo/parser.h" #include "hugo/schedule.h" #include "hugo/sound.h" #include "hugo/util.h" namespace Hugo { TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), _vm(vm) { _arrayBmp = nullptr; _arraySize = 0; init(); } TopMenu::~TopMenu() { for (int i = 0; i < _arraySize; i++) { _arrayBmp[i * 2]->free(); delete _arrayBmp[i * 2]; _arrayBmp[i * 2 + 1]->free(); delete _arrayBmp[i * 2 + 1]; } delete[] _arrayBmp; } void TopMenu::init() { int x = kMenuX; int y = kMenuY; _whatButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "What is it?", kCmdWhat); _musicButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Music", kCmdMusic); _soundFXButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Sound FX", kCmdSoundFX); _saveButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Save game", kCmdSave); _loadButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Load game", kCmdLoad); _recallButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Recall last command", kCmdRecall); _turboButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Turbo", kCmdTurbo); _lookButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Description of the scene", kCmdLook); _inventButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Inventory", kCmdInvent); } void TopMenu::reflowLayout() { _w = g_system->getOverlayWidth(); int scale = (_w > 320 ? 2 : 1); _h = kMenuHeight * scale; int x = kMenuX * scale; int y = kMenuY * scale; _whatButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _musicButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _soundFXButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; x += kButtonSpace; _saveButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _loadButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; x += kButtonSpace; _recallButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _turboButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; x += kButtonSpace; _lookButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _inventButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); // Set the graphics to the 'on' buttons, except for the variable ones _whatButton->setGfx(_arrayBmp[4 * kMenuWhat + scale - 1]); _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config._musicFl) ? 0 : 2)]); _soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config._soundFl) ? 0 : 2)]); _saveButton->setGfx(_arrayBmp[4 * kMenuSave + scale - 1]); _loadButton->setGfx(_arrayBmp[4 * kMenuLoad + scale - 1]); _recallButton->setGfx(_arrayBmp[4 * kMenuRecall + scale - 1]); _turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config._turboFl) ? 0 : 2)]); _lookButton->setGfx(_arrayBmp[4 * kMenuLook + scale - 1]); _inventButton->setGfx(_arrayBmp[4 * kMenuInventory + scale - 1]); } void TopMenu::loadBmpArr(Common::SeekableReadStream &in) { _arraySize = in.readUint16BE(); delete _arrayBmp; _arrayBmp = new Graphics::Surface *[_arraySize * 2]; for (int i = 0; i < _arraySize; i++) { uint16 bmpSize = in.readUint16BE(); uint32 filPos = in.pos(); Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize); Image::BitmapDecoder bitmapDecoder; if (!bitmapDecoder.loadStream(stream)) error("TopMenu::loadBmpArr(): Could not load bitmap"); const Graphics::Surface *bitmapSrc = bitmapDecoder.getSurface(); if (bitmapSrc->format.bytesPerPixel == 1) error("TopMenu::loadBmpArr(): Unhandled paletted image"); _arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat()); _arrayBmp[i * 2 + 1] = new Graphics::Surface(); _arrayBmp[i * 2 + 1]->create(_arrayBmp[i * 2]->w * 2, _arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat()); for (int j = 0; j < _arrayBmp[i * 2]->h; j++) { byte *src = (byte *)_arrayBmp[i * 2]->getBasePtr(0, j); byte *dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2); for (int k = _arrayBmp[i * 2]->w; k > 0; k--) { for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) { *dst++ = *src++; } src -= _arrayBmp[i * 2]->format.bytesPerPixel; for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) { *dst++ = *src++; } } src = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2); dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1); for (int k = _arrayBmp[i * 2 + 1]->pitch; k > 0; k--) { *dst++ = *src++; } } in.seek(filPos + bmpSize); } } void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) { switch (command) { case kCmdWhat: close(); _vm->getGameStatus()._helpFl = true; break; case kCmdMusic: _vm->_sound->toggleMusic(); _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config._musicFl) ? 0 : 2)]); _musicButton->draw(); g_gui.theme()->updateScreen(); g_system->updateScreen(); g_system->delayMillis(500); close(); break; case kCmdSoundFX: _vm->_sound->toggleSound(); reflowLayout(); _soundFXButton->draw(); g_gui.theme()->updateScreen(); g_system->updateScreen(); g_system->delayMillis(500); close(); break; case kCmdSave: close(); if (_vm->getGameStatus()._viewState == kViewPlay) { if (_vm->getGameStatus()._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); } break; case kCmdLoad: close(); _vm->_file->restoreGame(-1); break; case kCmdRecall: close(); _vm->getGameStatus()._recallFl = true; break; case kCmdTurbo: _vm->_parser->switchTurbo(); reflowLayout(); _turboButton->draw(); g_gui.theme()->updateScreen(); g_system->updateScreen(); g_system->delayMillis(500); close(); break; case kCmdLook: close(); _vm->_parser->command("look around"); break; case kCmdInvent: close(); _vm->_parser->showInventory(); break; default: Dialog::handleCommand(sender, command, data); } } void TopMenu::handleMouseUp(int x, int y, int button, int clickCount) { if (y > _h) close(); else Dialog::handleMouseUp(x, y, button, clickCount); } EntryDialog::EntryDialog(const Common::String &title, const Common::String &buttonLabel, const Common::String &defaultValue) : GUI::Dialog(20, 20, 100, 50) { const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0); int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); // First, determine the size the dialog needs. For this we have to break // down the string into lines, and taking the maximum of their widths. // Using this, and accounting for the space the button(s) need, we can set // the real size of the dialog Common::Array lines; int lineCount, buttonPos; int maxlineWidth = g_gui.getFont().wordWrapText(title, screenW - 2 * 30, lines); // Calculate the desired dialog size (maxing out at 300*180 for now) _w = MAX(maxlineWidth, buttonWidth) + 20; lineCount = lines.size(); _h = 16 + buttonHeight + 8; // Limit the number of lines so that the dialog still fits on the screen. if (lineCount > (screenH - 20 - _h) / kLineHeight) { lineCount = (screenH - 20 - _h) / kLineHeight; } _h += lineCount * kLineHeight; // Center the dialog _x = (screenW - _w) / 2; _y = (screenH - _h) / 2; // Each line is represented by one static text item. for (int i = 0; i < lineCount; i++) { new GUI::StaticTextWidget(this, 10, 10 + i * kLineHeight, maxlineWidth, kLineHeight, lines[i], Graphics::kTextAlignCenter); } _text = new GUI::EditTextWidget(this, 10, 10 + lineCount * (kLineHeight + 1), _w - 20, kLineHeight, "", "", 0, kCmdFinishEdit); _text->setEditString(defaultValue); _h += kLineHeight + 5; buttonPos = (_w - buttonWidth) / 2; new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, buttonLabel, 0, kCmdButton, Common::ASCII_RETURN); // Confirm dialog } EntryDialog::~EntryDialog() { } void EntryDialog::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) { switch (command) { case kCmdButton: case kCmdFinishEdit: close(); break; default: Dialog::handleCommand(sender, command, data); } } } // End of namespace Hugo